768 lines
25 KiB
TypeScript
768 lines
25 KiB
TypeScript
import { requestOrigin } from '../lib/request-origin';
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import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import { baseDeck } from '../game/cards';
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import type * as Rooms from '../db/rooms';
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import { loadRoomContinuation } from './fixture-room-continuation';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation =
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this.sql.startsWith('UPDATE rooms SET state') &&
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!this.sql.includes('EXISTS');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/lib/request-origin') return { requestOrigin };
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return { rooms: exports as typeof Rooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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function emptyMarketState(f: Awaited<ReturnType<typeof fixture>>) {
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const g = structuredClone(f.initial);
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g.players[0] = engine.newPlayer(f.auth.playerId, 'CHOAM', 'choam');
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for (const player of g.players) {
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player.hand = [];
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player.spice = 10;
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}
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g.phase = 3;
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g.auction = null;
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g.response = null;
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g.deck = baseDeck();
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g.discard = [];
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g.choamMarket = { owner: f.auth.playerId, resume: 'phase', blocked: [] };
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g.decision = { kind: 'choamMarket', player: f.auth.playerId };
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g.aid = { [f.auth.playerId]: { recipient: 'emperor', amount: 2 } };
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return g;
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}
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void test('recovery finishes a choice-free CHOAM market and credits escrow refund once', async () => {
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const f = await fixture();
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try {
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const initial = emptyMarketState(f);
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f.save(initial);
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const snapshot = await f.rooms.readSeatView(f.code, f.auth);
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assert.equal(snapshot.decision?.kind, 'choamMarket');
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assert.deepEqual(await f.rooms.readRoom(f.code), initial);
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assert.equal(f.writes.length, 0);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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const next = await f.rooms.readRoom(f.code);
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assert.equal(next.phase, 4);
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assert.equal(next.choamMarket, null);
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assert.equal(next.decision, null);
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assert.equal(next.players[0].spice, 12);
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assert.deepEqual(next.aid, {});
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assert.equal(next.version, initial.version + 1);
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const notification = next.log.filter(
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(entry) => entry.automatic?.name === 'Market complete',
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);
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assert.equal(notification.length, 1);
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assert.equal(notification[0].automatic?.faction, 'choam');
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), next);
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assert.equal(f.writes.length, 1);
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} finally {
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f.sqlite.close();
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}
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});
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void test('competing workers finish an empty market without duplicate escrow refund or announcements', async () => {
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const f = await fixture();
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try {
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const initial = emptyMarketState(f);
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f.save(initial);
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const gate = deferred();
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let arrivals = 0;
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) gate.resolve();
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await gate.promise;
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};
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await Promise.all([
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f.rooms.continueRoomAutomatic(f.code, clock),
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f.rooms.continueRoomAutomatic(f.code, clock),
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]);
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const next = await f.rooms.readRoom(f.code);
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assert.equal(next.phase, 4);
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assert.equal(next.version, initial.version + 1);
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assert.equal(next.players[0].spice, 12);
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assert.equal(
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next.log.filter((entry) => entry.automatic?.name === 'Market complete')
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.length,
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1,
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);
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assert.deepEqual(
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f.writes.map((write) => write.changes).sort((a, b) => a - b),
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[0, 1],
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);
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} finally {
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f.sqlite.close();
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}
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});
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void test('market recovery preserves a possible incoming card choice without inspecting its hidden identity', async () => {
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const f = await fixture();
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try {
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const initial = emptyMarketState(f);
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initial.players[1].hand = initial.deck.splice(0, 2);
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f.save(initial);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), initial);
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assert.equal(f.writes.length, 0);
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const view = await f.rooms.readSeatView(f.code, f.auth);
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assert.equal(view.players[1].hand, undefined);
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assert.equal(view.decision?.kind, 'choamMarket');
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assert.equal(view.players[0].spice, 10);
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} finally {
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f.sqlite.close();
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}
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});
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async function fixture() {
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const store = unitStore();
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const created = await store.rooms.createRoom('Owner', 'harkonnen', false, []);
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const code = created.view.code;
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const auth = await store.rooms.authenticate(code, created.token);
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const g = await store.rooms.readRoom(code);
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g.players.push(engine.newPlayer('emperor', 'Emperor', 'emperor'));
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g.players.push(engine.newPlayer('guild', 'Guild', 'guild'));
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g.status = 'playing';
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g.phase = 3;
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g.turn = 2;
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g.order = g.players.map((p) => p.id);
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g.active = auth.playerId;
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for (const p of g.players) {
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p.hand = [];
