Files
Dune/game/battle-resolution-quote.ts
T
Quintine 62e87d2b96 Connect revealed Harass force allocation and exact casualties
Harass & Withdraw now admits legal Basic/Advanced mixed ordinary/elite commitments and multi-sector returns. A shared physical quote validates every returned counter against one exact legal dial/support complement. After both plans are revealed, the owner selects an ambiguous allocation; unique returns remain automatic. Selected counters become public before Traitor declarations, while physical transfer waits for atomic settlement and opposing-Traitor cancellation. This information is never added to a sealed Battle Plan or complete-plan inspection. Existing optional-module and Richese/Ecaz-allied gates remain.

The player panel, four AI profiles and saved event use the same quote. A versioned receipt binds the revealed plans, current typed location pools, battle and owner. Missing or altered receipts fail before reads, normalization and writes; concurrent choices select once. Previously valid legacy unique plans continue without reopening. Winner casualties now equal the selected dialed group, preventing a second smaller physical commitment after its undialed complement has returned.

Independent source and implementation review passed. Pure, engine, control and SQLite regressions cover typed/sector legality, exact complement, private pre-reveal views, public selected views, stale/malformed state, cross-owner actions, raced allocations, selected restoration, automatic exact casualties, opposing-Traitor cancellation and mandatory disposal. Types, lint and 4850 offline tests, production build and 43 HTTP/session tests pass. The first broad check caught the exhaustive decision registry and test union-narrowing omissions; those were fixed before the final stable checks. Browser testing corrected the incomplete-allocation selector label before verification.

Eight genuine card-variant Basic/Advanced games across all four homogeneous AI profiles completed with 9956 accepted actions, 266 periodic JSON restores and zero rejected candidates. Three Harass plans/returns and two Recruits plays occurred; no ambiguous allocation arose in these seeds. The new choice is exercised by targeted engine, authenticated recovery and browser cases, not inferred from those full-game samples. Full variant and combined-expansion acceptance remains incomplete.

A fresh isolated browser room used genuine Advanced card-variant setup followed by a conserved two-sector battle fixture. Actual controls rejected a partial return, selected two ordinary counters from sector nine, and preserved the selected state after refresh. Following actual owner and engine-driven opponent Traitor declines, two counters returned, the exact remaining ordinary/elite pair went to the Tanks, support cost one, and Harass discarded once. Final refresh restored 18 reserves, two Tanks, 29 spice and the same private Traitor. This is targeted browser evidence, not a complete human game.

All 1038 opening games and original seat/recovery/entry/handover records are unchanged; 1072 rooms remain including new QA. SQLite integrity and foreign keys pass. The healthy development server was reused without restart or reset. No mode/publication gate was opened.

Verified source tree: 61ee78f6e2bce47cb322b04f896db27fef28c56ba2097571a1d85bad5c121156
2026-09-14 06:37:23 +10:00

855 lines
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TypeScript
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import {
battleLeaderStrength,
isAuditorLeader,
type Card,
type Leader,
} from './cards';
import type { FactionId } from './catalog';
import { battleWeaponsExplode, isStoneBurner } from './battle-cards';
import { validBattleSlotPair } from './battle-card-slots';
import {
casualtyOptions,
validCombatForces,
type Casualties,
type CombatForces,
} from './combat';
import { strongholdBattleEffects } from './stronghold-battle';
import {
strongholdBattleIncome,
strongholdSupportCost,
type StrongholdId,
} from './stronghold-cards';
import {
canRetainBattleCard,
type MoritaniRetention,
} from './moritani-retention';
import {
stoneBurnerComparison,
type StoneBurnerComparison,
} from './stone-burner';
