Harass & Withdraw now admits legal Basic/Advanced mixed ordinary/elite commitments and multi-sector returns. A shared physical quote validates every returned counter against one exact legal dial/support complement. After both plans are revealed, the owner selects an ambiguous allocation; unique returns remain automatic. Selected counters become public before Traitor declarations, while physical transfer waits for atomic settlement and opposing-Traitor cancellation. This information is never added to a sealed Battle Plan or complete-plan inspection. Existing optional-module and Richese/Ecaz-allied gates remain. The player panel, four AI profiles and saved event use the same quote. A versioned receipt binds the revealed plans, current typed location pools, battle and owner. Missing or altered receipts fail before reads, normalization and writes; concurrent choices select once. Previously valid legacy unique plans continue without reopening. Winner casualties now equal the selected dialed group, preventing a second smaller physical commitment after its undialed complement has returned. Independent source and implementation review passed. Pure, engine, control and SQLite regressions cover typed/sector legality, exact complement, private pre-reveal views, public selected views, stale/malformed state, cross-owner actions, raced allocations, selected restoration, automatic exact casualties, opposing-Traitor cancellation and mandatory disposal. Types, lint and 4850 offline tests, production build and 43 HTTP/session tests pass. The first broad check caught the exhaustive decision registry and test union-narrowing omissions; those were fixed before the final stable checks. Browser testing corrected the incomplete-allocation selector label before verification. Eight genuine card-variant Basic/Advanced games across all four homogeneous AI profiles completed with 9956 accepted actions, 266 periodic JSON restores and zero rejected candidates. Three Harass plans/returns and two Recruits plays occurred; no ambiguous allocation arose in these seeds. The new choice is exercised by targeted engine, authenticated recovery and browser cases, not inferred from those full-game samples. Full variant and combined-expansion acceptance remains incomplete. A fresh isolated browser room used genuine Advanced card-variant setup followed by a conserved two-sector battle fixture. Actual controls rejected a partial return, selected two ordinary counters from sector nine, and preserved the selected state after refresh. Following actual owner and engine-driven opponent Traitor declines, two counters returned, the exact remaining ordinary/elite pair went to the Tanks, support cost one, and Harass discarded once. Final refresh restored 18 reserves, two Tanks, 29 spice and the same private Traitor. This is targeted browser evidence, not a complete human game. All 1038 opening games and original seat/recovery/entry/handover records are unchanged; 1072 rooms remain including new QA. SQLite integrity and foreign keys pass. The healthy development server was reused without restart or reset. No mode/publication gate was opened. Verified source tree: 61ee78f6e2bce47cb322b04f896db27fef28c56ba2097571a1d85bad5c121156
9.2 KiB
Current development status
Updated 14 September 2026. The full twelve-faction goal is unfinished. Basic is playable; public Advanced and unfinished expansion/module starts remain gated. Prototypes do not open completion or publication gates.
Current checkpoint and work
Latest verified checkpoint: 6403425, AI arrival preflight.
Types, lint and 4,829 offline tests passed. Eighteen genuine base and expansion
samples completed in 9,470 accepted actions with 247 periodic save/restore checks
and no rejected candidates. Accepted gameplay matched the prior same-seed runs
apart from random event identifiers. All 1,038 opening games and original
seat/recovery records were unchanged; the browser test seat reconnected.
Earlier evidence remains in the implementation history.
The connected Harass & Withdraw prototype supports either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. New battles also have revealed physical allocation for ordinary/elite mixtures and multi-sector returns. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. Reinforcements remains unfinished. This does not open variant, mode or publication gates.
The existing server remained healthy after the reported power failures. Saved games and original recovery/entry/handover records survived; SQLite integrity and foreign-key checks passed, and refresh restored the test seat. No restart, database reset or recurring automation was needed. Exact verification, source fingerprints and delivery are recorded in the private report and Git message.
Current work: Harass force allocation connects the missing player choice after reveal, with shared legal AI, exact winner losses and saved continuation. Unique returns stay automatic and sealed plans stay unchanged. The remaining Leader Skill bands retain their existing pending rulings; this checkpoint introduces no new arrival-order or hidden-reaction policy.
Authoritative navigation
- Rules checklist, topic
implementation-checklistand each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages. - Rule decision index: settled contracts, source precedence and pending material interpretations. Consult it before reopening research.
- Development guide and verification tools: architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration.
- Implementation history: newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests.
- Efficiency pilot: the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage.
Connected development capabilities
These links define bounded working behavior, not complete module certification.
| Area | Current connected work and evidence |
|---|---|
| Base/Advanced setup | Genuine setup, Advanced study, Fremen cancellation, Atreides full-plan audit. Earlier Basic-then-flip fixtures do not establish current setup coverage. |
| Expansion factions | Ixians/Tleilaxu and all seven faction selections: genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending. |
| Leader Skills | Common lifecycle, known skilled capture, Mentat question preview, Bureaucrat payments, five battle disciplines, Planetologist, Suk Graduate, Rihani and other battle effects, Smuggler shipment and No-Field, Sandmaster routes, Banker spending, Diplomat defense. Remaining bands and combinations are explicit in those contracts. |
| Discoveries | Prototype: genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending. |
| Nexus/Homeworlds | Decision index links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. CHOAM Collection trade and Emperor extra revival are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect. |
| Truthtrance | Spice facts, card counts, hand inventory, recorded knowledge, and Basic/no-Guild Advanced reserve-shipment promises use authoritative private state. Earlier readiness audits do not supersede these follow-ups. |
| Other cards | Sapho runtime includes first among remaining unstarted movement turns after Advanced Guild has finished. Recruits connects clean Revival play; Harass & Withdraw connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps. |
| Multiplayer | Saved rooms/seats, recovery, uncertain-request retry, own-seat AI, and voluntary seat handover have connected controls and recovery evidence. |
Remaining readiness
| Area | Remaining gate |
|---|---|
| Basic core | Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance. |
| Six-faction Advanced | Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts. |
| Twelve factions and all optional modules | Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index. |
| AI | Legal continuation for every supported function and distinct Easy/Medium/Hard/Brutal strategy; consistent upper-level strength ordering remains unproven. Defer broad calibration until functional coverage warrants it. |
| Multiplayer | Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves. |
| Components and experience | Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play. |
AI calibration, multiplayer audit, component inventory and visual playtest record their measured scope. README retains publication gates.
Working sequence and preservation
Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, calibrate AI and polish. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under “Push all from now on”, verify push success, and stop pursuit at 80% weekly usage consumed with the goal unfinished.
The user-authorized 13 September reset happened once; preserve all games created
since it. Keep .wrangler/state, credentials and private backup artifacts out of
Git. Reuse a healthy server; restart only for a relevant change or observed problem,
with a fresh backup, safe human-play boundary and verified restoration. No hourly
restart or recurring maintenance automation is installed; do not recreate one.