The user answered five recorded questions; each ruling is indexed in RULE_DECISIONS.md and implemented with a focused regression. - CHOAM opening income counts as a qualifying collection, so low-population Tupile adds its bank increment under the Inflation multiplier. The engine guard is removed and the projection/notice expose the added bonus. - An exhausted Richese cache is legal and restores one ordinary lot; the canceled/prevented compulsory cache auction branch restores the reduction before the ordinary pool runs and the cache offer is skipped when no cache lot can run. The pure continuation quote mirrors the count. - Suk-rescued casualties count toward Advanced Atreides' seven Kwisatz Haderach losses: the battle-loss counter gains the full dialed allocation in both rescue paths, and the earlier Suk availability restriction is removed. - The Guild Nexus Secret Ally reserve return overrides the Arrakis-to-native- Homeworld restriction for the holder's own reserves and deposits through the shared native-reserve pipeline (generalized from the revival deposit). - Interior passengers count as entering the territories a relocated Ixian HMS points into, so Sandmaster collects there before the native collection. Full offline suite 7804/7804, types and lint pass. Historical evidence and superseded test expectations are updated to the ruled behaviour; preserved combined Homeworld/Nexus, occupation and Richese captures are unblocked but not re-run here. No existing game, seat or saved state was changed.
443 lines
17 KiB
TypeScript
443 lines
17 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import {
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applyAction,
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createGame,
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newPlayer,
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viewGame,
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handLimit,
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type Game,
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} from '../game/engine';
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import { baseDeck, treacheryDeck } from '../game/cards';
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import { createTechTokens } from '../game/tech-tokens';
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import { richeseCards } from '../game/richese-cards';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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function fixture(advanced = false, ix = false) {
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const g = createGame(
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'CHOAM222',
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newPlayer('c', 'CHOAM', 'choam'),
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advanced,
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ix ? ['choam', 'ix'] : ['choam'],
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);
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g.players.push(
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newPlayer('e', 'Emperor', 'emperor'),
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newPlayer('b', 'Bene Gesserit', 'beneGesserit'),
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);
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g.status = 'playing';
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g.phase = 1;
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g.nexus = true;
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g.order = ['c', 'e', 'b'];
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g.deck = ix ? treacheryDeck(['ix']) : baseDeck();
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g.players.forEach((p) => {
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p.spice = 0;
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p.traitors = p.leaders.length ? [p.leaders[0].id] : [];
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p.traitorChoices = [];
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});
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return g;
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}
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function ready(state: Game) {
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let g = state;
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for (const p of g.players) g = applyAction(g, p.id, { type: 'ready' });
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while (g.decision?.kind === 'choamMarket')
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g = applyAction(g, g.decision.player, { type: 'decision', done: true });
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return g;
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}
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function allow(state: Game) {
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let g = state;
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while (g.response) {
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const p = g.players.find(
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(p) =>
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!viewGame(g, p.id).responseControls?.hasPassed &&
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!!viewGame(g, p.id).responseControls?.cancelCards.length,
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)!;
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g = applyAction(g, p.id, { type: 'passResponse' });
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}
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return g;
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}
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function hold(g: Game, id: string, effect: string) {
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const i = g.deck.findIndex((c) => c.effect === effect);
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assert.ok(i >= 0);
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const card = g.deck.splice(i, 1)[0];
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g.players.find((p) => p.id === id)!.hand.push(card);
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return card;
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}
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function contest(g: Game, count = 1, id = 'e') {
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for (let n = 0; n < count; n++) {
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const index = g.deck.findIndex((card) => card.effect === 'karama');
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assert.ok(index >= 0);
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g.players.find((p) => p.id === id)!.hand.push(g.deck.splice(index, 1)[0]);
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}
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return g;
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}
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function cancel(g: Game) {
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const card = g.players
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.find((p) => p.id === 'e')!
