Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes. Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes. Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back. Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code. All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed. The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed. Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8
420 lines
20 KiB
TypeScript
420 lines
20 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createHash, webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import type * as Rooms from '../db/rooms';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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import {
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grummanCollectionFixture, grummanInventory, grummanPlayer as p,
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grummanReload as reload, grummanToken as token, holdGrummanCard,
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stageGrummanArrival,
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} from './fixture-grumman-collection';
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type Game = engine.Game;
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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async function persisted() {
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const store = unitStore();
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const made = await store.rooms.createRoom('Grumman Collection SQL QA', 'moritani', false, []);
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const code = made.view.code;
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const credentials = [made.token];
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for (const faction of ['atreides', 'harkonnen'] as const) {
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const joined = await store.rooms.joinRoom(code, faction, faction);
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credentials.push(joined.token!);
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}
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const auths = await Promise.all(credentials.map((value) => store.rooms.authenticate(code, value)));
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const initial = await store.rooms.readRoom(code);
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// Setup signs the final authenticated identities, including occupation history.
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const g = grummanCollectionFixture({ seatIds: auths.map((auth) => auth.playerId) as [string, string, string] });
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g.code = code;
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g.host = auths[0].playerId;
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g.version = initial.version;
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holdGrummanCard(g, auths[0].playerId, 'worthless');
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holdGrummanCard(g, auths[1].playerId, 'projectile');
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assert.equal(g.grummanCollection, undefined);
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const save = (state: Game) => store.sqlite.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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const other = await store.rooms.createRoom('Untouched Grumman room', 'fremen', false, []);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return { ...store, code, credentials, auths, ids: auths.map((auth) => auth.playerId), initial: g,
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save, otherCode: other.view.code, otherBefore };
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}
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type Fixture = Awaited<ReturnType<typeof persisted>>;
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function snapshot(f: Fixture) {
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const row = f.sqlite.prepare('SELECT state, version FROM rooms WHERE code = ?').get(f.code)!;
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return { version: row.version, hash: createHash('sha256').update(String(row.state)).digest('hex') };
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}
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async function restored(f: Fixture, g: Game) {
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const rooms = f.restart();
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const before = snapshot(f);
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for (const [index, credential] of f.credentials.entries()) {
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const auth = await rooms.authenticate(f.code, credential);
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const view = await rooms.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(g, f.ids[index]));
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for (const opponent of view.players.filter((seat) => seat.id !== auth.playerId)) {
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assert.equal(opponent.hand, undefined);
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assert.equal(opponent.spice, undefined);
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}
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if (index !== 0) {
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if (view.grummanCollection) {
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assert.deepEqual(view.grummanCollection.tokens, []);
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assert.deepEqual(view.grummanCollection.destinations, []);
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}
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assert.equal(view.terrorEntry?.candidates, undefined);
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assert.equal(view.terrorEntry?.kind, undefined);
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for (const placed of view.moritaniTerror!.tokens.filter((candidate) => candidate.status === 'placed'))
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assert.equal('kind' in placed, false);
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}
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}
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homeworldGameIntegrity(g);
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grummanInventory(g);
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assert.deepEqual(snapshot(f), before);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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return rooms;
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}
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async function act(f: Fixture, g: Game, actor: string, action: engine.Action) {
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const rooms = f.restart();
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await rooms.act(f.code, f.auths.find((auth) => auth.playerId === actor)!, g.version, action, clock);
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return rooms.readRoom(f.code);
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}
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function barrier(f: Fixture) {
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let count = 0;
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let release!: () => void;
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const wait = new Promise<void>((resolve) => { release = resolve; });
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f.hooks.beforeWrite = async () => { if (++count === 2) release(); await wait; };
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}
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async function opened(f: Fixture) {
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const g = await act(f, f.initial, f.initial.active!, { type: 'endMovement' });
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assert.equal(g.phase, 7);
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assert.equal(g.decision?.kind, 'grummanCollection');
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assert.equal(g.grummanCollection?.stage, 'choice');
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assert.equal(g.moritaniTerror!.placementTurn, 1);
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await restored(f, g);
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f.writes.length = 0;
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return g;
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}
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function add(g: Game): engine.Action {
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return { type: 'decision', event: g.grummanCollection!.event, mode: 'add', token: token(g, 'sabotage').id, territory: 'arrakeen' };
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}
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async function stacked(f: Fixture) {
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const g = await opened(f);
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const added = await act(f, g, f.ids[0], add(g));
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const movement = stageGrummanArrival(added);
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f.save(movement);
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// The following actual paid shipment creates the original stack receipt.
