565 lines
19 KiB
TypeScript
565 lines
19 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import type * as Rooms from '../db/rooms';
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import type { FactionId } from '../game/catalog';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function fixture(revival = false, advanced = !revival) {
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const store = unitStore();
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const roster: FactionId[] = revival
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? ['tleilaxu', 'atreides', 'harkonnen']
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: ['atreides', 'beneGesserit', 'guild'];
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const made = await store.rooms.createRoom(
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'Homeworld benefits recovery QA',
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roster[0],
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advanced,
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revival ? ['ix'] : [],
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);
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const code = made.view.code;
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const tokens = [made.token];
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for (const faction of roster.slice(1)) {
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const joined = await store.rooms.joinRoom(code, faction, faction);
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tokens.push(joined.token!);
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}
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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let g = await store.rooms.readRoom(code);
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// Public expansion joins stay gated; establish the offline payer faction in
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// the untouched lobby before genuine setup creates its signed history.
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if (!revival) g.players[2] = engine.newPlayer(g.players[2].id, 'CHOAM', 'choam');
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g = engine.applyAction(g, g.host, { type: 'homeworlds', enabled: true });
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for (const player of g.players)
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g = engine.applyAction(g, player.id, { type: 'ready' });
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g = engine.initializeHomeworldGameForAudit(g);
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for (let step = 0; g.status === 'setup' && step < 30; step++) {
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let next: engine.Game | undefined;
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for (const player of g.players) {
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const view = engine.viewGame(g, player.id);
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view.players.find((owner) => owner.id === player.id)!.bot = 'Easy';
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const action = bots.botActions(view)[0];
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if (action) {
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next = engine.applyAction(g, player.id, action);
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break;
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}
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}
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assert.ok(next, 'Genuine setup must supply a legal decision.');
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g = next;
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}
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assert.equal(g.status, 'playing');
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for (const player of g.players) g.deck.push(...player.hand.splice(0));
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Object.assign(g, {
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phase: 2,
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turn: 2,
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active: null,
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ready: [],
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phaseOpening: null,
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response: null,
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decision: null,
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});
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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const other = await store.rooms.createRoom(
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'Untouched saved table',
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'atreides',
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false,
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[],
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);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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auths,
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initial: g,
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save,
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otherCode: other.view.code,
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otherBefore,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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function position(g: engine.Game, index: number, reserves: number, tanks = 0) {
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const player = g.players[index];
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assert.equal(
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player.elites,
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undefined,
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'These fixtures use ordinary-force factions.',
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);
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Object.assign(player, {
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reserves,
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tanks,
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forces: { 'polar_sink:0': 20 - reserves - tanks },
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});
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homeworldGameIntegrity(g);
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}
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function charity(f: Fixture) {
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let g = f.initial;
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position(g, 1, 10);
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// CHOAM's identity was fixed before setup; only its current balance is staged.
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g.players[2].spice = 12;
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g.players[1].spice = 9;
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g.choamCharity = { turn: g.turn, canceled: false };
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const index = g.deck.findIndex((card) => card.effect === 'karama');
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assert.ok(index >= 0);
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const [card] = g.deck.splice(index, 1);
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g.players[0].hand.push(card);
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g = engine.applyAction(g, g.players[1].id, { type: 'charity' });
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assert.equal(g.response?.kind, 'bgCharity');
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assert.equal(g.response.amount, 3);
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assert.equal(g.response.charityHomeworld, 1);
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f.save(g);
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return { g, card };
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}
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function enterRevival(state: engine.Game) {
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let g = state;
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for (const player of g.players)
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g = engine.applyAction(g, player.id, { type: 'ready' });
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for (let step = 0; (g.phase === 3 || g.phaseOpening) && step < 100; step++) {
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if (g.phaseOpening) {
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const player = g.players.find(
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(owner) => !g.phaseOpening!.passed.includes(owner.id),
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)!;
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g = engine.applyAction(g, player.id, { type: 'ready' });
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} else {
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assert.ok(g.auction?.active);
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g = engine.applyAction(g, g.auction.active, { type: 'passBid' });
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}
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}
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assert.equal(g.phase, 4);
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assert.equal(g.phaseOpening ?? null, null);
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return g;
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}
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async function restored(f: Fixture, state: engine.Game) {