import { matchingTraitor } from './traitors';
import { HARASS_WITHDRAW_CARD, isHarassWithdraw, quoteHarassWithdraw, type HarassWithdrawContext, type HarassWithdrawQuote, type HarassWithdrawSelection } from './harass-withdraw';
import { auditCount } from './choam-auditor';
import { sukGraduateSkill, type SukGraduateSkill } from './suk-graduate';
import { validateSpiceBankerSpend } from './spice-banker';
import { rihaniVictorySkill, type RihaniSkill } from './rihani-decipherer';
import { copiedDiplomatDefense, quoteDiplomatDefense, type DiplomatDefenseQuote } from './diplomat-defense';
import {
quoteHomeworldBattleRules,
type HomeworldBattleRules,
type HomeworldExplosionLosses,
} from './homeworld-battle-rules';
import {
PLANETOLOGIST_BASE_SPECIALS,
canUsePlanetologistBattleSpecial,
isPlanetologistBattleSpecialCard,
leaderSkillBattleBonus,
bureaucratBattlePenalty,
usesSurvivingSkilledLeader,
type BattleLeaderSkill,
type LeaderSkillBattleBonus,
} from './leader-skill-combat';
export class BattleResolutionQuoteError extends Error {
constructor(message: string) {
super(message);
this.name = 'BattleResolutionQuoteError';
}
}
export type ResolutionPlan = {
bankerSpice?: number;
dial: number;
support: number;
allyPayment?: number;
leader: string | null;
weapon: string | null;
defense: string | null;
kwisatz?: boolean;
};
export type ResolutionParticipant = {
id: string;
faction: FactionId;
ally?: string | null;
/** A marker still concealed in this battle territory; other territories do not count. */
noFieldAtTerritory?: boolean;
};
export type ResolutionCombatant = ResolutionParticipant & {
harassWithdraw?: HarassWithdrawContext;
harassSelection?: HarassWithdrawSelection;
diplomatDefense?: Pick<DiplomatDefenseQuote, 'leader' | 'source' | 'kind'> & { card: string };
spice: number;
hand: readonly Card[];
plan: ResolutionPlan;
/** Resolve controlled/captured/shared leader custody in the engine adapter. */
leader?: Leader;
/** Capture canceled elite/Fremen bonuses before clearing the live battle. */
forces: CombatForces;
stronghold?: StrongholdId | null;
lateDefense?: string;
poisonTooth?: boolean;
stoneMode?: 'kill' | 'ignore';
/** Current authorized assignments only; captured assignments grant no normal band. */
leaderSkills?: readonly BattleLeaderSkill[];
/** Public distinct occupation, including contested strongholds but excluding advisors. */
occupiedStrongholds?: number;
/** The current aidFor result: this escrow has already left the donor's balance. */
aid?: { donor: string; amount: number };
};
export type BattleResolutionInput = {
advanced: boolean;
/** Preserve physical counter choices in Basic Homeworlds without granting Advanced strength. */
typedCasualties?: boolean;
turn: number;
territory: string;
/** Off-planet rules are explicit; a Homeworld is never a stronghold terrain. */
homeworld?: HomeworldBattleRules;
attacker: ResolutionCombatant;
defender: ResolutionCombatant;
/** Exact traitorVoters order, with the canceled allied call substituted false. */
voters: readonly {
id: string;
beneficiary: string;
called: boolean;
traitors: readonly string[];
}[];
participants: readonly ResolutionParticipant[];
/** Live physical zones only, excluding historical receipts and knowledge aliases. */
physicalCards: readonly { id: string }[];
pendingAuditorPresent: boolean;
pendingRetentionPresent: boolean;
};
export type BattleSupportPayment = {
player: string;
cost: number;
ownPayment: number;
allyPayment: number;
donor: string | null;
bankSupport: number;
freeByTraitor: boolean;
};
export type BattleResolutionQuote = {
harassWithdraw?: (HarassWithdrawQuote & { player: string; card: typeof HARASS_WITHDRAW_CARD })[];
result: 'normal' | 'traitor' | 'mutualTraitors' | 'explosion';
winner: string | null;
attackerTraitor: boolean;
defenderTraitor: boolean;
revelations: { player: string; identity: string }[];
leaderStrengths: { attacker: number; defender: number };
leaderSkillBonuses: {
attacker: LeaderSkillBattleBonus;
defender: LeaderSkillBattleBonus;
};
leaderDeaths: { attacker: boolean; defender: boolean };
scores: { attacker: number; defender: number } | null;
stone: StoneBurnerComparison | null;
effects: ReturnType<typeof strongholdBattleEffects> | null;
