Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes. Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes. Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back. Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code. All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed. The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed. Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8
519 lines
16 KiB
TypeScript
519 lines
16 KiB
TypeScript
import test from 'node:test';
|
|
import assert from 'node:assert/strict';
|
|
import { webcrypto } from 'node:crypto';
|
|
import { readFileSync, readdirSync } from 'node:fs';
|
|
import { DatabaseSync } from 'node:sqlite';
|
|
import { runInNewContext } from 'node:vm';
|
|
import ts from 'typescript';
|
|
import * as engine from '../game/engine';
|
|
import * as bots from '../game/bots';
|
|
import * as seatAiDelegation from '../lib/seat-ai-delegation';
|
|
import { baseDeck } from '../game/cards';
|
|
import {
|
|
createAmbassadors,
|
|
placeAmbassador,
|
|
validateAmbassadors,
|
|
} from '../game/ecaz-ambassadors';
|
|
import { createDukeVidal } from '../game/duke-vidal';
|
|
import type * as Rooms from '../db/rooms';
|
|
|
|
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
|
|
function unitStore(runBots = bots.runBots) {
|
|
const sqlite = new DatabaseSync(':memory:');
|
|
const hooks: { beforeWrite?: () => Promise<void> } = {};
|
|
const writes: { expected: number; changes: number }[] = [];
|
|
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
|
|
.filter((f) => f.endsWith('.sql'))
|
|
.sort())
|
|
sqlite.exec(
|
|
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
|
|
);
|
|
class Statement {
|
|
values: (string | number | null)[] = [];
|
|
constructor(readonly sql: string) {}
|
|
bind(...values: (string | number | null)[]) {
|
|
this.values = values;
|
|
return this;
|
|
}
|
|
async first() {
|
|
return sqlite.prepare(this.sql).get(...this.values) ?? null;
|
|
}
|
|
async run() {
|
|
const continuation = this.sql.startsWith('UPDATE rooms SET state');
|
|
if (continuation) await hooks.beforeWrite?.();
|
|
const changes = Number(
|
|
sqlite.prepare(this.sql).run(...this.values).changes,
|
|
);
|
|
if (continuation)
|
|
writes.push({ expected: Number(this.values[3]), changes });
|
|
return { meta: { changes } };
|
|
}
|
|
}
|
|
const database = {
|
|
prepare: (sql: string) => new Statement(sql),
|
|
batch: async (statements: Statement[]) => {
|
|
sqlite.exec('BEGIN');
|
|
try {
|
|
const results = [];
|
|
for (const statement of statements) results.push(await statement.run());
|
|
sqlite.exec('COMMIT');
|
|
return results;
|
|
} catch (error) {
|
|
sqlite.exec('ROLLBACK');
|
|
throw error;
|
|
}
|
|
},
|
|
};
|
|
function loadRooms() {
|
|
const exports = {};
|
|
runInNewContext(
|
|
ts.transpileModule(
|
|
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
|
|
{
|
|
compilerOptions: {
|
|
module: ts.ModuleKind.CommonJS,
|
|
target: ts.ScriptTarget.ES2022,
|
|
},
|
|
},
|
|
).outputText,
|
|
{
|
|
exports,
|
|
crypto: webcrypto,
|
|
TextEncoder,
|
|
structuredClone,
|
|
// Keep persisted JSON values in the test realm for strict structural assertions.
