Files
Dune/components/leader-skills.tsx
T
Quintine af360c836b Connect Suk Graduate casualty rescues and saved continuation
Implement both rescue bands with legal physical casualty routing, owner controls,
all four bot profiles and durable battle receipts. Preserve paid support, elite
identity, killed/returned leader custody and replay rejection. New Advanced
Atreides skill choices exclude Suk while the KH loss-count ruling is pending;
legacy assigned combinations retain their preflight guard. Public gates remain.

Independent review fixed stale dead trainer assignments and detached rescue
receipts. Final focused Suk/Leader Skills union: 46 passed. Typecheck, lint,
4,452 offline tests, production build and 43 HTTP tests passed on unchanged
source tree 3b76239a46d0ba874299495e64295a5eaaa8f2415c3e9a041bee944bbce50c5a.

Actual browser rescue and refresh retained counters, private hand and pending
winner card cleanup. Two four-profile Basic/Advanced smoke games completed
with JSON restoration and no rejected actions; neither exercised a Suk rescue.
After the outage report the server was healthy. All 360 pre-check rooms and
original seat/recovery records are unchanged; checks added 33 rooms. SQLite
integrity and foreign-key checks pass. No server restart or database reset.
2026-09-13 19:02:32 +10:00

310 lines
10 KiB
TypeScript

'use client';
import { useState } from 'react';
import type { Action } from '@/game/engine';
import { leaderSkillCard, type LeaderSkillId } from '@/game/leader-skill-cards';
import type { LeaderSkillsView } from '@/game/leader-skills';
import { Button } from '@/components/ui/button';
type NamedIdentity = Readonly<{ id: string; name: string }>;
export type LeaderSkillsPanelProps = {
skills: LeaderSkillsView | null;
leaders: readonly NamedIdentity[];
players: readonly NamedIdentity[];
act: (action: Action) => void;
busy: boolean;
};
function LeaderSkillCard({
skill,
context,
}: {
skill: LeaderSkillId;
context?: string;
}) {
const card = leaderSkillCard(skill);
return (
<article
aria-label={`${card.name} Leader Skill card`}
className="min-w-0 overflow-hidden rounded-xl border border-[#a88b60] bg-[#20271f] text-[#f2e8d3] shadow-lg"
>
<header className="border-b border-[#a88b60]/40 px-4 py-3">
<p className="m-0 text-xs uppercase tracking-widest">Leader Skill</p>
<h4 className="m-0 break-words font-serif text-xl">{card.name}</h4>
{context && (
<p className="m-0 mt-1 break-words text-sm text-[#edcc8c]">
{context}
</p>
)}
</header>
<details className="group px-4 py-3">
<summary className="min-h-11 cursor-pointer py-2 font-semibold">
Inspect {card.name}
</summary>
<div className="space-y-4 pb-2">
<section
aria-label={`${card.name} normal effect`}
className="space-y-2"
>
<h5 className="m-0 font-serif text-lg">Normal effect</h5>
{card.normal.map((line) => (
<p key={line} className="m-0 leading-7">
{line}
</p>
))}
</section>
<section
aria-label={`${card.name} battle effect`}
className="space-y-2"
>
<h5 className="m-0 font-serif text-lg">Skilled leader in battle</h5>
{card.battle.map((line) => (
<p key={line} className="m-0 leading-7">
{line}
</p>
))}
</section>
</div>
</details>
</article>
);
}
export function LeaderSkillsPanel({
skills,
leaders,
players,
act,
busy,
}: LeaderSkillsPanelProps) {
const [selectedSkill, setSelectedSkill] = useState<LeaderSkillId | null>(
null,
);
const [selectedLeader, setSelectedLeader] = useState<string | null>(null);
if (!skills) return null;
const offer = skills.offer;
const availableSkills =
offer?.cards.filter((skill) => !skills.unavailableSkills?.[skill]) ?? [];
const activeSkill =
availableSkills.find((skill) => skill === selectedSkill) ??
availableSkills[0] ??
null;
const activeLeader =
offer?.leader ??
skills.eligibleLeaders.find((leader) => leader.id === selectedLeader)?.id ??
skills.eligibleLeaders[0]?.id ??
null;
const leaderName = (id: string) =>
leaders.find((leader) => leader.id === id)?.name ?? id;
const playerName = (id: string) =>
players.find((player) => player.id === id)?.name ?? id;
return (
<section
aria-label="Leader Skills"
className="space-y-4 rounded-lg border border-[#a88b60]/50 p-3"
>
<div className="space-y-2">
<h3>Leader Skills</h3>
<p className="fine">
This development-only module currently connects the card-role strength
modifiers for Warmaster, Master of Assassins, Swordmaster of Ginaz,
