Files
Dune/tests/juice-of-sapho-recovery.test.ts
T

592 lines
21 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { webcrypto } from 'node:crypto';
import { readFileSync, readdirSync } from 'node:fs';
import { DatabaseSync } from 'node:sqlite';
import { runInNewContext } from 'node:vm';
import ts from 'typescript';
import * as engine from '../game/engine';
import * as bots from '../game/bots';
import * as seatAiDelegation from '../lib/seat-ai-delegation';
import { baseDeck } from '../game/cards';
import { richeseCards } from '../game/richese-cards';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import type * as Rooms from '../db/rooms';
/** Execute the production room module and SQL, with a hook immediately before its CAS. */
function unitStore(runBots = bots.runBots) {
const sqlite = new DatabaseSync(':memory:');
const hooks: { beforeWrite?: () => Promise<void> } = {};
const writes: { expected: number; changes: number }[] = [];
for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
.filter((f) => f.endsWith('.sql'))
.sort())
sqlite.exec(
readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
);
class Statement {
values: (string | number | null)[] = [];
constructor(readonly sql: string) {}
bind(...values: (string | number | null)[]) {
this.values = values;
return this;
}
async first() {
return sqlite.prepare(this.sql).get(...this.values) ?? null;
}
async run() {
const continuation = this.sql.startsWith('UPDATE rooms SET state');
if (continuation) await hooks.beforeWrite?.();
const changes = Number(
sqlite.prepare(this.sql).run(...this.values).changes,
);
if (continuation)
writes.push({ expected: Number(this.values[3]), changes });
return { meta: { changes } };
}
}
const database = {
prepare: (sql: string) => new Statement(sql),
batch: async (statements: Statement[]) => {
sqlite.exec('BEGIN');
try {
const results = [];
for (const statement of statements) results.push(await statement.run());
sqlite.exec('COMMIT');
return results;
} catch (error) {
sqlite.exec('ROLLBACK');
throw error;
}
},
};
function loadRooms() {
const exports = {};
runInNewContext(
ts.transpileModule(
readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
{
compilerOptions: {
module: ts.ModuleKind.CommonJS,
target: ts.ScriptTarget.ES2022,
},
},
).outputText,
{
exports,
crypto: webcrypto,
TextEncoder,
structuredClone,
// Keep persisted JSON values in the test realm for strict structural assertions.
JSON,
require: (name: string) => {
if (name === 'cloudflare:workers') return { env: { DB: database } };
if (name === '@/game/engine') return engine;
if (name === '@/game/bots') return { ...bots, runBots };
if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
throw new Error('Unexpected module ' + name);
},
},
);
return exports as typeof Rooms;
}
return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
}
const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
const SAPHO = 'richese-juice-of-sapho';
type Scope = 'onceAround' | 'movement';
async function fixture(scope: Scope, advanced = false, lateFirst = false) {
const store = unitStore();
const made = await store.rooms.createRoom(
'First player',
'atreides',
false,
[],
);
const code = made.view.code;
const holder = await store.rooms.joinRoom(code, 'Sapho holder', 'emperor');
const guild = await store.rooms.joinRoom(code, 'Guild', 'guild');
const fourth = advanced || lateFirst
? await store.rooms.joinRoom(code, 'Later player', 'harkonnen')
: null;
const seats = await Promise.all(
[
made.token,
holder.token!,
guild.token!,
...(fourth ? [fourth.token!] : []),
].map((token) => store.rooms.authenticate(code, token)),
);
let initial = await store.rooms.readRoom(code);
for (const p of initial.players) p.ready = true;
initial = engine.applyAction(initial, seats[0].playerId, { type: 'start' });
for (const p of initial.players)
if (p.traitorChoices.length)
initial = engine.applyAction(initial, p.id, {
type: 'traitor',
leader: p.traitorChoices[0],
});
initial.deck = baseDeck();
initial.discard = [];
initial.richeseCache = richeseCards();
initial.richeseRemoved = [];
initial.turn = 2;
initial.phase = scope === 'onceAround' ? 2 : 4;
initial.ready = [];
initial.active = null;
initial.response = null;
initial.decision = null;
initial.phaseOpening = null;
initial.advanced = advanced;
initial.storm = 18;
initial.order = seats.map((seat) => seat.playerId);
for (const p of initial.players) {
p.hand = [];
p.spice = 20;
p.forces = {};
p.reserves = 20;
p.shipped = false;
p.moved = 0;
}
const saphoIndex = initial.richeseCache.findIndex(
(card) => card.id === SAPHO,
);
assert.ok(saphoIndex >= 0);
initial.players[1].hand.push(initial.richeseCache.splice(saphoIndex, 1)[0]);
for (const index of [0, 2]) {
const at = initial.deck.findIndex((card) => card.name === 'Shield');
initial.players[index].hand.push(initial.deck.splice(at, 1)[0]);
}
if (scope === 'onceAround') {
initial.players[0].faction = 'richese';
initial.players[0].leaders = engine.newPlayer(
'roster',
'Roster',
'richese',
).leaders;
initial.order = lateFirst
? [seats[2].playerId, seats[3].playerId, seats[1].playerId, seats[0].playerId]
: [seats[2].playerId, seats[1].playerId, seats[0].playerId];
}
const save = (g: engine.Game) =>
store.sqlite
.prepare('UPDATE rooms SET state=?,version=? WHERE code=?')
