592 lines
21 KiB
TypeScript
592 lines
21 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import { baseDeck } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
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import type * as Rooms from '../db/rooms';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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const SAPHO = 'richese-juice-of-sapho';
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type Scope = 'onceAround' | 'movement';
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async function fixture(scope: Scope, advanced = false, lateFirst = false) {
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const store = unitStore();
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const made = await store.rooms.createRoom(
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'First player',
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'atreides',
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false,
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[],
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);
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const code = made.view.code;
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const holder = await store.rooms.joinRoom(code, 'Sapho holder', 'emperor');
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const guild = await store.rooms.joinRoom(code, 'Guild', 'guild');
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const fourth = advanced || lateFirst
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? await store.rooms.joinRoom(code, 'Later player', 'harkonnen')
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: null;
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const seats = await Promise.all(
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[
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made.token,
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holder.token!,
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guild.token!,
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...(fourth ? [fourth.token!] : []),
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].map((token) => store.rooms.authenticate(code, token)),
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);
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let initial = await store.rooms.readRoom(code);
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for (const p of initial.players) p.ready = true;
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initial = engine.applyAction(initial, seats[0].playerId, { type: 'start' });
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for (const p of initial.players)
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if (p.traitorChoices.length)
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initial = engine.applyAction(initial, p.id, {
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type: 'traitor',
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leader: p.traitorChoices[0],
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});
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initial.deck = baseDeck();
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initial.discard = [];
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initial.richeseCache = richeseCards();
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initial.richeseRemoved = [];
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initial.turn = 2;
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initial.phase = scope === 'onceAround' ? 2 : 4;
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initial.ready = [];
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initial.active = null;
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initial.response = null;
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initial.decision = null;
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initial.phaseOpening = null;
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initial.advanced = advanced;
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initial.storm = 18;
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initial.order = seats.map((seat) => seat.playerId);
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for (const p of initial.players) {
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p.hand = [];
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p.spice = 20;
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p.forces = {};
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p.reserves = 20;
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p.shipped = false;
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p.moved = 0;
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}
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const saphoIndex = initial.richeseCache.findIndex(
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(card) => card.id === SAPHO,
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);
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assert.ok(saphoIndex >= 0);
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initial.players[1].hand.push(initial.richeseCache.splice(saphoIndex, 1)[0]);
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for (const index of [0, 2]) {
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const at = initial.deck.findIndex((card) => card.name === 'Shield');
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initial.players[index].hand.push(initial.deck.splice(at, 1)[0]);
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}
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if (scope === 'onceAround') {
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initial.players[0].faction = 'richese';
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initial.players[0].leaders = engine.newPlayer(
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'roster',
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'Roster',
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'richese',
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).leaders;
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initial.order = lateFirst
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? [seats[2].playerId, seats[3].playerId, seats[1].playerId, seats[0].playerId]
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: [seats[2].playerId, seats[1].playerId, seats[0].playerId];
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}
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const save = (g: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
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.run(JSON.stringify(g), g.version, code);
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save(initial);
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const f = { ...store, code, seats, initial, save };
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for (const [index] of seats.entries()) await act(f, index, { type: 'ready' });
