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Basic Moritani with Leader Skills

Connected development prototype, 21 September 2026. Basic rules, Moritani and two through six total seats with base-faction opponents now use the full fourteen-card Leader Skills deck. Public starts and publication remain gated; this integrates existing effects, not complete Leader Skills compliance.

Public configuration and setup

The existing leader-skills local initializer accepts exactly ['ecaz'], Basic rules, Moritani plus base factions, and no other optional modules. It does not enable Ecaz, Advanced assassination, the separate Ecaz Treachery variant, Homeworlds, Nexus, Discoveries, Tech Tokens or Stronghold Cards with this roster. Existing base and CHOAM/Richese profiles retain their boundaries. Admission uses only public configuration, never hidden hands or the random deal.

Starting Treachery Cards and the ordinary private two-card skill offers precede Traitors. Every physical skill remains eligible for Basic Moritani assignment; there is no reduced deck or card-specific admission workaround. Moritani places its six starting forces after the other setup choices. Existing human controls, private offers, public assignments and minimal legal AI choices are reused.

Connected interactions

Shared public-profile checks connect Banker spending, Diplomat base-defense copying, Sandmaster ground/worm collection, Smuggler shipping/battle collection, Bureaucrat payment redirection and Planetologist movement across engine, projection, controls and bots. Suk casualty rescue, Rihani exchanges and Sandmaster victory spice use the same expanded battle boundary. Printed leader strength stays distinct from skill bonuses and bounty calculations.

Terror Assassination kills an ordinary skilled leader under the existing Terror rules and returns its exact physical skill once. A later own-leader revival offers an optional draw before revealing either card; the drawn choice remains private through saved continuation. Sabotage affects Treachery custody only. An Enemy of My Enemy alliance changes allies without transferring assignments. The losing ally's retention choice excludes a used Planetologist Special and a Diplomat copied Worthless card, since both must be discarded after use.

These are compositions of the recorded Leader Skills contract, Terror Assassination, enemy alliance, ally retention, Planetologist and Diplomat contracts. No new publisher ruling is asserted. Existing Atomics/Extortion, exceptional assassination pools and competing-arrival questions remain explicit.

Remaining work

The Leader Skills runtime retains unfinished normal Banker income, ordinary Mentat-question activation, modified Smuggler collection, captured replacement entitlement and other source gaps. Its bounded Diplomat retreat is connected for supported battles, not modified or simultaneous effects. The private Mentat question preview has not been enabled for this roster. Basic Moritani admission does not settle those effects or certify every valid expansion/module combination. Advanced Moritani, Ecaz and Ixians need their own integration. The later Basic Tleilaxu checkpoint connects its own revival response chains and Face Dancer interactions. Full AI strategy and difficulty calibration still wait for feature completion.

Reproducible entry and verification

Create a fresh Basic lobby with Ecaz & Moritani selected, seat Moritani and only base opponents, and ready every human. Preserve the room cookie and run the existing backed-up, version-checked local tool:

node --import tsx tools/start-prototype.ts --profile leader-skills \
  --db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
  --version CURRENT_LOBBY_VERSION --out /private/new-moritani-skills
node --import tsx tools/faction-games.ts --profile moritani-skills \
  --out /private/new-moritani-skills-samples
npm test -- moritani-skills

The sample profile runs Basic games at two through six seats, adding Emperor, Guild, Harkonnen, Fremen and Bene Gesserit in that order. It preserves all four existing difficulty profiles and verifies Treachery, skill, Traitor and force custody, rejected-action immutability and periodic JSON/private-view restoration. Separate genuine-setup focused tests include Atreides. These are legal-play samples, not calibration or exhaustive roster/skill coverage. Interrupted games can use the existing --resume path, which retains the full module and roster.

Focused regressions exercise every physical skill assignment, public guards, movement controls, legal bot choices, Terror death/Sabotage, revival, payment, battle effects, real alliances and mandatory retention exclusions. Authenticated in-memory SQLite restart and concurrent choices verify one physical assignment, private offers, preserved seats and the final Moritani placement. Conserved staged phase/battle positions are labeled rather than claimed as played games.

Private source-bound final checks, sample results, browser observations, saved-game preservation and Git delivery live under 20260921-moritani-skills outside the checkout. Actual outcomes and remaining limitations are recorded in the commit message; no saved game is reset or discarded for verification.