Files
Dune/tests/sapho-testing-station-runtime.test.ts
T
Quintine 1972622c11
Verify and publish checkpoint container / container (push) Successful in 10m32s
Support Sapho ordering at Testing Station
2026-10-29 09:24:16 +11:00

133 lines
7.3 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { registerHooks } from 'node:module';
import { readFileSync } from 'node:fs';
import { createElement } from 'react';
import { renderToStaticMarkup } from 'react-dom/server';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { richeseCards } from '../game/richese-cards';
import { discoveryStormActions } from '../game/discovery-storm-options';
import { discoveryStormDistance } from '../game/discovery-storm';
import { stormSectorAfter } from '../game/disaster-rules';
import { createTestingStationContestFixture } from './fixture-testing-station-contest';
const aliases = registerHooks({
resolve(specifier, context, next) {
return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
},
load(url, context, next) {
if (!url.endsWith('.module.css')) return next(url, context);
const css = readFileSync(new URL(url), 'utf8');
const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true };
},
});
const { JuiceOfSapho, SaphoOrderButton } = await import('../components/juice-of-sapho');
aliases.deregister();
const card = 'richese-juice-of-sapho';
const reload = (game: Game): Game => JSON.parse(JSON.stringify(game));
const originals = new Map<boolean, ReturnType<typeof createTestingStationContestFixture>>();
function fixture(advanced: boolean, place: 'first' | 'second') {
let original = originals.get(advanced);
if (!original) {
original = createTestingStationContestFixture({advanced});
originals.set(advanced, original);
}
const game = structuredClone(original.game);
const holder = original.order[place === 'first' ? 0 : 1];
const target = game.players.find(player => player.id === holder)!;
// The original fixture has only Ecaz components. Supply its one real printed
// Sapho face from the Richese cache, retaining a full hand by transferring an
// existing held card to the deck. This explicitly staged acquisition is not
// evidence of mixed-expansion roster admission or a natural purchase.
const sapho = richeseCards().find(candidate => candidate.id === card);
assert.ok(sapho);
assert.ok(![...game.deck, ...game.discard, ...game.players.flatMap(player => player.hand)].some(candidate => candidate.id === card));
if (target.hand.length >= 4) game.deck.push(target.hand.pop()!);
target.hand.push(sapho);
return {game, holder, original};
}
function saphoOption(game: Game, holder: string, mode: 'first' | 'last') {
const option = viewGame(game, holder).saphoOptions.find(choice => String(choice.scope) === 'testingStation' && choice.mode === mode);
assert.ok(option, `${holder} has a real ${mode} station opportunity`);
return option;
}
function saphoAction(game: Game, holder: string, mode: 'first' | 'last'): Action {
const option = saphoOption(game, holder, mode);
return {type:'card', card, scope:option.scope, event:option.event, mode:option.mode};
}
function stationAction(game: Game, actor: string, delta: number) {
const action = discoveryStormActions(viewGame(game, actor)).find(choice => choice.delta === delta);
assert.ok(action, `${actor} can make the ${delta} station adjustment`);
return action;
}
function reject(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => applyAction(game, actor, action));
assert.deepEqual(game, before);
}
for (const advanced of [false, true]) for (const mode of ['first', 'last'] as const) void test(
`${advanced ? 'Advanced' : 'Basic'} Sapho changes the contested station order ${mode} exactly once`, () => {
const f = fixture(advanced, mode === 'first' ? 'second' : 'first');
const initial = f.game, action = saphoAction(initial, f.holder, mode);
const physicalOrder = [...initial.order], beforeOrder = [...initial.ecologicalStorm!.queue!.order];
const beforeEvent = initial.ecologicalStorm!.event, sourceDistance = initial.stormPending!;
const other = beforeOrder.find(id => id !== f.holder)!;
reject(initial, other, action);
reject(initial, f.holder, {...action, event:'stale-station-event'});
let game = applyAction(reload(initial), f.holder, action);
assert.deepEqual(game.order, physicalOrder);
assert.deepEqual(game.ecologicalStorm?.queue?.order, [...beforeOrder].reverse());
assert.notEqual(game.ecologicalStorm?.event, beforeEvent);
assert.equal(game.ecologicalStorm?.owner, game.ecologicalStorm?.queue?.order[0]);
assert.equal(game.decision?.player, game.ecologicalStorm?.owner);
assert.equal(game.discard.filter(candidate => candidate.id === card).length, 1);
assert.ok(!game.players.find(player => player.id === f.holder)!.hand.some(candidate => candidate.id === card));
reject(game, f.holder, action);
const first = game.ecologicalStorm!.owner;
const firstDelta = sourceDistance < 40 ? 1 : -1;
game = applyAction(reload(game), first, stationAction(game, first, firstDelta));
assert.equal(discoveryStormDistance(game.ecologicalStorm!), sourceDistance + firstDelta);
assert.equal(game.stormPending, sourceDistance + firstDelta);
const second = game.ecologicalStorm!.owner;
assert.notEqual(first, second);
game = applyAction(reload(game), second, stationAction(game, second, -firstDelta));
assert.equal(game.ecologicalStorm?.stage, 'complete');
assert.equal(discoveryStormDistance(game.ecologicalStorm!), sourceDistance);
assert.equal(game.storm, stormSectorAfter(initial.storm, sourceDistance));
assert.equal(game.phase, 1);
assert.equal(game.discard.filter(candidate => candidate.id === card).length, 1);
},
);
void test('station Sapho controls render and submit the exact supported action, with busy protection', () => {
for (const mode of ['first', 'last'] as const) {
const f = fixture(false, mode === 'first' ? 'second' : 'first');
const view = viewGame(f.game, f.holder), option = saphoOption(f.game, f.holder, mode);
const html = renderToStaticMarkup(createElement(JuiceOfSapho, {game:view, busy:false, act() {}}));
assert.match(html, /Testing Station/i);
const sent: Action[] = [];
SaphoOrderButton({card, option, busy:false, act(action) {sent.push(action);}}).props.onClick();
assert.deepEqual(sent, [saphoAction(f.game, f.holder, mode)]);
SaphoOrderButton({card, option, busy:true, act(action) {sent.push(action);}}).props.onClick();
assert.equal(sent.length, 1);
}
});
void test('all minimal bot profiles have a legal current station choice after Sapho', () => {
const f = fixture(false, 'second');
const game = applyAction(f.game, f.holder, saphoAction(f.game, f.holder, 'first'));
for (const difficulty of DIFFICULTIES) {
const view = viewGame(game, f.holder);
view.players.find(player => player.id === f.holder)!.bot = difficulty;
const choice = botActions(view).find(action => action.type === 'decision');
assert.ok(choice, `${difficulty} can choose the original station adjustment`);
const next = applyAction(game, f.holder, choice);
assert.equal(next.ecologicalStorm?.queue?.choices.length, 1);
}
});