Add the absent-Emperor Secret Ally alternative returning exactly three eligible forces free in Basic/Advanced base-faction Nexus games. Preserve ordinary force/free-revival allowances and the shared Advanced Fedaykin cap. Keep the action optional and private, consume the physical Nexus once, and validate durable source receipts through later ordinary revival and Ghola. Purchase timing remains pending the earlier uniform winner-payment UX question; partial returns and combined-module interactions remain guarded. No mode or publication gate opens. Connect private controls, explicit physical elite selection, all four legal AI profiles and a dedicated rules checklist entry. Extend the reusable local prototype writer with genuine twelve-card Nexus setup. Independent review covers rules timing, private projection, physical custody, JSON and production SQLite restore, lost-response replay and competing requests. Seventeen focused effect cases and four prototype-writer cases pass. Validation: typecheck, lint, 4649 offline tests, production build and 43 HTTP tests passed with unchanged source. Genuine-start Basic and Advanced samples completed in 715 and 263 actions with 19 and 7 periodic JSON restores, respectively, and no Emperor uses. Two explicitly staged continuations completed in 18 and 17 actions with one normal-force Emperor return each. All four had zero rejections and preserved exact Treachery, force, elite and Nexus custody; all fourteen final seat views restored unchanged. They are bounded continuation evidence, not natural full-game acceptance of the effect or AI calibration. In the conserved staged browser scenario, Advanced Fremen returned three forces including one Fedaykin using the Nexus, then three normal forces using the ordinary allowance. Reserves rose from three to nine, Tanks fell from seven to one, spice stayed three and the physical Nexus was spent once. The inspector was readable, the action notice displayed, and pending/resolved refresh restoration, physical custody and private projection passed. After the reported power outage, all 733 opening games and original seat/recovery records were preserved (767 after HTTP checks); database integrity and foreign keys passed. All 734 rooms immediately before broad verification remained unchanged. Reused the healthy server without restart, reset or recurring automation. Verified source tree: fd09a4bc71018cb7ef98c7e25c25dacc495ffed304dbd0cdfa223e539e8fa5e1
178 lines
11 KiB
TypeScript
178 lines
11 KiB
TypeScript
'use client';
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import { useState } from 'react';
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import Image from 'next/image';
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import { Dialog as DialogPrimitive } from '@base-ui/react/dialog';
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import { faction, type FactionId } from '@/game/catalog';
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import type { Action, GameView, PlanField } from '@/game/engine';
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import { HOMEWORLD_CARDS } from '@/game/homeworld-cards';
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import { nexusCardMode, type NexusCardMode } from '@/game/nexus-cards';
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import type { NexusCardChoice } from '@/game/nexus-card-phase';
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import { nexusCardAction } from '@/game/nexus-card-options';
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import { NEXUS_CARD_REFERENCE, NEXUS_PANEL_NAMES, nexusCardReference } from '@/game/nexus-card-reference';
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import { Button } from './ui/button';
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import { NexusEmperorSecretAlly } from './nexus-emperor-secret-ally';
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import { Dialog, DialogClose, DialogDescription, DialogOverlay, DialogPortal, DialogTitle, DialogTrigger } from './ui/dialog';
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const panels: NexusCardMode[] = ['betrayal', 'cunning', 'secretAlly'];
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/** Only an authorized projected card may be passed as a private held card. */
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export function NexusCardFace({ card, mode, enlarged = false }: {
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card: FactionId; mode?: NexusCardMode; enlarged?: boolean;
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}) {
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const identity = faction(card);
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const reference = nexusCardReference(card);
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const world = HOMEWORLD_CARDS.find((candidate) => candidate.faction === card)!;
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return (
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<article aria-label={`${identity.name} Nexus card`} className="min-w-0 overflow-hidden rounded-xl border border-[#a88b60] bg-[#20271f] text-[#f2e8d3] shadow-lg">
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<header className="px-4 py-3" style={{ borderTop: `4px solid ${identity.color}` }}>
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<p className="m-0 text-xs uppercase tracking-widest">Nexus card</p>
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<h3 className="m-0 break-words font-serif text-2xl">{identity.name}</h3>
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</header>
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<Image src={`/art/homeworlds/${world.id}-v1.png`} alt="" width={1536} height={768} unoptimized loading="lazy" className="block max-h-32 w-full object-cover" />
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<div className="divide-y divide-[#a88b60]/40 px-4">
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{panels.map((panel) => (
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<section key={panel} aria-label={NEXUS_PANEL_NAMES[panel]} className="space-y-1 py-3">
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<h4 className="m-0 flex flex-wrap items-center gap-2 font-serif text-lg">
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{NEXUS_PANEL_NAMES[panel]}
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{mode === panel && <span className="rounded border border-[#e4c887] px-2 py-0.5 font-sans text-xs text-[#ffe5a8]">Your applicable mode</span>}
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</h4>
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<p className="m-0 text-xs text-[#c9baa0]">
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{panel === 'cunning' ? `${identity.name} player only` : panel === 'betrayal' ? `Another player controls ${identity.name}` : `${identity.name} is not in this game`}
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</p>
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<p className={enlarged ? 'm-0 text-xl! leading-8!' : 'm-0 text-base! leading-7!'}>{reference[panel]}</p>
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</section>
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))}
