Files
Dune/tests/semuta-special-karama.test.ts
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155 lines
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TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import {
createOriginalSemutaSpecialGuild, createControlledSemutaSpecial,
reactSemutaSpecial, type ControlledSemutaSpecialKind,
} from './fixture-semuta-special-karama';
const player = (game: Game, actor: string) => game.players.find(p => p.id === actor)!;
function reject(game: Game, actor: string, action: Action) {
const before = structuredClone(game);
assert.throws(() => applyAction(game, actor, action));
assert.deepEqual(game, before);
}
function exactCost(game: Game, id: string) {
assert.equal(game.discard.filter(c => c.id === id).length + game.deck.filter(c => c.id === id).length +
game.players.reduce((sum, p) => sum + p.hand.filter(c => c.id === id).length, 0), 1);
}
for (const homeworlds of [false, true])
void test(`original ${homeworlds ? 'Homeworld' : 'reserve'} Guild stop waits for cost recovery and then prevents the same unpaid shipment`, () => {
for (const claim of [false, true]) {
const f = createOriginalSemutaSpecialGuild(homeworlds);
let game = applyAction(f.beforeCost, f.owner, f.action);
assert.equal(game.pendingTreacheryDiscard?.batch.cause,
homeworlds ? 'specialKarama:guildHomeworld' : 'specialKarama:guild');
assert.equal(player(game, f.shipper).shipped, false);
assert.equal(player(game, f.shipper).spice, 9);
assert.equal(player(game, f.shipper).reserves, 10);
assert.equal(player(game, f.owner).specialKaramaUsed, undefined);
reject(game, f.shipper, { type: 'endMovement' });
game = reactSemutaSpecial(game, f.holder, claim);
assert.equal(player(game, f.shipper).shipped, true);
assert.equal(player(game, f.shipper).spice, 9);
assert.equal(player(game, f.shipper).reserves, 10);
assert.equal(player(game, f.shipper).moved, 0);
assert.equal(player(game, f.owner).specialKaramaUsed, true);
assert.equal(player(game, f.holder).hand.some(c => c.id === f.karama), claim);
assert.equal(game.discard.filter(c => c.id === f.semuta).length, claim ? 1 : 0);
if (homeworlds) assert.equal(game.homeworlds!.custody!.visitors[f.target]?.[f.shipper], undefined);
else assert.equal(player(game, f.shipper).forces[f.target] ?? 0, 0);
exactCost(game, f.karama);
reject(game, f.owner, f.action);
game = applyAction(game, f.shipper, { type: 'endMovement' });
assert.notEqual(game.active, f.shipper);
}
});
for (const kind of ['emperorForces', 'emperorLeader', 'choam', 'richese', 'ixians',
'tleilaxu', 'fremen', 'atreides', 'harkonnen'] as ControlledSemutaSpecialKind[])
void test(`controlled native ${kind} preserves its own cost/effect order across Semuta claim or decline`, () => {
for (const claim of [false, true]) {
const f = createControlledSemutaSpecial(kind);
const before = structuredClone(f.beforeCost);
let game = applyAction(f.beforeCost, f.owner, f.action);
assert.equal(game.pendingTreacheryDiscard?.batch.cause, `specialKarama:${kind}`);
if (kind === 'emperorForces') {
assert.equal(player(game, f.owner).reserves, 19);
assert.equal(player(game, f.owner).tanks, 1);
assert.equal(player(game, f.owner).specialKaramaUsed, true);
} else if (kind === 'emperorLeader') {
assert.equal(player(game, f.owner).leaders[0].dead, false);
assert.equal(player(game, f.owner).specialKaramaUsed, true);
} else {
assert.equal(player(game, f.owner).specialKaramaUsed, undefined);
assert.equal(player(game, f.owner).spice, player(before, f.owner).spice);
assert.equal(player(game, f.owner).reserves, player(before, f.owner).reserves);
}
if (kind === 'richese') {
assert.ok(game.richeseCache!.some(c => c.id === f.acquired));
assert.equal(player(game, f.owner).hand.some(c => c.id === f.acquired), false);
}
if (kind === 'fremen') assert.equal(player(game, f.holder).tanks, 0);
game = reactSemutaSpecial(game, f.holder, claim);
if (kind === 'choam') {
assert.equal(player(game, f.owner).spice, 26);
assert.equal(game.pendingTreacheryDiscard?.batch.cause, 'specialKarama:choamCashout');
