Let a human owner authorize another human in the started room to start a fixed difficulty once within 24 hours. The owner retains the seat, cookie, private hand, recovery setup and takeback control. Consent is explicit even while online; neither host status nor inactivity authorizes a takeover. Activation enters the existing paced private-view AI path without strategic changes. Add additive migration 0006, both exact session fences, owner/delegate-only metadata in the authenticated room snapshot, atomic CAS activation and consumption, expiry and terminal retry receipts. Replacement hides older consent; own AI changes invalidate unused consent. Recovery or handover of either bound seat invalidates the grant. Future-version guards prevent stale computed state from overwriting a racing action. Exact browser retry records retain the original operation/version across refresh and cannot rearm old consent. Shared HTTP continuation preserves coalescing across ordinary and control routes. Independent review found no material remaining issue. Revoke messaging accurately handles activation winning the race. Browser QA exercised grant/revoke, preserved consent after refresh, reciprocal fixed-profile activation, consumed receipts, keyboard takeback and private ownership. The panel now remains expanded after success and action buttons are at least 44px. Responsive screenshot acceptance remains open because the browser viewport override targeted a failed secondary-origin tab; desktop controls and no-overflow width were verified. The QA room is stopped at a genuine human setup decision with both seats taken back. Types, lint, all 4906 offline tests, production build and all 45 HTTP tests pass on the stable source fingerprint. Seven new offline cases cover client consent/retry validation and real SQLite privacy, restart, one-use races, future versions, takeback, expiry and both-seat recovery/handover; two new HTTP cases cover authentication, injection, fixed-profile continuation and takeback. The first broad run exposed 68 legacy VM fixtures missing the new production dependency; their mappings were updated and the real shared continuation remains exercised. The historical 0005 migration test verifies backfill before applying 0006 for current code. All 1174 original rooms, 2456 seats and every prior recovery/entry/handover/migration row remain unchanged. SQLite integrity and foreign keys pass; migration and QA added 88 rooms and 188 seats. No reset, server restart, usage check or automation was performed. The current Sites integration has no supported durable Cron/DO provisioning path. Document this platform blocker rather than adding an inert scheduled export; unattended resumption and broader network-failure acceptance remain unfinished. Full rules, component, AI strength and publication gates remain closed. Verified source tree: 2d86fc611e9ef4f5a10db10f96687a31db1ec238908ecf1e9333c50fac9ccaa8
491 lines
16 KiB
TypeScript
491 lines
16 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createHash, webcrypto } from 'node:crypto';
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import { readFileSync, readdirSync } from 'node:fs';
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import { DatabaseSync } from 'node:sqlite';
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import { runInNewContext } from 'node:vm';
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import ts from 'typescript';
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import * as engine from '../game/engine';
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import * as bots from '../game/bots';
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import * as seatAiDelegation from '../lib/seat-ai-delegation';
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import type * as Rooms from '../db/rooms';
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import { homeworldGameIntegrity } from '../game/homeworld-game';
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/** Execute the production room module and SQL, with a hook immediately before its CAS. */
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function unitStore(runBots = bots.runBots) {
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const sqlite = new DatabaseSync(':memory:');
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const hooks: { beforeWrite?: () => Promise<void> } = {};
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const writes: { expected: number; changes: number }[] = [];
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for (const file of readdirSync(new URL('../drizzle/', import.meta.url))
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.filter((f) => f.endsWith('.sql'))
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.sort())
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sqlite.exec(
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readFileSync(new URL('../drizzle/' + file, import.meta.url), 'utf8'),
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);
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class Statement {
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values: (string | number | null)[] = [];
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constructor(readonly sql: string) {}
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bind(...values: (string | number | null)[]) {
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this.values = values;
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return this;
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}
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async first() {
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return sqlite.prepare(this.sql).get(...this.values) ?? null;
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}
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async run() {
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const continuation = this.sql.startsWith('UPDATE rooms SET state');
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if (continuation) await hooks.beforeWrite?.();
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const changes = Number(
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sqlite.prepare(this.sql).run(...this.values).changes,
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);
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if (continuation)
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writes.push({ expected: Number(this.values[3]), changes });
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return { meta: { changes } };
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}
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}
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const database = {
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prepare: (sql: string) => new Statement(sql),
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batch: async (statements: Statement[]) => {
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sqlite.exec('BEGIN');
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try {
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const results = [];
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for (const statement of statements) results.push(await statement.run());
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sqlite.exec('COMMIT');
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return results;
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} catch (error) {
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sqlite.exec('ROLLBACK');
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throw error;
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}
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},
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};
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function loadRooms() {
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const exports = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../db/rooms.ts', import.meta.url), 'utf8'),
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports,
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crypto: webcrypto,
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TextEncoder,
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structuredClone,
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// Keep persisted JSON values in the test realm for strict structural assertions.