Killer Medic and Prana-Bindu Adept, plus Planetologist movement and
Special-card battle use and Suk Graduate force rescue. Other Leader Skill effects are
unfinished.
</p>
</div>
{!!skills.assignments.length && (
<div aria-label="Public Leader Skill assignments" className="space-y-3">
<h4>Public assignments</h4>
<div className="grid gap-3">
{skills.assignments.map((assignment) => (
<LeaderSkillCard
key={`${assignment.owner}:${assignment.leader}`}
skill={assignment.skill}
context={`${playerName(assignment.controller)} · ${leaderName(assignment.leader)} · ${assignment.captured ? 'Captured · battle effect only' : assignment.faceUp ? 'Face up' : 'Behind shield'}`}
/>
))}
</div>
</div>
)}
{offer && offer.cards.length === 0 && offer.leader && (
<section
aria-label="Revived leader skill choice"
className="notice space-y-3"
>
<div>
<h4>Skill for {leaderName(offer.leader)}</h4>
<p>
Decide whether to draw before seeing either private card. Drawing
two requires you to keep one.
</p>
</div>
<div className="flex flex-wrap gap-2">
<Button
className="game-action min-h-11 whitespace-normal"
disabled={busy}
onClick={() =>
act({ type: 'leaderSkill', event: offer.event, mode: 'draw' })
}
>
Draw two skills
</Button>
<Button
variant="outline"
className="game-action min-h-11 whitespace-normal"
disabled={busy}
onClick={() =>
act({
type: 'leaderSkill',
event: offer.event,
mode: 'decline',
})
}
>
Continue without a skill
</Button>
</div>
</section>
)}
{offer && offer.cards.length > 0 && (
<form
aria-label="Choose a Leader Skill"
className="notice space-y-4"
onSubmit={(event) => {
event.preventDefault();
if (!busy && activeSkill && activeLeader)
act({
type: 'leaderSkill',
event: offer.event,
skill: activeSkill,
leader: activeLeader,
});
}}
>
<div>
<h4>Choose one private skill</h4>
<p>
Keep one physical card and return the other unseen card to the
skill deck.
</p>
</div>
<fieldset className="space-y-3">
<legend className="font-semibold">Choose a skill card</legend>
<div className="grid gap-3">
{offer.cards.map((skill) => {
const card = leaderSkillCard(skill);
const unavailable = skills.unavailableSkills?.[skill];
return (
<div key={skill} className="space-y-2">
<label className="flex min-h-11 items-center gap-2">
<input
type="radio"
name="leader-skill-card"
value={skill}
checked={activeSkill === skill}
disabled={busy || !!unavailable}
onChange={() => setSelectedSkill(skill)}
/>
Keep {card.name}
</label>
{unavailable && <p className="fine">{unavailable}</p>}
<LeaderSkillCard
skill={skill}
context={unavailable ? 'Your private offer · Unavailable' : 'Your private offer'}
/>
</div>
);
})}
</div>
</fieldset>
{offer.leader ? (
<p>
Assigned leader: <strong>{leaderName(offer.leader)}</strong>
</p>
) : (
<label className="block max-w-xl space-y-1">
<span>Assign to an eligible leader</span>
<select
aria-label="Eligible Leader Skill leader"
className="min-h-11 w-full"
value={activeLeader ?? ''}
disabled={busy || !skills.eligibleLeaders.length}
onChange={(event) => setSelectedLeader(event.target.value)}
>
{skills.eligibleLeaders.map((leader) => (
<option key={leader.id} value={leader.id}>
{leader.name}
</option>
))}
</select>
</label>
)}
<Button
type="submit"
className="game-action min-h-11 whitespace-normal"
disabled={busy || !activeSkill || !activeLeader}
>
Assign selected skill
</Button>
<p className="fine">
Once these cards are shown, choosing one is mandatory; there is no
decline action.
</p>
</form>
)}
{skills.battleChoice && (
<section
aria-label="Leader Skill battle visibility"
className="notice space-y-3"
>
<div>
<h4>{leaderName(skills.battleChoice.leader)} in this battle</h4>
<p>
Choose publicly whether the skilled leader remains face up or
moves behind your shield before selecting a Battle Plan leader.
</p>
</div>
<div className="flex flex-wrap gap-2">
<Button
variant="outline"
className="game-action min-h-11 whitespace-normal"
disabled={busy}
onClick={() =>
act({
type: 'leaderSkillVisibility',
event: skills.battleChoice!.event,
hide: false,
})
}
>
Keep leader face up
</Button>
<Button
className="game-action min-h-11 whitespace-normal"
disabled={busy}
onClick={() =>
act({
type: 'leaderSkillVisibility',
event: skills.battleChoice!.event,
hide: true,
})
}
>
Move leader behind shield
</Button>
</div>
</section>
)}
</section>
);
}