Files
Dune/tests/stone-burner-bots.test.ts
T
Quintine 6ccfaa1b4d Resolve ambiguous Stone battles with sealed physical totals
Add a provisional post-reveal physical-count commitment for new outcome-changing Basic/Advanced Stone and copied Mirror battles. Keep all original sides sealed until complete and retain matching later typed losses. Preserve legacy, ordinary and invariant-winner timing. Carry the same constraint through card cleanup and native casualty consumers.

Validation: frozen 16 files146/146, types/lint/build and14 original-action/rendered-control programmes; four minimal policies make both owned choices legally. Source timing is explicitly provisional. Wider combinations, assurance and deployed acceptance remain open. No saved-game, reset, restart or deployment operation.
2026-10-18 12:13:06 +11:00

252 lines
8.5 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
createGame,
newPlayer,
viewGame,
type Game,
type GameView,
} from '../game/engine';
import { richeseCards } from '../game/richese-cards';
import { botActions } from '../game/bots';
import { DIFFICULTIES, type Difficulty } from '../game/bot-profiles';
import { stoneBurnerPlanBlock } from '../game/stone-burner';
import { baseDeck, ixBattleCards } from '../game/cards';
const stone = () => richeseCards().find((c) => c.effect === 'stoneBurner')!;
function fixture(advanced = false, reverse = false) {
let g = createGame('STONEBOT', newPlayer('p', 'Pilot', 'emperor'), advanced, [
'choam',
]);
g.players.push(
newPlayer('q', 'Opponent', 'guild'),
newPlayer('r', 'Richese', 'richese'),
);
g.status = 'playing';
g.phase = 6;
g.turn = 2;
g.active = reverse ? 'q' : 'p';
g.order = reverse ? ['q', 'p', 'r'] : ['p', 'q', 'r'];
g.storm = 18;
for (const p of g.players) {
p.hand = [];
p.forces = {};
p.reserves = 20;
p.spice = 20;
p.traitors = [];
}
g.players[0].forces = { 'pasty_mesa:5': 8 };
g.players[0].reserves = 12;
g.players[1].forces = { 'pasty_mesa:5': 3 };
g.players[1].reserves = 17;
g.players[0].hand = [stone()];
g.richeseCache = richeseCards().filter((c) => c.id !== stone().id);
g = applyAction(g, g.active, {
type: 'chooseBattle',
territory: 'pasty_mesa',
target: reverse ? 'p' : 'q',
});
for (const id of ['p', 'q'])
g = applyAction(g, id, {
type: 'battlePreparationReady',
event: g.battle!.event,
});
return g;
}
function view(g: Game, difficulty: Difficulty, id = 'p') {
const v = viewGame(g, id);
v.players.find((p) => p.id === id)!.bot = difficulty;
return v;
}
function reveal(g: Game, own = 'emperor-4', other = 'guild-0') {
g = applyAction(g, 'p', {
type: 'battlePlan',
dial: 0,
leader: own,
weapon: stone().id,
});
return applyAction(g, 'q', { type: 'battlePlan', dial: 0, leader: other });
}
void test('all profiles offer guarded low-dial Stone plans on both sides in Basic and Advanced, with legal physical custody', () => {
for (const difficulty of DIFFICULTIES)
for (const advanced of [false, true])
for (const reverse of [false, true]) {
const g = fixture(advanced, reverse),
v = view(g, difficulty),
snapshot = structuredClone(v);
const actions = botActions(v).filter(
(a) => a.type === 'battlePlan' && a.weapon === stone().id,
);
assert.ok(actions.length);
assert.equal(actions[0].dial, 0);
for (const a of actions) {
assert.ok(a.leader);
assert.doesNotThrow(() => applyAction(g, 'p', a));
}
assert.deepEqual(v, snapshot);
const next = applyAction(g, 'p', actions[0]);
assert.equal(next.battle!.plans.p.weapon, stone().id);
}
});
void test('legacy battles check every public pool and blocked, missing or noncanonical Stone inputs are not emitted', () => {
for (const difficulty of DIFFICULTIES) {
const g = fixture(true, true),
v = view(g, difficulty);
v.battle!.stoneBurnerContext!.allowAllocations = false;
v.battle!.ownForces = {
normal: 2,
elite: 1,
eliteStrength: 2,
freeSupport: false,
};
v.battle!.stoneBurnerContext!.opponentPools = [
{ normal: 0, elite: 0, eliteStrength: 1, freeSupport: false },
{ normal: 1, elite: 0, eliteStrength: 1, freeSupport: false },
];
const actions = botActions(v).filter((a) => a.weapon === stone().id);
for (const a of actions)
for (const pool of v.battle!.stoneBurnerContext!.opponentPools)