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.hand.find((card) => card.effect === 'karama');
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assert.ok(card, 'canceller must hold Karama before the declaration');
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return applyAction(g, 'e', { type: 'card', card: card.id, mode: 'cancel' });
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}
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void test('clean printed Karama cancellation offers Semuta before CHOAM Charity is canceled', () => {
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let g = fixture();
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g.players[1] = newPlayer('e', 'Richese', 'richese');
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g.richeseCache = richeseCards();
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g.semutaPreview = true;
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const semuta = g.richeseCache.findIndex(c => c.id === SEMUTA_DRUG_ID);
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assert.ok(semuta >= 0);
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g.players[2].hand.push(g.richeseCache.splice(semuta, 1)[0]);
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contest(g);
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g = ready(g);
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assert.equal(g.response?.kind, 'choamCharity');
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assert.equal(g.players[0].spice, 0);
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g = cancel(g);
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const event = g.pendingTreacheryDiscard!.batch.event;
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assert.equal(g.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(g.response, null);
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assert.equal(g.choamCharity, undefined);
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assert.equal(viewGame(g, 'b').semutaReaction?.canCommit, true);
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assert.equal(viewGame(g, 'c').semutaReaction?.canCommit, false);
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for (const change of [
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(saved: Game) => {
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const continuation = saved.pendingTreacheryDiscard!.continuation;
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assert.equal(continuation.kind, 'karamaCharityDiscard');
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if (continuation.kind === 'karamaCharityDiscard')
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continuation.stateSignature = 'wrong';
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},
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(saved: Game) => { saved.players[1].spice = 1; },
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(saved: Game) => { saved.pendingTreacheryDiscard!.batch.entries[0].card.name = 'Forgery'; },
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]) {
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const corrupted: Game = JSON.parse(JSON.stringify(g));
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change(corrupted);
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const snapshot = JSON.stringify(corrupted);
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assert.throws(() => applyAction(corrupted, 'b', { type: 'semutaCommit', event }));
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assert.equal(JSON.stringify(corrupted), snapshot);
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}
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let declined: Game = JSON.parse(JSON.stringify(g));
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for (const id of ['c', 'e', 'b'])
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declined = applyAction(declined, id, { type: 'semutaPass', event });
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assert.equal(declined.pendingTreacheryDiscard, null);
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assert.deepEqual(declined.choamCharity, { turn: 1, canceled: true });
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assert.equal(declined.players[0].spice, 0);
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const claimed = applyAction(JSON.parse(JSON.stringify(g)), 'b', { type: 'semutaCommit', event });
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assert.equal(claimed.pendingTreacheryDiscard, null);
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assert.deepEqual(claimed.choamCharity, declined.choamCharity);
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assert.equal(claimed.players[2].hand.some(c => c.effect === 'karama'), true);
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assert.equal(claimed.discard.filter(c => c.id === SEMUTA_DRUG_ID).length, 1);
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assert.equal(claimed.players[0].spice, 0);
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});
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void test('prior-turn CHOAM Charity receipt does not block a fresh Karama Semuta response', () => {
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let g = fixture();
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g.players[1] = newPlayer('e', 'Richese', 'richese');
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g.richeseCache = richeseCards();
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g.semutaPreview = true;
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g.turn = 2;
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g.choamCharity = { turn: 1, canceled: false };
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const semuta = g.richeseCache.findIndex(c => c.id === SEMUTA_DRUG_ID);
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g.players[2].hand.push(g.richeseCache.splice(semuta, 1)[0]);
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contest(g);
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g = ready(g);
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assert.equal(g.response?.kind, 'choamCharity');
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const pending = cancel(g);
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assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.deepEqual(pending.choamCharity, { turn: 1, canceled: false });
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let resumed = pending;
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const event = pending.pendingTreacheryDiscard!.batch.event;
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for (const id of ['c', 'e', 'b'])
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resumed = applyAction(resumed, id, { type: 'semutaPass', event });
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assert.deepEqual(resumed.choamCharity, { turn: 2, canceled: true });
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assert.equal(resumed.players[0].spice, 0);
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});
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void test('clean BG charity Karama cancellation offers Semuta without awarding extra charity', () => {
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let g = fixture(true);
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g.players[1] = newPlayer('e', 'Richese', 'richese');
