140 lines
8.1 KiB
TypeScript
140 lines
8.1 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
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/** Genuine public Basic start. Only the original unopened deal and a safe
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* unopened spice position are selected. The question, Richese cache purchase,
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* Kull response, Semuta reaction and payment all use actual actions. */
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function fixture(answer:'yes'|'no' = 'yes') {
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let game = createGame('KULLRICHBRIBE',newPlayer('choam','CHOAM','choam'),false,['choam','ix']);
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for (const id of ['richese','emperor','harkonnen','guild'] as const)
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joinGame(game,newPlayer(id,id,id));
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game = act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true});
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for (const seat of game.players) game = act(game,seat.id,{type:'ready'});
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game = act(game,'choam',{type:'start'});
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assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview);
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const originalCards = inventory(game), selected:Game['deck'] = [];
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// Harkonnen receives two cards before Guild's one.
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for (const kind of ['kull','filler','karama','karama','filler','truth'] as const) {
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const index = game.deck.findIndex(card => kind === 'kull' ? card.id === 'ix-kull-wahad' :
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kind === 'truth' ? card.effect === 'truthtrance' : kind === 'karama' ? card.effect === 'karama' :
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card.kind === 'worthless' && card.id !== 'ix-kull-wahad');
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assert.ok(index >= 0); selected.push(game.deck.splice(index,1)[0]);
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}
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game.deck.unshift(...selected);
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game = advance(game,state => state.status === 'playing');
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const [kull,,karama,counter,,truth] = selected.map(card=>card.id);
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for (const [id,card] of [['choam',kull],['emperor',karama],['harkonnen',counter],['guild',truth]] as const)
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assert.ok(player(game,id).hand.some(row=>row.id===card),`${id} received ${card}`);
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const spice = game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(spice>=0);
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game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]);
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game = advance(game,state => state.phase===2 && clean(state) && state.choamCharity?.turn===state.turn);
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game = act(game,'guild',{type:'card',card:truth});
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while (game.truthtrance?.stage==='priority') {
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const next=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(next);
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game=act(game,next.id,{type:'truthPass'});
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}
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game=act(game,'guild',{type:'truthAsk',question:{kind:'bribe',target:'emperor',turn:game.turn,
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recipient:'guild',minimum:2}});
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const answers=viewGame(game,'emperor').truthBribeAnswers;
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assert.ok(answers?.includes(answer));
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for (const difficulty of DIFFICULTIES) {
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const view=viewGame(game,'emperor'); view.players.find(row=>row.id==='emperor')!.bot=difficulty;
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const action=botActions(view)[0]; assert.ok(action,difficulty);
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assert.equal(action.type,'truthAnswer',difficulty);
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assert.ok(view.truthBribeAnswers?.includes(action.answer as 'yes'|'no'),difficulty);
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assert.doesNotThrow(()=>act(game,'emperor',action),difficulty);
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}
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game=act(game,'emperor',{type:'truthAnswer',answer});
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const commitment=game.bribePromises!.find(row=>row.player==='emperor')!;
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game=advance(game,state=>player(state,'richese').hand.some(card=>card.id===SEMUTA_DRUG_ID) &&
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!!state.auction && state.auction.active==='emperor' && clean(state));
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assert.ok(game.bribePromises?.some(row=>row.event===commitment.event && !row.fulfilled && !row.released));
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assert.deepEqual(inventory(game),originalCards);
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return {game,kull,karama,counter,event:commitment.event,originalCards};
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}
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function declare(f:ReturnType<typeof fixture>) {
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let game=act(f.game,'harkonnen',{type:'card',mode:'purchase',card:f.counter});
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assert.equal(game.pendingKull?.stage,'offer');
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const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
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assert.ok(reaction.plays.some(row=>row.card.id===f.kull && !row.blocked));
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game=act(game,'choam',{type:'kullDecision',event:reaction.event,source:'printed',card:f.kull});
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assert.equal(game.pendingKull?.stage,'counter');
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return game;
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}
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function resolveSemuta(game:Game,card:string,claim:boolean):Game {
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const pending=game.pendingTreacheryDiscard; assert.ok(pending);
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assert.equal(pending.reaction?.stage,'offer');
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assert.equal(pending.batch.entries[0].card.id,card);
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const event=pending.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const view=viewGame(game,'richese'); view.players.find(row=>row.id==='richese')!.bot=difficulty;
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const action=botActions(view)[0]; assert.ok(action,difficulty);
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assert.ok(['semutaPass','semutaCommit'].includes(action.type),difficulty);
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assert.doesNotThrow(()=>act(game,'richese',action),difficulty);
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}
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if (claim) {
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assert.equal(viewGame(game,'richese').semutaReaction?.canCommit,true);
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game=act(game,'richese',{type:'semutaCommit',event});
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if (game.pendingTreacheryDiscard?.reaction?.stage==='select')
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game=act(game,'richese',{type:'semutaSelect',event,card});
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} else {
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for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count<game.players.length;count++) {
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const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage==='offer');
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const next=game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(next);
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game=act(game,next.id,{type:'semutaPass',event});
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}
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}
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
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return game;
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}
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for (const claim of [false,true]) void test(`Basic bribe Yes survives Kull success and Semuta ${claim?'claim':'pass'}`,()=>{
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const f=fixture();
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let game=declare(f);
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assert.equal(viewGame(game,'emperor').bribePromiseGuide,null);
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game=advance(game,state=>!!state.pendingTreacheryDiscard);
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assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
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game=resolveSemuta(game,f.kull,claim);
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game=advance(game,clean);
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assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
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const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
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assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
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game=act(game,'emperor',guide.action);
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assert.ok(game.bribePromises?.some(row=>row.event===f.event && row.fulfilled));
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assert.equal(player(game,'guild').bribes,2);
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assert.equal(player(game,'richese').hand.some(card=>card.id===f.kull),claim);
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assert.deepEqual(inventory(game),f.originalCards);
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});
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for (const claim of [false,true]) void test(`Basic bribe Yes survives Kull counter and Semuta ${claim?'claim':'pass'}`,()=>{
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const f=fixture();
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let game=declare(f);
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assert.ok(viewGame(game,'emperor').responseControls?.cancelCards?.includes(f.karama));
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game=act(game,'emperor',{type:'card',mode:'cancel',card:f.karama});
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game=resolveSemuta(game,f.karama,claim);
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game=advance(game,clean);
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assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
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const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
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assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
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game=act(game,'emperor',guide.action);
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assert.ok(game.bribePromises?.some(row=>row.event===f.event && row.fulfilled));
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assert.equal(player(game,'guild').bribes,2);
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assert.equal(player(game,'richese').hand.some(card=>card.id===f.karama),claim);
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assert.deepEqual(inventory(game),f.originalCards);
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});
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void test('Basic bribe No retains its cap through Kull and Semuta',()=>{
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const f=fixture('no'); let game=declare(f);
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game=advance(game,state=>!!state.pendingTreacheryDiscard);
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game=resolveSemuta(game,f.kull,false); game=advance(game,clean);
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const before=structuredClone(game);
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assert.throws(()=>act(game,'emperor',{type:'bribe',target:'guild',amount:2} as Action));
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assert.deepEqual(game,before);
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game=act(game,'emperor',{type:'bribe',target:'guild',amount:1});
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assert.equal(player(game,'guild').bribes,1);
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assert.ok(!game.bribePromises?.find(row=>row.event===f.event)?.released);
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});
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