29 lines
1.8 KiB
TypeScript
29 lines
1.8 KiB
TypeScript
import type { Game } from './engine';
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import { location, validGameLocation } from './board';
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/** The ordinary foreign shipment remains deposited behind its Spiritual
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* child. Native frame/source validators separately bind the selected grant. */
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export function semutaSpiritualArrivalSupported(g: Game): boolean {
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const frame = g.pendingSpiritualAdvisor, arrivals = g.pendingArrivalReaction;
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if (!g.advanced || g.phase !== 5 || !frame || frame.decision.ambassadorEvent ||
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frame.decision.revivalEvent || g.pendingAmbassador || !Array.isArray(arrivals) ||
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arrivals.length !== 1) return false;
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const entry = arrivals[0];
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if (!entry || Object.keys(entry).sort().join(',') !==
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'amount,cause,elite,entrant,phase,resume,sector,territory,turn' ||
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entry.turn !== g.turn || entry.phase !== g.phase || entry.cause !== 'shipment' ||
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entry.resume !== 'none' || frame.decision.shipment !== entry.entrant ||
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frame.decision.destination !== location(entry.territory,entry.sector) ||
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!Number.isSafeInteger(entry.amount) || entry.amount <= 0 || entry.amount > 20 ||
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!Number.isSafeInteger(entry.elite) || entry.elite < 0 || entry.elite > entry.amount ||
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!validGameLocation(g,entry.territory,entry.sector)) return false;
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const entrant = g.players.find(p => p.id === entry.entrant);
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if (!entrant || entrant.id !== g.active || entrant.id === frame.decision.player ||
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entrant.faction === 'beneGesserit' || entrant.faction === 'fremen' ||
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entrant.shipped !== true || !g.movementRemaining?.includes(entrant.id)) return false;
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const key = location(entry.territory,entry.sector), total = entrant.forces[key] ?? 0,
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elite = entrant.elites?.forces[key] ?? 0;
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return total >= entry.amount && elite >= entry.elite &&
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total - elite >= entry.amount - entry.elite;
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}
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