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p.spice = 10;
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}
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const cards = baseDeck();
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const shield = cards.find((c) => c.kind === 'shield')!;
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const bonus = cards.find((c) => c.kind === 'worthless')!;
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g.players[0].hand = [shield];
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g.deck = [bonus];
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g.auction = {
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cards: [shield],
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index: 0,
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bid: 4,
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bidder: auth.playerId,
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active: auth.playerId,
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passed: ['emperor', 'guild'],
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opener: 0,
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peekKnown: false,
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};
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g.response = { kind: 'emperorIncome', owner: 'emperor', passed: [] };
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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return {
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...store,
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code,
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auth,
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token: created.token,
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initial: g,
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bonus,
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save,
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};
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}
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function assertSettled(g: engine.Game, owner: string) {
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assert.equal(g.response, null);
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assert.equal(g.players.find((p) => p.id === 'emperor')!.spice, 14);
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assert.equal(g.players.find((p) => p.id === owner)!.hand.length, 2);
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assert.equal(g.deck.length, 0);
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assert.deepEqual(
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g.log.filter((e) => e.automatic).map((e) => e.automatic!.name),
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['Auction income', 'Bonus treachery card'],
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);
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}
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function deferred() {
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let resolve!: () => void;
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let reject!: (error: Error) => void;
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const promise = new Promise<void>((yes, no) => {
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resolve = yes;
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reject = no;
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});
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return { promise, resolve, reject };
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}
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function route(
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store: ReturnType<typeof unitStore>,
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automatic: (code: string) => Promise<void>,
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run: (code: string) => Promise<void>,
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) {
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const pending: Promise<void>[] = [];
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const continuation = loadRoomContinuation({
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continueRoomAutomatic: automatic,
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continueRoomBots: run,
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});
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const exports: {
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GET?: (req: Request) => Promise<Response>;
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POST?: (req: Request) => Promise<Response>;
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} = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(
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new URL('../app/api/rooms/[code]/route.ts', import.meta.url),
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'utf8',
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),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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URL,
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Response,
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JSON,
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require: (name: string) => {
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if (name === '@/db/rooms')
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return {
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...store.rooms,
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continueRoomAutomatic: automatic,
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continueRoomBots: run,
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};
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if (name === '@/db/room-continuation') return continuation;
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if (name === '@/game/engine') return engine;
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if (name === '@/lib/request-origin') return { requestOrigin };
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if (name === 'cloudflare:workers')
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return { env: {}, waitUntil: (work: Promise<void>) => pending.push(work) };
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throw new Error('Unexpected route dependency ' + name);
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},
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},
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);
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return { GET: exports.GET!, POST: exports.POST!, pending };
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}
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function request(f: { code: string; token: string }) {
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return new Request(`http://localhost/api/rooms/${f.code}`, {
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headers: { cookie: `dune_${f.code}=${f.token}` },
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});
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}
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void test('private reads have no automatic effect; persisted recovery settles income and hidden bonus exactly once', async () => {
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const f = await fixture();
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try {
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const before = JSON.stringify(await f.rooms.readRoom(f.code));
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const view = await f.rooms.readSeatView(f.code, f.auth);
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assert.equal(view.response?.kind, 'emperorIncome');
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assert.equal(view.players.find((p) => p.id === 'emperor')!.hand, undefined);
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assert.equal('deck' in view, false);
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assert.equal(JSON.stringify(await f.rooms.readRoom(f.code)), before);
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assert.equal(f.writes.length, 0);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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const settled = await f.rooms.readRoom(f.code);
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assertSettled(settled, f.auth.playerId);
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assert.equal(settled.version, f.initial.version + 1);
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assert.equal(settled.botsPending, false);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), settled);
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assert.equal(f.writes.length, 1);
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const publicView = engine.viewGame(settled, 'guild');
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assert.equal(publicView.players[0].hand, undefined);
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assert.equal(JSON.stringify(publicView).includes(f.bonus.id), false);
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} finally {
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f.sqlite.close();
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}
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});
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void test('competing automatic workers commit one income/draw sequence through production CAS', async () => {
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const f = await fixture();
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try {
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const gate = deferred();
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let arrivals = 0;