assert.equal(
stoneBurnerPlanBlock(
v.battle!.ownForces,
Number(a.dial),
Number(a.support ?? 0),
pool,
'defender',
),
null,
);
assert.ok(
actions.every((a) => !(a.dial === 1 && Number(a.support ?? 0) === 0)),
);
for (const change of [
(x: GameView) => {
x.battle!.stoneBurnerContext!.blocked = 'Ix timing awaits a ruling.';
},
(x: GameView) => {
x.battle!.stoneBurnerContext = null;
},
(x: GameView) => {
x.battle!.stoneBurnerContext!.opponentPools = [];
},
(x: GameView) => {
x.players[0].hand = [{ ...stone(), name: 'Forged Stone' }];
},
]) {
const x = view(g, difficulty);
change(x);
assert.ok(botActions(x).every((a) => a.weapon !== stone().id));
}
}
});
void test('all profiles choose public leader preservation versus bounty without changing the undialed winner, and resume exactly once', () => {
for (const difficulty of DIFFICULTIES)
for (const reverse of [false, true])
for (const mode of ['kill', 'ignore'] as const) {
const g = reveal(
fixture(true, reverse),
mode === 'kill' ? 'emperor-4' : 'emperor-0',
mode === 'kill' ? 'guild-0' : 'guild-4',
);
assert.equal(g.decision?.kind, 'stoneBurner');
assert.deepEqual(botActions(view(g, difficulty, 'q')), []);
const v = view(g, difficulty),
snapshot = structuredClone(v),
a = botActions(v)[0];
assert.deepEqual(a, { type: 'decision', event: g.battle!.event, mode });
assert.deepEqual(v, snapshot);
let next = applyAction(g, 'p', a);
assert.equal(
next.players[0].leaders.some((l) => l.dead),
false,
);
assert.throws(() => applyAction(next, 'p', a));
next = JSON.parse(JSON.stringify(next));
next = applyAction(next, 'p', { type: 'traitorCall', call: false });
next = applyAction(next, 'q', { type: 'traitorCall', call: false });
assert.equal(next.players[0].forces['pasty_mesa:5'], 8);
assert.equal(next.players[1].tanks, 3);
assert.equal(
next.players[0].leaders.some((l) => l.dead),
mode === 'kill',
);
assert.equal(
next.players[0].hand.some((c) => c.id === stone().id),
true,
);
assert.equal(next.players[0].spice, mode === 'kill' ? 27 : 20);
}
});
void test('Stone policy uses entitled public plans/pools and preserves Truth, response and traitor precedence', () => {
for (const difficulty of DIFFICULTIES) {
const g = reveal(fixture()),
v = view(g, difficulty),
a = botActions(v)[0];
v.players[1].hand = richeseCards();
v.players[1].spice = 999;
assert.deepEqual(botActions(v)[0], a);
const ownTraitor = view(g, difficulty);
ownTraitor.players[0].traitors = ['guild-0'];
assert.equal(botActions(ownTraitor)[0].mode, 'ignore');
const truth = view(g, difficulty);
truth.truthtrance = {
stage: 'priority',
queue: [],
passed: [],
} as unknown as NonNullable<GameView['truthtrance']>;
assert.equal(botActions(truth)[0].type, 'truthPass');
const response = view(g, difficulty);
response.response = { kind: 'emperorIncome', owner: 'q', passed: [] };
assert.ok(
botActions(response).every(
(a) => a.mode !== 'kill' && a.mode !== 'ignore',
),
);
}
});
void test('all profiles preserve a valuable leader when Artillery suppresses the apparent Stone bounty', () => {
for (const difficulty of DIFFICULTIES) {
let g = fixture();
const shields = baseDeck().filter((card) => card.kind === 'shield');
const artillery = ixBattleCards().find(
(card) => card.kind === 'artillery',
)!;
g.players[0].hand.push(shields[0]);
g.players[1].hand = [artillery, shields[1]];
const held = new Set(
g.players.flatMap((p) => p.hand.map((card) => card.id)),
);
g.deck = g.deck.filter((card) => !held.has(card.id));
g = applyAction(g, 'p', {
type: 'battlePlan',
dial: 0,
leader: 'emperor-0',
weapon: stone().id,
defense: shields[0].id,
});
g = applyAction(g, 'q', {
type: 'battlePlan',
dial: 0,
leader: 'guild-0',
weapon: artillery.id,
defense: shields[1].id,
});
assert.equal(g.decision?.kind, 'stoneBurner');
const action = botActions(view(g, difficulty))[0];
assert.equal(action.mode, 'ignore');
g = applyAction(g, 'p', action);
g = applyAction(g, 'p', { type: 'traitorCall', call: false });
g = applyAction(g, 'q', { type: 'traitorCall', call: false });
assert.equal(
g.players[0].leaders.find((leader) => leader.id === 'emperor-0')!.dead,
false,
);
assert.equal(g.players[0].spice, 20);
}
});