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Optional three-stronghold alliance victory
Prototyped / Partial — 28 October 2026. The host can select a shorter two-member alliance game in the lobby. With at least three physical controllers, allied factions need three distinct qualifying strongholds instead of the default four. A solo faction keeps its normal target, a separately agreed extra-stronghold requirement is added afterward, and Tech Tokens retain their existing ownership requirements. The same calculation drives public progress and the Mentat victory decision. Changing the setting clears human readiness; older games omit it and retain the default.
The 2019 GF9 rulebook's optional alliances table, printed p. 24, lists a two-member alliance with three strongholds as a shorter game. The publisher rulebook mirror preserves that table. This first version keeps the existing four-stronghold target for two physical controllers, including the two-faction-per-person setup; priority between that special setup and this optional table is a provisional interpretation. Larger alliance variants require separate membership and interaction work. Advanced and expansion combinations are not certified by the Basic-focused evidence.