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JSON,
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require: (name: string) => {
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if (name === 'cloudflare:workers') return { env: { DB: database } };
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if (name === '@/game/engine') return engine;
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if (name === '@/game/bots') return { ...bots, runBots };
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if (name === '@/lib/seat-ai-delegation') return seatAiDelegation;
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throw new Error('Unexpected module ' + name);
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},
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},
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);
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return exports as typeof Rooms;
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}
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return { rooms: loadRooms(), restart: loadRooms, sqlite, hooks, writes };
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}
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import { createRequire } from 'node:module';
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import { baseDeck, spiceDeck } from '../game/cards';
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import { createHomeworldCustody } from '../game/homeworld-custody';
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import { homeworldContext } from '../game/homeworld-game';
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import { createTerrorState, placeTerror } from '../game/moritani-terror';
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const clock: Rooms.RoomsClock = { now: () => 10000, sleep: async () => {} };
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/** Observe the real dispatcher before its public wrapper drains the saved frame. */
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const observed: { applyActionInner?: typeof engine.applyAction } = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../game/engine.ts', import.meta.url), 'utf8') +
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'\nexport { applyActionInner };\n',
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports: observed,
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require: createRequire(new URL('../game/engine.ts', import.meta.url)),
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crypto: webcrypto,
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structuredClone,
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TextEncoder,
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JSON,
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},
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);
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function inner(g: engine.Game, id: string, action: engine.Action): engine.Game {
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const before = structuredClone(g);
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const next = JSON.parse(
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JSON.stringify(observed.applyActionInner!(g, id, action)),
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);
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assert.deepEqual(g, before);
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return next;
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}
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async function fixture(native = 7, amount = 3, overflow = false) {
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const store = unitStore();
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const made = await store.rooms.createRoom(
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'Grumman SQL QA',
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'moritani',
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false,
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['ecaz'],
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);
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const code = made.view.code;
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const entrant = await store.rooms.joinRoom(code, 'Entrant', 'emperor');
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const observer = await store.rooms.joinRoom(code, 'Observer', 'atreides');
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const tokens = [made.token, entrant.token!, observer.token!];
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const auths = await Promise.all(
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tokens.map((token) => store.rooms.authenticate(code, token)),
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);
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const ids = auths.map((a) => a.playerId);
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let g = await store.rooms.readRoom(code);
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// Explicit Moritani runtime position; complete expansion setup stays gated.
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// Real room credentials, printed card/token identities and all typed forces
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// are retained; the shipment and every subsequent Terror action are genuine.
