233 lines
14 KiB
TypeScript
233 lines
14 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { applyAction, viewGame, type Action, type Game } from '../game/engine';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { quoteMovementPhaseStart } from '../game/movement-phase-quote';
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import {
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createSemutaSpiritualForesightFixture as fixture, actSemutaSpiritualForesight as act,
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passSemutaSpiritualForesight as pass, claimSemutaSpiritualForesight as claim,
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semutaSpiritualForesightInventory as inventory, semutaSpiritualForesightPlayer as player,
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type SemutaSpiritualForesightFixture,
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} from './fixture-semuta-spiritual-foresight';
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const resources = (game: Game) => ({
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players: game.players.map(player => ({ id: player.id, spice: player.spice,
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reserves: player.reserves, tanks: player.tanks, forces: player.forces, elites: player.elites,
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moved: player.moved, shipped: player.shipped, revived: player.revived, ally: player.ally,
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advisors: player.advisors })),
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active: game.active, order: game.order, ready: game.ready,
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turn: game.turn, phase: game.phase, movementRemaining: game.movementRemaining,
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guildTimingGranted: game.guildTimingGranted, guildTimingLocked: game.guildTimingLocked,
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advisorPreparation: game.advisorPreparation,
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});
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const variants = [
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{ kind: 'advisor' as const, advanced: false },
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{ kind: 'atreidesSpice' as const, advanced: false },
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{ kind: 'atreidesSpice' as const, advanced: true },
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];
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const openingVariants = [
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{ kind: 'atreidesSpice' as const, advanced: true, openingDecision: 'advisorBattle' as const },
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{ kind: 'atreidesSpice' as const, advanced: true, openingDecision: 'guildTiming' as const },
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];
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function reject(game: Game, actor: string, action: Action) {
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const before = structuredClone(game);
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assert.throws(() => applyAction(game, actor, action));
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assert.deepEqual(game, before);
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}
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function nativeSource(f: SemutaSpiritualForesightFixture) {
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assert.equal(f.initial.status, 'lobby'); assert.equal(f.setup.status, 'setup');
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assert.equal(f.setup.advanced, f.advanced); assert.equal(f.setup.semutaPreview, true);
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assert.ok(f.beforeStartingDeal.players.every(player => player.hand.length === 0));
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assert.ok(player(f.afterSetup, f.spender).hand.some(card => card.id === f.cost && card.effect === 'karama'));
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assert.ok(f.acquisition.steps.some(step => step.actor === f.holder && step.action.type === 'richeseBid' && step.action.amount === 1));
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assert.ok(player(f.acquisition.after, f.holder).hand.some(card => card.id === f.semuta));
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assert.equal(player(f.acquisition.before, f.holder).spice - player(f.acquisition.after, f.holder).spice, 1);
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assert.equal(player(f.acquisition.after, f.richese).spice - player(f.acquisition.before, f.richese).spice, 1);
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assert.equal(f.game.phase, 5); assert.equal(f.game.turn, 1);
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assert.equal(f.game.response?.kind, f.kind); assert.equal(f.game.response?.owner, f.owner);
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assert.equal(f.game.phaseOpening ?? null, null); assert.deepEqual(f.game.decision, f.originalDecision);
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if (f.openingDecision) assert.equal(f.originalDecision?.kind, f.openingDecision);
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else assert.equal(f.originalDecision, null);
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assert.ok(player(f.game, f.holder).hand.some(card => card.id === f.semuta));
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assert.ok(player(f.game, f.spender).hand.some(card => card.id === f.cost));
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assert.equal(f.sourceActionCount, f.actions.length);
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assert.deepEqual(inventory(f.game), f.originalInventory);
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if (f.kind === 'advisor') {
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assert.ok(f.shipment && f.beforeShipment && f.advisorChoice);
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assert.equal(f.game.advanced, false);
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assert.equal(player(f.beforeShipment, f.spender).spice - player(f.game, f.spender).spice, 2);
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assert.equal(player(f.beforeShipment, f.spender).reserves - player(f.game, f.spender).reserves, 1);
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assert.equal(player(f.game, f.spender).forces['polar_sink:0'], 1);
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assert.equal(player(f.game, f.spender).shipped, true);
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assert.equal(player(f.game, f.spender).moved, 0);
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assert.equal(f.game.response?.spiritualAdvisorSource, undefined);
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assert.equal(f.game.response?.advisorAmbassadorEvent, undefined);
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assert.equal(f.game.response?.advisorRevivalEvent, undefined);
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assert.ok(!f.game.pendingSpiritualAdvisor);
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} else {
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assert.equal(f.game.spicePeekKnown, false);
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assert.deepEqual(f.game.spiceDeck, f.beforeMovement.spiceDeck);
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assert.deepEqual(f.game.spiceDiscard, f.beforeMovement.spiceDiscard);
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}
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}
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function open(f: SemutaSpiritualForesightFixture) {
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const game = act(structuredClone(f.game), f.spender, f.action), pending = game.pendingTreacheryDiscard;
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assert.ok(pending); assert.equal(pending.reaction?.stage, 'offer');
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assert.equal(pending.continuation.kind, 'karamaTerminalDiscard');
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assert.equal(pending.batch.cause, `karama:${f.kind}`);
