Files
Dune/tests/discovery-battle.test.ts
T
Quintine f0d3d9c464 Prototype Jacurutu income, Testing Station and Shrine effects
Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant
Testing Station storm choice and Shrine reciprocal physical card roles to
engine actions, player controls, legal AI and saved continuation. Preserve
Weather Control exclusion, exact card/force custody, private hand boundaries
and committed effects after restart. Shared role checks cover existing ordinary
and special Karama paths; reserved cards cannot enter another pending use.

Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing
Station benefits explicitly pending. These are bounded prototypes; complete
Discovery/Advanced/expansion and publication gates remain closed.

Validation: types, lint and 4,345 offline tests passed (32 added), production
build passed, and 40 HTTP tests passed. Independent cross-reviews repaired
reserved-card deadlock, physical-card selection, alternate-role permission,
storm source/token binding and public-entitlement bot ordering. The first broad
run found five failures; focused repairs preceded the stable repeated check.

Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA
positioning. A human increased storm movement from two to three sectors,
moving sector 6 to 9. Refresh restored station forces and the private Snooper.
This was targeted control/recovery evidence, not an unmodified full game.
All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added
(218 total). Reused the running server; no restart or save reset.

Source-bound report:
/home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json
Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6
Durations: check 140540ms; build 6741ms; integration 24956ms.
Aggregate goal counter 63,116,444 to 64,295,091 at final verification:
1,178,647 tokens before final Git/push overhead for three bounded functions.
Standing authorization: Push all from now on.
2026-09-13 14:50:09 +10:00

201 lines
5.6 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
quoteJacurutuBattleIncome,
JACURUTU_BATTLE_INCOME_RULE,
} from '../game/discovery-battle';
import { applyAction, normalizeAutomaticGame, type Game } from '../game/engine';
import { JACURUTU_SIETCH } from '../game/discoveries';
import { discoveryBattleBeforeFinalVote } from './fixture-discovery-battle';
const reload = (game: Game): Game => JSON.parse(JSON.stringify(game));
void test('the source-bound contract quotes only opposing undialed counters actually sent to the Tanks', () => {
assert.match(JACURUTU_BATTLE_INCOME_RULE, /opposing undialed force/);
const ordinary = {
normal: 5,
elite: 0,
eliteStrength: 1 as const,
freeSupport: true,
};
assert.deepEqual(
quoteJacurutuBattleIncome({
territory: JACURUTU_SIETCH,
jacurutuRevealed: true,
winner: 'winner',
opponent: 'loser',
opponentForces: ordinary,
opponentDial: 2,
opponentSupport: 0,
sentToTanks: { normal: 5, elite: 0 },
}),
{
kind: 'income',
winner: 'winner',
opponent: 'loser',
amount: 3,
sentToTanks: { normal: 5, elite: 0 },
dialed: [{ normal: 2, elite: 0, paidNormal: 0, paidElite: 0 }],
},
);
const withdrawn = quoteJacurutuBattleIncome({
territory: JACURUTU_SIETCH,
jacurutuRevealed: true,
winner: 'winner',
opponent: 'loser',
opponentForces: ordinary,
opponentDial: 2,
opponentSupport: 0,
sentToTanks: { normal: 2, elite: 0 },
});
assert.equal(withdrawn?.kind, 'income');
assert.equal(withdrawn?.kind === 'income' ? withdrawn.amount : -1, 0);
});
void test('mixed Advanced allocations remain explicit when they imply different physical payouts', () => {
const quote = quoteJacurutuBattleIncome({
territory: JACURUTU_SIETCH,
jacurutuRevealed: true,
winner: 'winner',
opponent: 'emperor',
opponentForces: {
normal: 5,
elite: 1,
eliteStrength: 2,
freeSupport: false,
},
opponentDial: 3,
opponentSupport: 1,
sentToTanks: { normal: 5, elite: 1 },
});
assert.equal(quote?.kind, 'allocationRequired');
if (quote?.kind !== 'allocationRequired') return;
assert.deepEqual(
[...new Set(quote.choices.map((choice) => choice.amount))].sort(
(left, right) => left - right,
),
[1, 2, 3],
);
});
void test('no winner, another territory, or a hidden Jacurutu never creates income', () => {
const partial = {
opponent: null,
opponentForces: null,
opponentDial: null,
opponentSupport: null,
sentToTanks: null,
};
assert.equal(
quoteJacurutuBattleIncome({
...partial,
territory: JACURUTU_SIETCH,
jacurutuRevealed: true,
winner: null,
}),
null,
);
assert.equal(
quoteJacurutuBattleIncome({
...partial,
territory: 'arrakeen',
jacurutuRevealed: true,
winner: 'winner',
}),
null,
);
assert.equal(
quoteJacurutuBattleIncome({
...partial,
territory: JACURUTU_SIETCH,
jacurutuRevealed: false,
winner: 'winner',
}),
null,
);
});
void test('real Basic and Advanced battles pay once from the losing plan and add a typed chronicle event', () => {
for (const advanced of [false, true]) {
const {
game: pending,
attacker,
defender,
} = discoveryBattleBeforeFinalVote(advanced);
const winnerBefore = pending.players.find(
(player) => player.id === attacker,
)!.spice;
const loser = pending.players.find((player) => player.id === defender)!;
loser.tanks = 4;
loser.reserves = 11;
const before = structuredClone(pending);
const done = applyAction(reload(pending), defender, {
type: 'traitorCall',
call: false,
});
assert.deepEqual(pending, before);
assert.equal(
done.players.find((player) => player.id === attacker)!.spice,
winnerBefore - (advanced ? 1 : 0) + 3,
);
assert.equal(
done.players.find((player) => player.id === defender)!.tanks,
9,
);
assert.equal(
done.log.filter(
(entry) => entry.automatic?.name === 'Jacurutu Sietch income',
).length,
1,
);
assert.match(done.log.at(-1)!.text, /Jacurutu|battle|Ready|won/i);
const stable = reload(done);
assert.deepEqual(normalizeAutomaticGame(reload(stable)), stable);
}
});
void test('winner casualties and pre-existing Tanks do not increase Jacurutu income', () => {
const {
game: pending,
attacker,
defender,
} = discoveryBattleBeforeFinalVote(false);
const winner = pending.players.find((player) => player.id === attacker)!;
winner.tanks = 3;
winner.reserves = 12;
const beforeSpice = winner.spice;
const done = applyAction(pending, defender, {
type: 'traitorCall',
call: false,
});
const settled = done.players.find((player) => player.id === attacker)!;
assert.equal(settled.tanks, 4);
assert.equal(settled.spice, beforeSpice + 3);
});
void test('a real traitor winner still receives only the opposing undialed Tanks income', () => {
const {
game: pending,
attacker,
defender,
} = discoveryBattleBeforeFinalVote(false, ['a', 'g', 'f'], true);
const beforeSpice = pending.players.find(
(player) => player.id === attacker,
)!.spice;
const done = applyAction(pending, defender, {
type: 'traitorCall',
call: false,
});
assert.equal(done.lastBattleContext?.result, 'traitor');
assert.equal(
done.players.find((player) => player.id === attacker)!.spice,
beforeSpice + 1 + 3,
);
assert.equal(
done.log.filter(
(entry) => entry.automatic?.name === 'Jacurutu Sietch income',
).length,
1,
);
});