explosion: boolean;
payments: BattleSupportPayment[];
spiceBankerPayments?: { player: string; amount: number; waivedByTraitor: boolean }[];
choamIncome: { owner: string; amount: number } | null;
bounty: { player: string; amount: number } | null;
strongholdIncome: { player: string; amount: number }[];
/** Includes noncombatants only for an actual non-traitor explosion. */
destroyedArmies: string[];
/** Native Lasgun/Shield losses replace destruction, including when the
* native is a noncombatant at an invaders' battle. Commit one chosen option. */
homeworldExplosion?: HomeworldExplosionLosses;
/** Basic ordinary winners lose their dial immediately; Advanced/Ix defer typed losses. */
basicWinnerLosses: number | null;
leaderSkillPenalties?: { attacker: number; defender: number };
sukGraduate?: SukGraduateSkill;
rihani?: RihaniSkill;
sandmaster?: string;
casualties: {
forces: CombatForces;
dial: number;
support: number;
options: Casualties[];
} | null;
played: { attacker: string[]; defender: string[] };
discarded: { player: string; card: string }[];
winnerCards: string[];
retention: MoritaniRetention | null;
/** Event allocation and mutable audit lifecycle belong to the live caller. */
auditor: {
owner: string;
opponent: string;
territory: string;
turn: number;
survived: boolean;
usedCards: string[];
stage: 'offer';
} | null;
};
function requireQuote(condition: unknown, message: string): asserts condition {
if (!condition) throw new BattleResolutionQuoteError(message);
}
const id = (value: unknown): value is string =>
typeof value === 'string' && value.trim().length > 0;
const whole = (value: number) => Number.isSafeInteger(value) && value >= 0;
function validateCombatant(
side: ResolutionCombatant,
physical: readonly { id: string }[],
) {
const f = side.forces,
p = side.plan;
requireQuote(
id(side.id) &&
Array.isArray(side.hand) &&
p &&
f &&
whole(side.spice) &&
validCombatForces(f) &&
Number.isFinite(p.dial) &&
p.dial >= 0 &&
Number.isSafeInteger(p.dial * 2) &&
whole(p.support) &&
whole(p.allyPayment ?? 0),
'The revealed battle needs valid force, dial and payment quantities.',
);
try {
validateSpiceBankerSpend(side.leaderSkills ?? [], side.leader && !side.leader.dead ? side.leader.id : undefined,
p.bankerSpice, side.spice, strongholdSupportCost(side.stronghold, p.support) - (p.allyPayment ?? 0));
} catch (error) {
throw new BattleResolutionQuoteError(error instanceof Error ? error.message : 'Invalid Spice Banker commitment.');
}
const selected = [p.weapon, p.defense, p.leader, side.lateDefense].filter(
(value): value is string => value != null,
);
requireQuote(
selected.every(id) && new Set(selected).size === selected.length,
'The revealed battle roles must use distinct physical cards or leaders.',
);
const played: string[] = [];
for (const selectedId of selected) {
const held = side.hand.filter((card) => card.id === selectedId);
if (selectedId === p.leader && side.leader?.id === selectedId) {
requireQuote(
held.length === 0,
'A leader disc cannot also be a physical treachery card.',
);
continue;
}
requireQuote(
held.length === 1 &&
physical.filter((card) => card.id === selectedId).length === 1,
'Played battle cards must remain available with unique physical custody.',
);
played.push(selectedId);
}
requireQuote(
!side.leader ||
(side.leader.id === p.leader && Number.isFinite(side.leader.strength)),
'The controlled leader must match the revealed plan.',
);
const selectedPlanetologistCards = [
p.weapon,
p.defense,
p.leader,
side.lateDefense,
].filter(
(selectedId): selectedId is string =>
!!selectedId &&
PLANETOLOGIST_BASE_SPECIALS.some(
(card) => card.id === selectedId,
),
);
requireQuote(
selectedPlanetologistCards.every((selectedId) => {
const selectedCard = side.hand.find((card) => card.id === selectedId);
return (
selectedId === p.weapon &&
side.leader?.id === p.leader &&
!side.leader.dead &&
isPlanetologistBattleSpecialCard(selectedCard) &&
canUsePlanetologistBattleSpecial({
assignments: side.leaderSkills ?? [],
selectedLeader: p.leader,
card: selectedCard,
})
);
}),
'A green Special may replace only the assigned Planetologist leader’s weapon.',
);
return played;
}
/**
* The calculations and rejection prerequisites of the existing resolveBattle.