|
|
JSON,
|
|
require: (name: string) => {
|
|
if (name === 'cloudflare:workers') return { env: { DB: database } };
|
|
if (name === '@/game/engine') return engine;
|
|
if (name === '@/game/bots') return { ...bots, runBots };
|
|
if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
|
|
throw new Error('Unexpected module ' + name);
|
|
},
|
|
},
|
|
);
|
|
return exports as typeof Rooms;
|
|
}
|
|
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
|
|
}
|
|
|
|
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
|
|
|
|
type Custody = 'available' | 'tanks' | 'captured' | 'ghola';
|
|
|
|
async function fixture(custody: Custody = 'available') {
|
|
const store = unitStore();
|
|
const created = await store.rooms.createRoom(
|
|
'Ecaz seat',
|
|
'emperor',
|
|
false,
|
|
[],
|
|
);
|
|
const code = created.view.code;
|
|
const joined = [
|
|
await store.rooms.joinRoom(code, 'Entrant', 'guild'),
|
|
await store.rooms.joinRoom(code, 'Moritani seat', 'atreides'),
|
|
];
|
|
const tokens = [created.token, ...joined.map((seat) => seat.token!)];
|
|
const seats = await Promise.all(
|
|
tokens.map((token) => store.restart().authenticate(code, token)),
|
|
);
|
|
const initial = await store.restart().readRoom(code);
|
|
initial.players[0] = engine.newPlayer(seats[0].playerId, 'Ecaz', 'ecaz');
|
|
initial.players[2] = engine.newPlayer(
|
|
seats[2].playerId,
|
|
'Moritani',
|
|
'moritani',
|
|
);
|
|
// This is a conserved, isolated position, not an expansion setup-gate bypass
|
|
// exercised by a live client. Shipment and all acquisition decisions are real actions.
|
|
Object.assign(initial, {
|
|
status: 'playing',
|
|
phase: 5,
|
|
turn: 2,
|
|
advanced: false,
|
|
expansions: ['ecaz'],
|
|
storm: 18,
|
|
order: seats.map((s) => s.playerId),
|
|
active: seats[1].playerId,
|
|
movementRemaining: [
|
|
seats[1].playerId,
|
|
seats[0].playerId,
|
|
seats[2].playerId,
|
|
],
|
|
deck: baseDeck(),
|
|
discard: [],
|
|
});
|
|
for (const player of initial.players) {
|
|
Object.assign(player, {
|
|
hand: [],
|
|
forces: {},
|
|
reserves: 20,
|
|
tanks: 0,
|
|
spice: 10,
|
|
shipped: false,
|
|
moved: 0,
|
|
});
|
|
player.traitors = [player.leaders[0].id];
|
|
player.hand.push(initial.deck.shift()!, initial.deck.shift()!);
|
|
}
|
|
initial.players[0].ally = seats[2].playerId;
|
|
initial.players[2].ally = seats[0].playerId;
|
|
initial.dukeVidal = createDukeVidal();
|
|
initial.dukeVidal.controller = seats[2].playerId;
|
|
initial.dukeVidal.acquiredTurn = 1;
|
|
initial.dukeVidal.source = 'moritani';
|
|
initial.dukeVidal.leader.usedAt = 'carthag';
|
|
if (custody === 'tanks') {
|
|
initial.dukeVidal.leader.dead = true;
|
|
initial.dukeVidal.leader.deaths = 1;
|
|
initial.dukeVidal.controller = null;
|
|
initial.dukeVidal.source = null;
|
|
initial.dukeVidal.acquiredTurn = null;
|
|
} else if (custody === 'captured')
|
|
initial.dukeVidal.leader.capturedBy = seats[2].playerId;
|
|
else if (custody === 'ghola')
|
|
initial.dukeVidal.leader.gholaBy = seats[2].playerId;
|
|
const ambassadors = createAmbassadors(() => 0.3);
|
|
const token = ambassadors.tokens.find((t) => t.effect === 'ecaz')!.id;
|
|
const placement = placeAmbassador(ambassadors, token, {
|
|
turn: initial.turn,
|
|
availableSpice: initial.players[0].spice,
|
|
destination: {
|
|
id: 'arrakeen',
|
|
stronghold: true,
|
|
inStorm: false,
|
|
allowed: true,
|
|
},
|
|
});
|
|