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f.hooks.beforeWrite = async () => {
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if (++arrivals === 2) gate.resolve();
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await gate.promise;
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};
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await Promise.all([
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f.rooms.continueRoomAutomatic(f.code, clock),
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f.rooms.continueRoomAutomatic(f.code, clock),
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]);
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const settled = await f.rooms.readRoom(f.code);
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assertSettled(settled, f.auth.playerId);
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assert.equal(settled.version, f.initial.version + 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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} finally {
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f.sqlite.close();
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}
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});
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void test('takeback winning the CAS survives automatic recovery and does not re-enable autopilot', async () => {
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const f = await fixture();
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try {
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f.initial.players[0].autopilot = 'Hard';
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f.initial.botsPending = true;
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f.initial.botNextActionAt = 11500;
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f.save(f.initial);
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f.hooks.beforeWrite = async () => {
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f.hooks.beforeWrite = undefined;
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await f.rooms.act(
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f.code,
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f.auth,
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f.initial.version,
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{ type: 'setAutopilot', difficulty: null },
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clock,
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);
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};
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await f.rooms.continueRoomAutomatic(f.code, clock);
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const settled = await f.rooms.readRoom(f.code);
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assertSettled(settled, f.auth.playerId);
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assert.equal(settled.players[0].autopilot, undefined);
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assert.equal(settled.botsPending, false);
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assert.equal(settled.botNextActionAt, undefined);
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assert.equal(settled.version, f.initial.version + 2);
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assert.deepEqual(
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f.writes.map((w) => w.changes),
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[0, 1],
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);
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} finally {
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f.sqlite.close();
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}
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});
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void test('bounded recovery stops after four lost CAS writes and remains recoverable on the next request', async () => {
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const f = await fixture();
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try {
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f.hooks.beforeWrite = async () => {
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const latest = await f.rooms.readRoom(f.code);
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latest.version++;
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f.save(latest);
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};
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.equal(f.writes.length, 4);
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assert.ok(f.writes.every((w) => w.changes === 0));
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const pending = await f.rooms.readRoom(f.code);
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assert.equal(pending.response?.kind, 'emperorIncome');
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assert.equal(pending.players[1].spice, 10);
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assert.equal(pending.deck.length, 1);
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f.hooks.beforeWrite = undefined;
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assertSettled(await f.rooms.readRoom(f.code), f.auth.playerId);
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} finally {
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f.sqlite.close();
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}
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});
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void test('a genuinely cancelable legacy response remains available without metadata-only writes', async () => {
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const f = await fixture();
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try {
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const karama = baseDeck().find((c) => c.effect === 'karama')!;
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f.initial.players[2].hand = [karama];
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f.save(f.initial);
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const before = await f.rooms.readRoom(f.code);
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await f.rooms.continueRoomAutomatic(f.code, clock);
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assert.deepEqual(await f.rooms.readRoom(f.code), before);
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assert.equal(f.writes.length, 0);
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} finally {
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f.sqlite.close();
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}
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});
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void test('overlapping authenticated GETs share one worker promise, return private snapshots, and restart after completion', async () => {
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const f = await fixture();
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const gate = deferred();
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try {
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let automaticCalls = 0,
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botCalls = 0;
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const r = route(
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f,
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async (code) => {
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automaticCalls++;
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await gate.promise;
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await f.rooms.continueRoomAutomatic(code, clock);
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},
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async () => {
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botCalls++;
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},
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);
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const responses = await Promise.all([
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r.GET(request(f)),
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r.GET(request(f)),
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r.GET(request(f)),
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]);
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assert.equal(automaticCalls, 1);
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assert.equal(r.pending.length, 3);
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assert.ok(r.pending.every((work) => work === r.pending[0]));
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for (const response of responses) {
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assert.equal(response.status, 200);
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assert.equal(response.headers.get('cache-control'), 'no-store');
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const view = (await response.json()) as engine.GameView;
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assert.equal(view.version, f.initial.version);
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assert.equal(view.me, f.auth.playerId);
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assert.equal(view.response?.kind, 'emperorIncome');
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assert.equal(view.players[1].hand, undefined);
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assert.equal('deck' in view, false);
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}
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|
assert.equal(f.writes.length, 0);
|
|
gate.resolve();
|
|
await r.pending[0];
|
|
assert.equal(botCalls, 1);
|
|
assertSettled(await f.rooms.readRoom(f.code), f.auth.playerId);
|
|
// A later pending interval must be eligible for a fresh worker after cleanup.
