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Dune/game/card-presentation.ts
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import type { Card } from './cards';
import { BATTLE_CARD_HELP, battleCardLabel } from './battle-cards';
import { RULE_TOPICS, type RuleTopic } from './reference';
import { ecazTreacheryDefinition } from './ecaz-cards';
import { richeseCardDefinition } from './richese-cards';
import { printedCardCategory } from './card-category';
/** Presentation uses only a card the caller has already been authorized to see. */
export type VisibleCard = Readonly<
Pick<Card, 'id' | 'name' | 'kind' | 'effect'>
>;
export type CardPresentation = {
category: string;
role: 'weapon' | 'defense' | 'leader' | 'utility';
guidance: string;
/** Complete player-facing rules for a canonical component, separate from audit metadata. */
gameplay?: readonly string[];
/** A bounded component may be inspectable before its actions are implemented. */
availability?: string;
topics: readonly RuleTopic[];
};
/** UI eligibility only; exact identity avoids disabling unrelated special cards. */
export function richeseCardActionBlock(card: VisibleCard): string | null {
const definition = richeseCardDefinition(card);
if (definition?.card.effect === 'stoneBurner')
return 'Choose Stone Burner in your battle weapon slot, then choose its leader effect after both plans are revealed.';
if (definition?.card.effect === 'mirrorWeapon')
return 'Choose Mirror Weapon in your battle weapon slot. It copies the opposing revealed weapon attack, with your own first post-reveal choice if needed.';
if (definition?.card.effect === 'portableSnooper')
return 'Choose Portable Snooper as your battle defense, or use its late-defense panel after reveal before submitting your traitor decision.';
if (definition?.card.effect === 'residualPoison')
return 'Use the Residual Poison panel before either combatant commits a leader.';
if (definition?.card.effect === 'ornithopter')
return 'Use the Ornithopter movement controls with your selected force group.';
if (definition?.card.effect === 'nullentropyBox')
return 'Use the Nullentropy Box panel to pay for a private search.';
if (definition?.card.effect === 'juiceOfSapho')
return 'Use the Juice of Sapho panel to choose an available order change or become battle aggressor before plans.';
if (definition?.card.effect === 'distrans')
return 'Choose a recipient and card in the Distrans transfer panel.';
if (definition?.card.effect === 'semutaDrug')
return 'Use the neutral fresh-discard response in the Semuta development preview. Clean ordinary-card, paid Box, retired Ornithopter (before native Intrusion), Distrans, Truthtrance, four Sapho scopes, unready pre-leader Residual Poison, printed Karama canceling CHOAM Charity, Inflation or Bene Gesserit Charity, battle-card and Ix-deck Thumper/Amal discards are connected, as are private normal-auction and Black Market Ixian allied replacements. Battle discards may pause before original Tech award, native Advanced capture, Face Dance, quoted CHOAM income or Auditor; original cleanup and the same opportunity resume once, using the current audited hand when relevant. Tech requires a supported fresh 3–6-seat CHOAM/optional-Ix profile. Native Ixian casualty substitution keeps its original before-Tooth order. Native Basic Moritani cleanup offers only unkept played cards after its original choice and Karama response. A Basic Richese/Moritani CHOAM/Ecaz profile also reacts to private Sabotage and Robbery overflow after clean shipment/movement arrivals. Clean reactive Baliset and La La La pause after cost without completing the stopped move or free revival. Proactive/final-Mentat Trip to Gamont preserves the exact ordinary/elite return or native No-Field reveal and capped recall, restoring its final owner window when applicable. The approved full-hand exchange spends Semuta without increasing the completed hand. Other pending rewards, producers and nested responses remain unfinished.';
return definition && definition.card.effect !== 'karama'
? 'This Richese card’s effect is not implemented yet. You can inspect its rules.'
: null;
}
const BASIC_GUIDANCE: Partial<Record<Card['kind'], string>> = {
projectile:
'Play in the weapon slot of your battle plan. A projectile weapon kills an opposing leader who has no projectile defense.',
poison:
'Play in the weapon slot of your battle plan. A poison weapon kills an opposing leader who has no poison defense.',
lasgun:
'Play in the weapon slot. A lasgun kills the opposing leader. If either player uses a Shield or Shield Snooper, a lasgun explosion takes precedence over ordinary weapon effects; traitor resolution comes first.',
shield:
'Play in the defense slot to protect your leader from projectile weapons. A lasgun played against any shield causes an explosion unless traitor resolution overrides it.',
snooper:
'Play in the defense slot to protect your leader from ordinary poison weapons. A Snooper does not protect against an activated Poison Tooth.',
worthless:
'May occupy either the weapon or defense slot in a battle plan, but supplies no attack or protection. Some factions can spend Worthless cards for their own powers.',
hero: 'Use instead of a leader in your battle plan. A Cheap Hero or Heroine has zero leader strength and is discarded after use.',
};
const BATTLE_TOPIC: Partial<Record<Card['kind'], string>> = {
poisonTooth: 'card-poison-tooth',
artillery: 'card-artillery',
poisonBlade: 'ix-battle-cards',
shieldSnooper: 'ix-battle-cards',
weirdingWay: 'ix-battle-cards',
chemistry: 'ix-battle-cards',
hero: 'cheap-hero-traitor',
};
/** Canonical component guides and the internal reference supply original explanations.
* Audit metadata never enters this presentation or its rendered rules text.
