Files
Dune/tools/start-prototype.ts
T
Quintine cab2f1c42d Connect expansion faction setup and saved Ixian auction decline
Add a local faction-only prototype profile for all seven nonempty expansion selections, genuine Basic/Advanced initialization and existing private setup, controls, AI and saved continuation. Ecaz allocates six forces across Imperial Basin sectors and retains fourteen reserves before later setup; preserve Fremen, Advanced BG and Moritani ordering with printed and inferred boundaries explicit. Keep optional Ecaz Treachery cards separate, ordinary deck counts 33/35/47, and Richese cache separate. Public start and publication gates remain closed.

Replace the Advanced Ixian/Richese pre-offer stop with an explicit per-lot Ixian decline. Bind the saved original offer to its round, turn, owner, independent event, exact card custody and terms before view/action/normalization. Decline resumes that unchanged lot once without using Technology; later normal lots still offer the exchange. Protect reserved cards across transfers, spending and random Harkonnen exchange, and preserve legitimate Gift/Truthtrance interruptions. The actual special-lot exchange still awaits replacement-custody interpretation.

Validation: focused setup, rules, UI/bot, private JSON/SQLite reload and concurrent CAS tests and independent custody/persistence review passed. Typecheck, lint, 4573 offline tests, production build and 43 HTTP tests passed. Browser Ecaz setup rejected an incomplete total, saved a 2/2/2 split, and refreshed to fourteen reserves and unchanged private cards. A separate genuine Advanced QA game restored the Ixian choice; explicit decline opened the unchanged cache lot with legal bidding and retained private hand, spice, pool count and unused Technology after refresh.

Five of six genuine four-profile samples finish: CHOAM Basic 1054 actions/28 JSON restores, CHOAM Advanced 225/6, Ecaz Basic 91/2, Ecaz Advanced 523/14, all-three Basic 476/12. Combined Advanced passes three former auction stops and reaches turn three/action614 with 16 restores, then hits an existing CHOAM movement/Ambassador arrival guard. Ecaz samples also include guarded arrival candidates with legal alternatives. Full combined play is not certified; arrival integration is the next gap. Retain initial failed logs, including a corrected private harness sold-card receipt alias.

After the outage, all 597 opening rooms and original seat/recovery records were preserved (632 after QA/HTTP). A stale development module cache required restart after a fresh 598-room backup; all 598 matched afterward and the QA seat restored. Final integrity and foreign keys passed. No database reset, recurring automation or publication.

Verified source tree: 5e2ff244a1167f2834bb46d609b8de914a34f7049ff7b06046243068c0935131
2026-09-13 22:51:19 +10:00

77 lines
2.6 KiB
TypeScript

import { DatabaseSync } from 'node:sqlite';
import { writeFileSync } from 'node:fs';
import { resolve } from 'node:path';
import { fileURLToPath } from 'node:url';
import { parseArgs } from 'node:util';
import { captureSavedGames } from './saved-game-verification';
import { isPrototypeProfile, startPrototypeRoom } from './prototype-room';
import { sourceSnapshot } from './verification';
async function main() {
const { values } = parseArgs({
options: {
db: { type: 'string' },
profile: { type: 'string', default: 'ix' },
room: { type: 'string' },
version: { type: 'string' },
out: { type: 'string' },
help: { type: 'boolean' },
},
});
if (values.help) {
console.log(
'Usage: node --import tsx tools/start-prototype.ts --profile ix|discovery|leader-skills|factions --db PATH --room CODE --version NUMBER --out /private/new-directory\nStarts only a fresh ready lobby for the selected development prototype. Factions supports selected expansion factions without optional modules; the separate Ecaz Treachery variant stays disabled. Backs up all rooms first, preserves sessions and existing games, and rejects stale versions. Normal game-start and publication gates remain closed.',
);
return;
}
if (
!isPrototypeProfile(values.profile) ||
!values.db ||
!values.room ||
!values.out ||
!/^\d+$/.test(values.version ?? '')
)
throw new Error(
'Provide --db, --room, --version and a new private --out directory.',
);
const root = fileURLToPath(new URL('../', import.meta.url));
const version = Number(values.version),
source = sourceSnapshot(root);
const snapshot = await captureSavedGames(root, values.db, values.out, true);
if (
!snapshot.rooms.some(
(room) => room.code === values.room && room.version === version,
)
)
throw new Error('The requested lobby version is absent from the backup.');
const db = new DatabaseSync(values.db);
try {
const result = startPrototypeRoom(db, values.room, version, values.profile);
writeFileSync(
resolve(values.out, 'prototype.json'),
JSON.stringify(
{
format: 1,
startedAt: new Date().toISOString(),
profile: values.profile,
source,
beforeVersion: version,
...result,
},
null,
2,
) + '\n',
{ flag: 'wx', mode: 0o600 },
);
console.log(JSON.stringify(result));
} finally {
db.close();
}
}
main().catch((error: unknown) => {
console.error(
error instanceof Error ? error.message : 'Prototype start failed.',
);
process.exitCode = 1;
});