* No state, card, leader, escrow, random stream or event is changed. Callers
* resolve current custody/force modifiers first and commit this quote once.
* Later capture/technology/Face Dance/phase continuations remain engine work.
*/
export function quoteBattleResolution(
input: BattleResolutionInput,
): BattleResolutionQuote {
try {
return calculate(input);
} catch (error) {
if (error instanceof BattleResolutionQuoteError) throw error;
if (error instanceof Error)
throw new BattleResolutionQuoteError(error.message);
throw error;
}
}
function calculate(input: BattleResolutionInput): BattleResolutionQuote {
const a = input.attacker,
d = input.defender;
requireQuote(
typeof input.advanced === 'boolean' &&
whole(input.turn) &&
input.turn > 0 &&
id(input.territory) &&
Array.isArray(input.participants) &&
Array.isArray(input.physicalCards) &&
input.participants.every((p) => id(p.id)) &&
new Set(input.participants.map((p) => p.id)).size ===
input.participants.length &&
a.id !== d.id &&
[a, d].every((s) =>
input.participants.some(
(p) => p.id === s.id && p.faction === s.faction,
),
),
'The battle resolution needs two distinct seated combatants and its current territory.',
);
const played = {
attacker: validateCombatant(a, input.physicalCards),
defender: validateCombatant(d, input.physicalCards),
};
requireQuote(
!!input.homeworld === input.territory.startsWith('homeworld:'),
'A Homeworld battle must carry its explicit native location rules.',
);
const homeworld = input.homeworld
? quoteHomeworldBattleRules(
input.territory,
input.participants,
input.homeworld,
)
: null;
if (homeworld) {
requireQuote(
input.advanced || input.homeworld!.card !== 'salusa_secundus',
'Salusa Secundus is used only in Advanced Homeworld games.',
);
requireQuote(
!a.stronghold && !d.stronghold &&
!input.participants.some((p) => p.noFieldAtTerritory),
'Homeworld combat does not inherit stronghold effects or unresolved concealed No-Field combat.',
);
const native = [a, d].find((side) => side.id === homeworld.native);
requireQuote(
!native ||
(native.forces.normal === input.homeworld!.nativeForces.normal &&
native.forces.elite === input.homeworld!.nativeForces.elite),
'The native battle army must match its Homeworld custody.',
);
}
const card = (
side: ResolutionCombatant,
selected: string | null | undefined,
) => side.hand.find((c) => c.id === selected);
const aw = card(a, a.plan.weapon),
dw = card(d, d.plan.weapon),
ad = card(a, a.lateDefense ?? a.plan.defense),
dd = card(d, d.lateDefense ?? d.plan.defense);
const effectiveDefense = (side: ResolutionCombatant, other: ResolutionCombatant, defense: Card | undefined) => {
const copy = side.diplomatDefense;
if (copy === undefined) return defense;
const quote = quoteDiplomatDefense({ assignments: side.leaderSkills ?? [], selectedLeader: side.plan.leader,
weapon: card(side, side.plan.weapon), defense: card(side, side.plan.defense),
opposingDefense: card(other, other.plan.defense) });
requireQuote(copy && quote && !side.lateDefense && !other.lateDefense &&
!side.stronghold && !other.stronghold && !input.homeworld &&
copy.leader === quote.leader && copy.source === quote.source && copy.kind === quote.kind && quote.cards.includes(copy.card),
'The copied Diplomat defense lost its native trainer, committed Worthless or opposing base defense.');
return copiedDiplomatDefense(quote, copy.card);
};