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if (scope === 'onceAround') {
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let g = await f.restart().readRoom(code);
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assert.equal(g.decision?.kind, 'richeseDeclaration');
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await act(f, 0, {
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type: 'decision',
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event: g.richeseBidding!.event,
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position: 'first',
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});
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g = await f.restart().readRoom(code);
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assert.equal(g.decision?.kind, 'richeseCache');
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await act(f, 0, {
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type: 'decision',
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event: g.richeseBidding!.event,
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card: g.richeseCache![0].id,
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method: 'onceAround',
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direction: 'clockwise',
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});
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g = await f.restart().readRoom(code);
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assert.deepEqual(g.richeseAuction!.order, lateFirst
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? [seats[3].playerId, seats[2].playerId, seats[1].playerId, seats[0].playerId]
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: [seats[2].playerId, seats[1].playerId, seats[0].playerId]);
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} else if (advanced) {
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const g = await f.restart().readRoom(code);
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assert.equal(g.decision?.kind, 'guildTiming');
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await act(f, 2, { type: 'decision', take: false });
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}
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f.writes.length = 0;
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return f;
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}
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type Fixture = {
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code: string;
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seats: Rooms.SeatAuth[];
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initial: engine.Game;
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save: (g: engine.Game) => unknown;
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} & ReturnType<typeof unitStore>;
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async function act(f: Fixture, index: number, action: engine.Action) {
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const current = await f.restart().readRoom(f.code);
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await f.restart().act(f.code, f.seats[index], current.version, action, clock);
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return f.restart().readRoom(f.code);
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}
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async function stable(f: Fixture) {
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const before = await f.restart().readRoom(f.code);
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const writes = f.writes.length;
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await f.restart().continueRoomAutomatic(f.code, clock);
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assert.equal(
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f.writes.length,
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writes,
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'Refresh must not bid, defer or replay the card for a human.',
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);
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assert.deepEqual(await f.restart().readRoom(f.code), before);
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return before;
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}
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function action(
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scope: Scope,
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event: string,
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mode: 'first' | 'last',
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): engine.Action {
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return { type: 'card', card: SAPHO, scope, event, mode };
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}
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function physical(g: engine.Game) {
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return [
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...g.deck,
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...g.discard,
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...(g.richeseCache ?? []),
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...(g.richeseRemoved ?? []),
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...g.players.flatMap((p) => p.hand),
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...(g.auction?.cards.slice(g.auction.index) ?? []),
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...(g.ixAuction?.cards ?? []),
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]
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.map((c) => c.id)
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.sort();
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}
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async function privacy(
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f: Fixture,
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scope: Scope,
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event: string,
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modes: ('first' | 'last')[],
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) {
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const state = await f.restart().readRoom(f.code);
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for (const [index, seat] of f.seats.entries()) {
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const view = await f.restart().readSeatView(f.code, seat);
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assert.deepEqual(
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view.saphoOptions,
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index === 1 ? modes.map((mode) => ({ scope, event, mode })) : [],
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);
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assert.deepEqual(view.saphoMovementLast, state.saphoMovementLast ?? null);
