Files
Dune/game/card-presentation.ts
T
Quintine cb691e1b14 Connect Sapho first and last battle-choice order
Juice of Sapho can change the remaining Battle-phase chooser order at clean boundaries. A chooser may occupy the physical defender slot and select the actual other combatant. Physical storm order, attackers, defenders and tie advantage remain intact. Full-roster phase priority survives aftermath, newly eligible Face Dancers and saved continuation. Controls and all four AI profiles consume the same projected choices.

Independent review verified private options, public geometry, exact physical disposal, rejected-action immutability, phase expiry and boundary-bound saved chooser integrity. Actual Basic/Advanced Face Dance regressions verify later replacement priority. Authenticated SQLite tests cover duplicate concurrent card requests, private restore and battle completion. Chooser/aggressor separation and phase duration remain explicit implementation interpretations; the separate aggressor mode and unresolved timing stay gated. Reinforcements remains disabled pending the documented reserve-cost question.

Types, lint, 4792 offline tests, build and 43 HTTP tests pass with unchanged source. Six fixed genuine Basic/Advanced faction samples finish in 3672 accepted actions and 97 periodic private JSON restores. They retain 82 rejected candidates at existing guarded arrival combinations; subsequent legal candidates finish. This is bounded playability evidence, not complete compliance or AI calibration.

The browser used Sapho first from a later physical circle, chose Emperor, sealed and resolved a battle, then refreshed into its next choice. Emperor retained the tie win. All 9 accepted actions replay exactly using the recorded random battle event; physical custody, all private JSON views and the original seat row pass. A private harness initially needed random-event replay binding and SQLite-row prototype normalization; no production fix or game reset was required.

After the reported outage, the server responded and the staged QA game restored exactly. All 970 opening games and their original seat/recovery records remain preserved (1004 after checks), including all 971 rooms present immediately before checks. SQLite integrity and foreign keys pass. No restart, database reset or recurring automation was needed.

Verified source tree: b699f80600f8e297595a8e756edf367a607ddd99707474c03231e6479bd2f389
2026-09-14 05:14:57 +10:00

