Add an offline Ix initializer through the real setup pipeline, supporting Basic and Advanced play, base factions, Ixians and Tleilaxu with the full 47-card deck and 22-card spice deck. Preserve all normal start and publication gates. Add a reusable local prototype starter: back up the named fresh ready lobby, initialize it once by exact version/state comparison and preserve seat/recovery tables and other rooms. Update the existing checklist with a separate prototype stage and document functional scope, source interpretations and later refinement. Six new tests cover all-profile private setup, exact typed starting forces, Face Dancer/treachery custody, JSON continuation, two fixed-seed complete games and local SQLite write/rejection boundaries. Independent review caught a missing JSON version update, now fixed and covered; focused checking fixed one test typing error before the stable broad check. No new rule interpretation was introduced. Validation: types, lint and 4,211 offline tests passed (123.237s); production build passed (6.543s); all 40 HTTP tests passed (23.578s). Source-bound report: 20260913-ix-prototype-final/report.json, fingerprint 3b8f295593bcb314bb72308d81739006b11d949d1e5906dbf6ce0704b15ebd72. Browser W5LE6VFB: human Ixian + Medium Tleilaxu + Hard Atreides from genuine setup, private starting-card refresh, Weather Control, mobile stronghold placement, then owned Brutal autopilot. Atreides won on turn 1; this short complete journey is not proof of every card or faction interaction. Finished private hand restored at phone width; expanded Poison Tooth was readable. Fixed-seed offline games 2026091301 (Basic) and 2026091302 (Advanced) both completed with both Ix factions. All 64 opening room versions/hashes are unchanged. One browser room and 30 HTTP rooms were added, totaling 95. Reused the running server; no restart or automation. Aggregate goal counters: 59,524,858 to 59,976,567 at completed verification, 451,709 tokens before final Git overhead. Two bounded workhorse helpers handled inventory/tests and independent review; one stable full check/build/HTTP run. Full game scope remains active and unfinished; future work prioritizes missing functional prototypes before exhaustive refinement and final acceptance.
6.8 KiB
Three-milestone efficiency pilot
Preserve the complete game scope and required checks. Use small relevant reads, coherent feature batches, selective subagents and compact verification artifacts. Git remains mandatory: review, verify, commit, push and confirm remote success at each finished implementation checkpoint. Never force-push or commit credentials. The removed recurring automation stays removed.
| Milestone | Deliverable | Measurement |
|---|---|---|
| 1: setup | Current status, decision index, reusable checks, saved-game snapshots/backups and HTTP seat restoration | Accepted checkpoint 6e26ba5. Aggregate counters 57,957,554 → 58,124,416: 166,862 tokens including planning, coordination and the user-requested save reset. Two bounded helpers. Fifteen added regressions; 4,177 offline tests passed. Three broad attempts: two stopped before tests on type/lint errors; final check passed in 130.147s. One cancellation defect found and fixed in review. |
| 2: core readiness batch | Typed Advanced reserve-shipment commitments without Guild or optional modules | Accepted checkpoint 32791ed. Aggregate counters 58,124,416 → 58,695,053: 570,637 tokens. Two bounded helpers: regression implementation and independent rules/privacy review. Fifteen added tests; 4,192 offline and 40 HTTP tests plus build passed. One stable broad run; focused checks resolved setup mistakes and two review findings before it. Two browser rooms verified distinct AI and human paths. Pending Guild settlement remains explicit. |
| 3: next dependency batch | Truthtrance total hand size and primary-role counts, controls, bots and recovery | Accepted checkpoint 7454456. Aggregate counter 58,695,053 → 59,144,653 at completed verification: 449,600 tokens, before final Git/push overhead. Two workhorse-model helpers for regression implementation and independent review. Reused count panel and SQLite fixtures; eight added tests and expanded recovery cases. Two copy issues fixed before the single stable broad run: 4,200 offline tests, build and 40 HTTP tests passed. One browser room covered combined roles, total size, invalid input and phone refresh. |
The aggregate counter may update only between turns. Record a confirmed endpoint when available rather than estimating missing usage. It includes coordination and conversation overhead and is not a dollar-cost meter. Different capability sizes limit direct comparisons; do not promise a savings percentage from this setup. Do not count tests alone as accepted faction or mode completion. Scripts consolidate existing checks; broad checks still run once source/review is stable and repeat if subsequent changes or failures justify them. Browser fixtures remain feature-specific; the reusable HTTP restoration helper does not automate browser setup or visual QA.