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g.richeseCache = richeseCards();
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g.semutaPreview = true;
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const semuta = g.richeseCache.findIndex(c => c.id === SEMUTA_DRUG_ID);
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assert.ok(semuta >= 0);
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g.players[0].hand.push(g.richeseCache.splice(semuta, 1)[0]);
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g = allow(ready(g));
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contest(g);
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g.players[2].spice = 12;
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g = applyAction(g, 'b', { type: 'charity' });
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assert.equal(g.response?.kind, 'bgCharity');
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assert.equal(viewGame(g, 'b').players[2].charityClaimed, true);
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const beforeSpice = g.players.map(p => p.spice);
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g = cancel(g);
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const event = g.pendingTreacheryDiscard!.batch.event;
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assert.equal(g.pendingTreacheryDiscard?.reaction?.stage, 'offer');
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assert.equal(g.response, null);
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assert.equal(viewGame(g, 'c').semutaReaction?.canCommit, true);
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assert.equal(viewGame(g, 'b').semutaReaction?.canCommit, false);
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let declined: Game = JSON.parse(JSON.stringify(g));
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for (const id of ['c', 'e', 'b'])
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declined = applyAction(declined, id, { type: 'semutaPass', event });
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assert.equal(declined.pendingTreacheryDiscard, null);
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assert.deepEqual(declined.players.map(p => p.spice), beforeSpice);
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const claimed = applyAction(JSON.parse(JSON.stringify(g)), 'c', { type: 'semutaCommit', event });
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assert.equal(claimed.pendingTreacheryDiscard, null);
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assert.deepEqual(claimed.players.map(p => p.spice), beforeSpice);
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assert.equal(claimed.players[0].hand.filter(c => c.effect === 'karama').length, 1);
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assert.equal(claimed.discard.filter(c => c.id === SEMUTA_DRUG_ID).length, 1);
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assert.equal(viewGame(claimed, 'b').players[2].charityClaimed, true);
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});
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void test('CHOAM receives two spice per faction, including itself, only after its opening response', () => {
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const initial = contest(fixture());
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let g = ready(initial);
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assert.equal(g.phase, 2);
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assert.equal(g.response?.kind, 'choamCharity');
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assert.equal(g.players[0].spice, 0);
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assert.throws(
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() => applyAction(g, 'e', { type: 'charity' }),
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/response|power/i,
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);
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assert.throws(
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() => applyAction(g, 'e', { type: 'ready' }),
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/response|power/i,
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);
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g = allow(g);
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assert.equal(g.players[0].spice, 6);
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assert.deepEqual(g.choamCharity, { turn: 1, canceled: false });
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assert.equal(initial.players[0].spice, 0);
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});
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void test('CHOAM pays ordinary charity by actual need and advanced Bene Gesserit a full two spice', () => {
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for (const advanced of [false, true])
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for (const starting of [0, 1]) {
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let g = allow(ready(fixture(advanced)));
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g.players[1].spice = starting;
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g.players[2].spice = starting;
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g = applyAction(g, 'e', { type: 'charity' });
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assert.equal(g.players[1].spice, 2);
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assert.equal(g.players[0].spice, 6 - (2 - starting));
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g = applyAction(g, 'b', { type: 'charity' });
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assert.equal(g.players[2].spice, advanced ? starting + 2 : 2);
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assert.equal(
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g.players.reduce((n, p) => n + p.spice, 0),
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6 + 2 * starting,
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);
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assert.throws(
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() => applyAction(g, 'b', { type: 'charity' }),
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/once per turn|fewer than/,
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);
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}
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});
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void test('wealthy Bene Gesserit payment waits for its response; cancellation never charges CHOAM', () => {
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for (const canceled of [false, true]) {
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let g = allow(ready(fixture(true)));
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contest(g);
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g.players[2].spice = 12;
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g = applyAction(g, 'b', { type: 'charity' });
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assert.equal(g.response?.kind, 'bgCharity');
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assert.equal(g.players[0].spice, 6);
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g = canceled ? cancel(g) : allow(g);