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const restarted = f.restart();
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for (let i = 0; i < f.tokens.length; i++) {
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const auth = await restarted.authenticate(f.code, f.tokens[i]);
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const view = await restarted.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(state, state.players[i].id));
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for (const other of view.players.filter(
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(player) => player.id !== state.players[i].id,
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)) {
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assert.equal(other.hand, undefined);
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assert.equal(other.traitors, undefined);
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assert.equal(other.prediction, undefined);
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}
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}
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assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
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return restarted;
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}
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async function race(f: Fixture, owner: number, actions: engine.Action[]) {
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const before = await f.rooms.readRoom(f.code);
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const restarted = f.restart();
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const freshAuth = await restarted.authenticate(f.code, f.tokens[owner]);
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let release!: () => void;
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let arrivals = 0;
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const waiting = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) release();
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await waiting;
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};
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const results = await Promise.allSettled([
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f.rooms.act(f.code, f.auths[owner], before.version, actions[0], clock),
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restarted.act(f.code, freshAuth, before.version, actions[1], clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(
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results.filter((result) => result.status === 'fulfilled').length,
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1,
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);
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assert.deepEqual(
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f.writes
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.slice(-2)
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.map((write) => write.changes)
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.sort((a, b) => a - b),
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[0, 1],
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);
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const after = await restarted.readRoom(f.code);
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assert.equal(after.version, before.version + 1);
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const winner = results.findIndex((result) => result.status === 'fulfilled');
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await assert.rejects(
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restarted.act(f.code, freshAuth, before.version, actions[winner], clock),
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);
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assert.deepEqual(await restarted.readRoom(f.code), after);
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return { after, winner, restarted, freshAuth };
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}
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for (const choices of [
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['allow', 'allow'],
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['cancel', 'cancel'],
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['allow', 'cancel'],
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])
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void test(`saved BG Homeworld charity ${choices.join('/')} SQL race pays or cancels the two sources exactly once`, async () => {
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const f = await fixture();
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try {
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const { g, card } = charity(f);
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const fresh = await restored(f, g);
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await fresh.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(
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await fresh.readRoom(f.code),
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g,
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'A real held Karama keeps the saved choice pending.',
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);
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assert.equal(f.writes.length, 0);
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const actions: engine.Action[] = choices.map((choice) =>
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choice === 'allow'
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? { type: 'passResponse' }
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: { type: 'card', card: card.id, mode: 'cancel' },
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);
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const { after, winner, restarted } = await race(f, 0, actions);
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const canceled = choices[winner] === 'cancel';
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assert.equal(after.response, null);
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assert.equal(after.players[1].spice, canceled ? 9 : 12);
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assert.equal(after.players[2].spice, canceled ? 12 : 10);
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assert.equal(after.players[1].charityTurn, g.turn);
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assert.equal(
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after.discard.filter((held) => held.id === card.id).length,
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canceled ? 1 : 0,
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);
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assert.deepEqual(after.homeworlds, g.homeworlds);
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assert.deepEqual(
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after.players.map((player) => player.forces),
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g.players.map((player) => player.forces),
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);
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await restarted.continueRoomAutomatic(f.code, clock);
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await assert.rejects(
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restarted.act(
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f.code,
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f.auths[1],
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after.version,
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{ type: 'charity' },
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clock,
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),
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);
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assert.deepEqual(await restarted.readRoom(f.code), after);
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await restored(f, after);
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} finally {
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f.sqlite.close();
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}
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});
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void test('saved BG charity with a corrupt Homeworld source split rejects reads, recovery and actions without SQL writes', async () => {
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const f = await fixture();
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try {
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const { g } = charity(f);
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for (const amount of [undefined, 0, 2]) {
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const corrupt = structuredClone(g);
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if (amount === undefined) delete corrupt.response!.charityHomeworld;
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else corrupt.response!.charityHomeworld = amount;
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f.save(corrupt);
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const restarted = f.restart();
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await assert.rejects(
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restarted.readSeatView(f.code, f.auths[0]),
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/Homeworld|charity/i,
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);
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await assert.rejects(
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restarted.continueRoomAutomatic(f.code, clock),