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Object.assign(g, {
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status: 'playing',
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phase: 5,
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turn: 2,
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storm: 18,
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active: ids[1],
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order: [ids[1], ids[0], ids[2]],
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movementRemaining: [ids[1], ids[0], ids[2]],
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deck: baseDeck(),
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spiceDeck: spiceDeck(),
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phaseOpening: null,
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});
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for (const p of g.players)
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Object.assign(p, {
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forces: {},
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reserves: 20,
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tanks: 0,
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spice: 20,
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hand: [],
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traitors: [],
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traitorChoices: [],
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});
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g.players[1].elites = { reserves: 5, tanks: 0, forces: {}, revived: 0 };
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g.players[0].reserves = native;
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g.players[0].forces = { 'polar_sink:0': 20 - native };
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if (overflow) g.players[0].hand.push(...g.deck.splice(0, 4));
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g.moritaniTerror = createTerrorState(() => 0);
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const token = g.moritaniTerror.tokens.find((t) => t.kind === 'robbery')!;
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g.moritaniTerror = placeTerror(g.moritaniTerror, token.id, 'arrakeen', 1);
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g.homeworlds = { custody: createHomeworldCustody(homeworldContext(g)) };
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homeworldGameIntegrity(g);
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const save = (state: engine.Game) =>
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store.sqlite
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.prepare('UPDATE rooms SET state = ?, version = ? WHERE code = ?')
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.run(JSON.stringify(state), state.version, code);
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save(g);
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await store.rooms.act(
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code,
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auths[1],
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g.version,
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{ type: 'ship', territory: 'arrakeen', sector: 10, amount, elite: 0 },
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clock,
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);
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g = await store.rooms.readRoom(code);
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assert.equal(g.pendingTerrorEntry?.stage, 'offer');
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assert.equal(g.pendingTerrorEntry.amount, amount);
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assert.equal(typeof g.pendingTerrorEntry.entrySignature, 'string');
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const other = await store.rooms.createRoom(
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'Untouched room',
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'atreides',
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false,
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[],
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);
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const otherBefore = await store.rooms.readRoom(other.view.code);
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store.writes.length = 0;
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return {
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...store,
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code,
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tokens,
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auths,
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ids,
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initial: g,
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save,
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token: token.id,
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otherCode: other.view.code,
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otherBefore,
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};
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}
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type Fixture = Awaited<ReturnType<typeof fixture>>;
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const reload = (g: engine.Game): engine.Game => JSON.parse(JSON.stringify(g));
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function snapshot(f: Fixture) {
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const row = f.sqlite
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.prepare('SELECT state, version FROM rooms WHERE code = ?')
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.get(f.code)!;
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return {
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version: row.version,
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hash: createHash('sha256').update(String(row.state)).digest('hex'),
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};
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}
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async function restored(f: Fixture, g: engine.Game) {
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const rooms = f.restart();
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for (let i = 0; i < f.tokens.length; i++) {
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const auth = await rooms.authenticate(f.code, f.tokens[i]);
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const view = await rooms.readSeatView(f.code, auth);
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assert.deepEqual(view, engine.viewGame(g, f.ids[i]));
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for (const other of view.players.filter((p) => p.id !== f.ids[i])) {
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assert.equal(other.hand, undefined);
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assert.equal(other.spice, undefined);
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}
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}
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homeworldGameIntegrity(g);
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for (const p of g.players)
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assert.equal(
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p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
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20,
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);
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const elite = g.players[1].elites!;
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assert.equal(
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elite.reserves +
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elite.tanks +
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Object.values(elite.forces).reduce((a, b) => a + b, 0),
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5,
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);
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assert.deepEqual(
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[...g.deck, ...g.discard, ...g.players.flatMap((p) => p.hand)]
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.map((c) => c.id)
