Add an enlarged public sheet beneath each player, available while actions are pending. Only faction identity and table rules mode enter the reader; it sends no action and receives no private player data. Basic/Advanced preview explicitly leaves the table mode unchanged. Native mode control, keyboard scrolling, Escape/focus restoration and internal links use existing dialog components. The internal gallery covers all twelve factions with bundled Homeworld artwork. Share every faction's Basic and Advanced paragraphs with the main reference. Replace Richese's generic placeholder, centralize Ecaz/Moritani guidance from settled contracts, correct CHOAM Auditor/Baliset/Jubba availability and align the Fremen/Ecaz Sietch Tabr exception. Full printed text, unresolved powers and combined-rule acceptance remain explicit. No new rule, AI strategy or gate. Four focused tests cover all12 identities, shared paragraphs, artwork files, internal links, mode separation, gallery defaults and per-viewer busy controls. The first busy-control assertion falsely matched CSS disabled variants; it now checks actual disabled attributes. All16 related focused cases pass. Independent review caught missing Moritani optionality and stale Fremen exception text; those were fixed and final review found no material issue. Auditor limits and full actual-card cancellation cost were checked against the existing contract. Types, lint, all 5000 offline tests and production build pass on stable source. No API/auth/persistence changes; HTTP tests were not repeated. Browser QA reused the existing two-player Basic auction without game actions. Both own and opposing inspectors work; Enter opens, Escape closes and returns focus, reopening resets Basic, and Advanced preview explicitly preserves the Basic table. ArrowDown scrolls the focused long sheet. At390px, dialog359x828, scroll client/width342 without horizontal overflow,16px text and44px controls. Gallery334px fits without overflow; Richese, Ecaz and Moritani selection and Advanced paragraphs render, faction change resets Basic and bundled art loads. Internal help and Advanced Moritani links expand their topics. Back and refresh preserve four hand cards and the pending minimum bid2; normal viewport restored. Screenshot capture timed out; full visual/screen-reader acceptance remains open. All 1539 opening games, 3259 saved seats and auxiliary rows remain identical, including the QA room. SQLite integrity and foreign keys pass. No new games, server restart, migration, reset or recurring automation. Private evidence: 20260921-faction-sheets. Verified source tree: 6b738958f30fc381d3e9eb26398239bbd88f1d4281f8ff5ff2bb3b3259494a93
359 lines
14 KiB
TypeScript
359 lines
14 KiB
TypeScript
'use client';
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import Link from 'next/link';
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import { StrongholdCardGallery } from './stronghold-cards';
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import { HomeworldCardGallery } from './homeworld-cards';
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import { NexusCardGallery } from './nexus-cards';
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import { StormCardGallery } from './storm-cards';
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import { KwisatzReferenceCard } from './kwisatz-inspector';
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import { ForceReferenceGallery } from './force-inspector';
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import { FactionSheetGallery } from './faction-inspector';
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import { createStrongholdCards } from '@/game/stronghold-cards';
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import { useSearchParams } from 'next/navigation';
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import { Suspense, useState, useEffect, useRef } from 'react';
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import { Search, ArrowUpRight, BookOpen } from 'lucide-react';
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import { Input } from '@/components/ui/input';
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import { RULE_TOPICS } from '@/game/reference';
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import { BattleWheel } from './battle-wheel';
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import { RICHESE_CARD_DEFINITIONS } from '@/game/richese-cards';
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import { CardInspector, CardRules } from './card-inspector';
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export function RulesReference() {
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return (
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<Suspense
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fallback={<p className="reference-page">Loading the rules reference…</p>}
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>
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<RulesReferenceContent />
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</Suspense>
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);
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}
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function RulesReferenceContent() {
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const searchParams = useSearchParams();
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const topicQuery = searchParams.get('topic');
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const [query, setQuery] = useState('');
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const [practiceDial, setPracticeDial] = useState(3);
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const [category, setCategory] = useState('All topics');
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const [opened, setOpened] = useState<Record<string, boolean>>({});
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const pendingScroll = useRef<string | null>(null);
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useEffect(() => {
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const reveal = () => {
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const id = topicQuery || window.location.hash.slice(1);
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if (!RULE_TOPICS.some((t) => t.id === id)) return;
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pendingScroll.current = id;
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setQuery('');
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setCategory('All topics');
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setOpened((previous) => ({ ...previous, [id]: true }));
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};
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reveal();
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window.addEventListener('hashchange', reveal);
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return () => window.removeEventListener('hashchange', reveal);
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}, [topicQuery]);
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// Scroll only after React has rendered the destination with cleared filters.
