Files
Dune/tests/richese-ixian-replacement.test.ts
T

173 lines
9.6 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import { richeseCards } from '../game/richese-cards';
import { settleIxianReplacementFixture } from './fixture-nexus-ixian-replacement';
import {
createRicheseIxianReplacementFixture, nextRicheseIxianReplacementNativeStep,
type RicheseIxianReplacementFixture,
} from './fixture-richese-ixian-replacement';
const owner = (game: Game, id: string) => game.players.find(player => player.id === id)!;
const reload = (game: Game): Game => JSON.parse(JSON.stringify(game));
function reject(game: Game, id: string, action: Action): void {
const before = structuredClone(game);
assert.throws(() => applyAction(game, id, action));
assert.deepEqual(game, before);
}
const BUILT: Record<string, RicheseIxianReplacementFixture> = {};
/** One genuine native Richese run per roster/mode; each test reloads its own copy. */
function fixtureFor(
advanced: boolean,
buyerFaction: 'atreides' | 'richese',
endingAuction = false,
): RicheseIxianReplacementFixture {
const key = `${advanced}:${buyerFaction}:${endingAuction}`;
const held = BUILT[key];
if (held) return held;
const created = createRicheseIxianReplacementFixture({ advanced, buyerFaction, endingAuction });
BUILT[key] = created;
return created;
}
for (const advanced of [false, true])
for (const buyerFaction of ['atreides', 'richese'] as const)
void test(`${advanced ? 'Advanced' : 'Basic'} native ${buyerFaction} normal CHOAM purchase spends the Nexus for the real top replacement`, () => {
const f = fixtureFor(advanced, buyerFaction);
assert.equal(f.purchased.id, 'ix-poison-tooth');
assert.equal(f.nextCard.id, 'ix-artillery');
assert.equal(f.rowSize, 2);
// The cache stayed its own original collection: only the one genuine Once
// Around keep left it, and the normal purchase itself never touched it.
assert.equal(f.keptCacheCards.length, 1);
assert.ok(f.setup.richeseCache!.some(card => card.id === f.keptCacheCards[0]));
assert.equal(f.cacheAtPurchase.length, richeseCards().length - 1);
assert.equal(f.beforePayment.currentAuctionSale, null);
assert.equal(f.beforePayment.auction!.cards[f.auctionIndex].id, f.purchased.id);
const offer = viewGame(f.game, f.buyer).nexusIxianReplacement!;
assert.equal(offer.canUse, true);
assert.equal(offer.canPass, true);
assert.deepEqual(offer.purchased, f.purchased);
assert.equal(owner(f.game, f.buyer).spice, f.beforeSpice - 2);
assert.equal(owner(f.game, f.emperor!).spice, f.beforeEmperorSpice);
const partners = f.beforeNexusDraw.players.filter(player => player.id !== f.buyer);
for (const partner of partners)
for (const type of ['nexusIxianReplacementUse', 'nexusIxianReplacementPass'] as const)
reject(f.game, partner.id, { type, event: offer.event });
const deckBefore = structuredClone(f.game.deck);
const unsold = structuredClone(f.game.auction!.cards.slice(f.auctionIndex + 1));
const use = settleIxianReplacementFixture(applyAction(reload(f.game), f.buyer,
{ type: 'nexusIxianReplacementUse', event: offer.event }));
assert.deepEqual(owner(use, f.buyer).hand, [...owner(f.beforePayment, f.buyer).hand, f.nextCard]);
assert.deepEqual(use.deck, deckBefore.slice(1));
assert.deepEqual(use.discard, [...f.game.discard, f.purchased]);
assert.equal(use.nexusCards!.cards!.hands[f.buyer], null);
assert.deepEqual(use.nexusCards!.cards!.discard, [...f.game.nexusCards!.cards!.discard, 'ixians']);
assert.equal(owner(use, f.buyer).spice, f.paidSpice);
assert.equal(owner(use, f.emperor!).spice, f.beforeEmperorSpice! + 2);
assert.equal(use.currentAuctionSale, null);
assert.equal(use.pendingNexusIxianReplacement, null);
assert.deepEqual(use.richeseCache, f.cacheAtPurchase);
assert.equal(use.richeseBidding!.stage, 'normal');
assert.equal(use.auction!.index, f.auctionIndex + 1);
assert.deepEqual(use.auction!.cards.slice(use.auction!.index), unsold);
reject(use, f.buyer, { type: 'nexusIxianReplacementUse', event: f.event });
});
for (const advanced of [false, true])
for (const buyerFaction of ['atreides', 'richese'] as const)
void test(`${advanced ? 'Advanced' : 'Basic'} native ${buyerFaction} normal CHOAM purchase retains its card and Nexus card`, () => {
const f = fixtureFor(advanced, buyerFaction);
const offer = viewGame(f.game, f.buyer).nexusIxianReplacement!;
const pass = settleIxianReplacementFixture(applyAction(reload(f.game), f.buyer,
{ type: 'nexusIxianReplacementPass', event: offer.event }));
assert.deepEqual(owner(pass, f.buyer).hand, owner(f.game, f.buyer).hand);
assert.ok(owner(pass, f.buyer).hand.some(card => card.id === f.purchased.id));
assert.deepEqual(pass.deck, f.game.deck);
assert.deepEqual(pass.discard, f.game.discard);