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import type { Card } from './cards';
import { BATTLE_CARD_HELP, battleCardLabel } from './battle-cards';
import { RULE_TOPICS, type RuleTopic } from './reference';
import { ecazTreacheryDefinition } from './ecaz-cards';
import { richeseCardDefinition } from './richese-cards';
import { printedCardCategory } from './card-category';
/** Presentation uses only a card the caller has already been authorized to see. */
export type VisibleCard = Readonly<
Pick<Card, 'id' | 'name' | 'kind' | 'effect'>
>;
export type CardPresentation = {
category: string;
role: 'weapon' | 'defense' | 'leader' | 'utility';
guidance: string;
/** Complete player-facing rules for a canonical component, separate from audit metadata. */
gameplay?: readonly string[];
/** A bounded component may be inspectable before its actions are implemented. */
availability?: string;
topics: readonly RuleTopic[];
};
/** UI eligibility only; exact identity avoids disabling unrelated special cards. */
export function richeseCardActionBlock(card: VisibleCard): string | null {
const definition = richeseCardDefinition(card);
if (definition?.card.effect === 'stoneBurner')
return 'Choose Stone Burner in your battle weapon slot, then choose its leader effect after both plans are revealed.';
if (definition?.card.effect === 'portableSnooper')
return 'Choose Portable Snooper as your battle defense, or use its late-defense panel after reveal before submitting your traitor decision.';
if (definition?.card.effect === 'residualPoison')
return 'Use the Residual Poison panel before either combatant commits a leader.';
if (definition?.card.effect === 'ornithopter')
return 'Use the Ornithopter movement controls with your selected force group.';
if (definition?.card.effect === 'nullentropyBox')
return 'Use the Nullentropy Box panel to pay for a private search.';
if (definition?.card.effect === 'juiceOfSapho')
return 'Use the Juice of Sapho panel to choose an available Once Around, movement or battle-choice order change.';
if (definition?.card.effect === 'distrans')
return 'Choose a recipient and card in the Distrans transfer panel.';
return definition && definition.card.effect !== 'karama'
? 'This Richese card’s effect is not implemented yet. You can inspect its rules.'
: null;
}
const BASIC_GUIDANCE: Partial<Record<Card['kind'], string>> = {
projectile:
'Play in the weapon slot of your battle plan. A projectile weapon kills an opposing leader who has no projectile defense.',
poison:
'Play in the weapon slot of your battle plan. A poison weapon kills an opposing leader who has no poison defense.',
lasgun:
'Play in the weapon slot. A lasgun kills the opposing leader. If either player uses a Shield or Shield Snooper, a lasgun explosion takes precedence over ordinary weapon effects; traitor resolution comes first.',
shield:
'Play in the defense slot to protect your leader from projectile weapons. A lasgun played against any shield causes an explosion unless traitor resolution overrides it.',
snooper:
'Play in the defense slot to protect your leader from ordinary poison weapons. A Snooper does not protect against an activated Poison Tooth.',
worthless:
'May occupy either the weapon or defense slot in a battle plan, but supplies no attack or protection. Some factions can spend Worthless cards for their own powers.',
hero: 'Use instead of a leader in your battle plan. A Cheap Hero or Heroine has zero leader strength and is discarded after use.',
};
const BATTLE_TOPIC: Partial<Record<Card['kind'], string>> = {
poisonTooth: 'card-poison-tooth',
artillery: 'card-artillery',
poisonBlade: 'ix-battle-cards',
shieldSnooper: 'ix-battle-cards',
weirdingWay: 'ix-battle-cards',
chemistry: 'ix-battle-cards',
hero: 'cheap-hero-traitor',
};
/** Canonical component guides and the internal reference supply original explanations.
* Audit metadata never enters this presentation or its rendered rules text.
*/
export function cardPresentation(card: VisibleCard): CardPresentation {
const richese = richeseCardDefinition(card);
if (richese)
return {
category: richese.printedType,
role:
richese.behavior.battleCategory === 'weapon'
? 'weapon'
: richese.behavior.battleCategory === 'poison-defense'
? 'defense'
: 'utility',
guidance: richese.summary,
gameplay: richese.gameplay,
availability:
richese.card.effect === 'juiceOfSapho'
? 'Richese effect integration and verification are incomplete. Supported controls cover Once Around first before bidding begins, Once Around last before your bid, and bounded movement order changes. Battle aggressor and other phase or auction modes remain unfinished; expansion starts remain disabled.'
: richese.card.effect === 'stoneBurner'
? 'Stone Burner has development battle controls. Combined allocation timing and Ix timing remain guarded; full expansion starts stay disabled.'
: 'Richese effect integration and verification are incomplete. Karama, Distrans, Nullentropy Box, Ornithopter, Residual Poison, Portable Snooper and Stone Burner have card handlers in development fixtures; full expansion starts remain disabled.',
topics: RULE_TOPICS.filter(
(topic) =>
topic.id ===
(richese.card.effect === 'juiceOfSapho'
? 'juice-of-sapho'
: richese.card.effect === 'stoneBurner'
? 'stone-burner'
: richese.card.effect === 'portableSnooper'
? 'portable-snooper'
: 'richese-cards'),
),
};
const ecaz = ecazTreacheryDefinition(card);
if (ecaz && ecaz.card.name === card.name)
return {
category: 'Special treachery',
role: 'utility',
guidance: ecaz.summary,
gameplay: ecaz.gameplay,
availability: ecaz.card.effect === 'recruits'
? 'Recruits has development controls during Revival. Earlier paid revivals, pending transactions, later free-rate changes and repeated use this turn remain guarded pending their rulings.'
: ecaz.card.effect === 'harassWithdraw'
? 'Harass & Withdraw has development controls in either battle-card slot. Ambiguous physical allocations, Richese card combinations and additional optional modules remain guarded.'
: 'This battle effect is still being implemented.',
topics: RULE_TOPICS.filter((topic) => topic.id === (ecaz.card.effect === 'harassWithdraw' ? 'card-harass-withdraw' : 'card-recruits')),
};
const topicIds =
card.kind === 'special'
? [`card-${card.effect ?? ''}`]
: card.kind === 'worthless'
? [
'battle-cards',
'bg-charity-karama',
...(card.name === 'Trip to Gamont'
? ['choam-gamont']
: card.name === 'Jubba Cloak'
? ['choam-jubba']
: ['choam-worthless']),
]
: [
'battle-cards',
...(BATTLE_TOPIC[card.kind] ? [BATTLE_TOPIC[card.kind]!] : []),
];
const topics = topicIds
.map((id) => RULE_TOPICS.find((topic) => topic.id === id))
.filter((topic): topic is RuleTopic => !!topic);
const category = printedCardCategory(card);
const role =
category === 'hero'
? 'leader'
: category === 'special' || category === 'worthless'
? 'utility'
: category;
return {
category:
card.kind === 'special'
? 'Special treachery'
: battleCardLabel(card.kind),
role,
guidance:
(card.kind === 'special' && card.effect === 'ghola'
? 'Play at any time to return one eligible dead leader, or up to five forces, for free. Forces return to your reserves. Discard this card after use.'
: undefined) ??
BATTLE_CARD_HELP[card.kind] ??
BASIC_GUIDANCE[card.kind] ??
topics[0]?.summary ??
'Inspect the card’s available controls and the internal rules reference for its timing and permitted targets.',
topics,
};
}