const effectiveAd = effectiveDefense(a, d, ad), effectiveDd = effectiveDefense(d, a, dd);
const withdrawals = new Map<string, HarassWithdrawQuote>();
for (const side of [a, d]) {
const slots = [card(side, side.plan.weapon), card(side, side.plan.defense)];
requireQuote(!slots.some(c => c?.id === 'ecaz-reinforcements'),
'Reinforcements battle effects are still being implemented.');
const harass = slots.some(isHarassWithdraw);
requireQuote((!side.harassWithdraw && side.harassSelection === undefined) || harass, 'The withdrawal context requires the physical Harass & Withdraw card.');
if (harass) {
requireQuote(validBattleSlotPair(slots[0], slots[1]),
'The Harass & Withdraw plan has an invalid weapon and defense pair.');
requireQuote(side.harassWithdraw && !input.homeworld && !isStoneBurner(aw) && !isStoneBurner(dw),
'Harass & Withdraw needs its supported physical context; Homeworld and Stone Burner combinations remain unfinished.');
requireQuote(JSON.stringify(side.harassWithdraw.forces) === JSON.stringify(side.forces),
'The withdrawal context must match the current battle force roles.');
withdrawals.set(side.id, quoteHarassWithdraw(side.harassWithdraw, side.plan.dial, side.plan.support, side.harassSelection));
}
}
const tie =
d.stronghold === 'habbanya_ridge_sietch' ? 'defender' : 'attacker';
const stone =
isStoneBurner(aw) || isStoneBurner(dw)
? stoneBurnerComparison(
a.forces,
a.plan.dial,
a.plan.support,
d.forces,
d.plan.dial,
d.plan.support,
tie,
)
: null;
if (stone) {
requireQuote(
!!stone.winner,
'Stone Burner has an unresolved physical casualty allocation. No battle resources were spent.',
);
for (const [side, weapon] of [
[a, aw],
[d, dw],
] as const)
requireQuote(
!isStoneBurner(weapon) ||
['kill', 'ignore'].includes(side.stoneMode ?? ''),
'Choose Stone Burner’s revealed mode before resolving battle.',
);
}
requireQuote(
Array.isArray(input.voters) &&
new Set(input.voters.map((v) => v.id)).size === input.voters.length &&
[a, d].filter((s) => !homeworld || s.id === homeworld.native).every((s) =>
input.voters.some((v) => v.id === s.id && v.beneficiary === s.id),
) &&
(!homeworld || input.voters.every((v) =>
v.id === homeworld.native && v.beneficiary === homeworld.native,
)),
'The battle needs its complete distinct traitor voters.',
);
const revelations: BattleResolutionQuote['revelations'] = [];
for (const voter of input.voters) {
requireQuote(
typeof voter.called === 'boolean' &&
Array.isArray(voter.traitors) &&
input.participants.some((p) => p.id === voter.id) &&
[a.id, d.id].includes(voter.beneficiary),
'The saved traitor voter or beneficiary is invalid.',
);
if (!voter.called) continue;
const target = voter.beneficiary === a.id ? d : a;
const identity = matchingTraitor(
voter.traitors,
target.plan.leader,
card(target, target.plan.leader),
);
requireQuote(
identity && !target.plan.kwisatz,
'The called traitor must match the opposing leader without Kwisatz Haderach protection.',
);
revelations.push({ player: voter.id, identity });
}
const ac = input.voters.some(
(v) => v.called && !d.plan.kwisatz && v.beneficiary === a.id,
),
dc = input.voters.some(
(v) => v.called && !a.plan.kwisatz && v.beneficiary === d.id,
);
const payments: BattleSupportPayment[] = [];
const harassWithdraw = [a, d].flatMap(side => {
const withdrawal = withdrawals.get(side.id);
// An opposing successful traitor cancels this effect, including mutual calls.
