Files
Dune/tests/advisor-storm-flip-engine.test.ts
T
Quintine d66b594770 Resume storm traversal after surviving advisor conversion
Preserve current-sector losses and original Fremen casualty priority before the mandatory BG counter. Bind public sector facts to a private continuation and resume only the remaining storm once.
2026-10-24 21:19:18 +11:00

101 lines
6.3 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, normalizeAutomaticGame, viewGame, type Action, type Game } from '../game/engine';
import { isAdvisor, fighterCount } from '../game/advisors';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import {
createAdvisorStormFlipFixture as fixture, actAdvisorStormFlip as act,
commitAdvisorStormFlip as commit, finishAdvisorStormFlip as finish,
advisorStormFlipPlayer as player, advisorStormFlipInventory as inventory,
} from './fixture-advisor-storm-flip';
function allow(g: Game) {
for (let count = 0; g.response?.automaticAdvisorFlip && count < 30; count++) {
const actor = g.players.find(p => !g.response!.passed.includes(p.id)); assert.ok(actor);
g = act(g, actor.id, { type: 'passResponse' });
}
assert.ok(!g.response?.automaticAdvisorFlip); return g;
}
function rejected(g: Game, actor: string, action: Action) {
const before = structuredClone(g); assert.throws(() => applyAction(g, actor, action)); assert.deepEqual(g, before);
}
const physical = (g: Game) => g.players.map(p => ({ id: p.id, forces: p.forces,
reserves: p.reserves, tanks: p.tanks, spice: p.spice }));
for (const continues of [false, true]) for (const canceled of [false, true]) {
void test(`native ${continues ? 'continuing' : 'ending'} storm ${canceled ? 'prevention' : 'allowance'} preserves current losses and resumes only remaining sectors`, () => {
const f = fixture({ continues }), before = structuredClone(f.game), pending = commit(f.game, f).game;
assert.deepEqual(f.game, before);
assert.equal(pending.phase, 0); assert.equal(pending.storm, f.from);
assert.equal(pending.stormResolution?.traversed, 3); assert.deepEqual(pending.stormResolution?.pending, []);
assert.equal(pending.decision, null);
const source = pending.response?.automaticAdvisorFlip; assert.ok(source?.producer === 'storm');
assert.equal(source.storm.from, f.from); assert.equal(source.storm.distance, f.distance);
assert.equal(source.storm.traversed, 3); assert.equal(source.storm.sector, 9);
assert.deepEqual(Object.keys(source.storm).sort(), ['distance', 'event', 'from', 'sector', 'traversed']);
assert.deepEqual(pending.stormMovementSource, f.stormSource);
assert.equal(player(pending, f.holder).forces[f.outsiderLocation], undefined);
assert.equal(player(pending, f.holder).tanks, player(before, f.holder).tanks + 1);
assert.equal(player(pending, f.bg).forces[f.location], 1);
assert.equal(fighterCount(player(pending, f.bg), f.territory), 0);
assert.equal(pending.pendingAutomaticAdvisorStorm?.ready, true);
assert.ok(viewGame(pending, f.holder).responseControls?.cancelCards.includes(f.karama));
assert.ok(!JSON.stringify(viewGame(pending, f.holder).response).includes('cursor'));
const committed = physical(pending);
for (let read = 0; read < 3; read++) {
const stable = normalizeAutomaticGame(pending);
assert.deepEqual(stable.stormResolution, pending.stormResolution);
assert.deepEqual(physical(stable), committed);
assert.equal(fighterCount(player(stable, f.bg), f.territory), 0);
}
let done = canceled
? act(pending, f.holder, { type: 'card', card: f.karama, mode: 'cancel' }) : allow(pending);
assert.equal(done.pendingAutomaticAdvisorStorm, undefined); assert.equal(done.pendingAutomaticAdvisorFlips, undefined);
done = finish(done);
assert.equal(done.phase, 1); assert.equal(done.storm, continues ? 10 : 9);
assert.equal(done.stormResolution, null); assert.equal(done.stormMovementSource, undefined);
assert.equal(player(done, f.holder).tanks, player(before, f.holder).tanks + 1);
assert.equal(player(done, f.holder).forces[f.outsiderLocation], undefined);
assert.equal(player(done, f.bg).forces[f.location] ?? 0, continues ? 0 : 1);
assert.equal(player(done, f.bg).tanks, player(before, f.bg).tanks + (continues ? 1 : 0));
assert.equal(isAdvisor(player(done, f.bg), f.territory), !continues && canceled);
assert.equal(done.log.filter(entry => entry.text === `Storm moved ${f.distance} sectors to sector ${continues ? 10 : 9}.`).length, 1);
assert.equal(done.discard.filter(c => c.id === f.karama).length, canceled ? 1 : 0);
assert.deepEqual(inventory(done), f.originalInventory);
});
}
void test('a native same-sector storm destroys both counters without manufacturing a conversion', () => {
const f = fixture({ sameSector: true }), done = finish(commit(f.game, f).game);
assert.equal(done.pendingAutomaticAdvisorStorm, undefined); assert.equal(done.pendingAutomaticAdvisorFlips, undefined);
assert.equal(done.response?.automaticAdvisorFlip, undefined);
assert.equal(player(done, f.bg).forces[f.location], undefined);
assert.equal(player(done, f.bg).tanks, player(f.game, f.bg).tanks + 1);
assert.equal(player(done, f.holder).tanks, player(f.game, f.holder).tanks + 1);
assert.ok(player(done, f.holder).hand.some(c => c.id === f.karama));
assert.equal(done.phase, 1); assert.equal(done.storm, 9);
assert.deepEqual(inventory(done), f.originalInventory);
});
void test('a changed private storm cursor rejects before a conversion counter spends its card', () => {
const f = fixture(), pending = commit(f.game, f).game;
pending.pendingAutomaticAdvisorStorm!.cursor = 'different-original-sector';
rejected(pending, f.holder, { type: 'card', card: f.karama, mode: 'cancel' });
assert.ok(player(pending, f.holder).hand.some(c => c.id === f.karama));
assert.equal(player(pending, f.holder).tanks, player(f.game, f.holder).tanks + 1);
});
void test('all four existing profiles resolve ending and continuing storm conversions legally', () => {
for (const continues of [false, true]) for (const profile of DIFFICULTIES) {
const f = fixture({ continues }), pending = commit(f.game, f).game, own = viewGame(pending, f.holder);
own.players.find(p => p.id === f.holder)!.bot = profile;
const actions = botActions(own); assert.ok(actions.length);
const done = finish(allow(act(pending, f.holder, actions[0])));
assert.equal(done.pendingAutomaticAdvisorStorm, undefined);
assert.equal(done.phase, 1); assert.equal(done.storm, continues ? 10 : 9);
assert.equal(player(done, f.holder).tanks, player(pending, f.holder).tanks);
assert.deepEqual(inventory(done), f.originalInventory);
}
});