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.sort(),
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baseDeck()
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.map((c) => c.id)
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.sort(),
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);
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assert.deepEqual(await rooms.readRoom(f.otherCode), f.otherBefore);
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return rooms;
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}
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function barrier(f: Fixture) {
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let count = 0;
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let release!: () => void;
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const waiting = new Promise<void>((resolve) => {
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release = resolve;
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});
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f.hooks.beforeWrite = async () => {
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if (++count === 2) release();
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await waiting;
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};
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}
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async function race(f: Fixture, g: engine.Game, action: engine.Action) {
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const rooms = await restored(f, g);
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f.writes.length = 0;
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barrier(f);
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const results = await Promise.allSettled([
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rooms.act(f.code, f.auths[0], g.version, action, clock),
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f.rooms.act(f.code, f.auths[0], g.version, action, clock),
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]);
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delete f.hooks.beforeWrite;
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assert.equal(results.filter((r) => r.status === 'fulfilled').length, 1);
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assert.deepEqual(
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f.writes.map((w) => w.changes).sort((a, b) => a - b),
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[0, 1],
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);
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const done = await rooms.readRoom(f.code);
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assert.equal(done.version, g.version + 1);
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return done;
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}
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void test('production SQL low-Grumman three-force arrival restores its signature and concurrent Robbery reveals and pays once', async () => {
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const f = await fixture();
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try {
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assert.equal(f.initial.players[1].spice, 17);
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assert.equal(f.initial.players[1].reserves, 17);
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assert.deepEqual(
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engine.normalizeAutomaticGame(reload(f.initial)),
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f.initial,
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);
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const entrySignature = f.initial.pendingTerrorEntry!.entrySignature;
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let g = await race(f, f.initial, { type: 'decision', reveal: true });
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assert.equal(g.pendingTerrorEntry?.stage, 'robbery');
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assert.equal(g.pendingTerrorEntry?.entrySignature, entrySignature);
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assert.equal(
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g.moritaniTerror!.tokens.find((t) => t.id === f.token)!.status,
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'removed',
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);
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assert.equal(
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g.log.filter((entry) => entry.text.includes('revealed Robbery')).length,
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1,
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);
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g = await race(f, g, { type: 'decision', choice: 'spice' });
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assert.equal(g.pendingTerrorEntry, null);
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assert.equal(g.players[0].spice, 29);
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assert.equal(g.players[1].spice, 8);
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assert.equal(g.players[1].forces['arrakeen:10'], 3);
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assert.equal(g.players[1].reserves, 17);
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const rooms = await restored(f, g);
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const before = snapshot(f);
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await rooms.continueRoomAutomatic(f.code, clock);
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await assert.rejects(
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rooms.act(
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f.code,
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f.auths[0],
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g.version,
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{ type: 'decision', choice: 'spice' },
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clock,
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),
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);
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assert.deepEqual(snapshot(f), before);
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} finally {
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f.sqlite.close();
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}
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});
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void test('production SQL high-eight entry of two becomes blocked at low seven and cannot forge three while retaining its original signature', async () => {
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const f = await fixture(8, 2);
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try {
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const low = reload(f.initial);
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low.players[0].reserves--;
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low.players[0].forces['polar_sink:0']++;
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homeworldGameIntegrity(low);
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f.save(low);
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const rooms = await restored(f, low);
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assert.equal(
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(await rooms.readSeatView(f.code, f.auths[0])).terrorEntry?.canReveal,
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false,
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);
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// Explicit legacy compatibility: absence is not proof of corruption and
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// normalization must not invent the original arrival signature.
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const legacy = reload(low);
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delete legacy.pendingTerrorEntry!.entrySignature;
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f.save(legacy);
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await restored(f, legacy);
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const normalizedLegacy = engine.normalizeAutomaticGame(reload(legacy));