.run(JSON.stringify(g), g.version, code);
save(initial);
const f = { ...store, code, seats, initial, save };
for (const [index] of seats.entries()) await act(f, index, { type: 'ready' });
if (scope === 'onceAround') {
let g = await f.restart().readRoom(code);
assert.equal(g.decision?.kind, 'richeseDeclaration');
await act(f, 0, {
type: 'decision',
event: g.richeseBidding!.event,
position: 'first',
});
g = await f.restart().readRoom(code);
assert.equal(g.decision?.kind, 'richeseCache');
await act(f, 0, {
type: 'decision',
event: g.richeseBidding!.event,
card: g.richeseCache![0].id,
method: 'onceAround',
direction: 'clockwise',
});
g = await f.restart().readRoom(code);
assert.deepEqual(g.richeseAuction!.order, lateFirst
? [seats[3].playerId, seats[2].playerId, seats[1].playerId, seats[0].playerId]
: [seats[2].playerId, seats[1].playerId, seats[0].playerId]);
} else if (advanced) {
const g = await f.restart().readRoom(code);
assert.equal(g.decision?.kind, 'guildTiming');
await act(f, 2, { type: 'decision', take: false });
}
f.writes.length = 0;
return f;
}
type Fixture = {
code: string;
seats: Rooms.SeatAuth[];
initial: engine.Game;
save: (g: engine.Game) => unknown;
} & ReturnType<typeof unitStore>;
async function act(f: Fixture, index: number, action: engine.Action) {
const current = await f.restart().readRoom(f.code);
await f.restart().act(f.code, f.seats[index], current.version, action, clock);
return f.restart().readRoom(f.code);
}
async function stable(f: Fixture) {
const before = await f.restart().readRoom(f.code);
const writes = f.writes.length;
await f.restart().continueRoomAutomatic(f.code, clock);
assert.equal(
f.writes.length,
writes,
'Refresh must not bid, defer or replay the card for a human.',
);
assert.deepEqual(await f.restart().readRoom(f.code), before);
return before;
}
function action(
scope: Scope,
event: string,
mode: 'first' | 'last',
): engine.Action {
return { type: 'card', card: SAPHO, scope, event, mode };
}
function physical(g: engine.Game) {
return [
...g.deck,
...g.discard,
...(g.richeseCache ?? []),
...(g.richeseRemoved ?? []),
...g.players.flatMap((p) => p.hand),
...(g.auction?.cards.slice(g.auction.index) ?? []),
...(g.ixAuction?.cards ?? []),
]
.map((c) => c.id)
.sort();
}
async function privacy(
f: Fixture,
scope: Scope,
event: string,
modes: ('first' | 'last')[],
) {
const state = await f.restart().readRoom(f.code);
for (const [index, seat] of f.seats.entries()) {
const view = await f.restart().readSeatView(f.code, seat);
assert.deepEqual(
view.saphoOptions,
index === 1 ? modes.map((mode) => ({ scope, event, mode })) : [],
);
assert.deepEqual(view.saphoMovementLast, state.saphoMovementLast ?? null);
for (const p of view.players.filter((p) => p.id !== seat.playerId))
for (const key of ['hand', 'spice', 'traitors', 'traitorChoices'])
assert.equal(key in p, false, `Other seat disclosed ${key}`);
assert.deepEqual(
view.players.find((p) => p.id === seat.playerId)!.hand,
state.players[index].hand,
);
}
}
async function rejectsWithoutWrite(
f: Fixture,
index: number,
a: engine.Action,
) {
const before = await f.restart().readRoom(f.code),
writes = f.writes.length;
await assert.rejects(
f.restart().act(f.code, f.seats[index], before.version, a, clock),
);
assert.equal(f.writes.length, writes);
assert.deepEqual(await f.restart().readRoom(f.code), before);
}
function barrier() {
let release!: () => void;
const waiting = new Promise<void>((yes) => {
release = yes;
});
let arrivals = 0;
return async () => {