|
|
const next = await f.rooms.readRoom(f.code);
|
|
next.botsPending = true;
|
|
f.save(next);
|
|
await r.GET(request(f));
|
|
assert.equal(automaticCalls, 2);
|
|
assert.notEqual(r.pending[3], r.pending[0]);
|
|
await r.pending[3];
|
|
assert.equal(botCalls, 2);
|
|
const denied = await r.GET(
|
|
new Request(`http://localhost/api/rooms/${f.code}`),
|
|
);
|
|
assert.notEqual(denied.status, 200);
|
|
assert.equal(r.pending.length, 4);
|
|
} finally {
|
|
gate.resolve();
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('rejected route worker releases its room gate so a later authenticated request can recover', async () => {
|
|
const f = await fixture();
|
|
const gate = deferred();
|
|
try {
|
|
let automaticCalls = 0,
|
|
botCalls = 0;
|
|
const r = route(
|
|
f,
|
|
async (code) => {
|
|
if (++automaticCalls === 1) await gate.promise;
|
|
await f.rooms.continueRoomAutomatic(code, clock);
|
|
},
|
|
async () => {
|
|
botCalls++;
|
|
},
|
|
);
|
|
await r.GET(request(f));
|
|
await r.GET(request(f));
|
|
assert.equal(r.pending[0], r.pending[1]);
|
|
const rejection = assert.rejects(r.pending[0], /worker interrupted/);
|
|
gate.reject(new Error('worker interrupted'));
|
|
await rejection;
|
|
assert.equal(botCalls, 0);
|
|
assert.equal(f.writes.length, 0);
|
|
await r.GET(request(f));
|
|
assert.equal(automaticCalls, 2);
|
|
assert.notEqual(r.pending[2], r.pending[0]);
|
|
await r.pending[2];
|
|
assert.equal(botCalls, 1);
|
|
assertSettled(await f.rooms.readRoom(f.code), f.auth.playerId);
|
|
} finally {
|
|
gate.resolve();
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
function paymentState(f: Awaited<ReturnType<typeof fixture>>) {
|
|
const g = structuredClone(f.initial);
|
|
g.response = null;
|
|
g.decision = { kind: 'auctionPayment', player: f.auth.playerId };
|
|
g.players[0].hand = [];
|
|
return g;
|
|
}
|
|
function inspectionState(f: Awaited<ReturnType<typeof fixture>>) {
|
|
const g = structuredClone(f.initial);
|
|
g.players[0] = engine.newPlayer(f.auth.playerId, 'Atreides', 'atreides');
|
|
g.phase = 6;
|
|
g.auction = null;
|
|
g.response = null;
|
|
g.players[1].hand = [baseDeck().find((c) => c.kind === 'shield')!];
|
|
for (const p of g.players.slice(0, 2)) {
|
|
p.forces = { 'arrakeen:10': 3 };
|
|
p.reserves = 17;
|
|
}
|
|
g.battle = {
|
|
territory: 'arrakeen',
|
|
attacker: f.auth.playerId,
|
|
defender: 'emperor',
|
|
prepared: true,
|
|
plans: {
|
|
emperor: {
|
|
dial: 0,
|
|
support: 0,
|
|
leader: 'emperor-0',
|
|
weapon: null,
|
|
defense: g.players[1].hand[0].id,
|
|
},
|
|
},
|
|
revealed: false,
|
|
traitorCalls: {},
|
|
fullPlan: { owner: f.auth.playerId, target: 'emperor' },
|
|
};
|
|
g.decision = {
|
|
kind: 'fullPlanRead',
|
|
player: f.auth.playerId,
|
|
target: 'emperor',
|
|
};
|
|
return g;
|
|
}
|
|
|
|
void test('authenticated reconnect recovers legacy inspection without changing sealed plans; a new route instance cannot replay it', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = inspectionState(f);
|
|
f.save(initial);
|
|
const r = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
const denied = await r.GET(
|
|
new Request(`http://localhost/api/rooms/${f.code}`),
|
|
);
|
|
assert.notEqual(denied.status, 200);
|
|
assert.equal(r.pending.length, 0);
|
|
const response = await r.GET(request(f));
|
|
assert.equal(response.status, 200);
|
|
assert.equal(response.headers.get('cache-control'), 'no-store');
|
|
const snapshot = (await response.json()) as engine.GameView;
|
|
assert.equal(snapshot.decision?.kind, 'fullPlanRead');
|
|
assert.ok(snapshot.battle?.fullPlanInsight);
|
|
assert.equal(snapshot.players[1].hand, undefined);
|
|
await Promise.all(r.pending);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.decision, null);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.deepEqual(next.battle, initial.battle);
|
|
assert.deepEqual(next.players, initial.players);
|
|
assert.equal(
|
|
next.log.filter((e) => e.automatic?.name === 'Full plan inspection')
|
|
.length,
|
|
1,
|
|
);
|
|
assert.equal(engine.viewGame(next, 'guild').battle?.fullPlanInsight, null);
|
|
const restarted = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