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assert.deepEqual(pending.batch.entries.map(entry => ({ id: entry.card.id, by: entry.discardedBy, public: entry.publicFace })),
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[{ id: f.cost, by: f.spender, public: true }]);
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assert.equal(game.discard.filter(card => card.id === f.cost).length, 1);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(game.response, null, 'The original terminal response waits for its cost reaction');
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assert.equal(game.decision, null, 'The coexisting native opening decision is parked while the cost is fresh');
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assert.deepEqual(game.pendingArrivalReaction, f.game.pendingArrivalReaction,
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'The original paid shipment entry waits through the cost response');
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if (pending.continuation.kind !== 'karamaTerminalDiscard') throw Error('Use the terminal cost continuation');
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assert.equal(pending.continuation.player, f.spender); assert.equal(pending.continuation.card, f.cost);
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assert.equal(pending.continuation.use.kind, 'cancel');
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assert.equal(pending.continuation.use.response.kind, f.kind);
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assert.equal(pending.continuation.use.response.owner, f.owner);
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assert.deepEqual(pending.continuation.resume.response, f.originalResponse);
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assert.deepEqual(pending.continuation.resume.decision, f.originalDecision);
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assert.equal(viewGame(game, f.holder).semutaReaction?.canCommit, true);
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assert.deepEqual(resources(game), resources(f.game));
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assert.deepEqual(game.spiceDeck, f.game.spiceDeck);
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assert.deepEqual(game.spiceDiscard, f.game.spiceDiscard);
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assert.equal(game.spicePeekKnown, f.game.spicePeekKnown);
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assert.deepEqual(inventory(game), f.originalInventory);
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return game;
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}
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function prevented(game: Game, f: SemutaSpiritualForesightFixture, claimed: boolean) {
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assert.ok(!game.pendingTreacheryDiscard); assert.ok(!game.pendingKarama);
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assert.equal(game.response, null); assert.equal(game.phaseOpening ?? null, null);
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assert.deepEqual(game.decision, f.originalDecision);
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// The spender's physical cost is intentionally absent from its hand; all
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// native force/payment/phase source fields stay unchanged.
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assert.deepEqual(resources(game), resources(f.game));
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assert.deepEqual(game.spiceDeck, f.game.spiceDeck);
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assert.deepEqual(game.spiceDiscard, f.game.spiceDiscard);
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assert.equal(game.spicePeekKnown, f.game.spicePeekKnown);
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assert.equal(player(game, f.spender).hand.some(card => card.id === f.cost), false);
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.cost).length, Number(claimed));
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assert.equal(game.discard.filter(card => card.id === f.cost).length, Number(!claimed));
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assert.equal(player(game, f.holder).hand.filter(card => card.id === f.semuta).length, Number(!claimed));
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assert.equal(game.discard.filter(card => card.id === f.semuta).length, Number(claimed));
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if (f.kind === 'advisor') {
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assert.ok(f.beforeShipment);
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assert.equal(f.game.pendingArrivalReaction?.length, 1);
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assert.equal(game.pendingArrivalReaction, null,
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'Native continuation consumes the original paid entry once after prevention');
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assert.deepEqual(player(game, f.owner), player(f.game, f.owner));
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assert.equal(player(game, f.spender).forces['polar_sink:0'], 1);
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assert.equal(player(game, f.spender).shipped, true);
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assert.equal(player(game, f.spender).moved, 0);
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assert.equal(player(f.beforeShipment, f.spender).spice - player(game, f.spender).spice, 2);
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assert.ok(!game.pendingSpiritualAdvisor);
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} else assert.equal(game.spicePeekKnown, false);
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assert.deepEqual(inventory(game), f.originalInventory);
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return game;
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}
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for (const variant of variants) for (const claimed of [false, true]) void test(
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`${variant.advanced ? 'Advanced' : 'Basic'} genuine ${variant.kind} cancellation offers its printed cost for Semuta ${claimed ? 'claim' : 'pass'}`, () => {
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const f = fixture(variant); nativeSource(f);
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const pending = open(f), event = pending.pendingTreacheryDiscard!.batch.event;
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const game = prevented(claimed ? claim(pending, f) : pass(pending), f, claimed);
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reject(game, f.holder, { type: 'semutaCommit', event });
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reject(game, f.holder, { type: 'semutaPass', event });
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});
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for (const variant of openingVariants) for (const claimed of [false, true]) void test(
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`Advanced foresight ${claimed ? 'claimed' : 'passed'} cost restores the actual unanswered ${variant.openingDecision} opening`, () => {
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const f = fixture(variant); nativeSource(f);
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const original = f.originalDecision; assert.ok(original);
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assert.equal(original.kind, variant.openingDecision);
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const beforeQuote = quoteMovementPhaseStart(f.game);
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assert.equal(beforeQuote.kind, 'initialize');
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if (beforeQuote.kind !== 'initialize') throw Error('The source must be its actual movement opening');
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assert.deepEqual(beforeQuote.decision, original);
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if (original.kind === 'advisorBattle') {
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assert.equal(original.player, f.bg);
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assert.ok(original.territories.includes('arrakeen'));
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assert.equal(player(f.afterSetup, f.bg).forces['arrakeen:10'], 1);