initial.ecazAmbassadors = placement.state;
|
|
initial.players[0].spice -= placement.cost;
|
|
const save = (g: engine.Game) =>
|
|
store.sqlite
|
|
.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
|
|
.run(JSON.stringify(g), g.version, code);
|
|
save(initial);
|
|
const ship: engine.Action = {
|
|
type: 'ship',
|
|
territory: 'arrakeen',
|
|
sector: 10,
|
|
amount: 1,
|
|
};
|
|
const view = await store
|
|
.restart()
|
|
.act(code, seats[1], initial.version, ship, clock);
|
|
assert.equal(view.decision?.kind, 'ecazAmbassador');
|
|
const pending = await store.restart().readRoom(code);
|
|
assert.ok(pending.pendingAmbassador?.event);
|
|
assert.equal(pending.players[1].shipped, true);
|
|
assert.equal(pending.players[1].moved, 0);
|
|
assert.equal(pending.players[1].forces['arrakeen:10'], 1);
|
|
assert.equal(pending.players[1].reserves, 19);
|
|
assert.equal(pending.players[1].spice, 9);
|
|
assert.equal(pending.pendingAmbassador!.resume, 'none');
|
|
const trigger: engine.Action = {
|
|
type: 'decision',
|
|
event: pending.pendingAmbassador!.event,
|
|
trigger: true,
|
|
beneficiary: seats[0].playerId,
|
|
choice: 'duke',
|
|
};
|
|
store.writes.length = 0;
|
|
return {
|
|
...store,
|
|
code,
|
|
tokens,
|
|
seats,
|
|
initial,
|
|
pending,
|
|
ship,
|
|
trigger,
|
|
token,
|
|
save,
|
|
};
|
|
}
|
|
function barrier() {
|
|
let resolve!: () => void;
|
|
const promise = new Promise<void>((yes) => {
|
|
resolve = yes;
|
|
});
|
|
let arrivals = 0;
|
|
return async () => {
|
|
if (++arrivals === 2) resolve();
|
|
await promise;
|
|
};
|
|
}
|
|
function conserved(g: engine.Game) {
|
|
validateAmbassadors(g.ecazAmbassadors!);
|
|
const cards = [...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)];
|
|
assert.equal(cards.length, baseDeck().length);
|
|
assert.equal(new Set(cards.map((c) => c.id)).size, cards.length);
|
|
for (const player of g.players) {
|
|
assert.equal(
|
|
player.reserves +
|
|
player.tanks +
|
|
Object.values(player.forces).reduce((a, b) => a + b, 0),
|
|
20,
|
|
);
|
|
assert.ok(!player.leaders.some((l) => l.id === g.dukeVidal!.leader.id));
|
|
assert.ok(!player.traitors.includes(g.dukeVidal!.leader.id));
|
|
}
|
|
}
|
|
function privateState(g: engine.Game) {
|
|
return g.players.map((p) => ({
|
|
id: p.id,
|
|
hand: p.hand,
|
|
traitors: p.traitors,
|
|
leaders: p.leaders,
|
|
spice: p.spice,
|
|
}));
|
|
}
|
|
async function assertPrivate(
|
|
f: Awaited<ReturnType<typeof fixture>>,
|
|
expected: engine.Game,
|
|
) {
|
|
for (let index = 0; index < f.seats.length; index++) {
|
|
const rooms = f.restart();
|
|
const auth = await rooms.authenticate(f.code, f.tokens[index]);
|
|
const view = await rooms.readSeatView(f.code, auth);
|
|
assert.deepEqual(view.players[index].hand, expected.players[index].hand);
|
|
assert.deepEqual(
|
|
view.players[index].traitors,
|
|
expected.players[index].traitors,
|
|
);
|
|
for (let other = 0; other < f.seats.length; other++)
|
|
if (other !== index) {
|
|
assert.equal(view.players[other].hand, undefined);
|
|
assert.equal(view.players[other].traitors, undefined);
|
|
}
|
|
assert.equal('pendingAmbassador' in view, false);
|
|
if (index !== 0)
|
|
assert.equal(view.ambassadorEntry?.dukeAcquisition ?? null, null);
|
|
}
|
|
}
|
|
|
|
void test('Ecaz Duke acquisition survives fresh auth and concurrent CAS once, then the shipped entrant moves', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