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/Homeworld|charity/i,
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);
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await assert.rejects(
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restarted.act(
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f.code,
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f.auths[0],
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corrupt.version,
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{ type: 'passResponse' },
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clock,
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),
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/Homeworld|charity/i,
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);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await restarted.readRoom(f.code), corrupt);
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}
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assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
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} finally {
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f.sqlite.close();
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}
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});
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void test('Tleilaxu low phase-entry receipt survives a later physical population increase, SQL request races and restart without other free-income rewards', async () => {
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const f = await fixture(true);
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try {
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let g = f.initial;
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position(g, 0, 7, 3);
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position(g, 1, 5, 4);
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g = enterRevival(g);
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const receipt = {
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turn: g.turn,
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tleilaxu: { player: g.players[0].id, low: true },
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};
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assert.deepEqual(g.homeworldRevival, receipt);
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f.save(g);
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// The crossing return is now legal under the provisional post-return
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// population policy. Prove it on an isolated clone so the persisted low
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// receipt and write count stay untouched.
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const crossingTrial = engine.applyAction(
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JSON.parse(JSON.stringify(g)),
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g.players[0].id,
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{ type: 'revive', amount: 2, elite: 0 },
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);
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assert.equal(crossingTrial.homeworldRevivalReturn!.stage, 'choice');
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await f.rooms.readRoom(f.code), g);
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await f.rooms.act(
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f.code,
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f.auths[0],
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g.version,
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{ type: 'revive', amount: 1, elite: 0 },
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clock,
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);
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const high = await f.rooms.readRoom(f.code);
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assert.equal(high.players[0].reserves, 8);
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assert.equal(high.players[0].spice, g.players[0].spice + 1);
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assert.deepEqual(high.homeworldRevival, receipt);
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// Stage a later board-to-native physical return, keeping the actual low
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// phase-entry receipt, completed revival and SQL version. This conserved
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// position seam does not claim a threshold-crossing revival is permitted.
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position(high, 0, 9, high.players[0].tanks);
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f.save(high);
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const fresh = await restored(f, high);
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const view = await fresh.readSeatView(f.code, f.auths[1]);
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assert.equal(view.revival.tleilaxuHomeworldIncomeBlocked, true);
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assert.equal(
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view.homeworlds!.worlds!.find(
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(world) => world.native === high.players[0].id,
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)!.side,
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'high',
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);
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const action: engine.Action = { type: 'revive', amount: 2, elite: 0 };
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const { after, restarted, freshAuth } = await race(f, 1, [action, action]);
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assert.equal(after.players[1].reserves, 7);
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assert.equal(after.players[1].tanks, 2);
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assert.equal(after.players[1].freeForcesRevived, 2);
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assert.equal(after.players[0].spice, high.players[0].spice);
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assert.equal(after.revivalFreeIncome![after.players[1].id], g.turn);
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assert.deepEqual(after.homeworldRevival, receipt);
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await restored(f, after);
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await restarted.act(
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f.code,
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freshAuth,
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after.version,
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{ type: 'revive', amount: 1, elite: 0 },
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clock,
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);
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const paid = await restarted.readRoom(f.code);
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assert.equal(
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paid.players[0].spice,
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high.players[0].spice + 2,
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'Paid revival income survives the low-at-opening restriction.',
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);
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assert.equal(paid.players[1].spice, after.players[1].spice - 2);
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assert.deepEqual(paid.homeworldRevival, receipt);
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for (const player of paid.players)
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assert.equal(
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player.reserves +
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player.tanks +
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Object.values(player.forces).reduce((a, b) => a + b, 0),
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20,
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);
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await restored(f, paid);
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} finally {
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f.sqlite.close();
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}
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});
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void test('missing, stale and malformed saved Tleilaxu phase-entry receipts never reconstruct from current high population', async () => {
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const f = await fixture(true);
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try {
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position(f.initial, 0, 7, 3);
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position(f.initial, 1, 5, 4);
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let g = enterRevival(f.initial);
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g = engine.applyAction(g, g.players[0].id, {
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type: 'revive',
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amount: 1,
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elite: 0,
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});
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assert.equal(g.players[0].reserves, 8);
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// Preserve the real low opening and non-crossing free revival, then stage
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|
// one physical board-to-native return before corrupting only its receipt.