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const entered = await act(f, movement, f.ids[1], { type: 'ship', territory: 'arrakeen', sector: 10, amount: 1 });
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assert.equal(entered.pendingTerrorEntry?.stage, 'select');
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assert.equal(entered.pendingTerrorEntry?.candidates?.length, 2);
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assert.equal(entered.pendingTerrorEntry?.amount, 1);
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assert.equal(entered.grummanCollection?.outcome, 'add');
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await restored(f, entered);
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f.writes.length = 0;
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return entered;
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}
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void test('production SQL competing Grumman add and decline commit one token change and at most four spice', async () => {
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const f = await persisted();
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try {
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const g = await opened(f);
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const rooms = await restored(f, g);
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barrier(f);
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const outcomes = await Promise.allSettled([
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rooms.act(f.code, f.auths[0], g.version, add(g), clock),
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f.rooms.act(f.code, f.auths[0], g.version, { type: 'decision', event: g.grummanCollection!.event, decline: true }, clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(outcomes.filter((outcome) => outcome.status === 'fulfilled').length, 1);
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assert.deepEqual(f.writes.map((write) => write.changes).sort((a, b) => a - b), [0, 1]);
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const done = await rooms.readRoom(f.code);
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const added = done.grummanCollection!.outcome === 'add';
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assert.equal(done.grummanCollection!.stage, 'complete');
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assert.equal(done.version, g.version + 1);
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assert.equal(p(done, f.ids[0]).spice, p(g, f.ids[0]).spice + (added ? 4 : 0));
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assert.equal(token(done, 'sabotage').status, added ? 'placed' : 'available');
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assert.deepEqual(token(done, 'robbery'), token(g, 'robbery'));
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assert.equal(done.moritaniTerror!.placementTurn, 1);
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const before = snapshot(f);
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await assert.rejects(rooms.act(f.code, f.auths[0], done.version, add(g), clock));
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(snapshot(f), before);
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await restored(f, done);
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} finally { f.sqlite.close(); }
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});
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void test('production SQL lost Grumman add response preserves four spice and independent same-turn Mentat placement', async () => {
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const f = await persisted();
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try {
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const g = await opened(f);
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await f.rooms.act(f.code, f.auths[0], g.version, add(g), clock);
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const rooms = f.restart();
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let done = await rooms.readRoom(f.code);
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assert.equal(p(done, f.ids[0]).spice, p(g, f.ids[0]).spice + 4);
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assert.equal(done.moritaniTerror!.tokens.filter((value) => value.location === 'arrakeen').length, 2);
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assert.equal(done.moritaniTerror!.placementTurn, 1);
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const before = snapshot(f);
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await assert.rejects(rooms.act(f.code, f.auths[0], g.version, add(g), clock));
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await assert.rejects(rooms.act(f.code, f.auths[0], done.version, add(g), clock));
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(snapshot(f), before);
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await restored(f, done);
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for (const id of f.ids) {
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if (done.phase !== 7) break;
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done = await act(f, done, id, { type: 'ready' });
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}
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assert.equal(done.phase, 8);
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assert.equal(done.decision?.kind, 'moritaniPlacement');
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const extra = token(done, 'sneakAttack').id;
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done = await act(f, done, f.ids[0], { type: 'decision', token: extra, territory: 'carthag' });
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for (let n = 0; done.response?.kind === 'moritaniPlacement' && n < 20; n++)
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done = await act(f, done, done.players.find((seat) => !done.response!.passed.includes(seat.id))!.id, { type: 'passResponse' });
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assert.equal(token(done, 'sneakAttack').location, 'carthag');
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assert.equal(done.moritaniTerror!.placementTurn, g.turn);
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assert.equal(done.grummanCollection!.outcome, 'add');
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assert.equal(p(done, f.ids[0]).spice, p(g, f.ids[0]).spice + 4);
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await restored(f, done);
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} finally { f.sqlite.close(); }
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});
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void test('production SQL guarded removal and declined Grumman choice never pay or change token custody', async () => {
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const f = await persisted();
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try {
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const g = await opened(f);
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const before = snapshot(f);
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await assert.rejects(f.rooms.act(f.code, f.auths[0], g.version, {
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type: 'decision', event: g.grummanCollection!.event, mode: 'remove', token: token(g, 'robbery').id,
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}, clock));
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assert.deepEqual(snapshot(f), before);
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assert.equal(f.writes.length, 0);
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const done = await act(f, g, f.ids[0], { type: 'decision', event: g.grummanCollection!.event, decline: true });
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assert.equal(done.grummanCollection!.outcome, 'decline');
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assert.deepEqual(done.moritaniTerror, g.moritaniTerror);
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assert.equal(p(done, f.ids[0]).spice, p(g, f.ids[0]).spice);
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await restored(f, done);
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} finally { f.sqlite.close(); }
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});
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// Signatures are deterministic consistency receipts. These scenarios retain
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// original evidence; they do not claim cryptographic protection from wholesale
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// rewriting of every stored field and its matching receipt.