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useEffect(() => {
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const id = pendingScroll.current;
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if (!id) return;
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const article = document.getElementById(id);
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if (!article) return;
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pendingScroll.current = null;
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article.scrollIntoView({ block: 'start' });
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});
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const openTopic = (id: string) => {
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pendingScroll.current = id;
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setQuery('');
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setCategory('All topics');
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setOpened((previous) => ({ ...previous, [id]: true }));
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};
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const categories = [
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'All topics',
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...new Set(RULE_TOPICS.map((t) => t.category)),
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];
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const terms = query.toLowerCase().trim().split(/\s+/).filter(Boolean);
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const topics = RULE_TOPICS.filter(
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(t) =>
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(category === 'All topics' || t.category === category) &&
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terms.every((term) =>
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[
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t.title,
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t.summary,
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t.searchText ?? '',
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t.developmentStage ?? '',
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...t.steps,
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t.example ?? '',
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...(t.checklist ?? []).flatMap((item) => [
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item.area,
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item.status,
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item.detail,
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...(item.evidence ?? []),
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]),
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]
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.join(' ')
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.toLowerCase()
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.includes(term),
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),
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);
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return (
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<main className="reference-page">
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<header className="reference-header">
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<Link href="/">← Return to Arrakis</Link>
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<span className="eyebrow">
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<BookOpen size={14} /> THE MENTAT’S REFERENCE
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</span>
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<h1>
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Know the rules.
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<br />
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<em>Choose your moment.</em>
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</h1>
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<p>
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Find a phase, card or faction. Follow the action guides, inspect
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examples and move directly between related rules.
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</p>
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<p><Link href="/learn">New to Dune? Try the interactive introduction →</Link></p>
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<p className="reference-status">
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This reference is growing with the game. Advanced play and expansion
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rules are unfinished.{' '}
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<Link href="/rules/coverage">
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View the implementation ledger <ArrowUpRight size={13} />
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</Link>
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{' · '}
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<Link href="/rules?topic=implementation-checklist#implementation-checklist">
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Open feature checklists <ArrowUpRight size={13} />
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</Link>
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</p>
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</header>
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<div className="reference-layout">
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<aside className="reference-nav">
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<label htmlFor="rules-search">
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<Search size={16} /> Search the reference
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</label>
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<Input
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id="rules-search"
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type="search"
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value={query}
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onChange={(e) => setQuery(e.target.value)}
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placeholder="Storm, Karama, allies…"
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/>
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<nav aria-label="Rule categories">
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{categories.map((c) => (
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<button
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key={c}
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aria-pressed={category === c}
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onClick={() => setCategory(c)}
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>
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{c}
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<span>
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{c === 'All topics'
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? RULE_TOPICS.length
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: RULE_TOPICS.filter((t) => t.category === c).length}
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</span>
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</button>
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))}
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</nav>
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</aside>
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<section className="reference-results" aria-label="Rule topics">
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<output className="fine">
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{topics.length} {topics.length === 1 ? 'topic' : 'topics'}
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{query ? ` matching “${query}”` : ''}
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</output>
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{topics.length === 0 && (
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<p>No matching topics. Try a card name or choose All topics.</p>
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)}
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{topics.map((topic) => (
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<article id={topic.id} key={topic.id} className="rule-topic">
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<details
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open={terms.length > 0 || !!opened[topic.id]}
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onToggle={(event) => {
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if (terms.length) return;
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const isOpen = event.currentTarget.open;
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setOpened((previous) =>
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previous[topic.id] === isOpen
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? previous
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: { ...previous, [topic.id]: isOpen },
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);
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}}
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>
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<summary>
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<span className="eyebrow">{topic.category}</span>
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<h2>{topic.title}</h2>
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<span
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className={`coverage-label coverage-${topic.coverage.toLowerCase()}`}
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>
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{topic.coverage}
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</span>
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{topic.developmentStage && (
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<span className="coverage-label">
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Development: {topic.developmentStage}
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</span>
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)}
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<p>{topic.summary}</p>
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</summary>
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<div className="rule-topic-content">
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<ol>
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{topic.steps.map((step) => (
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<li key={step}>{step}</li>
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))}
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</ol>
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{topic.id === 'stronghold-cards' && (
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<StrongholdCardGallery
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state={createStrongholdCards()}
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players={[]}
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/>
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)}
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{topic.id === 'homeworlds' && <HomeworldCardGallery />}
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{topic.id === 'nexus-cards' && <NexusCardGallery />}