return withdrawal && !(side === a ? dc : ac)
? [{ ...withdrawal, player: side.id, card: HARASS_WITHDRAW_CARD }] : [];
});
const spiceBankerPayments = [a, d].filter(side => (side.plan.bankerSpice ?? 0) > 0).map(side => {
const waivedByTraitor = side === a ? ac && !dc : dc && !ac;
return { player: side.id, amount: waivedByTraitor ? 0 : side.plan.bankerSpice!, waivedByTraitor };
});
const credits = new Map<string, number>();
if (input.advanced)
for (const [side, free] of [
[a, ac && !dc],
[d, dc && !ac],
] as const) {
if (free) {
payments.push({
player: side.id,
cost: 0,
ownPayment: 0,
allyPayment: 0,
donor: null,
bankSupport: 0,
freeByTraitor: true,
});
continue;
}
const cost = strongholdSupportCost(side.stronghold, side.plan.support),
allyPayment = side.plan.allyPayment ?? 0;
requireQuote(
allyPayment <= cost &&
(!side.aid || (id(side.aid.donor) && whole(side.aid.amount))),
'The revealed battle support split is invalid.',
);
const available = side.aid
? (credits.get(side.aid.donor) ?? side.aid.amount)
: 0;
requireQuote(
side.spice >= cost - allyPayment && available >= allyPayment,
'The payment is no longer funded.',
);
if (side.aid) credits.set(side.aid.donor, available - allyPayment);
payments.push({
player: side.id,
cost,
ownPayment: cost - allyPayment,
allyPayment,
donor: allyPayment ? side.aid!.donor : null,
bankSupport: side.plan.support - cost,
freeByTraitor: false,
});
}
const choam = input.participants.find((p) => p.faction === 'choam');
// Preserve existing source-backed income, including Stronghold bank support;
// CHOAM's prepaid ally contribution is excluded from this receipt.
const choamAmount =
input.advanced && choam && !ac && !dc
? [a, d].reduce(
(sum, s) =>
sum +
(s.id === choam.id
? 0
: Math.floor((s.plan.support - (s.plan.allyPayment ?? 0)) / 2)),
0,
)
: 0;
const explosion = battleWeaponsExplode(aw, ad, dw, dd);
const result =
ac && dc
? 'mutualTraitors'
: ac || dc
? 'traitor'
: explosion
? 'explosion'
: 'normal';
const strengths = {
attacker: battleLeaderStrength(a.leader, d.leader),
defender: battleLeaderStrength(d.leader, a.leader),
};
let winner: ResolutionCombatant | null = null;
let effects: BattleResolutionQuote['effects'] = null;
let scores: BattleResolutionQuote['scores'] = null;
let deaths = { attacker: false, defender: false };
let bounty: BattleResolutionQuote['bounty'] = null;
let leaderSkillPenalties: BattleResolutionQuote['leaderSkillPenalties'];
let leaderSkillBonuses: BattleResolutionQuote['leaderSkillBonuses'] = {
attacker: { bonus: 0, applied: [] },
defender: { bonus: 0, applied: [] },
};
if (result === 'mutualTraitors' || result === 'explosion')
deaths = { attacker: true, defender: true };
else if (result === 'traitor') {
winner = ac ? a : d;
deaths = { attacker: dc, defender: ac };
bounty = {
player: winner.id,
amount: ac ? strengths.defender : strengths.attacker,
};
} else {
effects = strongholdBattleEffects(
aw,
effectiveAd,
dw,
effectiveDd,
a.poisonTooth,
d.poisonTooth,
a.stronghold,
d.stronghold,
);
const stoneKills = !!stone && [a.stoneMode, d.stoneMode].includes('kill');
deaths = {
attacker: effects.attackerDead || stoneKills,
defender: effects.defenderDead || stoneKills,
};
const selectedLeader = (side: ResolutionCombatant) =>
side.leader
? { id: side.leader.id, kind: 'disc' as const }
: card(side, side.plan.leader)?.kind === 'hero'
? { id: side.plan.leader!, kind: 'hero' as const }
: undefined;
leaderSkillBonuses = {
attacker: leaderSkillBattleBonus({
assignments: a.leaderSkills ?? [],
selectedLeader: selectedLeader(a),
weapon: aw,
defense: ad,
effectiveDefense: effectiveAd,
skilledLeaderSurvives: !deaths.attacker,
bankerSpice: a.plan.bankerSpice,
}),
defender: leaderSkillBattleBonus({
assignments: d.leaderSkills ?? [],
selectedLeader: selectedLeader(d),
weapon: dw,
defense: dd,
effectiveDefense: effectiveDd,
skilledLeaderSurvives: !deaths.defender,
bankerSpice: d.plan.bankerSpice,
}),
};
const attackerPenalty = bureaucratBattlePenalty(d.leaderSkills ?? [], d.leader?.id,
!deaths.defender, a.occupiedStrongholds);
const defenderPenalty = bureaucratBattlePenalty(a.leaderSkills ?? [], a.leader?.id,
!deaths.attacker, d.occupiedStrongholds);
if (attackerPenalty || defenderPenalty)
