Files
Dune/tests/semuta-independent-native-residual.test.ts
T
Quintine bc0db31134
Verify and publish checkpoint container / container (push) Canceled after 0s
Connect Kull and Semuta with independent cards
2026-10-29 03:28:30 +11:00

112 lines
6.6 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { applyAction, createGame, joinGame, newPlayer, viewGame, type Action, type Game } from '../game/engine';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { nextRicheseStrongholdsNativeStep } from './fixture-richese-strongholds';
import { basicSemutaAmbassadorInventory as inventory, basicSemutaAmbassadorPlayer as player } from './fixture-basic-semuta-ambassador';
const act = (g: Game, id: string, action: Action) => applyAction(g, id, action);
type Native = 'tleilaxu' | 'ecaz';
/** Public selected-family setup; the later forces and held physical cards are
* deliberately moved between their original pools. Battle selection and both
* preparation controls, Poison and Semuta are actual actions. */
function fixture(native: Native) {
let game = createGame('SEMUTANATIVERESIDUAL', newPlayer(native, native, native), false,
['choam', 'ix', 'ecaz']);
for (const faction of ['atreides', 'richese', 'guild'] as const)
joinGame(game, newPlayer(faction, faction, faction));
game = act(game, native, {type:'moduleOption', module:'ecazTreachery', enabled:true});
for (const seat of game.players) game = act(game, seat.id, {type:'ready'});
game = act(game, native, {type:'start'});
assert.equal(game.semutaRecruitsPreview, true);
for (let count = 0; game.status === 'setup' && count < 150; count++) {
const next = nextRicheseStrongholdsNativeStep(game); assert.ok(next);
game = act(game, next.actor, next.action);
}
assert.equal(game.status, 'playing');
const original = inventory(game);
for (const seat of game.players) {
game.deck.push(...seat.hand); seat.hand = [];
seat.reserves += seat.tanks + Object.values(seat.forces).reduce((sum, n) => sum + n, 0);
seat.tanks = 0; seat.forces = {}; seat.shipped = false; seat.moved = 0;
}
const take = (id: string) => {
for (const zone of [game.deck, game.discard, game.richeseCache!]) {
const index = zone.findIndex(card => card.id === id);
if (index >= 0) return zone.splice(index, 1)[0];
}
throw Error(`Missing physical card ${id}`);
};
const poisonId = game.richeseCache!.find(card => card.effect === 'residualPoison')!.id;
player(game, native).hand.push(take(poisonId));
player(game, 'guild').hand.push(take(SEMUTA_DRUG_ID));
const location = 'red_chasm:7';
for (const id of [native, 'atreides']) {
player(game, id).reserves -= 3; player(game, id).forces[location] = 3;
}
Object.assign(game, {turn:2, phase:6, storm:18, active:native,
order:[native, 'atreides', 'richese', 'guild'], ready:[], response:null,
decision:null, phaseOpening:null, movementRemaining:[]});
assert.deepEqual(inventory(game), original);
game = act(game, native, {type:'chooseBattle', territory:'red_chasm', target:'atreides'});
for (let count = 0; count < 30; count++) {
if (game.response) {
const next = game.players.find(seat => !game.response!.passed.includes(seat.id)); assert.ok(next);
game = act(game, next.id, {type:'passResponse'});
} else if (game.battle?.preparation) {
game = act(game, game.battle.preparation.owner, {type:'declineBattlePower'});
} else if (game.decision?.kind === 'fullPlanOffer') {
game = act(game, game.decision.player, {type:'decision', decline:true});
} else break;
}
assert.ok(game.battle?.preLeader && !game.battle.preLeader.closed);
const quote = viewGame(game, native).residualPoison;
assert.ok(quote && !quote.blocked && quote.event && quote.target);
return {game, native, holder:'guild', poisonId, event:game.battle.event!, original,
poisonAction:{type:'card', card:poisonId, target:quote.target, event:quote.event} as Action};
}
for (const native of ['tleilaxu', 'ecaz'] as const) for (const ready of ['owner', 'opponent'] as const)
for (const claim of [false, true]) {
void test(`Basic ${native} Residual Poison ${ready}-ready Semuta ${claim ? 'claim' : 'pass'} resumes preparation`, () => {
const f = fixture(native), readyPlayer = ready === 'owner' ? native : 'atreides';
let game = act(f.game, readyPlayer, {type:'battlePreparationReady', event:f.event});
const before = structuredClone(game), deaths = player(game, 'atreides').leaders.filter(leader => leader.dead).map(leader => leader.id);
game = act(game, native, f.poisonAction);
const pending = game.pendingTreacheryDiscard; assert.ok(pending?.reaction);
assert.equal(pending.continuation.kind, 'residualPoisonDiscard');
assert.deepEqual(pending.batch.entries.map(entry => [entry.card.id, entry.discardedBy, entry.publicFace]), [[f.poisonId, native, true]]);
assert.deepEqual(game.battle!.preLeader!.ready, [readyPlayer]);
const newlyDead = player(game, 'atreides').leaders.filter(leader => leader.dead && !deaths.includes(leader.id));
assert.equal(newlyDead.length, 1);
for (const seat of game.players) {
const view = viewGame(game, seat.id);
assert.deepEqual(view.semutaReaction?.candidates, []);
assert.equal(view.semutaReaction?.canCommit, seat.id === f.holder);
}
if (ready === 'opponent') for (const difficulty of DIFFICULTIES) {
const view = viewGame(game, f.holder); view.players.find(seat => seat.id === f.holder)!.bot = difficulty;
const action = botActions(view).find(row => row.type === 'semutaCommit' || row.type === 'semutaPass');
assert.ok(action); assert.doesNotThrow(() => act(game, f.holder, action));
}
const event = pending.batch.event;
if (claim) {
game = act(game, f.holder, {type:'semutaCommit', event});
if (game.pendingTreacheryDiscard?.reaction?.stage === 'select')
game = act(game, f.holder, {type:'semutaSelect', event, card:f.poisonId});
} else for (const seat of game.players) game = act(game, seat.id, {type:'semutaPass', event});
assert.equal(game.pendingTreacheryDiscard, null);
assert.deepEqual(game.battle!.preLeader!.ready, ready === 'owner' ? [] : ['atreides']);
assert.deepEqual(game.battle!.plans, before.battle!.plans);
assert.equal(player(game, 'atreides').leaders.find(leader => leader.id === newlyDead[0].id)?.dead, true);
assert.equal(player(game, f.holder).hand.some(card => card.id === f.poisonId), claim);
assert.equal(game.discard.some(card => card.id === SEMUTA_DRUG_ID), claim);
assert.equal(game.discard.some(card => card.id === f.poisonId), !claim);
assert.deepEqual(inventory(game), f.original);
assert.throws(() => act(game, f.holder, {type:'semutaCommit', event}));
});
}