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assert.equal(g.players[0].spice, canceled ? 6 : 4);
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assert.equal(g.players[2].spice, canceled ? 12 : 14);
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assert.equal(viewGame(g, 'b').players[2].charityClaimed, true);
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}
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});
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void test('Karama cancels CHOAM income, restores bank payments and permits CHOAM ordinary charity', () => {
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let g = cancel(ready(contest(fixture(true))));
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assert.equal(g.players[0].spice, 0);
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assert.deepEqual(g.choamCharity, { turn: 1, canceled: true });
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for (const id of ['c', 'e', 'b']) g = applyAction(g, id, { type: 'charity' });
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assert.deepEqual(
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g.players.map((p) => p.spice),
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[2, 2, 2],
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);
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assert.equal(viewGame(g, 'e').charity.payer, null);
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assert.equal(viewGame(g, 'c').charity.incomeCanceled, true);
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});
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void test('income cancellation expires on the next turn and the next opening pays exactly once', () => {
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let g = cancel(ready(contest(fixture())));
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g.turn++;
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g.phase = 1;
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g.nexus = true;
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g = allow(ready(g));
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assert.equal(g.players[0].spice, 6);
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assert.equal(g.choamCharity?.canceled, false);
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g = ready(g);
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assert.equal(g.phase, 3);
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assert.equal(g.players[0].spice, 6);
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});
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void test('Ix phase opening resolves before CHOAM income and survives JSON persistence', () => {
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let g = ready(contest(fixture(false, true)));
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assert.equal(g.phaseOpening?.initialize, true);
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assert.equal(g.response, null);
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const amal = hold(g, 'c', 'amal');
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g.players[0].spice = 9;
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g = applyAction(g, 'c', { type: 'card', card: amal.id });
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assert.equal(g.players[0].spice, 4);
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g = JSON.parse(JSON.stringify(g)) as Game;
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g = ready(g);
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assert.equal(g.response?.kind, 'choamCharity');
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g = allow(g);
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assert.equal(g.players[0].spice, 10);
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});
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void test('a canceled Bene Gesserit Worthless conversion restores the pending CHOAM income response', () => {
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let g = contest(fixture(true), 2);
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const worthless = g.deck.find((c) => c.kind === 'worthless')!;
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g.deck = g.deck.filter((c) => c.id !== worthless.id);
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g.players[2].hand.push(worthless);
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g.players[2].hand.push(
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g.deck.splice(
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g.deck.findIndex((card) => card.kind === 'worthless'),
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1,
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)[0],
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);
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g = ready(g);
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g = applyAction(g, 'e', { type: 'passResponse' });
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g = applyAction(g, 'b', { type: 'card', card: worthless.id, mode: 'cancel' });
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assert.equal(g.response?.kind, 'worthlessKarama');
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g = cancel(g);
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assert.equal(g.response?.kind, 'choamCharity');
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assert.deepEqual(g.response?.passed, ['e']);
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assert.deepEqual(viewGame(g, 'c').response?.passed, []);
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assert.deepEqual(viewGame(g, 'b').response?.passed, []);
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assert.deepEqual(viewGame(g, 'e').response?.passed, ['e']);
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assert.deepEqual(viewGame(g, 'c').responseControls?.cancelCards, []);
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assert.deepEqual(
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viewGame(g, 'b').responseControls?.cancelCards,
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g.players[2].hand.map((card) => card.id),
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);
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g = allow(g);
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assert.equal(g.players[0].spice, 6);
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});
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void test('charity projections expose the payer and own entitlement without leaking opponent wealth', () => {
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const g = allow(ready(fixture()));
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const v = viewGame(g, 'e');
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assert.deepEqual(v.charity, {
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ordinary: 2,
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homeworld: 0,
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total: 2,
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multiplier: 1,
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amount: 2,
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payer: 'c',
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incomePending: false,
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incomeCanceled: false,