if (++arrivals === 2) release();
await waiting;
};
}
async function duplicate(f: Fixture, a: engine.Action) {
const before = await f.restart().readRoom(f.code);
f.writes.length = 0;
f.hooks.beforeWrite = barrier();
const results = await Promise.allSettled([
f.rooms.act(f.code, f.seats[1], before.version, a, clock),
f.restart().act(f.code, f.seats[1], before.version, a, clock),
]);
f.hooks.beforeWrite = undefined;
assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
assert.equal(results.filter((r) => r.status === 'rejected').length, 1);
assert.deepEqual(
f.writes.map((w) => w.changes).sort((a, b) => a - b),
[0, 1],
);
const after = await f.restart().readRoom(f.code);
assert.equal(after.version, before.version + 1);
assert.equal(after.discard.filter((c) => c.id === SAPHO).length, 1);
assert.equal(
after.players[1].hand.some((c) => c.id === SAPHO),
false,
);
assert.deepEqual(physical(after), physical(before));
assert.deepEqual(after.order, before.order);
assert.equal(
after.log.filter((entry) => entry.text.includes('discarded Juice of Sapho'))
.length,
before.log.filter((entry) =>
entry.text.includes('discarded Juice of Sapho'),
).length + 1,
);
const writes = f.writes.length;
for (const version of [before.version, after.version])
await assert.rejects(
f.restart().act(f.code, f.seats[1], version, a, clock),
);
assert.equal(f.writes.length, writes);
return stable(f);
}
function bid(g: engine.Game, amount: number | null): engine.Action {
return {
type: 'richeseBid',
event: g.richeseAuction!.event,
amount,
allyPayment: 0,
};
}
void test('Once Around last survives duplicate cardplay and restart without replaying an earlier bid or its later sale', async () => {
const f = await fixture('onceAround');
try {
let g = await stable(f);
const event = g.richeseAuction!.event,
card = g.richeseAuction!.cardId;
await privacy(f, 'onceAround', event, ['first', 'last']);
await rejectsWithoutWrite(f, 0, action('onceAround', event, 'last'));
await rejectsWithoutWrite(f, 1, action('onceAround', 'stale-lot', 'last'));
g = await act(f, 2, bid(g, 2));
const before = structuredClone(g);
await privacy(f, 'onceAround', event, ['last']);
await rejectsWithoutWrite(f, 1, action('onceAround', event, 'first'));
g = await duplicate(f, action('onceAround', event, 'last'));
assert.deepEqual(g.richeseAuction!.order, [
f.seats[2].playerId,
f.seats[0].playerId,
f.seats[1].playerId,
]);
for (const key of [
'acted',
'passed',
'bid',
'bidder',
'tieOrder',
'eligible',
'sealed',
] as const)
assert.deepEqual(
g.richeseAuction![key],
before.richeseAuction![key],
key,
);
assert.equal(g.richeseAuction!.active, f.seats[0].playerId);
await privacy(f, 'onceAround', event, []);
g = await act(f, 0, bid(g, 3));
assert.equal(g.richeseAuction!.active, f.seats[1].playerId);
g = await act(f, 1, bid(g, 4));
assert.equal(g.players[1].spice, 16);
assert.equal(g.players[1].hand.filter((c) => c.id === card).length, 1);
assert.equal(g.discard.filter((c) => c.id === SAPHO).length, 1);
assert.deepEqual(physical(g), physical(before));
await rejectsWithoutWrite(f, 1, {
type: 'richeseBid',
event,
amount: 4,
allyPayment: 0,
});
assert.deepEqual(await stable(f), g);
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('a prior persisted bid survives duplicate Sapho first and the remaining one-bid order', async () => {
const f = await fixture('onceAround', false, true);
try {
let g = await stable(f);
const event = g.richeseAuction!.event;
g = await act(f, 3, bid(g, 2));
