Files
Dune/tests/kull-richese-phase-bid-runtime.test.ts
T
Quintine bf73c41ae0
Verify and publish checkpoint container / container (push) Canceled after 0s
Support Kull phase bids with Richese
2026-10-29 00:22:11 +11:00

174 lines
10 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { registerHooks } from 'node:module';
import { readFileSync } from 'node:fs';
import { createElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import { createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
const aliases = registerHooks({
resolve(specifier, context, next) {
return next(specifier === 'next/image' ? 'vinext/shims/image' :
specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
},
load(url, context, next) {
if (!url.endsWith('.module.css')) return next(url, context);
const css = readFileSync(new URL(url), 'utf8');
const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
return {format:'module', source:`export default ${JSON.stringify(classes)}`, shortCircuit:true};
},
});
const {GameTable} = await import('../components/game-table');
aliases.deregister();
/** Public Basic start and six original physical starting cards: only the
* unopened deal order and a safe unopened Spice position are selected. The
* Truthtrance answer, Richese cache auction, Kull and Semuta are real actions. */
function fixture(answer: 'yes' | 'no') {
let game = createGame('KULLRICHBID', newPlayer('choam', 'CHOAM', 'choam'), false, ['choam', 'ix']);
for (const id of ['richese', 'emperor', 'harkonnen', 'guild'] as const)
joinGame(game, newPlayer(id, id, id));
game = act(game, 'choam', {type:'moduleOption', module:'kullPreview', enabled:true});
for (const p of game.players) game = act(game, p.id, {type:'ready'});
game = act(game, 'choam', {type:'start'});
assert.equal(game.status, 'setup');
assert.ok(game.kullPreview && game.semutaPreview);
const originalCards = inventory(game), selected:Game['deck'] = [];
// Harkonnen receives two starting cards before the Guild's single draw.
for (const kind of ['kull', 'filler', 'karama', 'karama', 'filler', 'truth'] as const) {
const index = game.deck.findIndex(card => kind === 'kull' ? card.id === 'ix-kull-wahad' :
kind === 'truth' ? card.effect === 'truthtrance' : kind === 'karama' ? card.effect === 'karama' :
card.kind === 'worthless' && card.id !== 'ix-kull-wahad');
assert.ok(index >= 0); selected.push(game.deck.splice(index, 1)[0]);
}
game.deck.unshift(...selected);
game = advance(game, state => state.status === 'playing');
const [kull,,karama,counter,,truth] = selected.map(card => card.id);
for (const [id, card] of [['choam',kull], ['emperor',karama], ['harkonnen',counter], ['guild',truth]] as const)
assert.ok(player(game, id).hand.some(row => row.id === card), `${id} received original ${card}`);
const spice = game.spiceDeck.findIndex(card => 'territory' in card && !card.discovery); assert.ok(spice >= 0);
game.spiceDeck.unshift(game.spiceDeck.splice(spice, 1)[0]);
game = advance(game, state => state.phase === 2 && clean(state) && state.choamCharity?.turn === state.turn);
game = act(game, 'guild', {type:'card', card:truth});
while (game.truthtrance?.stage === 'priority') {
const actor = game.players.find(seat => !game.truthtrance!.passed.includes(seat.id)); assert.ok(actor);
game = act(game, actor.id, {type:'truthPass'});
}
game = act(game, 'guild', {type:'truthAsk', question:{kind:'phaseBid', target:'emperor', turn:game.turn, minimum:4}});
assert.ok(viewGame(game, 'emperor').truthPhaseBidAnswers?.includes(answer));
const html = renderToStaticMarkup(createElement(GameTable, {
game:viewGame(game, 'emperor'), busy:false, send:async () => {}, onExit() {},
}));
assert.match(html, /Answer Yes/);
assert.match(html, /Answer No/);
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game, 'emperor');
view.players.find(seat => seat.id === 'emperor')!.bot = difficulty;
const action = botActions(view)[0];
assert.equal(action?.type, 'truthAnswer', difficulty);
assert.ok(view.truthPhaseBidAnswers!.includes(action.answer as 'yes' | 'no' | 'unknown'), difficulty);
}
game = act(game, 'emperor', {type:'truthAnswer', answer});
const event = game.phaseBidPromises!.find(row => row.player === 'emperor')!.event;
game = advance(game, state => player(state, 'richese').hand.some(card => card.id === SEMUTA_DRUG_ID) &&
!!state.auction && state.auction.active === 'emperor' && clean(state));
assert.ok(game.phaseBidPromises?.some(row => row.event === event && !row.fulfilled && !row.released),
'The accepted answer survives Richese buying Semuta in its actual cache auction.');
assert.deepEqual(inventory(game), originalCards);
return {game, originalCards, event, kull, karama, counter};
}
function declare(game:Game, kull:string, counter:string) {
const originalLot = game.auction!.cards[game.auction!.index].id;
const originalIndex = game.auction!.index;
game = act(game, 'harkonnen', {type:'card', mode:'purchase', card:counter});