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</div>
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{!enlarged && (
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<div className="px-4 pb-4">
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<Dialog>
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<DialogTrigger render={<Button variant="outline" className="min-h-11 w-full whitespace-normal" />} aria-label={`Inspect ${identity.name} Nexus card`}>
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Inspect card
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</DialogTrigger>
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<DialogPortal>
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<DialogOverlay className="bg-black/75 motion-reduce:animate-none" />
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<DialogPrimitive.Popup className="fixed top-1/2 left-1/2 z-50 flex max-h-[calc(100dvh-1rem)] w-[calc(100%-1rem)] max-w-2xl -translate-x-1/2 -translate-y-1/2 flex-col overflow-hidden rounded-xl border border-[#a88b60] bg-[#171d18] text-[#f2e8d3] shadow-2xl outline-none motion-reduce:animate-none">
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<div className="flex shrink-0 items-center justify-between gap-3 border-b border-[#a88b60]/40 px-4 py-3">
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<DialogTitle>{identity.name} Nexus card</DialogTitle>
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<DialogClose render={<Button variant="outline" className="min-h-11 min-w-16" />}>Close</DialogClose>
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</div>
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<DialogDescription className="sr-only">All three Nexus effects and their faction requirements. Available actions appear at their required timing; unfinished effects remain unavailable.</DialogDescription>
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<div className="min-h-0 overflow-y-auto overscroll-contain p-3 sm:p-5"><NexusCardFace card={card} mode={mode} enlarged /></div>
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</DialogPrimitive.Popup>
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</DialogPortal>
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</Dialog>
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</div>
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)}
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<footer className="border-t border-[#a88b60]/40 px-4 py-2 text-xs text-[#c9baa0]">Ecaz & Moritani · Original Nexus effects</footer>
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</article>
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);
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}
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export function NexusCardGallery() {
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return <div aria-label="All twelve Nexus cards" className="grid gap-4 lg:grid-cols-2 xl:grid-cols-3">{NEXUS_CARD_REFERENCE.map((card) => <NexusCardFace key={card.faction} card={card.faction} />)}</div>;
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}
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/** The server supplies current choices. The client binds the exact offered
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* turn and held identity; it neither infers an opponent's card nor draws one. */
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export function nexusCardChoiceAction(game: GameView, choice: NexusCardChoice, ownRedraws: 0 | 1 | 2 = 0): Action | null {
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const offer = game.nexusCards;
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if (!offer || game.status !== 'playing' || game.phase !== 1 || offer.turn !== game.turn ||
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!offer.waiting.includes(game.me) || !offer.choices.includes(choice) || ![0, 1, 2].includes(ownRedraws)) return null;
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const owner = game.players.find((player) => player.id === game.me);
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if (!owner || (choice === 'draw' && offer.card !== null) ||
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(choice === 'replace' && offer.card === null)) return null;
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return nexusCardAction(game, choice, ownRedraws);
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}
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/** The server's private offer defines current fields and timing; no other
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* player's hand or sealed plan participates in client eligibility. */
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export function nexusAtreidesAction(game: GameView, field?: PlanField): Action | null {
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const offer = game.nexusAtreides;
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if (!offer || offer.blocked || game.status !== 'playing' || game.phase !== 6 ||
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game.nexusCards?.card !== 'atreides') return null;
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const owner = game.players.find((player) => player.id === game.me);
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if (!owner || nexusCardMode('atreides', owner.faction, game.players.map((player) => player.faction)) !== offer.mode) return null;
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const battle = game.battle;
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if (!battle || battle.event !== offer.event || battle.revealed) return null;
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if (offer.mode === 'betrayal')
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return field === undefined ? { type: 'nexusAtreides', event: offer.event, mode: offer.mode } : null;
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if (!field || !offer.fields.includes(field) || ![battle.attacker, battle.defender].includes(game.me) || battle.submitted.includes(game.me)) return null;
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return { type: 'nexusAtreides', event: offer.event, mode: offer.mode, field };
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}
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export function NexusCards({ game, act, busy }: { game: GameView; act: (action: Action) => void; busy: boolean }) {
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const [ownRedraws, setOwnRedraws] = useState<0 | 1 | 2>(0);
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const offer = game.nexusCards;
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if (!offer) return null;
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const owner = game.players.find((player) => player.id === game.me);
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if (!owner) return null;
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const mode = offer.card ? nexusCardMode(offer.card, owner.faction, game.players.map((player) => player.faction)) : undefined;
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const labels: Record<NexusCardChoice, string> = {
