104 lines
4.5 KiB
TypeScript
104 lines
4.5 KiB
TypeScript
import { FACTIONS } from './catalog';
|
|
|
|
/** Public lobby configuration only; physical freshness is checked by the initializer. */
|
|
export type FactionModuleProfile = {
|
|
advanced: boolean;
|
|
expansions: readonly string[];
|
|
players: readonly { faction: string }[];
|
|
techTokens?: unknown;
|
|
strongholdCards?: unknown;
|
|
leaderSkills?: unknown;
|
|
homeworlds?: unknown;
|
|
nexusCards?: unknown;
|
|
discoveryEnabled?: unknown;
|
|
discoveries?: unknown;
|
|
discoveryStash?: unknown;
|
|
greatMaker?: unknown;
|
|
ecazTreachery?: unknown;
|
|
semutaPreview?: unknown;
|
|
advancedPreview?: unknown;
|
|
kullPreview?: unknown;
|
|
nexusKullPreview?: unknown;
|
|
guildBetrayalPreview?: unknown;
|
|
richeseBetrayalPreview?: unknown;
|
|
nexusIxianReplacementPreview?: unknown;
|
|
nexusIxianBetrayalPreview?: unknown;
|
|
nexusHarkonnenBetrayalPreview?: unknown;
|
|
};
|
|
|
|
/** Original E1/E2 families or standalone Ecaz/Moritani; no unrelated overlays. */
|
|
export function nativeFactionTechProfile(game: FactionModuleProfile): boolean {
|
|
if (typeof game.advanced !== 'boolean' || !game.techTokens ||
|
|
game.players.length < 3 || game.players.length > 6 ||
|
|
game.expansions.length < 1 || game.expansions.length > 2 ||
|
|
(game.strongholdCards && !game.advanced) || game.leaderSkills ||
|
|
game.homeworlds || game.nexusCards || game.discoveryEnabled || game.discoveries ||
|
|
game.discoveryStash || game.greatMaker || game.ecazTreachery ||
|
|
game.semutaPreview || game.advancedPreview || game.kullPreview || game.nexusKullPreview ||
|
|
game.guildBetrayalPreview || game.richeseBetrayalPreview ||
|
|
game.nexusIxianReplacementPreview || game.nexusIxianBetrayalPreview ||
|
|
game.nexusHarkonnenBetrayalPreview) return false;
|
|
const e3 = game.expansions.length === 1 && game.expansions[0] === 'ecaz';
|
|
if (!e3) {
|
|
for (let i = 0; i < game.expansions.length; i++) {
|
|
if (game.expansions[i] !== 'ix' && game.expansions[i] !== 'choam') return false;
|
|
for (let j = 0; j < i; j++) if (game.expansions[i] === game.expansions[j]) return false;
|
|
}
|
|
}
|
|
let native = 0;
|
|
let moritani = false;
|
|
let harkonnen = false;
|
|
for (let i = 0; i < game.players.length; i++) {
|
|
const player = game.players[i];
|
|
for (let j = 0; j < i; j++) if (player.faction === game.players[j].faction) return false;
|
|
let expansion: string | undefined;
|
|
for (const faction of FACTIONS)
|
|
if (faction.id === player.faction) { expansion = faction.expansion; break; }
|
|
if (expansion === undefined) return false;
|
|
if (expansion !== 'base') {
|
|
if (e3 ? player.faction !== 'ecaz' && player.faction !== 'moritani'
|
|
: !game.expansions.includes(expansion)) return false;
|
|
native++;
|
|
}
|
|
if (player.faction === 'moritani') moritani = true;
|
|
if (player.faction === 'harkonnen') harkonnen = true;
|
|
}
|
|
return native > 0 && (!e3 || native === 1) &&
|
|
!(game.advanced && moritani && harkonnen);
|
|
}
|
|
|
|
export type MixedE3NativeRoster = {
|
|
advanced?: boolean;
|
|
expansions: readonly string[];
|
|
players?: readonly { faction: string }[];
|
|
};
|
|
|
|
/** Selected E3 plus E1 and/or E2, with an actual native from every selected family. */
|
|
export function mixedE3NexusRosterProfile(game: MixedE3NativeRoster, skills = false): boolean {
|
|
const players = game.players;
|
|
if (typeof game.advanced !== 'boolean' || !players || players.length < 2 || players.length > 6 ||
|
|
game.expansions.length < 2 || game.expansions.length > 3 || !game.expansions.includes('ecaz'))
|
|
return false;
|
|
for (let i = 0; i < game.expansions.length; i++) {
|
|
const expansion = game.expansions[i];
|
|
if (expansion !== 'ecaz' && expansion !== 'ix' && expansion !== 'choam') return false;
|
|
for (let j = 0; j < i; j++) if (expansion === game.expansions[j]) return false;
|
|
}
|
|
let ix = false, choam = false, e3 = false, moritani = false, harkonnen = false;
|
|
for (let i = 0; i < players.length; i++) {
|
|
const player = players[i];
|
|
for (let j = 0; j < i; j++) if (player.faction === players[j].faction) return false;
|
|
let family: string | undefined;
|
|
for (const faction of FACTIONS)
|
|
if (faction.id === player.faction) { family = faction.expansion; break; }
|
|
if (family === undefined || (family !== 'base' && !game.expansions.includes(family))) return false;
|
|
if (family === 'ix') ix = true;
|
|
if (family === 'choam') choam = true;
|
|
if (family === 'ecaz') e3 = true;
|
|
if (player.faction === 'moritani') moritani = true;
|
|
if (player.faction === 'harkonnen') harkonnen = true;
|
|
}
|
|
return e3 && ix === game.expansions.includes('ix') && choam === game.expansions.includes('choam') &&
|
|
!(game.advanced && harkonnen && (skills || moritani));
|
|
}
|