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for (const p of view.players.filter((p) => p.id !== seat.playerId))
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for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
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assert.equal(key in p, false, `Other seat disclosed ${key}`);
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assert.deepEqual(
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view.players.find((p) => p.id === seat.playerId)!.hand,
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state.players[index].hand,
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);
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}
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}
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async function rejectsWithoutWrite(
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f: Fixture,
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index: number,
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a: engine.Action,
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) {
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const before = await f.restart().readRoom(f.code),
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writes = f.writes.length;
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await assert.rejects(
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f.restart().act(f.code, f.seats[index], before.version, a, clock),
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);
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assert.equal(f.writes.length, writes);
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assert.deepEqual(await f.restart().readRoom(f.code), before);
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}
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function barrier() {
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let release!: () => void;
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const waiting = new Promise<void>((yes) => {
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release = yes;
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});
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let arrivals = 0;
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return async () => {
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if (++arrivals === 2) release();
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await waiting;
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};
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}
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async function duplicate(f: Fixture, a: engine.Action) {
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const before = await f.restart().readRoom(f.code);
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f.writes.length = 0;
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f.hooks.beforeWrite = barrier();
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const results = await Promise.allSettled([
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f.rooms.act(f.code, f.seats[1], before.version, a, clock),
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f.restart().act(f.code, f.seats[1], before.version, a, clock),
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]);
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f.hooks.beforeWrite = undefined;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const after = await f.restart().readRoom(f.code);
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assert.equal(after.version, before.version + 1);
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assert.equal(after.discard.filter((c) => c.id === SAPHO).length, 1);
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assert.equal(
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after.players[1].hand.some((c) => c.id === SAPHO),
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false,
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);
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assert.deepEqual(physical(after), physical(before));
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assert.deepEqual(after.order, before.order);
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assert.equal(
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after.log.filter((entry) => entry.text.includes('discarded Juice of Sapho'))
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.length,
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before.log.filter((entry) =>
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entry.text.includes('discarded Juice of Sapho'),
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).length + 1,
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);
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const writes = f.writes.length;
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for (const version of [before.version, after.version])
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await assert.rejects(
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f.restart().act(f.code, f.seats[1], version, a, clock),
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);
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assert.equal(f.writes.length, writes);
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return stable(f);
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}
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function bid(g: engine.Game, amount: number | null): engine.Action {
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return {
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type: 'richeseBid',
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event: g.richeseAuction!.event,
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amount,
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allyPayment: 0,
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};
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}
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void test('Once Around last survives duplicate cardplay and restart without replaying an earlier bid or its later sale', async () => {
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const f = await fixture('onceAround');
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try {
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let g = await stable(f);
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const event = g.richeseAuction!.event,
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card = g.richeseAuction!.cardId;
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await privacy(f, 'onceAround', event, ['first', 'last']);
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await rejectsWithoutWrite(f, 0, action('onceAround', event, 'last'));
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await rejectsWithoutWrite(f, 1, action('onceAround', 'stale-lot', 'last'));
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g = await act(f, 2, bid(g, 2));
