Implement both rescue bands with legal physical casualty routing, owner controls, all four bot profiles and durable battle receipts. Preserve paid support, elite identity, killed/returned leader custody and replay rejection. New Advanced Atreides skill choices exclude Suk while the KH loss-count ruling is pending; legacy assigned combinations retain their preflight guard. Public gates remain. Independent review fixed stale dead trainer assignments and detached rescue receipts. Final focused Suk/Leader Skills union: 46 passed. Typecheck, lint, 4,452 offline tests, production build and 43 HTTP tests passed on unchanged source tree 3b76239a46d0ba874299495e64295a5eaaa8f2415c3e9a041bee944bbce50c5a. Actual browser rescue and refresh retained counters, private hand and pending winner card cleanup. Two four-profile Basic/Advanced smoke games completed with JSON restoration and no rejected actions; neither exercised a Suk rescue. After the outage report the server was healthy. All 360 pre-check rooms and original seat/recovery records are unchanged; checks added 33 rooms. SQLite integrity and foreign-key checks pass. No server restart or database reset.
8.6 KiB
Leader Skills first functional prototype
13 September 2026. This is Prototyped, with Partial rules coverage. Normal mode starts and publication remain gated. The source contract contains all fourteen physical cards; the capture interpretation records the fresh publisher/designer search requested by the user.
Connected boundary
Genuine Basic or Advanced setup supports two through six base factions. Starting Treachery Cards, including Harkonnen's extra card, precede simultaneous private two-card skill offers. Every faction selects one physical skill and an eligible own leader, returns the other card to the shuffled deck, and publicly assigns the selected card before traitor choices. No reduced or duplicate skill deck is substituted. Expansion rosters and other optional modules remain separate work.
Human controls show each permitted card's normal and battle text, select its leader, choose battle posture, and handle an optional own-leader revival draw. An undrawn revival offer shows no preview; drawing obliges a selection. All four AI profiles follow the same private offers and legal actions, prioritizing the five battle disciplines during skill selection and hiding the assigned leader for battle. This simple policy is not calibrated skill strategy.
Warmaster, Master of Assassins, Swordmaster of Ginaz, Killer Medic and Prana-Bindu Adept apply +1 to another selected leader from a face-up native trainer, or +3 to the surviving assigned leader. They use the physical card's actual weapon or defense role, including a legally supplied Portable Snooper. They do not grant +4 or change printed strength, leader bounty or Zoal's source value. Existing traitor, explosion and Stone Burner precedence is preserved. Cheap Hero receives the normal +1 through ordinary leader substitution; this is a general-rule inference, without a separately located explicit skill FAQ.
A face-up assigned disc cannot enter a plan. Concealing it while selecting another leader gives no skill bonus. Later Voice or card use can remove the last alternative: the mandatory remaining skilled disc then moves behind the shield automatically, without replaying battle powers. A surviving assignment returns face up after battle. Death returns its physical card exactly once. An own Ghola revival during unfinished battle preparation retains that stage through the new private draw and public posture choice.
Harkonnen capture keeps the card attached to its original leader and publicly shows the current captor. Only the captive's lower battle effect can apply; neither faction receives its normal effect while captured. A surviving used captive returns with the same card. Execution returns the card to the deck; that unique formerly public card makes this skilled leader's identity inferable. Other captures retain the existing privacy behavior. This narrow publicity interpretation follows the physical component procedure, not an express publisher instruction to announce a name.
Missing and guarded work
Seven cards still have readable inventory entries but missing effects: Bureaucrat, Spice Banker, Diplomat, Mentat, Rihani Decipherer, Sandmaster and Smuggler. They are not completed features. Planetologist and Suk Graduate now have connected prototypes described below.
Captured-card replacement entitlement remains unresolved. The prototype rejects own-leader revival while its original skill is captured, before beginning a paid revival or consuming the Ghola/special-Karama action. This is an explicit unsupported boundary, not a ruling that the physical game forbids that revival. Foreign gholas, expansion rosters and combined optional modules remain gated. Before enabling them, add response-driven automatic revival continuation coverage; the current before/after revival observer does not certify deferred Tleilaxu response chains. The other source-contract timing questions also remain open. Planetologist now has bounded movement and battle controls as described below. The other seven skills still need their payments, information, rescues, retreats and other effects connected.
