Files
Dune/tests/richese-homeworld-marker-transfer-runtime.test.ts
T

159 lines
8.9 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { TERRITORIES } from '../game/board';
import { homeworldContext } from '../game/homeworld-game';
import { homeworldForceGroups } from '../game/homeworld-custody';
import { nextIndependentCardModulesStep } from './fixture-independent-card-modules';
const owner = 'richese', native = 'atreides', guild = 'guild';
const source = 'homeworld:atreides', destination = 'homeworld:guild';
const seat = (game: Game, id: string) => {
const result = game.players.find(player => player.id === id);
assert.ok(result); return result;
};
const quiet = (game: Game) => !game.response && !game.decision && !game.phaseOpening &&
!game.truthtrance && !game.pendingTreacheryDiscard;
/** Original native action/response continuations, including a real Guild
* interception when Advanced allows one. No saved phase or custody is staged. */
function advance(game: Game, until: (game: Game) => boolean): Game {
let state = game;
for (let count = 0; count < 2500; count++) {
if (until(state)) return state;
assert.notEqual(state.status, 'finished');
if (state.decision?.kind === 'homeworldShipmentGuild') {
const decision = state.decision;
state = applyAction(state, decision.player, { type: 'decision', event: decision.event, allow: true });
continue;
}
const next = nextIndependentCardModulesStep(state);
assert.ok(next, `Native continuation stopped at ${state.phase}/${state.decision?.kind ?? 'no decision'}.`);
// Preserve the native Atreides cash needed for its intentional full
// shipment by passing the actual Richese cache lot, rather than buying it.
if (next.actor === native && next.action.type === 'richeseBid') {
state = applyAction(state, native, { type: 'richeseBid', event: next.action.event, amount: 0, allyPayment: 0 });
continue;
}
state = applyAction(state, next.actor, next.action);
}
throw Error('The native Homeworld transfer programme did not reach its requested boundary.');
}
/** Actual original lobby/start and force choices. Atreides deliberately ships
* its whole real reserve to a legal stronghold before the first marker arrives,
* so that the marker survives the intervening Battle phase without inventing
* a battle exemption. */
function setup(advanced: boolean): Game {
let game = createGame('RICHESEWORLDTRANSFER', newPlayer(native, native, 'atreides'), advanced, ['choam']);
joinGame(game, newPlayer(owner, owner, 'richese'));
joinGame(game, newPlayer(guild, guild, 'guild'));
game = applyAction(game, native, { type: 'homeworlds', enabled: true });
for (const player of game.players) game = applyAction(game, player.id, { type: 'ready' });
game = applyAction(game, native, advanced ? { type: 'start', advancedPreview: true } : { type: 'start' });
// Select one undealt original card position, ensuring Guild has a real
// physical Karama for the response/stop case. Never add or duplicate cards.
const karama = game.deck.findIndex(card => card.effect === 'karama');
assert.ok(karama >= 0 && game.deck.length >= 3);
[game.deck[2], game.deck[karama]] = [game.deck[karama], game.deck[2]];
game = advance(game, state => state.status === 'playing');
assert.ok(seat(game, guild).hand.some(card => card.effect === 'karama'));
game = advance(game, state => state.phase === 5 && state.active === native && quiet(state));
const amount = seat(game, native).reserves;
assert.ok(amount > 0);
let shipped: Game | null = null;
for (const target of TERRITORIES.filter(territory => territory.type === 'stronghold')) {
for (const sector of target.sectors) {
if (sector === game.storm) continue;
try {
shipped = applyAction(game, native, { type: 'ship', territory: target.id, sector, amount,
elite: 0, allyPayment: 0, homeworldSources: { [source]: { normal: amount, elite: 0 } } });
break;
} catch { /* Try another legal native stronghold; rejected actions are immutable. */ }
}
if (shipped) break;
}
assert.ok(shipped, 'Atreides can ship its real starting reserve to a legal stronghold.');
game = advance(shipped, quiet);
assert.equal(seat(game, native).reserves, 0);
game = applyAction(game, native, { type: 'endMovement' });
game = advance(game, state => state.phase === 5 && state.active === owner && quiet(state) &&
!!viewGame(state, owner).homeworldShipment && !!viewGame(state, owner).richeseNoField?.canShip);
return game;
}
