164 lines
10 KiB
TypeScript
164 lines
10 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { createGame, joinGame, newPlayer, viewGame, type Game } from '../game/engine';
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import { TERRITORIES } from '../game/board';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { windowCardOpportunity } from '../game/window-card-play';
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import { act, advance, clean, inventory, player } from './fixture-kull-richese-semuta';
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import { nextSemutaRicheseCacheKarama } from './fixture-semuta-richese-cache-karama';
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/** A genuine five-seat Basic game. Select only physical unopened starting
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* cards and a safe unopened Spice card; the Truth answer, cache purchase,
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* shipment, battle, parent power, and Kull actions are all native actions. */
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function source(power:'voice'|'prescience', answer:'yes'|'no') {
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const owner=power==='voice'?'beneGesserit':'atreides';
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let game=createGame('KULLWHOLECANCEL',newPlayer('choam','CHOAM','choam'),false,['choam','ix']);
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for (const id of ['richese','emperor',owner,'harkonnen'] as const) joinGame(game,newPlayer(id,id,id));
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game=act(game,'choam',{type:'moduleOption',module:'kullPreview',enabled:true});
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for (const seat of game.players) game=act(game,seat.id,{type:'ready'});
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game=act(game,'choam',{type:'start'});
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assert.equal(game.status,'setup'); assert.ok(game.kullPreview && game.semutaPreview);
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const originalCards=inventory(game), selected:Game['deck']=[];
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for (const kind of ['kull','filler','karama','filler','karama','truth'] as const) {
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const index=game.deck.findIndex(card=>kind==='kull'?card.id==='ix-kull-wahad':
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kind==='truth'?card.effect==='truthtrance':kind==='karama'?card.effect==='karama':
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card.kind==='worthless' && card.id!=='ix-kull-wahad');
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assert.ok(index>=0); selected.push(game.deck.splice(index,1)[0]);
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}
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game.deck.unshift(...selected);
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game=advance(game,state=>state.status==='playing');
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const [kull,,karama,,counter,truth]=selected.map(card=>card.id);
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for (const [id,card] of [['choam',kull],['emperor',karama],['harkonnen',counter],['harkonnen',truth]] as const)
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assert.ok(player(game,id).hand.some(row=>row.id===card));
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const safe=game.spiceDeck.findIndex(card=>'territory' in card && !card.discovery); assert.ok(safe>=0);
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game.spiceDeck.unshift(game.spiceDeck.splice(safe,1)[0]);
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game=advance(game,state=>state.phase===2 && clean(state) && state.choamCharity?.turn===state.turn);
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game=act(game,'harkonnen',{type:'card',card:truth});
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while (game.truthtrance?.stage==='priority') {
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const seat=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(seat);
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game=act(game,seat.id,{type:'truthPass'});
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}
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game=act(game,'harkonnen',{type:'truthAsk',question:{kind:'turnActions',target:'emperor',turn:game.turn,
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mixed:{kind:'action',action:{kind:'payment',recipient:'richese',minimum:1}}}});
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assert.ok(viewGame(game,'emperor').truthTurnActionAnswers?.includes(answer));
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game=act(game,'emperor',{type:'truthAnswer',answer});
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const commitment=game.turnActionPromises?.at(-1); assert.ok(commitment);
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game=advance(game,state=>player(state,'richese').hand.some(card=>card.id===SEMUTA_DRUG_ID) && clean(state));
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let target:{territory:string;sector:number}|null=null;
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for (let count=0;count<1000 && game.phase!==6;count++) {
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if (game.phase===5 && clean(game) && game.active) {
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const actor=game.active, seat=player(game,actor);
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if ((actor==='emperor'||actor===owner) && !seat.shipped) {
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if (!target) {
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const territory=TERRITORIES.find(row=>row.type==='stronghold' && row.sectors.some(s=>s!==game.storm) &&
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game.players.every(p=>!Object.keys(p.forces).some(key=>key.startsWith(`${row.id}:`))));
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assert.ok(territory);
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target={territory:territory.id,sector:territory.sectors.find(s=>s!==game.storm)!};
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}
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game=act(game,actor,{type:'ship',territory:target.territory,sector:target.sector,amount:1,elite:0,allyPayment:0});
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} else game=act(game,actor,{type:'endMovement'});
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continue;
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}
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const next=nextSemutaRicheseCacheKarama(game); assert.ok(next);
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game=act(game,next.actor,next.action);
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}
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assert.equal(game.phase,6); assert.ok(target);
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assert.equal(player(game,'emperor').forces[`${target.territory}:${target.sector}`],1);
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assert.equal(player(game,owner).forces[`${target.territory}:${target.sector}`],1);
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for (let count=0;count<30 && !game.battle;count++) {
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const view=game.active?viewGame(game,game.active):null;
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const choice=view?.battleChoices?.find(row=>row.territory===target!.territory &&
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(row.chooser??row.attacker)===game.active && [row.attacker,row.defender].includes(game.active!));
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if (choice) {
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game=act(game,game.active!,{type:'chooseBattle',territory:target.territory,
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target:game.active==='emperor'?owner:'emperor'});
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break;
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}
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const next=nextSemutaRicheseCacheKarama(game); assert.ok(next);
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game=act(game,next.actor,next.action);
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}
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assert.ok(game.battle);
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for (let count=0;count<30 && game.battle?.preparation?.kind!==power;count++) {
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const next=nextSemutaRicheseCacheKarama(game); assert.ok(next);
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game=act(game,next.actor,next.action);
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}