*/
export function cardPresentation(card: VisibleCard): CardPresentation {
const richese = richeseCardDefinition(card);
if (richese)
return {
category: richese.printedType,
role:
richese.behavior.battleCategory === 'weapon'
? 'weapon'
: richese.behavior.battleCategory === 'poison-defense'
? 'defense'
: 'utility',
guidance: richese.summary,
gameplay: richese.gameplay,
availability:
richese.card.effect === 'juiceOfSapho'
? 'Richese effect integration and verification are incomplete. Supported controls cover Once Around first or last while your bid remains open, bounded movement and battle-choice ordering, and aggressor during the shared pre-plan opportunity. Earlier bids stay committed. Later aggressor intervention and other phase or auction modes remain unfinished; expansion starts remain disabled.'
: richese.card.effect === 'semutaDrug'
? 'The explicit Semuta development preview offers neutral responses after clean public ordinary-card discards, paid Box disposal, retired Ornithopter movement (including a following Bene Gesserit Intrusion), Distrans, ordinary and queued definite Truthtrance answers, four Sapho scopes, unready pre-leader Residual Poison, printed Karama cancelling CHOAM Charity/Inflation/Bene Gesserit Charity or settling a normal-auction purchase or winning bid, a completed CHOAM sale, clean Kulon, proactive or reactive La La La/Baliset, proactive/final-Mentat Trip to Gamont with an ordinary/elite force or concealed No-Field, accepted Jubba Cloak before storm protection, Ix-deck Thumper/Amal, three battle discard stages (including before original Tech award, native Advanced capture, Face Dance, quoted CHOAM income or Auditor) and private normal-auction or Black Market Ixian ally replacements. Tech requires a supported fresh 3–6-seat CHOAM/optional-Ix profile. Native Ixian casualty substitution keeps its original before-Tooth order. Native Basic Moritani cleanup offers only unkept played cards after the original choice and Karama response, preserving its kept card and unchanged original retention pool. The Basic Richese/Moritani CHOAM/Ecaz entry also adds private Sabotage and Robbery overflow after clean shipment/movement arrivals, preserving the original victim/draw and arrival suffix. Commitment is owner-only; the approved full-hand exchange spends Semuta without increasing your completed hand. Other pending rewards, producers, nested responses and normal expansion starts remain unfinished.'
: richese.card.effect === 'mirrorWeapon'
? 'Mirror Weapon works in bounded CHOAM/Richese-deck classic-faction battles; copied Tooth and Stone choices resolve separately, and a winning physical Mirror may be kept even after copying Tooth or Artillery. This winner-retention treatment is a user-selected interpretation, not an official clarification. Combined modes and full Richese starts remain gated.'
: richese.card.effect === 'stoneBurner'
? 'Stone Burner has development battle controls. Combined allocation timing and Ix timing remain guarded; full expansion starts stay disabled.'
: 'Richese effect integration and verification are incomplete. Karama, Distrans, Nullentropy Box, Ornithopter, Residual Poison, Portable Snooper, Stone Burner and Mirror Weapon have bounded card handlers; full expansion starts remain disabled.',
topics: RULE_TOPICS.filter(
(topic) =>
topic.id ===
(richese.card.effect === 'juiceOfSapho'
? 'juice-of-sapho'
: richese.card.effect === 'stoneBurner'
? 'stone-burner'
: richese.card.effect === 'portableSnooper'
? 'portable-snooper'
: 'richese-cards'),
),
};
const ecaz = ecazTreacheryDefinition(card);
if (ecaz && ecaz.card.name === card.name)
return {
category: 'Special treachery',
role: 'utility',
guidance: ecaz.summary,
gameplay: ecaz.gameplay,
availability: ecaz.card.effect === 'recruits'
? 'Recruits has development controls during Revival. Earlier paid revivals, pending transactions, later free-rate changes and repeated use this turn remain guarded pending their rulings.'
: ecaz.card.effect === 'harassWithdraw'
? 'Harass & Withdraw has development controls in either battle-card slot, with physical allocation choices after reveal. Richese card combinations and additional optional modules remain guarded.'
: 'Reinforcements has development controls in either battle-card slot, including the explicit Advanced Occupy card variant. It spends three of the card user’s own reserve forces and adds +2 battle score without extra spice support. Charging that cost on every revealed outcome is provisional; same-plan Harass & Withdraw, Stone Burner and other optional modules remain guarded.',
topics: RULE_TOPICS.filter((topic) => topic.id === (ecaz.card.effect === 'harassWithdraw' ? 'card-harass-withdraw' : ecaz.card.effect === 'reinforcements' ? 'card-reinforcements' : 'card-recruits')),
};
const topicIds =
card.kind === 'special'
? [`card-${card.effect ?? ''}`]
: card.kind === 'worthless'
? [
'battle-cards',
'bg-charity-karama',
...(card.name === 'Trip to Gamont'
? ['choam-gamont']
: card.name === 'Jubba Cloak'
? ['choam-jubba']
: ['choam-worthless']),
]
: [
'battle-cards',
...(BATTLE_TOPIC[card.kind] ? [BATTLE_TOPIC[card.kind]!] : []),
];
const topics = topicIds
.map((id) => RULE_TOPICS.find((topic) => topic.id === id))
.filter((topic): topic is RuleTopic => !!topic);
const category = printedCardCategory(card);
const role =
category === 'hero'
? 'leader'
: category === 'special' || category === 'worthless'
? 'utility'
: category;
return {
category:
card.kind === 'special'
? 'Special treachery'
: battleCardLabel(card.kind),
role,
guidance:
(card.kind === 'special' && card.effect === 'ghola'
? 'Play at any time to return one eligible dead leader, or up to five forces, for free. Forces return to your reserves. Discard this card after use.'
: undefined) ??
BATTLE_CARD_HELP[card.kind] ??
BASIC_GUIDANCE[card.kind] ??
topics[0]?.summary ??
'Inspect the card’s available controls and the internal rules reference for its timing and permitted targets.',
topics,
};
}