conserved(f.pending);
|
|
await assertPrivate(f, f.pending);
|
|
const refreshed = f.restart();
|
|
const owner = await refreshed.authenticate(f.code, f.tokens[0]);
|
|
const view = await refreshed.readSeatView(f.code, owner);
|
|
assert.deepEqual(view.ambassadorEntry?.dukeAcquisition, { blocked: null });
|
|
const privateBefore = privateState(f.pending);
|
|
f.hooks.beforeWrite = barrier();
|
|
const attempts = await Promise.allSettled([
|
|
refreshed.act(f.code, owner, f.pending.version, f.trigger, clock),
|
|
f.restart().act(f.code, f.seats[0], f.pending.version, f.trigger, clock),
|
|
]);
|
|
f.hooks.beforeWrite = undefined;
|
|
assert.equal(attempts.filter((r) => r.status === 'fulfilled').length, 1);
|
|
assert.equal(attempts.filter((r) => r.status === 'rejected').length, 1);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
const done = await f.restart().readRoom(f.code);
|
|
assert.equal(done.version, f.pending.version + 1);
|
|
assert.deepEqual(done.dukeVidal, {
|
|
...f.pending.dukeVidal,
|
|
controller: f.seats[0].playerId,
|
|
acquiredTurn: 2,
|
|
source: 'ecaz',
|
|
});
|
|
assert.equal(done.pendingAmbassador, null);
|
|
assert.equal(done.decision, null);
|
|
assert.equal(done.response, null);
|
|
assert.deepEqual(privateState(done), privateBefore);
|
|
assert.deepEqual(
|
|
done.ecazAmbassadors!.cohort,
|
|
f.pending.ecazAmbassadors!.cohort,
|
|
);
|
|
assert.deepEqual(
|
|
done.ecazAmbassadors!.placement,
|
|
f.pending.ecazAmbassadors!.placement,
|
|
);
|
|
for (const token of done.ecazAmbassadors!.tokens) {
|
|
const before = f.pending.ecazAmbassadors!.tokens.find(
|
|
(t) => t.id === token.id,
|
|
)!;
|
|
assert.deepEqual(
|
|
token,
|
|
token.id === f.token
|
|
? { ...before, zone: 'supply', location: null }
|
|
: before,
|
|
);
|
|
}
|
|
assert.deepEqual(
|
|
done.players.map((p) => ({
|
|
forces: p.forces,
|
|
reserves: p.reserves,
|
|
shipped: p.shipped,
|
|
moved: p.moved,
|
|
})),
|
|
f.pending.players.map((p) => ({
|
|
forces: p.forces,
|
|
reserves: p.reserves,
|
|
shipped: p.shipped,
|
|
moved: p.moved,
|
|
})),
|
|
);
|
|
assert.deepEqual(
|
|
[done.turn, done.phase, done.active, done.movementRemaining],
|
|
[
|
|
f.pending.turn,
|
|
f.pending.phase,
|
|
f.pending.active,
|
|
f.pending.movementRemaining,
|
|
],
|
|
);
|
|
const addedLog = done.log.slice(f.pending.log.length);
|
|
assert.equal(
|
|
addedLog.filter((e) => JSON.stringify(e).includes('Duke')).length,
|
|
1,
|
|
);
|
|
assert.equal(
|
|
addedLog.filter((e) => JSON.stringify(e).includes('entered')).length,
|
|
0,
|
|
);
|
|
const afterWrites = f.writes.length;
|
|
await assert.rejects(
|
|
f.restart().act(f.code, owner, f.pending.version, f.trigger, clock),
|
|
);
|
|
await assert.rejects(
|
|
f.restart().act(f.code, owner, done.version, f.trigger, clock),
|
|
);
|
|
await assert.rejects(
|
|
f.restart().act(f.code, f.seats[1], done.version, f.ship, clock),
|
|
);
|
|
assert.equal(f.writes.length, afterWrites);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), done);
|
|
await assertPrivate(f, done);
|
|
conserved(done);
|
|
await f.restart().act(
|
|
f.code,
|
|
f.seats[1],
|
|
done.version,
|
|
{
|
|
type: 'move',
|
|
from: 'arrakeen:10',
|
|
territory: 'imperial_basin',
|
|
sector: 10,
|
|
amount: 1,
|
|
},
|
|
clock,
|
|
);
|
|
const moved = await f.restart().readRoom(f.code);
|
|
assert.equal(moved.players[1].moved, 1);
