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Dune/tests/kull-richese-bribe-runtime.test.ts
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Quintine 2eaaab876e
Verify and publish checkpoint container / container (push) Canceled after 0s
Support bribe promises with Kull and Richese
2026-10-29 01:08:07 +11:00

140 lines
8.1 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
/** Genuine public Basic start. Only the original unopened deal and a safe
* unopened spice position are selected. The question, Richese cache purchase,
* Kull response, Semuta reaction and payment all use actual actions. */
function fixture(answer:'yes'|'no' = 'yes') {
let game = createGame('KULLRICHBRIBE',newPlayer('choam','CHOAM','choam'),false,['choam','ix']);
for (const id of ['richese','emperor','harkonnen','guild'] as const)
joinGame(game,newPlayer(id,id,id));
game = act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true});
for (const seat of game.players) game = act(game,seat.id,{type:'ready'});
game = act(game,'choam',{type:'start'});
assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview);
const originalCards = inventory(game), selected:Game['deck'] = [];
// Harkonnen receives two cards before Guild's one.
for (const kind of ['kull','filler','karama','karama','filler','truth'] as const) {
const index = game.deck.findIndex(card => kind === 'kull' ? card.id === 'ix-kull-wahad' :
kind === 'truth' ? card.effect === 'truthtrance' : kind === 'karama' ? card.effect === 'karama' :
card.kind === 'worthless' && card.id !== 'ix-kull-wahad');
assert.ok(index >= 0); selected.push(game.deck.splice(index,1)[0]);
}
game.deck.unshift(...selected);
game = advance(game,state => state.status === 'playing');
const [kull,,karama,counter,,truth] = selected.map(card=>card.id);
for (const [id,card] of [['choam',kull],['emperor',karama],['harkonnen',counter],['guild',truth]] as const)
assert.ok(player(game,id).hand.some(row=>row.id===card),`${id} received ${card}`);
const spice = game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(spice>=0);
game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]);
game = advance(game,state => state.phase===2 && clean(state) && state.choamCharity?.turn===state.turn);
game = act(game,'guild',{type:'card',card:truth});
while (game.truthtrance?.stage==='priority') {
const next=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(next);
game=act(game,next.id,{type:'truthPass'});
}
game=act(game,'guild',{type:'truthAsk',question:{kind:'bribe',target:'emperor',turn:game.turn,
recipient:'guild',minimum:2}});
const answers=viewGame(game,'emperor').truthBribeAnswers;
assert.ok(answers?.includes(answer));
for (const difficulty of DIFFICULTIES) {
const view=viewGame(game,'emperor'); view.players.find(row=>row.id==='emperor')!.bot=difficulty;
const action=botActions(view)[0]; assert.ok(action,difficulty);
assert.equal(action.type,'truthAnswer',difficulty);
assert.ok(view.truthBribeAnswers?.includes(action.answer as 'yes'|'no'),difficulty);
assert.doesNotThrow(()=>act(game,'emperor',action),difficulty);
}
game=act(game,'emperor',{type:'truthAnswer',answer});
const commitment=game.bribePromises!.find(row=>row.player==='emperor')!;
game=advance(game,state=>player(state,'richese').hand.some(card=>card.id===SEMUTA_DRUG_ID) &&
!!state.auction && state.auction.active==='emperor' && clean(state));
assert.ok(game.bribePromises?.some(row=>row.event===commitment.event && !row.fulfilled && !row.released));
assert.deepEqual(inventory(game),originalCards);
return {game,kull,karama,counter,event:commitment.event,originalCards};
}
function declare(f:ReturnType<typeof fixture>) {
let game=act(f.game,'harkonnen',{type:'card',mode:'purchase',card:f.counter});
assert.equal(game.pendingKull?.stage,'offer');
const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
assert.ok(reaction.plays.some(row=>row.card.id===f.kull && !row.blocked));
game=act(game,'choam',{type:'kullDecision',event:reaction.event,source:'printed',card:f.kull});
assert.equal(game.pendingKull?.stage,'counter');
return game;
}
function resolveSemuta(game:Game,card:string,claim:boolean):Game {
const pending=game.pendingTreacheryDiscard; assert.ok(pending);
assert.equal(pending.reaction?.stage,'offer');
assert.equal(pending.batch.entries[0].card.id,card);
const event=pending.batch.event;
for (const difficulty of DIFFICULTIES) {
const view=viewGame(game,'richese'); view.players.find(row=>row.id==='richese')!.bot=difficulty;
const action=botActions(view)[0]; assert.ok(action,difficulty);
assert.ok(['semutaPass','semutaCommit'].includes(action.type),difficulty);
assert.doesNotThrow(()=>act(game,'richese',action),difficulty);
}
if (claim) {
assert.equal(viewGame(game,'richese').semutaReaction?.canCommit,true);
game=act(game,'richese',{type:'semutaCommit',event});
if (game.pendingTreacheryDiscard?.reaction?.stage==='select')
game=act(game,'richese',{type:'semutaSelect',event,card});
} else {
for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count<game.players.length;count++) {
const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage==='offer');
const next=game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(next);
game=act(game,next.id,{type:'semutaPass',event});
}
}
assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
return game;
}
for (const claim of [false,true]) void test(`Basic bribe Yes survives Kull success and Semuta ${claim?'claim':'pass'}`,()=>{
const f=fixture();
let game=declare(f);
assert.equal(viewGame(game,'emperor').bribePromiseGuide,null);
game=advance(game,state=>!!state.pendingTreacheryDiscard);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
game=resolveSemuta(game,f.kull,claim);
game=advance(game,clean);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
game=act(game,'emperor',guide.action);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && row.fulfilled));
assert.equal(player(game,'guild').bribes,2);
assert.equal(player(game,'richese').hand.some(card=>card.id===f.kull),claim);
assert.deepEqual(inventory(game),f.originalCards);
});
for (const claim of [false,true]) void test(`Basic bribe Yes survives Kull counter and Semuta ${claim?'claim':'pass'}`,()=>{
const f=fixture();
let game=declare(f);
assert.ok(viewGame(game,'emperor').responseControls?.cancelCards?.includes(f.karama));
game=act(game,'emperor',{type:'card',mode:'cancel',card:f.karama});
game=resolveSemuta(game,f.karama,claim);
game=advance(game,clean);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && !row.fulfilled && !row.released));
const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
game=act(game,'emperor',guide.action);
assert.ok(game.bribePromises?.some(row=>row.event===f.event && row.fulfilled));
assert.equal(player(game,'guild').bribes,2);
assert.equal(player(game,'richese').hand.some(card=>card.id===f.karama),claim);
assert.deepEqual(inventory(game),f.originalCards);
});
void test('Basic bribe No retains its cap through Kull and Semuta',()=>{
const f=fixture('no'); let game=declare(f);
game=advance(game,state=>!!state.pendingTreacheryDiscard);
game=resolveSemuta(game,f.kull,false); game=advance(game,clean);
const before=structuredClone(game);
assert.throws(()=>act(game,'emperor',{type:'bribe',target:'guild',amount:2} as Action));
assert.deepEqual(game,before);
game=act(game,'emperor',{type:'bribe',target:'guild',amount:1});
assert.equal(player(game,'guild').bribes,1);
assert.ok(!game.bribePromises?.find(row=>row.event===f.event)?.released);
});