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{topic.id === 'storm-cards' && <StormCardGallery />}
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{topic.id === 'kwisatz-haderach' && <KwisatzReferenceCard />}
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{topic.id === 'force-counters' && <ForceReferenceGallery />}
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{topic.id === 'faction-sheets' && <FactionSheetGallery />}
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{topic.id === 'richese-cards' && (
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<section
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aria-label="Richese card collection"
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className="grid gap-4 sm:grid-cols-2"
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>
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{RICHESE_CARD_DEFINITIONS.map(({ card, printedType }) => (
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<article
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key={card.id}
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className="flex min-w-0 flex-col gap-3 rounded-lg border border-[#454b3c] bg-[#1d221b] p-4"
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>
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<h3 className="m-0 break-words font-serif text-xl text-[#efd9a8]">
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{card.name}
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</h3>
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<p className="m-0 text-xs text-[#c1c5b8]">
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{printedType} · 1 card
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</p>
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<CardRules card={card} />
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<CardInspector card={card} />
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</article>
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))}
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</section>
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)}
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{topic.checklist && (
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<section
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aria-label={`${topic.title} implementation checklist`}
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>
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<h3>Feature checklist</h3>
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<div className="max-w-full overflow-x-auto">
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<table className="w-full text-left text-sm leading-6">
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<caption className="sr-only">
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{topic.title}: implementation, controls, AI,
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documentation and verification
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</caption>
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<thead>
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<tr>
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<th scope="col" className="p-2">
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Area
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</th>
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<th scope="col" className="p-2">
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Status
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</th>
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<th scope="col" className="p-2">
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Scope and evidence
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</th>
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</tr>
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</thead>
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<tbody>
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{topic.checklist.map((item) => (
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<tr key={item.area}>
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<th scope="row" className="p-2 align-top">
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{item.area}
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</th>
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<td className="p-2 align-top">{item.status}</td>
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<td className="p-2 align-top">
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<p className="m-0">{item.detail}</p>
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{item.evidence && (
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<ul className="mt-2 list-disc pl-4">
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{item.evidence.map((file) => (
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<li key={file}>
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<code className="break-all text-xs">
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{file}
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</code>
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</li>
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))}
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</ul>
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)}
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</td>
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</tr>
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))}
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</tbody>
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</table>
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</div>
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</section>
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)}
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{topic.id === 'battle' && (
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<aside className="rule-example">
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<strong>Try a basic battle wheel</strong>
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<p>
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Practice with ten ordinary forces and a strength-five
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leader. Use the slider, arrow keys or number field. In a
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game, your choice stays private until the plans are
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revealed.
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</p>
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<div style={{ maxWidth: 280 }}>
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<label htmlFor="practice-battle-dial">
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Practice dial
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</label>
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<BattleWheel
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id="practice-battle-dial"
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value={practiceDial}
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onChange={(value) =>
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setPracticeDial(
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Math.min(10, Math.max(0, Math.round(value))),
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)
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}
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max={10}
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step={1}
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/>
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</div>
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<p aria-live="polite">
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If the leader survives, your total is {practiceDial} + 5
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= {practiceDial + 5}. In a normal victory you lose the{' '}
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{practiceDial} dialed forces; in a defeat you lose all
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ten. Weapon, traitor and faction effects can change the
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result.
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</p>
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<p className="fine">
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This practice wheel does not change a live game.
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</p>
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</aside>
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)}
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{topic.example && (
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<aside className="rule-example">
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<strong>Example</strong>
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<p>{topic.example}</p>
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</aside>
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)}
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{topic.related && (
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<nav
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aria-label={`Related to ${topic.title}`}
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className="related-rules"
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>
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{topic.related.map((id) => (
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<a
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href={`/rules?topic=${id}#${id}`}
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key={id}
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onClick={() => {
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openTopic(id);
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}}
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>
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{RULE_TOPICS.find((t) => t.id === id)?.title ?? id}{' '}
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<ArrowUpRight size={13} />
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</a>
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))}
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</nav>
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)}
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<a
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className="rule-permalink"
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href={`/rules?topic=${topic.id}#${topic.id}`}
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onClick={() => openTopic(topic.id)}
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>
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Link to this topic
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</a>
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</div>
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</details>
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</article>
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))}
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</section>
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</div>
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</main>
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);
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}
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