Files
Dune/tests/prototype-room.test.ts
T
Quintine 58ae84f8e2 Prototype Moritani Assassinate Leaders with saved Mentat replacement
Connect a qualifying native Advanced Moritani battle loss to private reveal/continue controls, live or already-dead opposing-faction targets, printed-strength bank bounty, and automatic Mentat replacement. Keep the revealed physical card held until Mentat, then set it aside as a public per-faction use marker and draw one private card. All four AI profiles use the owner-only legal quote. New local preview profile supports genuine setup without opening public starts.

Keep unresolved normal traitor-call duration and uniform private no-choice UX explicit. Record normal calls and guard later use without claiming a settled permanent loss. Exclude exceptional captured/foreign leader custody, other expansion factions and combined optional modules from this bounded preview. No mode or publication gate opens.

Independent source/privacy/persistence review and 32 focused cases pass. Battle obligations independently bind cleanup, sealed normal-call logs wait for public revelation, physical replacement custody rejects missing cards and forged same-turn chains, and invalid actions remain immutable. Five authenticated SQLite cases cover pending/resolved restoration, Truthtrance interruption, competing submissions, stale/duplicate actions and corrupt saves. The local writer preserves seats and unrelated rooms.

Validation: types, lint, 4690 offline tests, production build and 43 HTTP tests passed with unchanged source. Two genuine Advanced four-profile games finish in 296 and 101 actions with zero rejected candidates, ten periodic JSON rounds and eight restored final seat views. All physical cards, forces and elites remain conserved. Two observed assassination opportunities are declined; these complete games do not establish natural reveal/replacement use.

The separate browser exercise explicitly stages conserved battle forces and one physical traitor swap after genuine setup. Actual battle actions open the choice. Master Bewt dies once and pays three spice; the card remains held through cleanup and is automatically replaced at Mentat with a public set-aside marker. Pending and resolved refresh, readable context-correct inspectors, physical custody and private projection pass. Guild independently collects two spice from Arrakeen. The saved QA game remains at human Terror placement.

After the reported outage, all 801 opening games and original seat/recovery records are preserved (835 after HTTP checks). All 802 rooms and original records immediately before verification also remain unchanged. Database integrity and foreign keys pass. The healthy server was reused without restart, reset or recurring automation.

Verified source tree: ad64f6775fb4c481002cc5eccf6d31e490085d11e10b7b19fb7df4947bcf0ccd
2026-09-14 02:16:58 +10:00