assert.deepEqual(pass.nexusCards!.cards, f.game.nexusCards!.cards);
assert.equal(pass.nexusCards!.cards!.hands[f.buyer], 'ixians');
assert.equal(owner(pass, f.buyer).spice, f.paidSpice);
assert.equal(owner(pass, f.emperor!).spice, f.beforeEmperorSpice! + 2);
assert.equal(pass.currentAuctionSale, null);
assert.equal(pass.pendingNexusIxianReplacement, null);
assert.deepEqual(pass.richeseCache, f.cacheAtPurchase);
assert.equal(pass.auction!.index, f.auctionIndex + 1);
});
for (const advanced of [false, true])
void test(`${advanced ? 'Advanced' : 'Basic'} native final-lot CHOAM purchase closes the pool into the untouched Richese cache offer`, () => {
const f = fixtureFor(advanced, 'atreides', true);
assert.equal(f.auctionIndex, f.rowSize - 1);
assert.equal(f.purchased.id, 'ix-poison-tooth');
assert.equal(f.nextCard.id, 'ix-artillery');
const offer = viewGame(f.game, f.buyer).nexusIxianReplacement!;
assert.deepEqual(offer.purchased, f.purchased);
const richese = f.game.players.find(player => player.faction === 'richese')!.id;
const use = settleIxianReplacementFixture(applyAction(reload(f.game), f.buyer,
{ type: 'nexusIxianReplacementUse', event: offer.event }));
assert.deepEqual(owner(use, f.buyer).hand, [...owner(f.beforePayment, f.buyer).hand, f.nextCard]);
assert.deepEqual(use.discard, [...f.game.discard, f.purchased]);
assert.equal(owner(use, f.buyer).spice, f.paidSpice);
assert.equal(owner(use, f.emperor!).spice, f.beforeEmperorSpice! + 2);
assert.equal(use.auction, null);
assert.deepEqual(use.decision, { kind: 'richeseCache', player: richese });
assert.equal(use.richeseBidding!.stage, 'cacheOffer');
assert.equal(use.richeseBidding!.cacheCanceled, false);
assert.deepEqual(use.richeseCache, f.cacheAtPurchase);
assert.equal(use.pendingNexusIxianReplacement, null);
assert.equal(use.nexusCards!.cards!.hands[f.buyer], null);
});
for (const advanced of [false, true])
void test(`${advanced ? 'Advanced' : 'Basic'} Richese cache lot keeps the Nexus replacement gated to normal purchases`, () => {
const f = fixtureFor(advanced, 'atreides', true);
const offer = viewGame(f.game, f.buyer).nexusIxianReplacement!;
const richese = f.game.players.find(player => player.faction === 'richese')!.id;
// Keep the purchased card and the unallied Nexus card, so the buyer is still
// an eligible Nexus holder when the round reaches its own compulsory cache lot.
let game = settleIxianReplacementFixture(applyAction(reload(f.game), f.buyer,
{ type: 'nexusIxianReplacementPass', event: offer.event }));
assert.equal(game.nexusCards!.cards!.hands[f.buyer], 'ixians');
assert.equal(game.auction, null);
assert.equal(game.richeseBidding!.stage, 'cacheOffer');
assert.deepEqual(game.decision, { kind: 'richeseCache', player: richese });
assert.equal(game.pendingNexusIxianReplacement, null);
const cacheCard = game.richeseCache![0];
const before = { buyer: owner(game, f.buyer).spice, richese: owner(game, richese).spice,
emperor: owner(game, f.emperor!).spice };
game = applyAction(game, richese, { type: 'decision', event: game.richeseBidding!.event,
card: cacheCard.id, method: 'onceAround', direction: 'clockwise' });
assert.equal(game.richeseAuction?.source, 'cache');
assert.equal(game.richeseAuction?.cardId, cacheCard.id);
assert.equal(game.richeseAuction?.owner, richese);
// A real Once Around: the native policy declines for every other seat, the
// unallied Nexus holder buys the cache card with its own spice.
for (let count = 0; game.richeseAuction && !game.richeseAuction.outcome && count < 20; count++) {
const lot: NonNullable<Game['richeseAuction']> = game.richeseAuction;
const next = nextRicheseIxianReplacementNativeStep(game);
assert.equal(next.actor, lot.active);
assert.equal(game.pendingNexusIxianReplacement, null);
game = next.actor === f.buyer
? applyAction(game, f.buyer, { type: 'richeseBid', event: lot.event,
amount: lot.bid === 0 ? 1 : null })
: applyAction(game, next.actor, next.action);
}
// The cache purchase retires its own lot with no replacement frame, while the
// same buyer's normal purchase above did open one.
assert.equal(game.richeseAuction, null);
assert.equal(game.pendingNexusIxianReplacement, null);
assert.equal(game.decision, null);
assert.equal(game.currentAuctionSale, null);
assert.ok(owner(game, f.buyer).hand.some(card => card.id === cacheCard.id));
assert.ok(!game.richeseCache!.some(card => card.id === cacheCard.id));
assert.equal(owner(game, f.buyer).spice, before.buyer - 1);
assert.equal(owner(game, richese).spice, before.richese + 1);
assert.equal(owner(game, f.emperor!).spice, before.emperor);
assert.equal(game.nexusCards!.cards!.hands[f.buyer], 'ixians');
assert.equal(game.richeseBidding!.stage, 'complete');
assert.equal(game.phase, 4);
});