|
|
position(g, 0, 9, g.players[0].tanks);
|
|
for (const change of ['missing', 'stale', 'wrong-owner'] as const) {
|
|
const corrupt = structuredClone(g);
|
|
if (change === 'missing') delete corrupt.homeworldRevival;
|
|
else if (change === 'stale') corrupt.homeworldRevival!.turn--;
|
|
else corrupt.homeworldRevival!.tleilaxu.player = corrupt.players[1].id;
|
|
f.save(corrupt);
|
|
const restarted = f.restart();
|
|
await assert.rejects(
|
|
restarted.readSeatView(f.code, f.auths[1]),
|
|
/receipt|Homeworld/i,
|
|
);
|
|
await assert.rejects(
|
|
restarted.act(
|
|
f.code,
|
|
f.auths[1],
|
|
corrupt.version,
|
|
{ type: 'revive', amount: 1, elite: 0 },
|
|
clock,
|
|
),
|
|
/receipt|Homeworld/i,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
|
|
}
|
|
assert.deepEqual(await f.rooms.readRoom(f.otherCode), f.otherBefore);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('saved pending Homeworld revival cannot invent a free counter by consistently corrupting both frozen prices', async () => {
|
|
const f = await fixture(true, true);
|
|
try {
|
|
let g = f.initial;
|
|
position(g, 0, 9, 2);
|
|
position(g, 1, 10, 4);
|
|
g = enterRevival(g);
|
|
const index = g.deck.findIndex((card) => card.effect === 'karama');
|
|
assert.ok(index >= 0);
|
|
g.players[0].hand.push(g.deck.splice(index, 1)[0]);
|
|
g = engine.applyAction(g, g.players[1].id, {
|
|
type: 'revive',
|
|
amount: 3,
|
|
elite: 0,
|
|
});
|
|
assert.equal(g.decision?.kind, 'revivalStop');
|
|
assert.equal(g.decision.player, g.players[0].id);
|
|
assert.equal(g.pendingRevival?.free, 2);
|
|
assert.equal(g.pendingRevival.normalCost, 2);
|
|
assert.equal(g.pendingRevival.cost, 2);
|
|
const corrupt = structuredClone(g);
|
|
corrupt.pendingRevival!.free = 3;
|
|
corrupt.pendingRevival!.normalCost = 0;
|
|
corrupt.pendingRevival!.cost = 0;
|
|
f.save(corrupt);
|
|
const restarted = f.restart();
|
|
const auth = await restarted.authenticate(f.code, f.tokens[0]);
|
|
// Existing public views are not expected to validate every frozen price;
|
|
// the authoritative settlement must reject before returning any counter.
|
|
await assert.rejects(
|
|
restarted.act(
|
|
f.code,
|
|
auth,
|
|
corrupt.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
),
|
|
/Homeworld revival free allocation/i,
|
|
);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await restarted.readRoom(f.code), corrupt);
|
|
assert.deepEqual(await restarted.readRoom(f.otherCode), f.otherBefore);
|
|
f.save(g);
|
|
await restarted.act(
|
|
f.code,
|
|
auth,
|
|
g.version,
|
|
{ type: 'decision', decline: true },
|
|
clock,
|
|
);
|
|
const paid = await restarted.readRoom(f.code);
|
|
assert.equal(paid.pendingRevival, null);
|
|
assert.equal(paid.players[1].reserves, 13);
|
|
assert.equal(paid.players[1].tanks, 1);
|
|
assert.equal(paid.players[1].spice, g.players[1].spice - 2);
|
|
assert.equal(paid.players[1].freeForcesRevived, 2);
|
|
assert.equal(f.writes.length, 1);
|
|
await restored(f, paid);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|