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draw: 'Draw a Nexus card', replace: 'Discard and replace',
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keep: offer.card ? 'Keep this card' : 'Skip this draw',
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};
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const waiting = offer.waiting.filter((id) => id !== game.me)
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.map((id) => game.players.find((player) => player.id === id)?.name).filter(Boolean);
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return (
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<section aria-label="Nexus cards" className="space-y-4 rounded-lg border border-[#a88b60]/50 p-3">
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<div>
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<h3>Nexus cards</h3>
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<p className="fine">{offer.deckCount} in deck · {offer.discardCount} discarded · {Object.values(offer.held).filter((held) => held === true).length} held</p>
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<p>Playable effects include Atreides inspections, Harkonnen exchanges, and Tleilaxu, Ixian, Bene Gesserit, Emperor, CHOAM and Moritani Cunning, plus Emperor Secret Ally’s three extra free revivals, Richese Secret Ally reserve shipping and Guild Cunning’s second shipment or absent-Guild Secret Ally shipping. Use the controls shown at each effect’s timing. CHOAM’s Kull Wahad effect, Moritani Cunning relocation and Grumman combinations, and other unfinished effects remain unavailable.</p>
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</div>
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{game.nexusAtreides && offer.card === 'atreides' && (
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<div aria-label="Atreides Nexus effect" className="space-y-2">
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<h4>{NEXUS_PANEL_NAMES[game.nexusAtreides.mode]}</h4>
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{game.nexusAtreides.blocked ? <p className="fine">{game.nexusAtreides.blocked}</p> : (
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<>
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<p className="fine">{game.nexusAtreides.mode === 'betrayal'
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? 'Discard this Nexus card to cancel the pending Atreides inspection.'
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: game.nexusAtreides.mode === 'cunning'
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? 'Discard this Nexus card to inspect a second, different element of your opponent’s plan.'
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: 'Discard this Nexus card to inspect one element of your opponent’s plan.'}</p>
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<div className="flex flex-wrap gap-2">
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{(game.nexusAtreides.mode === 'betrayal' ? [undefined] : game.nexusAtreides.fields).map((field) => {
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const action = nexusAtreidesAction(game, field);
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return <Button key={field ?? 'betrayal'} className="game-action min-h-11 whitespace-normal" disabled={busy || !action}
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onClick={() => { if (!busy && action) act(action); }}>
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{field ? `Use ${NEXUS_PANEL_NAMES[game.nexusAtreides!.mode]}: inspect ${field}` : 'Use Betrayal'}
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</Button>;
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})}
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</div>
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</>
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)}
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</div>
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)}
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<NexusEmperorSecretAlly game={game} act={act} busy={busy} />
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<div aria-label="Your private Nexus card" className="max-w-xl">
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{offer.card ? <NexusCardFace card={offer.card} mode={mode} /> : <p>You do not hold a Nexus card.</p>}
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</div>
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{(offer.choices.includes('draw') || offer.choices.includes('replace')) && (
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<label className="block max-w-xl space-y-1">
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<span>If I draw my faction</span>
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<select aria-label="If I draw my faction" className="min-h-11 w-full" value={ownRedraws} disabled={busy}
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onChange={(event) => setOwnRedraws(Number(event.target.value) as 0 | 1 | 2)}>
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<option value={0}>Keep it</option>
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<option value={1}>Redraw once</option>
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<option value={2}>Redraw whenever it appears</option>
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</select>
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<span className="fine block">Your choice applies privately during the draw, in Basic or Advanced play.</span>
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</label>
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)}
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<div className="flex flex-wrap gap-2">
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{[...offer.choices].sort((a, b) => Number(a === 'keep') - Number(b === 'keep')).map((choice) => {
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const action = nexusCardChoiceAction(game, choice, ownRedraws);
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return <Button key={choice} className="game-action min-h-11 whitespace-normal" disabled={busy || !action} onClick={() => { if (!busy && action) act(action); }}>{labels[choice]}</Button>;
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})}
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</div>
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{!!waiting.length && <p className="fine" aria-live="polite">Waiting for Nexus choices: {waiting.join(', ')}.</p>}
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<details className="space-y-3">
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<summary className="min-h-11 cursor-pointer py-2">View all 12 Nexus cards</summary>
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<p className="fine">This reference includes every faction. Other players’ held card identities stay secret.</p>
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<NexusCardGallery />
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</details>
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</section>
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);
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}
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