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void test('production SQL Grumman phase and completion corruption rejects all seat views and writes', async () => {
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const f = await persisted();
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try {
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const g = await opened(f);
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const completed = await act(f, g, f.ids[0], add(g));
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const cases: [Game, (state: Game) => void][] = [
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[g, (state) => { delete state.grummanCollection; }],
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[g, (state) => { state.decision = null; }],
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[g, (state) => { state.grummanCollection!.event = 'another'; }],
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[g, (state) => { state.grummanCollection!.player = f.ids[1]; }],
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[g, (state) => { state.grummanCollection!.turn--; }],
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[g, (state) => { state.grummanCollection!.signature = 'altered'; }],
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[completed, (state) => { state.grummanCollection!.stage = 'choice'; delete state.grummanCollection!.outcome; delete state.grummanCollection!.token; delete state.grummanCollection!.territory; state.decision = { kind: 'grummanCollection', player: f.ids[0], event: g.grummanCollection!.event }; }],
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[completed, (state) => { state.grummanCollection!.token = token(state, 'robbery').id; }],
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[completed, (state) => { state.grummanCollection!.territory = 'carthag'; }],
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];
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for (const [original, mutate] of cases) {
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const corrupt = reload(original);
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mutate(corrupt);
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f.save(corrupt);
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f.writes.length = 0;
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const before = snapshot(f);
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const rooms = f.restart();
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for (const auth of f.auths) await assert.rejects(rooms.readSeatView(f.code, auth));
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await assert.rejects(rooms.act(f.code, f.auths[0], corrupt.version, add(g), clock));
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assert.throws(() => engine.normalizeAutomaticGame(corrupt));
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assert.deepEqual(snapshot(f), before);
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assert.equal(f.writes.length, 0);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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}
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} finally { f.sqlite.close(); }
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});
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void test('production SQL two competing stacked-token choices preserve one selected identity and original paid entry', async () => {
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const f = await persisted();
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try {
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const g = await stacked(f);
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const candidates = g.pendingTerrorEntry!.candidates!;
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const rooms = await restored(f, g);
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barrier(f);
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const results = await Promise.allSettled(candidates.map((id) =>
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rooms.act(f.code, f.auths[0], g.version, { type: 'decision', token: id }, clock)));
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delete f.hooks.beforeWrite;
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assert.equal(results.filter((result) => result.status === 'fulfilled').length, 1);
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assert.deepEqual(f.writes.map((write) => write.changes).sort((a, b) => a - b), [0, 1]);
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const selected = await rooms.readRoom(f.code);
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assert.equal(selected.pendingTerrorEntry?.stage, 'offer');
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assert.ok(candidates.includes(selected.pendingTerrorEntry!.token));
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for (const field of ['candidates', 'entrant', 'territory', 'sector', 'amount', 'elite', 'cause', 'turn', 'phase', 'resume'] as const)
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assert.deepEqual(selected.pendingTerrorEntry![field], g.pendingTerrorEntry![field]);
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assert.equal(typeof selected.pendingTerrorEntry?.selectionSignature, 'string');