assert.equal(game.pendingKull?.stage, 'offer');
const reaction = viewGame(game, 'choam').kullReaction; assert.ok(reaction);
assert.ok(reaction.plays.some(row => row.card.id === kull && !row.blocked));
game = act(game, 'choam', {type:'kullDecision', event:reaction.event, source:'printed', card:kull});
assert.equal(game.pendingKull?.stage, 'counter');
return {game, originalLot, originalIndex};
}
function semuta(game:Game, card:string, claim:boolean):Game {
const pending = game.pendingTreacheryDiscard; assert.ok(pending, 'The original Kull or counter discard offers Semuta.');
assert.equal(pending.reaction?.stage, 'offer');
assert.equal(pending.batch.entries[0].card.id, card);
const event = pending.batch.event;
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game, 'richese');
view.players.find(seat => seat.id === 'richese')!.bot = difficulty;
const action = botActions(view)[0]; assert.ok(action, difficulty);
assert.ok(['semutaPass', 'semutaCommit'].includes(action.type), difficulty);
}
if (claim) {
assert.equal(viewGame(game, 'richese').semutaReaction?.canCommit, true);
game = act(game, 'richese', {type:'semutaCommit', event});
if (game.pendingTreacheryDiscard?.reaction?.stage === 'select')
game = act(game, 'richese', {type:'semutaSelect', event, card});
} else {
for (let count = 0; game.pendingTreacheryDiscard?.batch.event === event && count < game.players.length; count++) {
const reaction = game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage === 'offer');
const actor = game.players.find(row => !reaction.passed.includes(row.id)); assert.ok(actor);
game = act(game, actor.id, {type:'semutaPass', event});
}
}
assert.notEqual(game.pendingTreacheryDiscard?.batch.event, event);
return game;
}
for (const claim of [false, true]) void test(`pre-Bidding phase Yes survives Richese cache and Kull success with Semuta ${claim ? 'claim' : 'pass'}`, () => {
const f = fixture('yes');
const declared = declare(f.game, f.kull, f.counter);
let game = advance(declared.game, state => !!state.pendingTreacheryDiscard);
assert.ok(game.phaseBidPromises?.some(row => row.event === f.event && !row.fulfilled && !row.released));
game = semuta(game, f.kull, claim);
game = advance(game, clean);
assert.equal(game.auction!.cards[game.auction!.index].id, declared.originalLot);
assert.ok(game.phaseBidPromises?.some(row => row.event === f.event && !row.fulfilled && !row.released));
const guide = viewGame(game, 'emperor').phaseBidPromiseGuide; assert.ok(guide);
assert.equal(guide.action.type, 'bid'); assert.equal(guide.action.amount, 4);
game = act(game, 'emperor', guide.action);
assert.ok(game.phaseBidPromises?.some(row => row.event === f.event && row.fulfilled));
assert.ok(player(game, 'harkonnen').hand.some(card => card.id === f.counter));
assert.equal(player(game, 'richese').hand.some(card => card.id === f.kull), claim);
assert.deepEqual(inventory(game), f.originalCards);
});
for (const claim of [false, true]) void test(`countered Kull and Semuta ${claim ? 'claim' : 'pass'} keep a real later lot for phase Yes`, () => {
const f = fixture('yes');
const declared = declare(f.game, f.kull, f.counter);
assert.ok(declared.game.auction!.cards[declared.originalIndex + 1]);
assert.ok(viewGame(declared.game, 'emperor').responseControls?.cancelCards?.includes(f.karama));
let game = act(declared.game, 'emperor', {type:'card', mode:'cancel', card:f.karama});
game = semuta(game, f.karama, claim);
game = advance(game, state => clean(state) && !!state.auction &&
state.auction.index > declared.originalIndex && state.auction.active === 'emperor');
assert.ok(game.phaseBidPromises?.some(row => row.event === f.event && !row.fulfilled && !row.released));
assert.ok(player(game, 'harkonnen').hand.some(card => card.id === declared.originalLot));
const guide = viewGame(game, 'emperor').phaseBidPromiseGuide; assert.ok(guide);
assert.equal(guide.action.type, 'bid'); assert.equal(guide.action.amount, 4);
game = act(game, 'emperor', guide.action);
assert.ok(game.phaseBidPromises?.some(row => row.event === f.event && row.fulfilled));
assert.equal(player(game, 'richese').hand.some(card => card.id === f.karama), claim);
assert.deepEqual(inventory(game), f.originalCards);
});
void test('phase No remains binding through the real cache and Kull Semuta interruption', () => {
const f = fixture('no');
const declared = declare(f.game, f.kull, f.counter);
let game = advance(declared.game, state => !!state.pendingTreacheryDiscard);
game = semuta(game, f.kull, false);
game = advance(game, clean);
const before = structuredClone(game);
assert.throws(() => act(game, 'emperor', {type:'bid', amount:4, allyPayment:0} as Action));
assert.deepEqual(game, before);
game = act(game, 'emperor', {type:'bid', amount:3, allyPayment:0});
assert.equal(game.auction?.bid, 3);
assert.deepEqual(inventory(game), f.originalCards);
});