const previous = structuredClone(g.richeseAuction!);
await privacy(f, 'onceAround', event, ['first', 'last']);
g = await duplicate(f, action('onceAround', event, 'first'));
assert.deepEqual(g.richeseAuction!.order, [
f.seats[3].playerId, f.seats[1].playerId,
f.seats[2].playerId, f.seats[0].playerId,
]);
assert.equal(g.richeseAuction!.active, f.seats[1].playerId);
for (const key of ['acted', 'bid', 'bidder', 'tieOrder', 'sealed'] as const)
assert.deepEqual(g.richeseAuction![key], previous[key]);
await privacy(f, 'onceAround', event, []);
g = await act(f, 1, bid(g, 3));
assert.equal(g.richeseAuction!.active, f.seats[2].playerId);
g = await act(f, 2, bid(g, null));
assert.equal(g.richeseAuction!.active, f.seats[0].playerId);
g = await act(f, 0, bid(g, null));
assert.equal(g.players[1].spice, 17);
assert.equal(g.discard.filter((card) => card.id === SAPHO).length, 1);
await rejectsWithoutWrite(f, 1, action('onceAround', event, 'first'));
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('Once Around first persists only within its lot and cannot be replayed after its first actual bid', async () => {
const f = await fixture('onceAround');
try {
let g = await stable(f);
const event = g.richeseAuction!.event;
const before = structuredClone(g);
g = await duplicate(f, action('onceAround', event, 'first'));
assert.deepEqual(g.richeseAuction!.order, [
f.seats[1].playerId,
f.seats[2].playerId,
f.seats[0].playerId,
]);
assert.equal(g.richeseAuction!.active, f.seats[1].playerId);
assert.deepEqual(g.richeseAuction!.acted, []);
assert.deepEqual(
g.richeseAuction!.tieOrder,
before.richeseAuction!.tieOrder,
);
g = await act(f, 1, bid(g, 2));
assert.deepEqual(g.richeseAuction!.acted, [f.seats[1].playerId]);
assert.equal(g.richeseAuction!.active, f.seats[2].playerId);
await rejectsWithoutWrite(f, 1, action('onceAround', event, 'first'));
assert.deepEqual(await stable(f), g);
await privacy(f, 'onceAround', event, []);
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('movement first and last preserve counters and storm order across duplicate play, reconnect and phase completion', async () => {
for (const mode of ['first', 'last'] as const) {
const f = await fixture('movement');
try {
const before = await stable(f),
event = `movement:${before.turn}`;
await privacy(f, 'movement', event, ['first', 'last']);
await rejectsWithoutWrite(f, 1, action('movement', 'movement:1', mode));
await rejectsWithoutWrite(f, 0, action('movement', event, mode));
let g = await duplicate(f, action('movement', event, mode));
const [a, b, c] = f.seats.map((s) => s.playerId);
const expected = mode === 'first' ? [b, a, c] : [a, c, b];
assert.deepEqual(g.movementRemaining, expected);
assert.deepEqual(
g.saphoMovementLast ?? null,
mode === 'last' ? { event, turn: before.turn, player: b } : null,
);
assert.equal(g.active, expected[0]);
for (const [index, p] of g.players.entries()) {
assert.equal(p.spice, before.players[index].spice);
assert.equal(p.reserves, before.players[index].reserves);
assert.deepEqual(p.forces, before.players[index].forces);
assert.equal(p.shipped, before.players[index].shipped);
assert.equal(p.moved, before.players[index].moved);
}
await privacy(f, 'movement', event, []);
for (const player of expected) {
assert.equal(g.active, player);
g = await act(
f,
f.seats.findIndex((s) => s.playerId === player),
{ type: 'endMovement' },
);
await stable(f);
}
assert.notEqual(g.phase, 5);
assert.equal(g.saphoMovementLast ?? null, null);
assert.equal(g.turn, before.turn);