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assert.ok(player(f.afterSetup, f.bg).advisors?.arrakeen);
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} else {
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assert.equal(original.kind, 'guildTiming');
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assert.equal(original.player, 'guild');
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assert.equal(f.game.players.some(player => player.faction === 'beneGesserit'), false);
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assert.ok(f.game.players.some(player => player.id === original.player && player.faction === 'guild'));
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}
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const pending = open(f), event = pending.pendingTreacheryDiscard!.batch.event;
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const underlying: Action = original.kind === 'advisorBattle'
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? { type: 'decision', accept: false } : { type: 'decision', take: false };
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reject(pending, original.player, underlying);
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const game = prevented(claimed ? claim(pending, f) : pass(pending), f, claimed);
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assert.deepEqual(game.decision, original, 'Neither the used-cost child nor prevention answers or regenerates the native decision');
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const afterQuote = quoteMovementPhaseStart(game);
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assert.equal(afterQuote.kind, 'initialize');
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if (afterQuote.kind !== 'initialize') throw Error('The original movement opening must remain available');
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assert.deepEqual(afterQuote.decision, original);
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reject(game, f.holder, { type: 'semutaCommit', event });
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});
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for (const variant of variants) void test(
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`${variant.advanced ? 'Advanced' : 'Basic'} native ${variant.kind} allowance control earns the actual packet or peek without spending either card`, () => {
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const f = fixture(variant); nativeSource(f);
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let game = structuredClone(f.game);
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for (let count = 0; game.response?.kind === f.kind && count < game.players.length; count++) {
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const actor = game.players.find(player => !game.response!.passed.includes(player.id)); assert.ok(actor);
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game = act(game, actor.id, { type: 'passResponse' });
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}
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assert.equal(game.response, null); assert.ok(!game.pendingTreacheryDiscard);
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assert.ok(player(game, f.spender).hand.some(card => card.id === f.cost));
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assert.ok(player(game, f.holder).hand.some(card => card.id === f.semuta));
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assert.deepEqual(game.spiceDeck, f.game.spiceDeck); assert.deepEqual(game.spiceDiscard, f.game.spiceDiscard);
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if (f.kind === 'advisor') {
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assert.equal(player(game, f.owner).reserves, player(f.game, f.owner).reserves - 1);
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assert.equal(player(game, f.owner).forces['polar_sink:0'], (player(f.game, f.owner).forces['polar_sink:0'] ?? 0) + 1);
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assert.equal(player(game, f.owner).spice, player(f.game, f.owner).spice);
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assert.deepEqual(player(game, f.spender), player(f.game, f.spender));
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} else {
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assert.equal(game.spicePeekKnown, true);
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assert.deepEqual(resources(game), resources(f.game));
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}
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assert.deepEqual(inventory(game), f.originalInventory);
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});
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void test('actual terminal-cost suspension rejects underlying replies and stale Semuta events without replaying the source', () => {
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for (const variant of variants) {
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const f = fixture(variant), pending = open(f), event = pending.pendingTreacheryDiscard!.batch.event;
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reject(pending, f.spender, f.action);
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reject(pending, f.owner, { type: 'passResponse' });
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reject(pending, pending.active!, { type: 'endMovement' });
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const game = prevented(claim(pending, f), f, true);
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reject(game, f.holder, { type: 'semutaCommit', event });
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reject(game, f.holder, { type: 'semutaPass', event });
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}
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});
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void test('all four minimal policies resolve each real terminal-cost source without repeating shipment or drawing Spice', () => {
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for (const variant of [...variants, ...openingVariants]) {
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const f = fixture(variant), pending = open(f), event = pending.pendingTreacheryDiscard!.batch.event;
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for (const difficulty of DIFFICULTIES) {
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const own = viewGame(pending, f.holder);
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own.players.find(player => player.id === f.holder)!.bot = difficulty;
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const before = structuredClone(own), action = botActions(own)[0]; assert.ok(action, difficulty);
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assert.deepEqual(own, before);
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assert.ok(action.type === 'semutaCommit' || action.type === 'semutaPass');
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assert.equal(action.event, event);
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let game = act(structuredClone(pending), f.holder, action);
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const claimed = action.type === 'semutaCommit';
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if (game.pendingTreacheryDiscard?.reaction?.stage === 'select') {
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const selecting = viewGame(game, f.holder); selecting.players.find(player => player.id === f.holder)!.bot = difficulty;
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const selected = botActions(selecting)[0]; assert.ok(selected);
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assert.equal(selected.type, 'semutaSelect'); assert.equal(selected.card, f.cost);
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game = act(game, f.holder, selected);
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} else if (game.pendingTreacheryDiscard) game = pass(game);
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prevented(game, f, claimed);
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}
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}
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});
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