game = reactSemutaSpecial(game, f.holder, !claim, !claim ? f.selected[0] : undefined);
assert.equal(player(game, f.owner).spice, 26);
if (!claim) assert.ok(player(game, f.holder).hand.some(c => c.id === f.selected[0]));
} else if (kind === 'emperorForces') {
assert.equal(player(game, f.owner).reserves, 19);
assert.equal(player(game, f.owner).tanks, 1);
assert.equal(player(game, f.owner).elites!.revived, 0);
} else if (kind === 'emperorLeader') {
assert.equal(player(game, f.owner).leaders[0].dead, false);
} else if (kind === 'richese') {
assert.equal(player(game, f.owner).spice, 17);
assert.equal(player(game, f.owner).hand.filter(c => c.id === f.acquired).length, 1);
assert.equal(game.richeseCache!.some(c => c.id === f.acquired), false);
} else if (kind === 'ixians') {
assert.equal(game.mobileStronghold!.location, (f.action.route as string[]).at(-1));
assert.equal(player(game, f.owner).reserves, 19);
assert.equal(player(game, f.owner).moved, 0);
} else if (kind === 'tleilaxu') {
assert.equal(game.revivalPrevention!.player, f.holder);
assert.equal(player(game, f.holder).tanks, 2);
assert.equal(player(game, f.holder).reserves, 18);
reject(game, f.holder, { type: 'revive', amount: 2, elite: 0 });
} else if (kind === 'fremen') {
assert.equal(player(game, f.holder).tanks, 2);
assert.equal(player(game, f.holder).forces[f.target!] ?? 0, 0);
assert.equal(player(game, f.owner).shipped, false);
} else if (kind === 'atreides') {
assert.deepEqual(game.battle!.fullPlan, { owner: f.owner, target: f.holder });
assert.equal(player(game, f.owner).forces['arrakeen:10'], 2);
assert.equal(player(game, f.holder).forces['arrakeen:10'], 2);
} else {
assert.equal(game.decision?.kind, 'handExchange');
assert.equal(player(game, f.owner).hand.length, 2);
const returned = f.selected[0];
game = applyAction(game, f.owner, { type: 'decision', returnCards: [returned] });
assert.equal(player(game, f.owner).hand.length, 1);
assert.equal(player(game, f.holder).hand.length, 2);
}
assert.equal(player(game, f.owner).specialKaramaUsed, true);
exactCost(game, f.karama);
reject(game, f.owner, f.action);
}
});
void test('CHOAM cashout is a separate private simultaneous batch with one earned credit and only fresh selectable cards', () => {
const f = createControlledSemutaSpecial('choam');
let game = reactSemutaSpecial(applyAction(f.beforeCost, f.owner, f.action), f.holder, false);
assert.equal(player(game, f.owner).spice, 26);
const event = game.pendingTreacheryDiscard!.batch.event;
for (const seat of game.players)
assert.deepEqual(viewGame(game, seat.id).semutaReaction!.candidates, []);
game = applyAction(game, f.holder, { type: 'semutaCommit', event });
assert.deepEqual(new Set(viewGame(game, f.holder).semutaReaction!.candidates.map(c => c.id)), new Set(f.selected));
reject(game, f.holder, { type: 'semutaSelect', event, card: f.karama });
const chosen = f.selected[1];
game = applyAction(game, f.holder, { type: 'semutaSelect', event, card: chosen });
assert.equal(player(game, f.owner).spice, 26);
assert.ok(player(game, f.holder).hand.some(c => c.id === chosen));
assert.ok(game.discard.some(c => c.id === f.selected[0]));
assert.equal(game.discard.filter(c => c.id === f.karama).length, 1);
assert.equal(game.discard.filter(c => c.id === f.semuta).length, 1);
});
void test('a malformed saved native intent cannot spend a second effect or reward through a fresh-card claim', () => {
const f = createOriginalSemutaSpecialGuild();
const game = applyAction(f.beforeCost, f.owner, f.action);
const event = game.pendingTreacheryDiscard!.batch.event;
reject(game, f.owner, { type: 'semutaCommit', event });
const changed = structuredClone(game);
const continuation = changed.pendingTreacheryDiscard!.continuation;
assert.ok(continuation?.kind === 'specialKaramaDiscard');
continuation.intent.turn++;
reject(changed, f.holder, { type: 'semutaCommit', event });
const done = reactSemutaSpecial(game, f.holder, true);
assert.equal(player(done, f.shipper).spice, 9);
assert.equal(player(done, f.shipper).shipped, true);
});