const reconnected = await restarted.GET(request(f));
|
|
assert.equal(reconnected.status, 200);
|
|
assert.equal(restarted.pending.length, 0);
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), next);
|
|
assert.equal(f.writes.length, 1);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('competing decision-only payment recovery workers charge, award and announce once', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = paymentState(f);
|
|
f.save(initial);
|
|
const gate = deferred();
|
|
let arrivals = 0;
|
|
f.hooks.beforeWrite = async () => {
|
|
if (++arrivals === 2) gate.resolve();
|
|
await gate.promise;
|
|
};
|
|
await Promise.all([
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
]);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.equal(next.decision, null);
|
|
assert.equal(next.response, null);
|
|
assert.equal(next.players[0].spice, 6);
|
|
assert.equal(next.players[1].spice, 14);
|
|
assert.equal(next.players[0].hand.length, 2);
|
|
assert.equal(next.deck.length, 0);
|
|
assert.deepEqual(
|
|
next.log.filter((e) => e.automatic).map((e) => e.automatic!.name),
|
|
['Auction payment', 'Auction income', 'Bonus treachery card'],
|
|
);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), next);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('GET schedules decision-only payment recovery but a genuine Karama choice causes no version or resource write', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = paymentState(f);
|
|
initial.players[0].hand = [baseDeck().find((c) => c.effect === 'karama')!];
|
|
f.save(initial);
|
|
const r = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
await r.GET(request(f));
|
|
await Promise.all(r.pending);
|
|
assert.equal(r.pending.length, 1);
|
|
assert.equal(f.writes.length, 0);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), initial);
|
|
initial.players[0].hand = [];
|
|
f.save(initial);
|
|
const resumed = route(
|
|
f,
|
|
(code) => f.rooms.continueRoomAutomatic(code, clock),
|
|
async () => {},
|
|
);
|
|
await resumed.GET(request(f));
|
|
await Promise.all(resumed.pending);
|
|
assert.equal(resumed.pending.length, 1);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.players[0].spice, 6);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.equal(next.decision, null);
|
|
assert.equal(f.writes.length, 1);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('a manual legacy payment winning the CAS fences an already prepared automatic payment and reward', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
const initial = paymentState(f);
|
|
f.save(initial);
|
|
f.hooks.beforeWrite = async () => {
|
|
f.hooks.beforeWrite = undefined;
|
|
await f.rooms.act(
|
|
f.code,
|
|
f.auth,
|
|
initial.version,
|
|
{ type: 'decision', karama: false },
|
|
clock,
|
|
);
|
|
};
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
const next = await f.rooms.readRoom(f.code);
|
|
assert.equal(next.version, initial.version + 1);
|
|
assert.equal(next.players[0].spice, 6);
|
|
assert.equal(next.players[1].spice, 14);
|
|
assert.equal(next.players[0].hand.length, 2);
|
|
assert.equal(next.deck.length, 0);
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes),
|
|
[0],
|
|
);
|
|
assert.equal(
|
|
next.log.filter((e) => e.automatic?.name === 'Bonus treachery card')
|
|
.length,
|
|
1,
|
|
);
|
|
assert.equal(
|
|
next.log.filter((e) => e.automatic?.name === 'Auction payment').length,
|
|
0,
|
|
);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('decision-only recovery preserves active overlays and their exact private continuation', async () => {
|
|
const f = await fixture();
|
|
try {
|
|
for (const kind of ['truth', 'opening'] as const) {
|
|
const initial = inspectionState(f);
|
|
if (kind === 'truth')
|
|
initial.truthtrance = {
|
|
stage: 'ask',
|
|
queue: [{ player: f.auth.playerId, card: 'truth' }],
|
|
passed: [],
|
|
question: null,
|
|
};
|
|
else initial.phaseOpening = { passed: [], initialize: false };
|
|
f.save(initial);
|
|
await f.rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(await f.rooms.readRoom(f.code), initial);
|
|
assert.equal(f.writes.length, 0);
|
|
}
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|