assert.deepEqual(g.order, before.order);
assert.equal(g.discard.filter((card) => card.id === SAPHO).length, 1);
assert.deepEqual(physical(g), physical(before));
await rejectsWithoutWrite(f, 1, action('movement', event, mode));
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
}
});
void test('persisted last protection survives the Guild choosing to wait at a later genuine turn boundary', async () => {
const f = await fixture('movement', true);
try {
let g = await stable(f);
const event = `movement:${g.turn}`;
await privacy(f, 'movement', event, ['last']);
await rejectsWithoutWrite(f, 1, action('movement', event, 'first'));
g = await duplicate(f, action('movement', event, 'last'));
const [a, b, guild, later] = f.seats.map((s) => s.playerId);
assert.deepEqual(g.movementRemaining, [a, guild, later, b]);
assert.equal(g.active, a);
g = await act(f, 0, { type: 'endMovement' });
assert.equal(g.decision?.kind, 'guildTiming');
assert.equal(g.decision!.player, guild);
await stable(f);
g = await act(f, 2, { type: 'decision', take: false });
assert.deepEqual(g.movementRemaining, [later, guild, b]);
assert.equal(
g.active,
later,
'Guild deferral must remain before the protected last participant.',
);
await stable(f);
g = await act(f, 3, { type: 'endMovement' });
assert.equal(
g.decision,
null,
'The final Guild/last pair needs no redundant timing decision.',
);
assert.equal(g.active, guild);
assert.deepEqual(g.movementRemaining, [guild, b]);
g = await act(f, 2, { type: 'endMovement' });
assert.equal(g.active, b);
assert.deepEqual(g.movementRemaining, [b]);
g = await act(f, 1, { type: 'endMovement' });
assert.notEqual(g.phase, 5);
assert.equal(g.saphoMovementLast ?? null, null);
assert.equal(g.discard.filter((card) => card.id === SAPHO).length, 1);
assert.deepEqual(await stable(f), g);
} finally {
f.hooks.beforeWrite = undefined;
f.sqlite.close();
}
});
void test('authenticated Once Around Sapho offer survives restart and one committed claim', async () => {
const f = await fixture('onceAround');
try {
let g = await stable(f);
g.semutaPreview = true;
g.expansions = ['choam'];
const semuta = g.richeseCache!.findIndex(card => card.id === SEMUTA_DRUG_ID);
assert.ok(semuta >= 0);
g.players[0].hand.push(g.richeseCache!.splice(semuta, 1)[0]);
f.save(g);
const cards = physical(g), lotEvent = g.richeseAuction!.event;
g = await act(f, 1, action('onceAround', lotEvent, 'first'));
const offered = g, event = g.pendingTreacheryDiscard!.batch.event;
assert.equal(g.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(g.richeseAuction?.active, f.seats[1].playerId);
assert.deepEqual(await stable(f), offered);
const holder = await f.restart().readSeatView(f.code, f.seats[0]);
const outsider = await f.restart().readSeatView(f.code, f.seats[2]);
assert.equal(holder.semutaReaction?.canCommit, true);
assert.equal(outsider.semutaReaction?.canCommit, false);
g = await act(f, 0, { type: 'semutaCommit', event });
assert.equal(g.pendingTreacheryDiscard, null);
assert.equal(g.richeseAuction?.event, lotEvent);
assert.equal(g.richeseAuction?.active, f.seats[1].playerId);
assert.equal(g.players[0].hand.filter(card => card.id === SAPHO).length, 1);
assert.equal(g.discard.filter(card => card.id === SEMUTA_DRUG_ID).length, 1);
assert.deepEqual(physical(g), cards);
assert.deepEqual(await stable(f), g);
g = await act(f, 1, bid(g, 2));
assert.ok(g.richeseAuction?.acted.includes(f.seats[1].playerId));
assert.deepEqual(physical(g), cards);
} finally {
f.sqlite.close();
}
});