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assert.equal(
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normalizedLegacy.pendingTerrorEntry?.entrySignature,
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undefined,
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);
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assert.equal(normalizedLegacy.pendingTerrorEntry?.amount, 2);
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f.save(low);
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const corrupt = reload(low);
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corrupt.pendingTerrorEntry!.amount = 3;
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f.save(corrupt);
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const before = snapshot(f);
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await assert.rejects(
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rooms.readSeatView(f.code, f.auths[0]),
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/original public arrival receipt/,
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);
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assert.throws(
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() => engine.normalizeAutomaticGame(corrupt),
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/original public arrival receipt/,
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);
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await assert.rejects(
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rooms.act(
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f.code,
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f.auths[0],
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corrupt.version,
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{ type: 'decision', reveal: true },
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clock,
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),
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/original public arrival receipt/,
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);
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assert.deepEqual(snapshot(f), before);
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assert.equal(f.writes.length, 0);
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f.save(low);
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await rooms.act(
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f.code,
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f.auths[0],
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low.version,
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{ type: 'decision', decline: true },
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clock,
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);
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const declined = await rooms.readRoom(f.code);
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assert.equal(declined.players[1].forces['arrakeen:10'], 2);
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assert.equal(declined.players[1].spice, 18);
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assert.equal(
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declined.moritaniTerror!.tokens.find((t) => t.id === f.token)!.status,
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'placed',
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);
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await restored(f, declined);
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} finally {
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f.sqlite.close();
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}
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});
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void test('production SQL suspended signed Terror discard rejects altered arrival facts and concurrent recovery retires only its committed card', async () => {
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const f = await fixture(7, 3, true);
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try {
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let g = f.initial;
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await f.rooms.act(
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|
f.code,
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|
f.auths[0],
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g.version,
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{ type: 'decision', reveal: true },
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|
clock,
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|
);
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g = await f.rooms.readRoom(f.code);
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|
await f.rooms.act(
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|
f.code,
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|
f.auths[0],
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|
g.version,
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|
{ type: 'decision', choice: 'card' },
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|
clock,
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|
);
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g = await f.rooms.readRoom(f.code);
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|
assert.equal(g.players[0].hand.length, 5);
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|
const discarded = g.players[0].hand[0].id;
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|
const frame = inner(g, f.ids[0], { type: 'decision', card: discarded });
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|
assert.equal(frame.pendingTerrorEntry, null);
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|
const continuation = frame.pendingTreacheryDiscard!.continuation;
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|
assert.equal(continuation.kind, 'terrorDiscard');
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|
if (continuation.kind !== 'terrorDiscard')
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|
throw new Error('Missing suspended Terror parent.');
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|
assert.equal(
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|
continuation.entry.entrySignature,
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|
f.initial.pendingTerrorEntry!.entrySignature,
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|
);
|
|
f.save(frame);
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|
f.writes.length = 0;
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|
await restored(f, frame);
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|
const corrupt = reload(frame);
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|
const corrupted = corrupt.pendingTreacheryDiscard!.continuation;
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|
if (corrupted.kind !== 'terrorDiscard')
|
|
throw new Error('Missing suspended Terror parent.');
|
|
corrupted.entry.amount = 4;
|
|
f.save(corrupt);
|
|
const before = snapshot(f);
|
|
await assert.rejects(
|
|
f.rooms.readSeatView(f.code, f.auths[0]),
|
|
/original public arrival receipt/,
|
|
);
|
|
await assert.rejects(
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
/original public arrival receipt/,
|
|
);
|
|
assert.deepEqual(snapshot(f), before);
|
|
assert.equal(f.writes.length, 0);
|
|
f.save(frame);
|
|
const rooms = await restored(f, frame);
|
|
barrier(f);
|
|
await Promise.all([
|
|
rooms.continueRoomAutomatic(f.code, clock),
|
|
f.rooms.continueRoomAutomatic(f.code, clock),
|
|
]);
|
|
delete f.hooks.beforeWrite;
|
|
assert.deepEqual(
|
|
f.writes.map((w) => w.changes).sort((a, b) => a - b),
|
|
[0, 1],
|
|
);
|
|
const done = await rooms.readRoom(f.code);
|
|
assert.equal(done.version, frame.version + 1);
|
|
assert.equal(done.pendingTreacheryDiscard, null);
|
|
assert.equal(done.pendingTerrorEntry, null);
|
|
assert.equal(done.discard.filter((c) => c.id === discarded).length, 1);
|
|
assert.equal(done.players[0].hand.length, 4);
|
|
assert.equal(done.players[1].reserves, 17);
|
|
assert.equal(done.players[1].spice, 17);
|
|
await restored(f, done);
|
|
const settled = snapshot(f);
|
|
await rooms.continueRoomAutomatic(f.code, clock);
|
|
assert.deepEqual(snapshot(f), settled);
|
|
} finally {
|
|
f.sqlite.close();
|
|
}
|
|
});
|