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const before = structuredClone(g);
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await privacy(f, 'onceAround', event, ['last']);
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await rejectsWithoutWrite(f, 1, action('onceAround', event, 'first'));
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g = await duplicate(f, action('onceAround', event, 'last'));
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assert.deepEqual(g.richeseAuction!.order, [
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f.seats[2].playerId,
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f.seats[0].playerId,
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f.seats[1].playerId,
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]);
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for (const key of [
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'acted',
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'passed',
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'bid',
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'bidder',
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'tieOrder',
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'eligible',
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'sealed',
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] as const)
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assert.deepEqual(
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g.richeseAuction![key],
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before.richeseAuction![key],
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key,
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);
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assert.equal(g.richeseAuction!.active, f.seats[0].playerId);
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await privacy(f, 'onceAround', event, []);
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g = await act(f, 0, bid(g, 3));
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assert.equal(g.richeseAuction!.active, f.seats[1].playerId);
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g = await act(f, 1, bid(g, 4));
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assert.equal(g.players[1].spice, 16);
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assert.equal(g.players[1].hand.filter((c) => c.id === card).length, 1);
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assert.equal(g.discard.filter((c) => c.id === SAPHO).length, 1);
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assert.deepEqual(physical(g), physical(before));
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await rejectsWithoutWrite(f, 1, {
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type: 'richeseBid',
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event,
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amount: 4,
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allyPayment: 0,
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});
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assert.deepEqual(await stable(f), g);
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} finally {
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f.hooks.beforeWrite = undefined;
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f.sqlite.close();
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}
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});
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void test('a prior persisted bid survives duplicate Sapho first and the remaining one-bid order', async () => {
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const f = await fixture('onceAround', false, true);
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try {
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let g = await stable(f);
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const event = g.richeseAuction!.event;
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g = await act(f, 3, bid(g, 2));
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const previous = structuredClone(g.richeseAuction!);
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await privacy(f, 'onceAround', event, ['first', 'last']);
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g = await duplicate(f, action('onceAround', event, 'first'));
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assert.deepEqual(g.richeseAuction!.order, [
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f.seats[3].playerId, f.seats[1].playerId,
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f.seats[2].playerId, f.seats[0].playerId,
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]);
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assert.equal(g.richeseAuction!.active, f.seats[1].playerId);
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for (const key of ['acted', 'bid', 'bidder', 'tieOrder', 'sealed'] as const)
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assert.deepEqual(g.richeseAuction![key], previous[key]);
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await privacy(f, 'onceAround', event, []);
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g = await act(f, 1, bid(g, 3));
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assert.equal(g.richeseAuction!.active, f.seats[2].playerId);
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g = await act(f, 2, bid(g, null));
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assert.equal(g.richeseAuction!.active, f.seats[0].playerId);
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g = await act(f, 0, bid(g, null));
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assert.equal(g.players[1].spice, 17);
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assert.equal(g.discard.filter((card) => card.id === SAPHO).length, 1);
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await rejectsWithoutWrite(f, 1, action('onceAround', event, 'first'));
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} finally {
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f.hooks.beforeWrite = undefined;
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f.sqlite.close();
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}
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});
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void test('Once Around first persists only within its lot and cannot be replayed after its first actual bid', async () => {
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const f = await fixture('onceAround');
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try {
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let g = await stable(f);
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const event = g.richeseAuction!.event;
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const before = structuredClone(g);
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g = await duplicate(f, action('onceAround', event, 'first'));