Planetologist follow-up
Planetologist connects the explicit capped range bonus, two-origin movement to one destination, Fremen cancellation/replacement and a surviving skilled leader's +2 green-Special substitution with mandatory discard. The movement panel and weapon selector expose those choices; all four AI profiles can use the same physical action paths. Pending movement receipts survive JSON continuation and revalidate source custody before a response is spent.
Six base factions remain the supported roster. Mixed BG origins are supported where ordinary rules determine the destination stance. Enemy-only mixed arrival still needs a combined flip response. Expansion faction/card/module combinations and full integrated acceptance remain unfinished. Seven other skill effects are still missing; this is partial prototype coverage.
Suk Graduate follow-up
Suk Graduate connects the mandatory one-counter normal rescue and the surviving selected leader’s optional rescue of up to three physical casualties. Normal and elite identity, original sector, paid support, private hands and captured-leader return survive the saved continuation. Human controls and all four AI profiles use the same server-projected legal choices. Advanced Atreides awaits the loss-count ruling; expansion factions and combined optional modules remain guarded.
Local prototype entry and evidence
Create a new base-faction local lobby, select its seats and mark them ready. Keep its browser cookie. Use the existing backup and atomic version-check tool:
node --import tsx tools/start-prototype.ts --profile leader-skills \
--db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
--version CURRENT_LOBBY_VERSION --out /private/new-prototype-checkpoint
Only that fresh named lobby is initialized; every other room and all seats stay intact. Refresh to continue through ordinary authenticated actions. No HTTP endpoint dispatches the initializer; do not restart or reset the database.
Focused tests cover physical inventory, setup ordering, private views, all five bonuses, Voice legality, capture and return, death, revival and JSON restoration. SQLite tests use production room actions across restarted stores and concurrent selection: one choice commits, the selected card has one owner, the rejected card returns once, and private offers remain owner-only. The local prototype writer is separately checked for stale/redeal rejection and preserved seats.
Two seeded four-player simulations (20260913 Basic; 20260914 Advanced) completed through genuine setup in 265 and 211 accepted actions with no rejected bot candidates. They used Easy, Medium, Hard and Brutal, checked physical skills and forces, and restored JSON views at fourteen sampled boundaries in total. These were first-batch runs before the later capture and Voice review fixes; their private report fingerprints the exact files exercised. They do not prove all fourteen effects, Harkonnen capture or every interaction was played.
A later Advanced run including Harkonnen (seed 20260915) completed in 360 accepted actions, four turns and ten sampled JSON restores, with no rejected bot candidates. It exercised the current controller/Voice integration. Exact captured-card outcomes are proved by the focused capture scenarios, rather than inferred from this sample game's completion.
Browser room REF6YHN7 was created normally with a human Atreides and Medium
Harkonnen, then initialized through the backed-up local tool. The human inspected
both effect bands, assigned Master of Assassins to Thufir Hawat, selected a
private traitor and reached Storm. Refresh retained that assignment, the AI's
Swordmaster on Feyd-Rautha, the same Snooper hand and the pending Storm dial.
Visual inspection caught two squeezed columns in the table sidebar; single-column
cards restore readable text. This was a focused desktop setup/recovery journey,
not a complete human game or mobile acceptance.
The second reported power outage stopped the development server. All 292 rooms were present with a clean SQLite integrity/foreign-key check; the 291 opening rooms matched their hashes. A new online backup preceded the necessary server start. The same browser seat then restored both skills, Snooper, private Thufir traitor, ten spice and its pending Storm decision. No database reset or old game restoration was performed.
Checkpoint-wide check/build/HTTP results and the final source fingerprint are recorded in the commit and private verification report. Full module and combined game acceptance remain unfinished.