leaderSkillPenalties = { attacker: attackerPenalty, defender: defenderPenalty };
scores = {
attacker:
a.plan.dial - attackerPenalty +
(a.id === homeworld?.native ? homeworld.strength : 0) +
(deaths.attacker || effects.stunned
? 0
: strengths.attacker +
leaderSkillBonuses.attacker.bonus +
(a.plan.kwisatz ? 2 : 0)),
defender:
d.plan.dial - defenderPenalty +
(d.id === homeworld?.native ? homeworld.strength : 0) +
(deaths.defender || effects.stunned
? 0
: strengths.defender +
leaderSkillBonuses.defender.bonus +
(d.plan.kwisatz ? 2 : 0)),
};
winner = stone
? stone.winner === 'attacker'
? a
: d
: scores.attacker > scores.defender ||
(scores.attacker === scores.defender && tie === 'attacker')
? a
: d;
if (!effects.noBounty)
bounty = {
player: winner.id,
amount:
(deaths.attacker ? strengths.attacker : 0) +
(deaths.defender ? strengths.defender : 0),
};
}
const destroyedArmies =
result === 'explosion'
? input.participants.filter((p) => p.id !== homeworld?.native).map((p) => p.id)
: winner
? [winner.id === a.id ? d.id : a.id]
: [a.id, d.id];
requireQuote(
!input.participants.some(
(p) => destroyedArmies.includes(p.id) && p.noFieldAtTerritory,
),
'This removal of a concealed No-Field awaits its specific reveal and casualty rules.',
);
let casualties: BattleResolutionQuote['casualties'] = null;
let basicWinnerLosses: number | null = null;
const sukGraduate = winner && result === 'normal' && winner.plan.dial > 0
? sukGraduateSkill(winner.leaderSkills ?? [], winner.leader,
!(winner === a ? deaths.attacker : deaths.defender))
: null;
const rihani = winner ? rihaniVictorySkill(winner.leaderSkills ?? [], winner.leader?.id,
!(winner === a ? deaths.attacker : deaths.defender)) : null;
const sandmaster = winner && usesSurvivingSkilledLeader(winner.leaderSkills ?? [], 'sandmaster', winner.leader?.id,
!(winner === a ? deaths.attacker : deaths.defender)) ? winner.leader!.id : null;
if (winner && result === 'normal') {
if (
input.advanced ||
input.typedCasualties ||
sukGraduate ||
homeworld ||
winner.faction === 'ixians'
) {
const withdrawal = harassWithdraw.find(entry => entry.player === winner.id);
// Withdrawal already identifies every undialed counter. Do not choose a
// smaller physical commitment a second time after returning its complement.
const options = casualtyOptions(
withdrawal?.remaining ?? winner.forces,
winner.plan.dial,
winner.plan.support,
).filter(option => !withdrawal ||
option.normal === withdrawal.remaining.normal && option.elite === withdrawal.remaining.elite);
requireQuote(
options.length > 0,
'No valid casualty choice remains for this battle.',
);
casualties = {
forces: { ...(harassWithdraw.find(entry => entry.player === winner.id)?.remaining ?? winner.forces) },
dial: winner.plan.dial,
support: winner.plan.support,
options,
};
} else {
requireQuote(
!input.participants.some(
(p) => p.id === winner.id && p.noFieldAtTerritory,
),
'This removal of a concealed No-Field awaits its specific reveal and casualty rules.',
);
basicWinnerLosses = winner.plan.dial;
}
}
const strongholdIncome =
result === 'mutualTraitors'
? []
: [a, d].flatMap((s) => {
const other = s === a ? d : a;
const count = [s.plan.weapon, s.plan.defense].filter(
(selected) => card(s, selected)?.kind === 'worthless',
).length;
const amount = strongholdBattleIncome(
s.stronghold,
winner?.id === s.id,
other.plan.dial,
count,
);
return amount ? [{ player: s.id, amount }] : [];
});
let auditor: BattleResolutionQuote['auditor'] = null;
const auditing = input.advanced
? [a, d].find(
(s) => s.faction === 'choam' && s.leader && isAuditorLeader(s.leader),
)
: undefined;
if (auditing) {
requireQuote(
!input.pendingAuditorPresent,
'Finish the preceding audit before another battle.',
);
const other = auditing === a ? d : a;
auditor = {
owner: auditing.id,
opponent: other.id,
territory: input.territory,
turn: input.turn,
survived:
!auditing.leader!.dead &&
!(auditing === a ? deaths.attacker : deaths.defender),
usedCards: [...(other === a ? played.attacker : played.defender)],
stage: 'offer',
};
// Used cards are excluded regardless of later retention/disposal; validate
// the same private candidate pool now, without sampling an audited card.