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assert.deepEqual(g.richeseAuction!.order, [
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f.seats[1].playerId,
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f.seats[2].playerId,
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f.seats[0].playerId,
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]);
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assert.equal(g.richeseAuction!.active, f.seats[1].playerId);
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assert.deepEqual(g.richeseAuction!.acted, []);
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assert.deepEqual(
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g.richeseAuction!.tieOrder,
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before.richeseAuction!.tieOrder,
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);
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g = await act(f, 1, bid(g, 2));
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assert.deepEqual(g.richeseAuction!.acted, [f.seats[1].playerId]);
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assert.equal(g.richeseAuction!.active, f.seats[2].playerId);
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await rejectsWithoutWrite(f, 1, action('onceAround', event, 'first'));
|
|
assert.deepEqual(await stable(f), g);
|
|
await privacy(f, 'onceAround', event, []);
|
|
} finally {
|
|
f.hooks.beforeWrite = undefined;
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('movement first and last preserve counters and storm order across duplicate play, reconnect and phase completion', async () => {
|
|
for (const mode of ['first', 'last'] as const) {
|
|
const f = await fixture('movement');
|
|
try {
|
|
const before = await stable(f),
|
|
event = `movement:${before.turn}`;
|
|
await privacy(f, 'movement', event, ['first', 'last']);
|
|
await rejectsWithoutWrite(f, 1, action('movement', 'movement:1', mode));
|
|
await rejectsWithoutWrite(f, 0, action('movement', event, mode));
|
|
let g = await duplicate(f, action('movement', event, mode));
|
|
const [a, b, c] = f.seats.map((s) => s.playerId);
|
|
const expected = mode === 'first' ? [b, a, c] : [a, c, b];
|
|
assert.deepEqual(g.movementRemaining, expected);
|
|
assert.deepEqual(
|
|
g.saphoMovementLast ?? null,
|
|
mode === 'last' ? { event, turn: before.turn, player: b } : null,
|
|
);
|
|
assert.equal(g.active, expected[0]);
|
|
for (const [index, p] of g.players.entries()) {
|
|
assert.equal(p.spice, before.players[index].spice);
|
|
assert.equal(p.reserves, before.players[index].reserves);
|
|
assert.deepEqual(p.forces, before.players[index].forces);
|
|
assert.equal(p.shipped, before.players[index].shipped);
|
|
assert.equal(p.moved, before.players[index].moved);
|
|
}
|
|
await privacy(f, 'movement', event, []);
|
|
for (const player of expected) {
|
|
assert.equal(g.active, player);
|
|
g = await act(
|
|
f,
|
|
f.seats.findIndex((s) => s.playerId === player),
|
|
{ type: 'endMovement' },
|
|
);
|
|
await stable(f);
|
|
}
|
|
assert.notEqual(g.phase, 5);
|
|
assert.equal(g.saphoMovementLast ?? null, null);
|
|
assert.equal(g.turn, before.turn);
|
|
assert.deepEqual(g.order, before.order);
|
|
assert.equal(g.discard.filter((card) => card.id === SAPHO).length, 1);
|
|
assert.deepEqual(physical(g), physical(before));
|
|
await rejectsWithoutWrite(f, 1, action('movement', event, mode));
|
|
} finally {
|
|
f.hooks.beforeWrite = undefined;
|
|
f.sqlite.close();
|
|
}
|
|
}
|
|
});
|
|
|
|
void test('persisted last protection survives the Guild choosing to wait at a later genuine turn boundary', async () => {
|
|
const f = await fixture('movement', true);
|
|
try {
|
|
let g = await stable(f);
|
|
const event = `movement:${g.turn}`;
|
|
await privacy(f, 'movement', event, ['last']);
|
|
await rejectsWithoutWrite(f, 1, action('movement', event, 'first'));
|
|
g = await duplicate(f, action('movement', event, 'last'));
|
|
const [a, b, guild, later] = f.seats.map((s) => s.playerId);
|
|
assert.deepEqual(g.movementRemaining, [a, guild, later, b]);
|
|
assert.equal(g.active, a);
|
|
g = await act(f, 0, { type: 'endMovement' });
|
|
assert.equal(g.decision?.kind, 'guildTiming');
|
|
assert.equal(g.decision!.player, guild);
|
|
await stable(f);
|
|
g = await act(f, 2, { type: 'decision', take: false });
|
|
assert.deepEqual(g.movementRemaining, [later, guild, b]);
|
|
assert.equal(
|
|
g.active,
|
|
later,
|
|
'Guild deferral must remain before the protected last participant.',
|
|
);
|
|
await stable(f);
|
|
g = await act(f, 3, { type: 'endMovement' });
|
|
assert.equal(
|
|
g.decision,
|
|
null,
|
|
'The final Guild/last pair needs no redundant timing decision.',
|
|
);
|
|
assert.equal(g.active, guild);
|
|
assert.deepEqual(g.movementRemaining, [guild, b]);
|
|
g = await act(f, 2, { type: 'endMovement' });
|
|
assert.equal(g.active, b);
|
|
assert.deepEqual(g.movementRemaining, [b]);
|
|
g = await act(f, 1, { type: 'endMovement' });
|
|
assert.notEqual(g.phase, 5);
|
|
assert.equal(g.saphoMovementLast ?? null, null);
|
|
assert.equal(g.discard.filter((card) => card.id === SAPHO).length, 1);
|
|
assert.deepEqual(await stable(f), g);
|
|
} finally {
|
|
f.hooks.beforeWrite = undefined;
|
|
f.sqlite.close();
|
|
}
|
|
});
|
|
|
|
void test('authenticated Once Around Sapho offer survives restart and one committed claim', async () => {
|
|
const f = await fixture('onceAround');
|
|
try {
|
|
let g = await stable(f);
|
|
g.semutaPreview = true;
|
|
g.expansions = ['choam'];
|
|
const semuta = g.richeseCache!.findIndex(card => card.id === SEMUTA_DRUG_ID);
|
|
assert.ok(semuta >= 0);
|
|
g.players[0].hand.push(g.richeseCache!.splice(semuta, 1)[0]);
|
|
f.save(g);
|
|
const cards = physical(g), lotEvent = g.richeseAuction!.event;
|
|
g = await act(f, 1, action('onceAround', lotEvent, 'first'));
|
|
const offered = g, event = g.pendingTreacheryDiscard!.batch.event;
|
|
assert.equal(g.pendingTreacheryDiscard?.reaction?.stage, 'offer');
|
|
assert.equal(g.richeseAuction?.active, f.seats[1].playerId);
|
|
assert.deepEqual(await stable(f), offered);
|
|
const holder = await f.restart().readSeatView(f.code, f.seats[0]);
|
|
const outsider = await f.restart().readSeatView(f.code, f.seats[2]);
|
|
assert.equal(holder.semutaReaction?.canCommit, true);
|
|
assert.equal(outsider.semutaReaction?.canCommit, false);
|
|
g = await act(f, 0, { type: 'semutaCommit', event });
|
|
assert.equal(g.pendingTreacheryDiscard, null);
|
|
assert.equal(g.richeseAuction?.event, lotEvent);
|
|
assert.equal(g.richeseAuction?.active, f.seats[1].playerId);
|
|
assert.equal(g.players[0].hand.filter(card => card.id === SAPHO).length, 1);
|
|
assert.equal(g.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
|
|
assert.deepEqual(physical(g), cards);
|
|
assert.deepEqual(await stable(f), g);
|
|
g = await act(f, 1, bid(g, 2));
|
|
assert.ok(g.richeseAuction?.acted.includes(f.seats[1].playerId));
|
|
assert.deepEqual(physical(g), cards);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|