function inventory(game: Game) {
const homes = homeworldForceGroups(homeworldContext(game), game.homeworlds!.custody!);
return Object.fromEntries(game.players.map(player => [player.id, player.reserves + player.tanks +
Object.values(player.forces).reduce((sum, amount) => sum + amount, 0) + homes
.filter(home => home.native !== player.id)
.reduce((sum, home) => sum + (home.forces[player.id]?.normal ?? 0) + (home.forces[player.id]?.elite ?? 0), 0)]));
}
function placeFirstMarker(game: Game) {
const own = viewGame(game, owner), info = own.richeseNoField!;
const token = info.private!.tokens.find(candidate => candidate.value === 3);
assert.ok(token);
game = applyAction(game, owner, { type: 'homeworldShip', event: own.homeworldShipment!.event,
destination: source, sources: {}, noField: token.id, noFieldEvent: info.event, allyPayment: 0 });
game = advance(game, state => state.phase === 5 && state.active === owner && quiet(state) &&
seat(state, owner).shipped && !!seat(state, owner).noField?.deployed);
assert.deepEqual(seat(game, owner).noField!.deployed!.location, { homeworld: source });
assert.equal(seat(game, owner).noField!.lastShipped, token.id);
return { game, token: token.id };
}
function nextTransferTurn(game: Game): Game {
const turn = game.turn;
game = applyAction(game, owner, { type: 'endMovement' });
return advance(game, state => state.turn > turn && state.phase === 5 && state.active === owner &&
quiet(state) && !seat(state, owner).shipped && !!viewGame(state, owner).homeworldShipment &&
!viewGame(state, owner).homeworldShipment!.blocked);
}
function declaration(game: Game, token: string): Action {
const own = viewGame(game, owner);
return { type: 'homeworldShip', event: own.homeworldShipment!.event, destination, sources: {},
noField: token, noFieldEvent: own.richeseNoField!.event, noFieldFrom: source, allyPayment: 0 };
}
for (const advanced of [false, true]) void test(`${advanced ? 'Advanced' : 'Basic'} native Homeworld marker transfer retains its identity and physical reserves`, () => {
const initial = setup(advanced), originalInventory = inventory(initial);
const first = placeFirstMarker(initial);
let game = nextTransferTurn(first.game);
const before = structuredClone(game), action = declaration(game, first.token);
const stale = { ...action, noFieldEvent: 'stale-marker-event' };
assert.throws(() => applyAction(game, owner, stale));
assert.deepEqual(game, before, 'A stale marker event leaves the entire game unchanged.');
game = applyAction(game, owner, action);
game = advance(game, state => state.phase === 5 && state.active === owner && quiet(state) &&
seat(state, owner).shipped && !state.pendingHomeworldShipment);
assert.deepEqual(seat(game, owner).noField!.deployed!.location, { homeworld: destination });
assert.equal(seat(game, owner).noField!.deployed!.tokenId, first.token);
assert.equal(seat(game, owner).noField!.lastShipped, first.token);
assert.equal(seat(game, owner).reserves, seat(before, owner).reserves);
assert.equal(seat(game, owner).spice, seat(before, owner).spice - 1);
assert.deepEqual(inventory(game), originalInventory);
const foreign = viewGame(game, native).richeseNoField!;
assert.equal(foreign.private, null);
assert.deepEqual(foreign.public.deployed!.location, { homeworld: destination });
assert.equal(JSON.stringify(foreign).includes(first.token), false);
});
void test('Advanced Guild can stop the declared Homeworld marker transfer without payment or moving it', () => {
const first = placeFirstMarker(setup(true));
let game = nextTransferTurn(first.game);
const before = structuredClone(game), action = declaration(game, first.token);
game = applyAction(game, owner, action);
game = advance(game, state => state.decision?.kind === 'homeworldShipmentGuild');
const karama = seat(game, guild).hand.find(card => card.effect === 'karama'); assert.ok(karama);
game = applyAction(game, guild, { type: 'card', mode: 'special', card: karama.id });
game = advance(game, state => state.phase === 5 && state.active === owner && quiet(state) &&
!state.pendingHomeworldShipment);
assert.equal(seat(game, owner).shipped, true);
assert.deepEqual(seat(game, owner).noField, seat(before, owner).noField);
assert.equal(seat(game, owner).reserves, seat(before, owner).reserves);
assert.equal(seat(game, owner).spice, seat(before, owner).spice);
assert.deepEqual(game.homeworlds!.custody, before.homeworlds!.custody);
});