auditCount(other.hand, auditor.usedCards, auditor.survived);
}
let retention: MoritaniRetention | null = null;
const mandatoryPlanetologistDiscard = (
side: ResolutionCombatant,
selected: string,
) =>
selected === side.plan.weapon &&
canUsePlanetologistBattleSpecial({
assignments: side.leaderSkills ?? [],
selectedLeader: side.plan.leader,
card: card(side, selected),
});
// The explicit after-use instruction also applies to a successful own traitor
// call, using the same specificity inference as Planetologist's discard.
const mandatorySkillDiscard = (side: ResolutionCombatant, selected: string) =>
mandatoryPlanetologistDiscard(side, selected) || side.diplomatDefense?.card === selected || isHarassWithdraw(card(side, selected));
const moritani = input.participants.find((p) => p.faction === 'moritani');
if (winner && moritani) {
const loser = winner === a ? d : a,
loserPlayed = loser === a ? played.attacker : played.defender;
const retainablePlayed = loserPlayed.filter(
(selected) => !mandatorySkillDiscard(loser, selected),
);
const eligible = retainablePlayed.filter(
(selected) =>
canRetainBattleCard(
card(loser, selected)!,
ac || dc,
!!loser.poisonTooth,
),
);
if (
loser.id !== moritani.id &&
loser.ally === moritani.id &&
moritani.ally === loser.id &&
eligible.length
) {
requireQuote(
!input.pendingRetentionPresent,
'Finish the previous alliance card cleanup first.',
);
retention = {
owner: moritani.id,
player: loser.id,
territory: input.territory,
turn: input.turn,
played: [...retainablePlayed],
eligible,
stage: 'choose',
};
}
}
const discarded = [a, d].flatMap((s) =>
(s === a ? played.attacker : played.defender)
.filter(
(selected) =>
!(
retention?.player === s.id &&
retention.played.includes(selected) &&
!mandatorySkillDiscard(s, selected)
) &&
(mandatorySkillDiscard(s, selected) ||
winner !== s ||
!canRetainBattleCard(
card(s, selected)!,
ac || dc,
!!s.poisonTooth,
)),
)
.map((selected) => ({ player: s.id, card: selected })),
);
const winnerCards = winner
? [...(winner === a ? played.attacker : played.defender)].filter(
(selected) =>
!discarded.some(
(entry) => entry.player === winner.id && entry.card === selected,
),
)
: [];
return {
...(harassWithdraw.length ? { harassWithdraw } : {}),
result,
winner: winner?.id ?? null,
attackerTraitor: ac,
defenderTraitor: dc,
revelations,
leaderStrengths: strengths,
leaderSkillBonuses,
leaderDeaths: deaths,
scores,
stone,
effects,
explosion,
payments,
...(spiceBankerPayments.length ? { spiceBankerPayments } : {}),
choamIncome:
choam && choamAmount > 0
? { owner: choam.id, amount: choamAmount }
: null,
bounty,
strongholdIncome,
destroyedArmies,
...(result === 'explosion' && homeworld
? { homeworldExplosion: homeworld.explosion }
: {}),
basicWinnerLosses,
...(leaderSkillPenalties ? { leaderSkillPenalties } : {}),
...(sukGraduate ? { sukGraduate } : {}),
...(rihani ? { rihani } : {}),
...(sandmaster ? { sandmaster } : {}),
casualties,
played,
discarded,
winnerCards,
retention,
auditor,
};
}