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incomeHomeworld: 0,
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});
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assert.equal(v.players[0].spice, undefined);
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assert.equal(v.players[0].handLimit, 5);
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assert.equal(v.players[0].charityClaimed, undefined);
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});
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void test('ordinary funded claims still accrue and settle Spice Production once', () => {
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let g = fixture(true);
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g.techTokens = createTechTokens();
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g.techTokens.production.owner = 'e';
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g = allow(ready(g));
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g = applyAction(g, 'b', { type: 'charity' });
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assert.equal(g.techTokens!.production.spice, 0);
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g = applyAction(g, 'e', { type: 'charity' });
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assert.equal(g.techTokens!.production.spice, 1);
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g = ready(g);
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assert.equal(g.players[1].spice, 3);
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assert.equal(g.techTokens!.production.spice, 0);
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});
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void test('unresolved insolvency fails atomically without minted spice or negative balances', () => {
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let g = allow(ready(fixture()));
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g = applyAction(g, 'c', { type: 'bribe', target: 'e', amount: 6 });
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const before = structuredClone(g);
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assert.throws(() => applyAction(g, 'b', { type: 'charity' }), /cannot fund/);
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assert.deepEqual(g, before);
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});
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void test('CHOAM can buy its fifth card, but a full five-card hand cannot take an auction with Karama', () => {
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let g = allow(ready(fixture()));
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const karama = hold(g, 'c', 'karama');
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g.players[0].hand.push(...g.deck.splice(0, 3));
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assert.equal(handLimit(g.players[0]), 5);
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g = ready(g);
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assert.ok(g.auction);
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g = applyAction(g, 'c', { type: 'bid', amount: 1 });
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g = applyAction(g, 'e', { type: 'passBid' });
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g = applyAction(g, 'b', { type: 'passBid' });
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assert.equal(g.decision?.kind, 'auctionPayment');
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g = allow(applyAction(g, 'c', { type: 'decision', karama: false }));
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assert.equal(g.players[0].hand.length, 5);
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assert.equal(g.players[0].spice, 5);
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assert.notEqual(g.auction!.active, 'c');
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assert.throws(
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() =>
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applyAction(g, 'c', { type: 'card', card: karama.id, mode: 'purchase' }),
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/hand|bid|full|available/i,
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);
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assert.equal(handLimit(newPlayer('h', 'Harkonnen', 'harkonnen')), 8);
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assert.equal(handLimit(newPlayer('e2', 'Emperor', 'emperor')), 4);
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});
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void test('all AI levels proceed after automatic CHOAM income and claim funded charity through private projections', () => {
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for (const difficulty of DIFFICULTIES) {
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let g = ready(fixture(true));
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g.players.forEach((p) => {
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p.bot = difficulty;
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});
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while (g.response) {
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const p = g.players.find(
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(p) =>
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!viewGame(g, p.id).responseControls?.hasPassed &&
|
||
!!viewGame(g, p.id).responseControls?.cancelCards.length,
|
||
)!;
|
||
const actions = botActions(viewGame(g, p.id));
|
||
assert.ok(actions.length);
|
||
g = applyAction(g, p.id, actions[0]);
|
||
}
|
||
for (const id of ['e', 'b']) {
|
||
const actions = botActions(viewGame(g, id));
|
||
assert.equal(actions[0].type, 'charity');
|
||
g = applyAction(g, id, actions[0]);
|
||
}
|
||
assert.deepEqual(
|
||
g.players.map((p) => p.spice),
|
||
[2, 2, 2],
|
||
);
|
||
}
|
||
});
|
||
void test('Brutal AI can cancel enemy CHOAM income but preserves an ally’s income', () => {
|
||
for (const allied of [false, true]) {
|
||
const g = ready(contest(fixture()));
|
||
if (allied) {
|
||
g.players[1].ally = 'c';
|
||
g.players[0].ally = 'e';
|
||
}
|
||
g.players[1].bot = 'Brutal';
|
||
const action = botActions(viewGame(g, 'e'))[0];
|
||
assert.equal(action.type, allied ? 'passResponse' : 'card');
|
||
const result = applyAction(g, 'e', action);
|
||
if (!allied) assert.equal(result.choamCharity?.canceled, true);
|
||
}
|
||
});
|
||
|
||
void test('six-player CHOAM income pays twelve and can fund every other ordinary charity claim', () => {
|
||
let g = fixture();
|
||
g.players.push(
|
||
newPlayer('a', 'Atreides', 'atreides'),
|
||
newPlayer('h', 'Harkonnen', 'harkonnen'),
|
||
newPlayer('g', 'Guild', 'guild'),
|
||
);
|
||
g.players.forEach((p) => {
|
||
p.spice = 0;
|
||
});
|
||
g.order = g.players.map((p) => p.id);
|
||
g = allow(ready(g));
|
||
assert.equal(g.players[0].spice, 12);
|
||
for (const p of g.players.slice(1))
|
||
g = applyAction(g, p.id, { type: 'charity' });
|
||
assert.deepEqual(
|
||
g.players.map((p) => p.spice),
|
||
[2, 2, 2, 2, 2, 2],
|
||
);
|
||
});
|
||
void test('expansion starts remain gated despite the new economy support', () => {
|
||
const g = fixture();
|
||
g.status = 'lobby';
|
||
g.players.forEach((p) => {
|
||
p.ready = true;
|
||
});
|
||
assert.throws(
|
||
() => applyAction(g, 'c', { type: 'start' }),
|
||
/expansion|implemented|ready|faction|validated/i,
|
||
);
|
||
});
|