|
|
assert.equal(moved.players[1].forces['imperial_basin:10'], 1);
|
|
assert.equal(moved.players[1].forces['arrakeen:10'] ?? 0, 0);
|
|
assert.deepEqual(moved.dukeVidal, done.dukeVidal);
|
|
assert.equal(moved.pendingAmbassador, null);
|
|
conserved(moved);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('wrong actor, stale event and unsupported Ecaz choices fail before any SQL write', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const attempts: [number, engine.Action][] = [
|
|
[1, f.trigger],
|
|
[2, f.trigger],
|
|
[0, { ...f.trigger, event: 'obsolete-ambassador-event' }],
|
|
[0, { ...f.trigger, beneficiary: f.seats[2].playerId }],
|
|
[0, { ...f.trigger, choice: 'alliance' }],
|
|
[0, { ...f.trigger, choice: undefined }],
|
|
];
|
|
for (const [index, action] of attempts) {
|
|
await assert.rejects(
|
|
f
|
|
.restart()
|
|
.act(f.code, f.seats[index], f.pending.version, action, clock),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), f.pending);
|
|
}
|
|
await assertPrivate(f, f.pending);
|
|
conserved(f.pending);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('Tanks, captured and ghola custody remain unavailable after reload without consuming the reusable token', async () => {
|
|
for (const custody of ['tanks', 'captured', 'ghola'] as const) {
|
|
const f = await fixture(custody);
|
|
try {
|
|
const rooms = f.restart();
|
|
const owner = await rooms.authenticate(f.code, f.tokens[0]);
|
|
const view = await rooms.readSeatView(f.code, owner);
|
|
assert.equal(
|
|
typeof view.ambassadorEntry?.dukeAcquisition?.blocked,
|
|
'string',
|
|
);
|
|
assert.ok(view.ambassadorEntry!.dukeAcquisition!.blocked!.length > 0);
|
|
await assertPrivate(f, f.pending);
|
|
await assert.rejects(
|
|
rooms.act(f.code, owner, f.pending.version, f.trigger, clock),
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.restart().readRoom(f.code), f.pending);
|
|
assert.equal(
|
|
f.pending.ecazAmbassadors!.tokens.find((t) => t.id === f.token)!.zone,
|
|
'placed',
|
|
);
|
|
conserved(f.pending);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('declining the Ecaz offer keeps Duke custody and the token while resuming the paid entrant action', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
await f.restart().act(
|
|
f.code,
|
|
f.seats[0],
|
|
f.pending.version,
|
|
{
|
|
type: 'decision',
|
|
event: f.trigger.event,
|
|
decline: true,
|
|
},
|
|
clock,
|
|
);
|
|
const declined = await f.restart().readRoom(f.code);
|
|
assert.deepEqual(declined.dukeVidal, f.pending.dukeVidal);
|
|
assert.deepEqual(declined.ecazAmbassadors, f.pending.ecazAmbassadors);
|
|
assert.deepEqual(privateState(declined), privateState(f.pending));
|
|
assert.equal(declined.pendingAmbassador, null);
|
|
assert.equal(declined.players[1].shipped, true);
|
|
assert.equal(declined.players[1].spice, 9);
|
|
assert.equal(f.writes.length, 1);
|
|
await f.restart().act(
|
|
f.code,
|
|
f.seats[1],
|
|
declined.version,
|
|
{
|
|
type: 'move',
|
|
from: 'arrakeen:10',
|
|
territory: 'imperial_basin',
|
|
sector: 10,
|
|
amount: 1,
|
|
},
|
|
clock,
|
|
);
|
|
const moved = await f.restart().readRoom(f.code);
|
|
assert.equal(moved.players[1].moved, 1);
|
|
assert.equal(moved.players[1].forces['imperial_basin:10'], 1);
|
|
assert.deepEqual(moved.dukeVidal, declined.dukeVidal);
|
|
conserved(moved);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|