86 lines
5.1 KiB
TypeScript
86 lines
5.1 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { createGame, joinGame, newPlayer, viewGame, type Game } from '../game/engine';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
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/** Only the original unopened deal and a safe unopened Spice position are
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* selected. Richese actually purchases Semuta in the native cache auction,
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* then Guild asks its original physically held Truthtrance during Bidding. */
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function fixture() {
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let game=createGame('KULLRICHTRUTH',newPlayer('choam','CHOAM','choam'),false,['choam','ix']);
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for (const id of ['richese','emperor','harkonnen','guild'] as const) joinGame(game,newPlayer(id,id,id));
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game=act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true});
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for (const seat of game.players) game=act(game,seat.id,{type:'ready'});
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game=act(game,'choam',{type:'start'});
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assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview);
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const originalCards=inventory(game), selected:Game['deck']=[];
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for (const kind of ['kull','filler','karama','karama','filler','truth'] as const) {
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const index=game.deck.findIndex(card=>kind==='kull' ? card.id==='ix-kull-wahad' :
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kind==='truth' ? card.effect==='truthtrance' : kind==='karama' ? card.effect==='karama' :
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card.kind==='worthless' && card.id!=='ix-kull-wahad');
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assert.ok(index>=0); selected.push(game.deck.splice(index,1)[0]);
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}
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game.deck.unshift(...selected);
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game=advance(game,state=>state.status==='playing');
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const truth=selected[5].id;
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assert.ok(player(game,'guild').hand.some(card=>card.id===truth));
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const spice=game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(spice>=0);
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game.spiceDeck.unshift(game.spiceDeck.splice(spice,1)[0]);
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game=advance(game,state=>player(state,'richese').hand.some(card=>card.id===SEMUTA_DRUG_ID) &&
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!!state.auction && state.auction.active==='emperor' && clean(state));
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assert.deepEqual(inventory(game),originalCards);
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return {game,truth,originalCards};
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}
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function resolveSemuta(game:Game,card:string,claim:boolean):Game {
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const pending=game.pendingTreacheryDiscard; assert.ok(pending);
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assert.equal(pending.reaction?.stage,'offer');
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assert.ok(pending.batch.entries.some(entry=>entry.card.id===card));
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const event=pending.batch.event;
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if (claim) {
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assert.equal(viewGame(game,'richese').semutaReaction?.canCommit,true);
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game=act(game,'richese',{type:'semutaCommit',event});
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if (game.pendingTreacheryDiscard?.reaction?.stage==='select')
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game=act(game,'richese',{type:'semutaSelect',event,card});
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} else {
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for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count<game.players.length;count++) {
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const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage==='offer');
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const next=game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(next);
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game=act(game,next.id,{type:'semutaPass',event});
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}
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}
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
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return game;
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}
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for (const kind of ['bribe','bribeExpression','mixedBribe'] as const)
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for (const claim of [false,true]) void test(`Basic ${kind} answer retains its payment after Semuta ${claim?'claims':'passes'} Truthtrance`,()=>{
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const f=fixture(); let game=act(f.game,'guild',{type:'card',card:f.truth});
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while (game.truthtrance?.stage==='priority') {
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const next=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(next);
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game=act(game,next.id,{type:'truthPass'});
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}
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const payment={kind:'payment' as const,recipient:'guild',minimum:2};
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const question=kind==='bribe' ? {kind,target:'emperor',turn:game.turn,recipient:'guild',minimum:2} :
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kind==='bribeExpression' ? {kind,target:'emperor',turn:game.turn,claim:payment} :
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{kind,target:'emperor',turn:game.turn,mixed:{kind:'and',terms:[
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{kind:'fact',fact:{kind:'spice',compare:'eq',value:player(game,'emperor').spice}},
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{kind:'action',action:{recipient:'guild',minimum:2}},
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]}};
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game=act(game,'guild',{type:'truthAsk',question});
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const view=viewGame(game,'emperor');
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const answers=kind==='bribe' ? view.truthBribeAnswers :
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kind==='bribeExpression' ? view.truthBribeExpressionAnswers : view.truthMixedBribeAnswers;
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assert.ok(answers?.includes('yes'));
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game=act(game,'emperor',{type:'truthAnswer',answer:'yes'});
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game=resolveSemuta(game,f.truth,claim);
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game=advance(game,clean);
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const guide=viewGame(game,'emperor').bribePromiseGuide; assert.ok(guide);
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assert.equal(guide.action.type,'bribe'); assert.equal(guide.action.target,'guild');
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game=act(game,'emperor',guide.action);
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assert.equal(player(game,'guild').bribes,2);
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if (kind==='bribe') assert.ok(game.bribePromises?.some(row=>row.player==='emperor' && row.fulfilled));
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else assert.ok(game.bribeExpressionPromises?.some(row=>row.player==='emperor' && row.fulfilled));
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assert.equal(player(game,'richese').hand.some(card=>card.id===f.truth),claim);
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assert.deepEqual(inventory(game),f.originalCards);
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});
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