112 lines
5.0 KiB
TypeScript
112 lines
5.0 KiB
TypeScript
import assert from 'node:assert/strict';
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import test from 'node:test';
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import { registerHooks } from 'node:module';
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import { readFileSync } from 'node:fs';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import { applyAction, viewGame, type GameView } from '../game/engine';
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import { choamKullGame, kullShipmentAttempt } from './fixture-choam-kull';
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const aliases = registerHooks({
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resolve(specifier, context, next) {
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return next(specifier === 'next/image' ? 'vinext/shims/image' : specifier === 'next/link' ? 'vinext/shims/link' : specifier, context);
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},
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load(url, context, next) {
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if (!url.endsWith('.module.css')) return next(url, context);
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const css = readFileSync(new URL(url), 'utf8');
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const classes = Object.fromEntries([...css.matchAll(/\.([a-zA-Z_][\w-]*)/g)].map(match => [match[1], match[1]]));
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return { format: 'module', source: `export default ${JSON.stringify(classes)}`, shortCircuit: true };
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},
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});
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// Static component imports would resolve Next modules before the Node alias hook.
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const { ChoamKull } = await import('../components/choam-kull');
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const { GameTable } = await import('../components/game-table');
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function offerView(owner = 'c'): GameView {
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const game = choamKullGame();
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const offer = applyAction(game, 'e', kullShipmentAttempt(game));
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return viewGame(JSON.parse(JSON.stringify(offer)), owner);
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}
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function markup(game: GameView, busy = false): string {
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return renderToStaticMarkup(createElement(ChoamKull, { game, act() {}, busy }));
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}
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void test('only the reactor receives physical Kull cost controls; outsiders cannot inspect offer cards', () => {
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const holder = offerView();
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const rival = offerView('h');
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for (const player of rival.players) {
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if (player.id === rival.me) continue;
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Object.defineProperty(player, 'hand', {
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get() { throw new Error('Opponent private hand read'); },
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});
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}
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const html = markup(holder);
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assert.match(html, /<button[^>]*>Decline Kull/);
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assert.match(html, /<button[^>]*>Use Kull Wahad \(ix-kull-wahad\)/);
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assert.match(html, /Inspect card/);
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const outsider = markup(rival);
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assert.doesNotMatch(outsider, /<button|ix-kull-wahad|Inspect card/);
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// Even an accidentally overfilled foreign projection must not create controls.
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rival.kullReaction = holder.kullReaction;
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assert.doesNotMatch(markup(rival), /<button|ix-kull-wahad|Inspect card/);
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});
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void test('busy and blocked offers cannot expose an enabled use action, but an unavailable cost can be declined', () => {
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const holder = offerView();
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const busy = markup(holder, true);
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assert.match(busy, /disabled=""[^>]*>Decline Kull/);
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assert.match(busy, /disabled=""[^>]*>Use Kull Wahad/);
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holder.kullReaction!.blocked = 'The physical cost is reserved.';
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assert.doesNotMatch(markup(holder), />Use Kull Wahad/);
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assert.match(markup(holder), /<button[^>]*>Decline Kull/);
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holder.kullReaction!.blocked = null;
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holder.kullReaction!.cards = [];
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assert.doesNotMatch(markup(holder), />Use Kull Wahad/);
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assert.match(markup(holder), /<button[^>]*>Decline Kull/);
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holder.kullReaction!.canDecline = false;
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assert.doesNotMatch(markup(holder), /<button/);
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});
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void test('the real saved table mounts the offer instead of shipment and voluntary hand powers', () => {
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const holder = offerView();
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const html = renderToStaticMarkup(createElement(GameTable, {
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game: holder, send: async () => {}, busy: false, onExit() {},
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}));
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assert.match(html, /aria-label="Kull Wahad response"/);
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assert.match(html, /<button[^>]*>Use Kull Wahad/);
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assert.match(html, /href="\/rules\?topic=choam-kull#choam-kull"/);
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assert.doesNotMatch(html, /<button[^>]*>[^<]*(?:Ship forces|Cash in|Play Karama|End movement)/i);
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const disabled = renderToStaticMarkup(createElement(GameTable, {
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game: holder, send: async () => {}, busy: true, onExit() {},
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}));
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assert.match(disabled, /disabled=""[^>]*>Use Kull Wahad/);
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});
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void test('a successful phase ban removes the retained Karama shipment-rate control', () => {
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const initial = choamKullGame();
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let g = applyAction(initial, 'e', kullShipmentAttempt(initial));
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g = applyAction(g, 'c', {
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type: 'kullDecision', event: g.pendingKull!.event, card: 'ix-kull-wahad',
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});
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for (let step = 0; g.pendingKull && step < 12; step++) {
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const actor = g.players.find(p => {
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const controls = viewGame(g, p.id).responseControls;
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return controls && !controls.hasPassed && controls.cancelCards.length > 0;
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});
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assert.ok(actor);
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g = applyAction(g, actor.id, { type: 'passResponse' });
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}
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assert.equal(g.pendingKull, null);
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const blocked = viewGame(g, 'e');
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const render = (game: GameView) => renderToStaticMarkup(createElement(GameTable, {
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game, send: async () => { assert.fail('Rendering must not submit gameplay.'); }, busy: false, onExit() {},
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}));
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assert.ok(blocked.karamaBlocked);
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assert.doesNotMatch(render(blocked), />Guild rates for/);
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const available = { ...blocked, karamaBlocked: null };
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assert.match(render(available), />Guild rates for/);
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});
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aliases.deregister();
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