219 lines
8.0 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { DatabaseSync } from 'node:sqlite';
import {
createGame,
joinGame,
newPlayer,
viewGame,
type Game,
} from '../game/engine';
import {
startIxPrototypeRoom,
startPrototypeRoom,
} from '../tools/prototype-room';
function fixture(t: test.TestContext) {
const db = new DatabaseSync(':memory:');
t.after(() => db.close());
db.exec(
'CREATE TABLE rooms(code TEXT PRIMARY KEY, state TEXT, version INTEGER, updated_at INTEGER); CREATE TABLE seats(room_code TEXT, player_id TEXT, token_hash TEXT);',
);
const game = createGame(
'PROTOTYP',
newPlayer('i', 'Ix player', 'ixians'),
true,
);
game.expansions = ['ix'];
joinGame(game, newPlayer('t', 'Tleilaxu player', 'tleilaxu'));
game.players.forEach((player) => {
player.ready = true;
});
db.prepare('INSERT INTO rooms VALUES(?,?,?,?)').run(
game.code,
JSON.stringify(game),
7,
100,
);
db.prepare('INSERT INTO rooms VALUES(?,?,?,?)').run(
'KEEPME00',
'{"unchanged":true}',
3,
50,
);
db.prepare('INSERT INTO seats VALUES(?,?,?)').run(
game.code,
'i',
'unchanged-private-session',
);
return { db, game };
}
void test('local prototype starts the named ready lobby once, retaining every seat and other room', (t) => {
const { db } = fixture(t);
const seats = db.prepare('SELECT * FROM seats').all();
const other = db
.prepare('SELECT * FROM rooms WHERE code = ?')
.get('KEEPME00');
const result = startIxPrototypeRoom(db, 'PROTOTYP', 7);
assert.equal(result.version, 8);
assert.equal(result.status, 'setup');
const saved = db
.prepare('SELECT state, version FROM rooms WHERE code = ?')
.get('PROTOTYP')!;
assert.equal(JSON.parse(saved.state as string).version, saved.version);
assert.deepEqual(db.prepare('SELECT * FROM seats').all(), seats);
assert.deepEqual(
db.prepare('SELECT * FROM rooms WHERE code = ?').get('KEEPME00'),
other,
);
const rows = db.prepare('SELECT * FROM rooms ORDER BY code').all();
assert.throws(() => startIxPrototypeRoom(db, 'PROTOTYP', 7), /changed/);
assert.throws(() => startIxPrototypeRoom(db, 'PROTOTYP', 8), /fresh lobby/);
assert.deepEqual(db.prepare('SELECT * FROM rooms ORDER BY code').all(), rows);
});
void test('unready, wrong identity and incompatible lobbies fail without writing any room or seat', (t) => {
const { db, game } = fixture(t);
for (const mutate of [
() => {
game.players[0].ready = false;
},
() => {
game.players[0].ready = true;
game.code = 'NOTMATCH';
},
() => {
game.code = 'PROTOTYP';
game.expansions = [];
},
]) {
mutate();
db.prepare('UPDATE rooms SET state = ? WHERE code = ?').run(
JSON.stringify(game),
'PROTOTYP',
);
const before = db.prepare('SELECT * FROM rooms ORDER BY code').all();
assert.throws(() => startIxPrototypeRoom(db, 'PROTOTYP', 7));
assert.deepEqual(
db.prepare('SELECT * FROM rooms ORDER BY code').all(),
before,
);
assert.equal(
db.prepare('SELECT count(*) AS count FROM seats').get()!.count,
1,
);
}
});
void test('Leader Skills prototype saves the real private setup once without changing other rooms or seats', (t) => {
const { db } = fixture(t);
const game = createGame(
'PROTOTYP',
newPlayer('i', 'Atreides', 'atreides'),
true,
);
joinGame(game, newPlayer('h', 'Harkonnen', 'harkonnen'));
game.players.forEach((p) => {
p.ready = true;
});
db.prepare('UPDATE rooms SET state = ? WHERE code = ?').run(
JSON.stringify(game),
game.code,
);
const seats = db.prepare('SELECT * FROM seats').all();
const other = db
.prepare('SELECT * FROM rooms WHERE code = ?')
.get('KEEPME00');
const result = startPrototypeRoom(db, game.code, 7, 'leader-skills');
assert.equal(result.version, 8);
const saved = JSON.parse(
db.prepare('SELECT state FROM rooms WHERE code = ?').get(game.code)!
.state as string,
);
assert.equal(saved.version, 8);
assert.equal(saved.setupStage, 'leaderSkills');