Milestone 2 cost more than the tooling baseline and cannot establish a saving. Its larger rules/interaction scope, browser setup and context recovery contribute to that total. Milestone 3 was smaller and reused more existing structure; its lower count cannot isolate the effect of model choice or establish a savings rate. Avoid repeatedly loading old audits. Three different deliverables alone cannot support a reliable percentage estimate.
For initial planning, allow roughly 450,000–575,000 aggregate tokens for a similarly sized reviewed gameplay batch, based on milestones 2 and 3. This is a low-confidence planning estimate, not a dollar quote, token-budget setting or a reason to stop required work. Larger interaction sets need a revised estimate. The tooling baseline was about 167,000 and is not a gameplay cost target. Reassess after the next few comparable batches, including defects found after acceptance.
Next adjustment: use the owner plus one bounded helper for source research and
independent review when the existing implementation needs verification. Reuse
the same helper for its follow-up review, existing fixtures and applicable checks.
Avoid adding runtime code merely to make an audit appear to be implementation.
The full-plan interaction audit starts at aggregate counter 59,151,671, uses that
one-helper pattern and changes tests/documentation. It therefore requires the
full offline check, but can reuse the unchanged application's earlier build;
browser/restart acceptance supplies direct recovery evidence. Checkpoint 4a0b1ee
passed all 4,205 offline tests in one stable broad check. Its aggregate endpoint
was 59,509,237 at completed verification: 357,566 tokens before final Git and new
goal-steering overhead. It is an audit batch, not a new gameplay capability.
User-directed rapid prototyping, 13 September 2026
The first batch starts at aggregate counter 59,524,858 and connects genuine Ix setup to the existing faction/card gameplay and saved browser table. One bounded helper inventoried existing work and implemented focused tests; a second reviewed setup privacy and the local database writer. The owner integrates the prototype entry, reusable backed-up starter, checklist and browser journey. Six added tests include two fixed-seed complete games without a calibration study. A saved-version review finding and a test typing error were fixed before the stable broad check; final results and counter endpoint are recorded in the checkpoint commit.
Prioritize functional coverage of the entire remaining game before exhaustive per-feature refinement. Use the existing checklist to distinguish missing, prototyped, integrated, verified and polished functions, and choose connected batches by dependency across core and expansion systems. A prototype includes a working action, usable controls, legal AI participation and saved continuation. Track functions newly playable and issues discovered during integration, alongside tokens and rework; do not count placeholders as delivered functions.
Keep focused invariant and smoke checks during prototyping and required checks at stable checkpoints. Use integrated games to find defects; defer exhaustive combination testing, AI calibration and final visual polish to refinement unless an active defect requires them sooner. Preserve material rule questions, mode gates, selective subagents and automatic verified Git pushes. The earlier batch estimates remain historical planning evidence and should be reassessed for this broader prototyping workflow, without an assumed savings percentage.
Check account usage after each verified checkpoint. The user explicitly confirmed
the stop point as 80% weekly usage consumed (20% remaining). Keep the goal
unfinished when stopping for usage, preserve Git and subagent requirements, and
leave the removed recurring automation absent. After 32791ed, usage was 3% used.
Use current status, rule decisions and verification workflow as short entry points. Historical logs remain references, not mandatory full-context input on every turn.