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Dune/docs/CURRENT_STATUS.md
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Quintine 9f4de647ce Connect compound Truthtrance shipment promises
Shipment-only AND/OR questions now evaluate one eventual reserve shipment or skip as a whole. Yes to AND requires every leaf, Yes to OR requires one, and No negates the complete expression. Separate answered questions remain jointly binding. The completion search considers all destination branches and owned preparation paths. Release and fulfillment apply once to the aggregate promise, and legacy flat records retain their shape.

The two-condition browser builder, grouped question/history and respondent guidance, all four AI answer policies and saved continuation are connected. Nested expressions have explicit software size limits. Existing active-unused-shipment, Basic/no-Guild Advanced and module gates remain; mixed present/future predicates and unresolved rule questions are unchanged. Independent source, privacy and persistence review found no blocker.

Types, lint, 4815 offline tests, build and 43 HTTP tests pass with stable source. The first typecheck caught an omitted flat-only guidance consumer and a legacy test requiring type narrowing; grouped guidance and an actual promised-state regression fix them. SQLite Basic/Advanced tests verify private reauthentication, second-OR-branch fulfillment, zero-write rejected actions, legal No skip and duplicate CAS with one result.

Two fixed genuine Basic/Advanced mixed-profile games complete in 1534 accepted actions, 41 periodic private JSON restores and 0 rejected candidates. Each uses one scenario-directed compound question from an actual held Truthtrance at a real legal opportunity; AI supplies all responses and other actions. Exact card, force, typed-elite and post-setup traitor custody are checked. Initial private harness runs needed correct immutable setup configuration and full-game auction/Fedaykin inventory accounting; original failed traces remain private, and the final same-seed runs pass. The full sample tree is reconstructed exactly by replacing only the three later UI/test edits; all 219 game source files match the samples. No game logic changed after those runs.

Browser QA used genuine base initialization before conserved turn-two staging. The human asked twenty to Carthag OR four to Arrakeen; the AI answered Yes and shipped four to the second destination. Public grouped history survived refresh. All 6 accepted actions replay exactly, with one discarded Truthtrance, one fulfilled aggregate promise, private JSON views and original seat custody intact. This remains bounded prototype evidence, not complete Truthtrance or mode certification.

All 1004 opening games and original seat/recovery records are preserved (1038 rooms after checks), including all 1005 rooms present immediately before checks. SQLite integrity and foreign-key checks pass. The healthy server was reused without restart, reset or recurring automation.

Verified source tree: 1b24372fbe34e24db56e8f095c25744eeefb27581f2bc6cced2fb752f5bdcb94
2026-09-14 05:43:00 +10:00

9.2 KiB

Current development status

Updated 14 September 2026. The full twelve-faction goal is unfinished. Basic is playable; public Advanced and unfinished expansion/module starts remain gated. Prototypes do not open completion or publication gates.

Current checkpoint and work

Latest verified checkpoint: cb691e1, Sapho Battle-phase order. Types, lint, 4,792 offline tests, build and 43 HTTP tests passed. Six fixed genuine Basic/Advanced faction samples finished in 3,672 accepted actions with 97 periodic save/restore checks. They retained 82 rejected candidates at existing guarded arrival combinations and completed through legal fallbacks. Browser battle ordering, tie preservation and private refresh/replay passed. All 970 opening games and their original seat/recovery records were preserved, with 1,004 rooms after checks. Earlier evidence remains in the implementation history.

The connected Harass & Withdraw prototype supports either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. Physical allocation must be unique. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. Reinforcements remains unfinished. This does not open variant, mode or publication gates.

The existing server remained healthy after the reported power failures. Saved games and original recovery/entry/handover records survived; SQLite integrity and foreign-key checks passed, and refresh restored the test seat. No restart, database reset or recurring automation was needed. Exact verification, source fingerprints and delivery are recorded in the private report and Git message.

Current work: compound shipment promises connects shipment-only AND/OR questions, whole-expression enforcement, usable controls, legal AI answers and saved continuation. Reinforcements and the other recorded material rule questions remain pending.

Authoritative navigation

  • Rules checklist, topic implementation-checklist and each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages.
  • Rule decision index: settled contracts, source precedence and pending material interpretations. Consult it before reopening research.
  • Development guide and verification tools: architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration.
  • Implementation history: newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests.
  • Efficiency pilot: the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage.

Connected development capabilities

These links define bounded working behavior, not complete module certification.

Area Current connected work and evidence
Base/Advanced setup Genuine setup, Advanced study, Fremen cancellation, Atreides full-plan audit. Earlier Basic-then-flip fixtures do not establish current setup coverage.
Expansion factions Ixians/Tleilaxu and all seven faction selections: genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending.
Leader Skills Common lifecycle, known skilled capture, Mentat question preview, Bureaucrat payments, five battle disciplines, Planetologist, Suk Graduate, Rihani and other battle effects, Smuggler shipment and No-Field, Sandmaster routes, Banker spending, Diplomat defense. Remaining bands and combinations are explicit in those contracts.
Discoveries Prototype: genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending.
Nexus/Homeworlds Decision index links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. CHOAM Collection trade and Emperor extra revival are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect.
Truthtrance Spice facts, card counts, hand inventory, recorded knowledge, and Basic/no-Guild Advanced reserve-shipment promises use authoritative private state. Earlier readiness audits do not supersede these follow-ups.
Other cards Sapho runtime includes first among remaining unstarted movement turns after Advanced Guild has finished. Recruits connects clean Revival play; Harass & Withdraw connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps.
Multiplayer Saved rooms/seats, recovery, uncertain-request retry, own-seat AI, and voluntary seat handover have connected controls and recovery evidence.

Remaining readiness

Area Remaining gate
Basic core Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance.
Six-faction Advanced Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts.
Twelve factions and all optional modules Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index.
AI Legal continuation for every supported function and distinct Easy/Medium/Hard/Brutal strategy; consistent upper-level strength ordering remains unproven. Defer broad calibration until functional coverage warrants it.
Multiplayer Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves.
Components and experience Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play.

AI calibration, multiplayer audit, component inventory and visual playtest record their measured scope. README retains publication gates.

Working sequence and preservation

Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, calibrate AI and polish. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under “Push all from now on”, verify push success, and stop pursuit at 80% weekly usage consumed with the goal unfinished.

The user-authorized 13 September reset happened once; preserve all games created since it. Keep .wrangler/state, credentials and private backup artifacts out of Git. Reuse a healthy server; restart only for a relevant change or observed problem, with a fresh backup, safe human-play boundary and verified restoration. No hourly restart or recurring maintenance automation is installed; do not recreate one.