assert.equal(saved.leaderSkills.offers.i.cards.length, 2);
assert.equal(saved.leaderSkills.offers.h.cards.length, 2);
assert.equal(saved.players[0].hand.length, 1);
assert.equal(saved.players[1].hand.length, 2);
const rooms = db.prepare('SELECT * FROM rooms ORDER BY code').all();
assert.throws(
() => startPrototypeRoom(db, game.code, 8, 'leader-skills'),
/redeal/,
);
assert.deepEqual(
db.prepare('SELECT * FROM rooms ORDER BY code').all(),
rooms,
);
assert.deepEqual(db.prepare('SELECT * FROM seats').all(), seats);
assert.deepEqual(
db.prepare('SELECT * FROM rooms WHERE code = ?').get('KEEPME00'),
other,
);
});
void test('Nexus prototype initializes all twelve hidden cards once and preserves unrelated saved state', (t) => {
const { db } = fixture(t);
const game = createGame(
'PROTOTYP',
newPlayer('i', 'Atreides', 'atreides'),
true,
);
joinGame(game, newPlayer('h', 'Harkonnen', 'harkonnen'));
game.players.forEach((player) => {
player.ready = true;
});
db.prepare('UPDATE rooms SET state = ? WHERE code = ?').run(
JSON.stringify(game),
game.code,
);
const seats = db.prepare('SELECT * FROM seats').all();
const other = db
.prepare('SELECT * FROM rooms WHERE code = ?')
.get('KEEPME00');
startPrototypeRoom(db, game.code, 7, 'nexus');
const saved = JSON.parse(
db.prepare('SELECT state FROM rooms WHERE code = ?').get(game.code)!
.state as string,
) as Game;
assert.equal(saved.version, 8);
assert.equal(saved.status, 'setup');
assert.equal(saved.nexusCards!.cards!.deck.length, 12);
assert.equal(new Set(saved.nexusCards!.cards!.deck).size, 12);
for (const player of saved.players) {
const view = viewGame(saved, player.id);
assert.equal(view.nexusCards!.card, null);
assert.equal(view.nexusCards!.deckCount, 12);
assert.equal('deck' in view.nexusCards!, false);
}
const rows = db.prepare('SELECT * FROM rooms ORDER BY code').all();
assert.throws(() => startPrototypeRoom(db, game.code, 7, 'nexus'), /changed/);
assert.throws(() => startPrototypeRoom(db, game.code, 8, 'nexus'));
assert.deepEqual(db.prepare('SELECT * FROM rooms ORDER BY code').all(), rows);
assert.deepEqual(db.prepare('SELECT * FROM seats').all(), seats);
assert.deepEqual(
db.prepare('SELECT * FROM rooms WHERE code = ?').get('KEEPME00'),
other,
);
});
void test('Moritani assassination preview starts only the fresh opted-in Advanced profile and preserves seats', (t) => {
const {db}=fixture(t);
const game=createGame('PROTOTYP',newPlayer('i','Moritani','moritani'),true,['ecaz']);
joinGame(game,newPlayer('g','Guild','guild'));for(const p of game.players)p.ready=true;
db.prepare('UPDATE rooms SET state=? WHERE code=?').run(JSON.stringify(game),game.code);
const seats=db.prepare('SELECT * FROM seats').all(),other=db.prepare('SELECT * FROM rooms WHERE code=?').get('KEEPME00');
startPrototypeRoom(db,game.code,7,'moritani-assassinate');
const saved=JSON.parse(db.prepare('SELECT state FROM rooms WHERE code=?').get(game.code)!.state as string) as Game;
assert.equal(saved.status,'setup');assert.equal(saved.version,8);assert.equal(saved.advanced,true);
assert.equal(saved.moritaniAssassinatePreview,true);assert.equal(saved.moritaniAssassinate!.owner,'i');
assert.deepEqual(saved.moritaniAssassinate!.opportunities,[]);assert.deepEqual(saved.moritaniAssassinateCallEvents,[]);
for(const p of saved.players)assert.equal('moritaniAssassinatePreview' in viewGame(saved,p.id),false);
const rows=db.prepare('SELECT * FROM rooms ORDER BY code').all();
assert.throws(()=>startPrototypeRoom(db,game.code,7,'moritani-assassinate'));
assert.throws(()=>startPrototypeRoom(db,game.code,8,'moritani-assassinate'));
assert.deepEqual(db.prepare('SELECT * FROM rooms ORDER BY code').all(),rows);
assert.deepEqual(db.prepare('SELECT * FROM seats').all(),seats);assert.deepEqual(db.prepare('SELECT * FROM rooms WHERE code=?').get('KEEPME00'),other);
});