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assert.deepEqual(selected.moritaniTerror, g.moritaniTerror);
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assert.equal(p(selected, f.ids[1]).reserves, p(g, f.ids[1]).reserves);
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assert.deepEqual(p(selected, f.ids[1]).forces, p(g, f.ids[1]).forces);
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assert.equal(p(selected, f.ids[1]).spice, p(g, f.ids[1]).spice);
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await restored(f, selected);
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const done = await act(f, selected, f.ids[0], { type: 'decision', decline: true });
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assert.equal(done.pendingTerrorEntry, null);
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assert.deepEqual(done.moritaniTerror, g.moritaniTerror);
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const before = snapshot(f);
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await assert.rejects(rooms.act(f.code, f.auths[0], done.version, { type: 'decision', token: candidates[1] }, clock));
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await rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(snapshot(f), before);
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await restored(f, done);
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} finally { f.sqlite.close(); }
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});
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void test('production SQL selected Robbery reveals only that token and resolves one income after restart', async () => {
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const f = await persisted();
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try {
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let g = await stacked(f);
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const original = reload(g);
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g = await act(f, g, f.ids[0], { type: 'decision', token: token(g, 'robbery').id });
|
|
await restored(f, g);
|
|
g = await act(f, g, f.ids[0], { type: 'decision', reveal: true });
|
|
assert.equal(g.pendingTerrorEntry?.stage, 'robbery');
|
|
assert.equal(token(g, 'robbery').status, 'removed');
|
|
assert.deepEqual(token(g, 'sabotage'), token(original, 'sabotage'));
|
|
const rooms = await restored(f, g);
|
|
const expected = Math.ceil(p(g, f.ids[1]).spice / 2);
|
|
await rooms.act(f.code, f.auths[0], g.version, { type: 'decision', choice: 'spice' }, clock);
|
|
const done = await f.restart().readRoom(f.code);
|
|
assert.equal(done.pendingTerrorEntry, null);
|
|
assert.equal(p(done, f.ids[0]).spice, p(g, f.ids[0]).spice + expected);
|
|
assert.equal(p(done, f.ids[1]).spice, p(g, f.ids[1]).spice - expected);
|
|
assert.equal(token(done, 'sabotage').status, 'placed');
|
|
assert.deepEqual(p(done, f.ids[1]).forces, p(original, f.ids[1]).forces);
|
|
const before = snapshot(f);
|
|
await assert.rejects(rooms.act(f.code, f.auths[0], done.version, { type: 'decision', choice: 'spice' }, clock));
|
|
await rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(snapshot(f), before);
|
|
await restored(f, done);
|
|
} finally { f.sqlite.close(); }
|
|
});
|
|
|
|
void test('production SQL stacked original candidates, selected identity and physical custody cannot be edited across reload', async () => {
|
|
const f = await persisted();
|
|
try {
|
|
const g = await stacked(f);
|
|
const selected = await act(f, g, f.ids[0], { type: 'decision', token: token(g, 'sabotage').id });
|
|
const cases: [Game, (state: Game) => void][] = [
|
|
[g, (state) => { state.pendingTerrorEntry!.candidates!.reverse(); }],
|
|
[g, (state) => { state.pendingTerrorEntry!.candidates!.push(state.pendingTerrorEntry!.candidates![0]); }],
|
|
[g, (state) => { delete state.pendingTerrorEntry!.candidates; }],
|
|
[g, (state) => { state.pendingTerrorEntry!.amount++; }],
|
|
[g, (state) => { token(state, 'sabotage').location = 'carthag'; }],
|
|
[g, (state) => { token(state, 'sabotage').status = 'removed'; token(state, 'sabotage').location = null; }],
|
|
[selected, (state) => { state.pendingTerrorEntry!.token = token(state, 'robbery').id; }],
|
|
[selected, (state) => { delete state.pendingTerrorEntry!.selectionSignature; }],
|
|
[selected, (state) => { state.pendingTerrorEntry!.selectionSignature = 'another-selection'; }],
|
|
[selected, (state) => {
|
|
state.pendingTerrorEntry!.stage = 'select';
|
|
state.pendingTerrorEntry!.token = state.pendingTerrorEntry!.candidates![0];
|
|
delete state.pendingTerrorEntry!.selectionSignature;
|
|
}],
|
|
];
|
|
for (const [original, mutate] of cases) {
|
|
const corrupt = reload(original);
|
|
mutate(corrupt);
|
|
f.save(corrupt);
|
|
f.writes.length = 0;
|
|
const before = snapshot(f);
|
|
const rooms = f.restart();
|
|
for (const auth of f.auths) await assert.rejects(rooms.readSeatView(f.code, auth));
|
|
await assert.rejects(rooms.act(f.code, f.auths[0], corrupt.version, { type: 'decision', decline: true }, clock));
|
|
assert.throws(() => engine.normalizeAutomaticGame(corrupt));
|
|
assert.deepEqual(snapshot(f), before);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
|
|
}
|
|
} finally { f.sqlite.close(); }
|
|
});
|