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assert.equal(game.battle?.preparation?.kind,power);
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game=act(game,owner,power==='voice'?{type:'voice',kind:'shield',must:false}:{type:'prescience',field:'dial'});
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assert.equal(game.response?.kind,power);
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assert.ok(game.turnActionPromises?.some(row=>row.event===commitment.event && !row.released));
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assert.deepEqual(inventory(game),originalCards);
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return {game,kull,karama,counter,truth,event:commitment.event,owner,originalCards};
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}
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function passDiscard(game:Game):Game {
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const pending=game.pendingTreacheryDiscard; assert.ok(pending?.reaction?.stage==='offer');
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const event=pending.batch.event;
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for (let count=0;game.pendingTreacheryDiscard?.batch.event===event && count<game.players.length;count++) {
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const reaction=game.pendingTreacheryDiscard!.reaction; assert.ok(reaction?.stage==='offer');
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const seat=game.players.find(row=>!reaction.passed.includes(row.id)); assert.ok(seat);
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game=act(game,seat.id,{type:'semutaPass',event});
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}
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assert.notEqual(game.pendingTreacheryDiscard?.batch.event,event);
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return game;
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}
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for (const power of ['voice','prescience'] as const) for (const outcome of ['decline','success','counter'] as const)
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void test(`Basic whole payment Yes survives ${power} cancellation and Kull ${outcome}`,()=>{
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const f=source(power,'yes'); let game=f.game;
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assert.ok(viewGame(game,'emperor').responseControls?.cancelCards.includes(f.karama));
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game=act(game,'emperor',{type:'card',mode:'cancel',card:f.karama});
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const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
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game=outcome==='decline'?act(game,'choam',{type:'kullDecision',event:reaction.event,decline:true}):
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act(game,'choam',{type:'kullDecision',event:reaction.event,source:'printed',card:f.kull});
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if (outcome==='counter') game=act(game,'harkonnen',{type:'card',mode:'cancel',card:f.counter});
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if (outcome==='success') game=advance(game,state=>!!state.pendingTreacheryDiscard);
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while (game.pendingTreacheryDiscard) game=passDiscard(game);
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assert.ok(game.turnActionPromises?.some(row=>row.event===f.event && !row.released));
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if (outcome==='success') assert.ok(player(game,'emperor').hand.some(card=>card.id===f.karama));
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else assert.ok(!player(game,'emperor').hand.some(card=>card.id===f.karama));
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assert.deepEqual(inventory(game),f.originalCards);
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});
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void test('Basic whole payment No remains binding when a Voice cancellation resolves',()=>{
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const f=source('voice','no'); let game=f.game;
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assert.ok(viewGame(game,'emperor').responseControls?.cancelCards.includes(f.karama));
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game=act(game,'emperor',{type:'card',mode:'cancel',card:f.karama});
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const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
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game=act(game,'choam',{type:'kullDecision',event:reaction.event,decline:true});
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while (game.pendingTreacheryDiscard) game=passDiscard(game);
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assert.ok(game.turnActionPromises?.some(row=>row.event===f.event && !row.released));
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assert.deepEqual(inventory(game),f.originalCards);
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});
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for (const answer of ['yes','no'] as const)
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void test(`the exact Voice cancellation whole-answer ${answer} governs the printed Karama through Kull`,()=>{
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const f=source('voice','no'); let game=structuredClone(f.game);
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// Recycle the fixture's original physical Truthtrance to ask at the actual
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// response; the preceding payment commitment and native battle stay real.
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const index=game.discard.findIndex(card=>card.id===f.truth); assert.ok(index>=0);
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player(game,'harkonnen').hand.push(game.discard.splice(index,1)[0]);
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const window=windowCardOpportunity(game,'karamaBattleCancel'); assert.ok(window);
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game=act(game,'harkonnen',{type:'card',card:f.truth});
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while (game.truthtrance?.stage==='priority') {
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const seat=game.players.find(row=>!game.truthtrance!.passed.includes(row.id)); assert.ok(seat);
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game=act(game,seat.id,{type:'truthPass'});
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}
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game=act(game,'harkonnen',{type:'truthAsk',question:{kind:'turnActions',target:'emperor',turn:game.turn,
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mixed:{kind:'action',action:{kind:'windowCardPlay',effect:'karamaBattleCancel',source:window.source}}}});
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assert.ok(viewGame(game,'emperor').truthTurnActionAnswers?.includes(answer));
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game=act(game,'emperor',{type:'truthAnswer',answer});
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const promise=game.turnActionPromises?.at(-1); assert.ok(promise);
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while (game.pendingTreacheryDiscard) game=passDiscard(game);
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if (answer==='no') {
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assert.ok(!viewGame(game,'emperor').responseControls?.cancelCards.includes(f.karama));
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assert.throws(()=>act(game,'emperor',{type:'card',mode:'cancel',card:f.karama}));
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} else {
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assert.ok(viewGame(game,'emperor').responseControls?.cancelCards.includes(f.karama));
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game=act(game,'emperor',{type:'card',mode:'cancel',card:f.karama});
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const reaction=viewGame(game,'choam').kullReaction; assert.ok(reaction);
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game=act(game,'choam',{type:'kullDecision',event:reaction.event,decline:true});
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while (game.pendingTreacheryDiscard) game=passDiscard(game);
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assert.equal(game.turnActionPromises?.find(row=>row.event===promise.event)?.fulfilled,true);
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}
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assert.deepEqual(inventory(game),f.originalCards);
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});
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