Files
Dune/tests/choam-jubba.test.ts
T

577 lines
21 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
createGame,
newPlayer,
viewGame,
normalizeAutomaticGame,
type Game,
type Action,
} from '../game/engine';
import { baseDeck } from '../game/cards';
import { MOBILE_LOCATION } from '../game/board';
import { botActions } from '../game/bots';
import { DIFFICULTIES } from '../game/bot-profiles';
import { richeseCards } from '../game/richese-cards';
import { SEMUTA_DRUG_ID } from '../game/semuta-drug';
import { createStormSource } from '../game/discovery-storm';
const player = (g: Game, id: string) => g.players.find((p) => p.id === id)!;
const send = (g: Game, id: string, action: Action) =>
applyAction(g, id, action);
function hold(g: Game, id: string, name: string) {
const index = g.deck.findIndex((c) => c.name === name);
assert.ok(index >= 0, name);
const card = g.deck.splice(index, 1)[0];
player(g, id).hand.push(card);
return card.id;
}
function forces(g: Game, id: string, groups: Record<string, number>) {
const p = player(g, id);
p.forces = groups;
p.reserves = 20 - Object.values(groups).reduce((sum, n) => sum + n, 0);
}
function fixture(advanced = false) {
const g = createGame('JUBBAT22', newPlayer('c', 'CHOAM', 'choam'), advanced, [
'choam',
]);
g.players.push(
newPlayer('e', 'Emperor', 'emperor'),
newPlayer('b', 'Bene Gesserit', 'beneGesserit'),
);
g.status = 'playing';
g.phase = 0;
g.turn = 2;
g.storm = 5;
g.stormPending = 3;
if (advanced)
g.stormMovementSource = createStormSource(g.turn, 'card', g.stormPending);
g.order = ['c', 'e', 'b'];
for (const p of g.players) {
p.hand = [];
p.forces = {};
p.reserves = 20;
p.spice = 10;
}
g.deck = baseDeck();
forces(g, 'c', { 'red_chasm:7': 4 });
forces(g, 'e', { 'red_chasm:7': 3 });
g.spice = { 'red_chasm:7': 8, 'gara_kulon:8': 6, 'basin:9': 4 };
hold(g, 'c', 'Jubba Cloak');
return g;
}
function begin(state: Game) {
let g = state;
for (const p of g.players) g = send(g, p.id, { type: 'ready' });
return g;
}
function play(g: Game, territory = 'red_chasm', extra: Partial<Action> = {}) {
return send(g, 'c', {
type: 'card',
mode: 'choam',
card: player(g, 'c').hand.find((c) => c.name === 'Jubba Cloak')!.id,
territory,
...extra,
});
}
function contest(g: Game, id = 'e') {
hold(g, id, 'Karama');
return g;
}
function allow(state: Game) {
let g = state;
for (let i = 0; g.response && i < 30; i++) {
const p = g.players.find(
(p) =>
!viewGame(g, p.id).responseControls?.hasPassed &&
!!viewGame(g, p.id).responseControls?.cancelCards.length,
)!;
g = send(g, p.id, { type: 'passResponse' });
}
assert.equal(g.response, null);
return g;
}
const decline = (g: Game) => send(g, 'c', { type: 'decision', decline: true });
function conserve(g: Game) {
for (const p of g.players) {
assert.equal(
p.reserves + p.tanks + Object.values(p.forces).reduce((a, b) => a + b, 0),
20,
p.id,
);
assert.ok(Object.values(p.forces).every((n) => n > 0));
if (p.elites) {
for (const [key, n] of Object.entries(p.elites.forces))
assert.ok(n >= 0 && n <= (p.forces[key] ?? 0));
}
}
}
void test('Jubba protects only CHOAM in one territory in basic and advanced games', () => {
for (const advanced of [false, true]) {
const initial = fixture(advanced);
const card = player(initial, 'c').hand[0].id;
const g = allow(play(begin(initial)));
assert.equal(g.storm, 8);
assert.equal(g.stormResolution, null);
assert.equal(player(g, 'c').forces['red_chasm:7'], 4);
assert.equal(player(g, 'c').tanks, 0);
assert.equal(player(g, 'e').forces['red_chasm:7'], undefined);
assert.equal(player(g, 'e').tanks, 3);
assert.equal(g.spice['red_chasm:7'], undefined);
assert.equal(g.spice['gara_kulon:8'], undefined);
assert.equal(g.spice['basin:9'], 4);
assert.equal(g.discard.filter((c) => c.id === card).length, 1);
assert.equal(g.decision?.kind, 'choamMarket');
conserve(g);
}
});
void test('accepted Jubba discard offers Semuta before protection and resumes one storm', () => {
const initial = fixture();
initial.players[1] = newPlayer('e', 'Richese', 'richese');
forces(initial, 'e', { 'red_chasm:7': 3 });
initial.richeseCache = richeseCards();
initial.semutaPreview = true;
const index = initial.richeseCache.findIndex(card => card.id === SEMUTA_DRUG_ID);
assert.ok(index >= 0);
const semuta = initial.richeseCache.splice(index, 1)[0];
player(initial, 'e').hand.push(semuta);
contest(initial, 'b');
const card = player(initial, 'c').hand.find(card => card.name === 'Jubba Cloak')!.id;
const physical = (state: Game) => [
...state.deck, ...state.discard, ...state.richeseCache!,
...state.players.flatMap(p => p.hand),
].map(card => card.id).sort();
const original = physical(initial);
const absent = structuredClone(initial);
player(absent, 'e').hand = [absent.richeseCache!.splice(0, 1)[0]];
absent.richeseCache!.push(semuta);
const pending = allow(play(begin(initial)));
const neutral = allow(play(begin(absent)));
const event = pending.pendingTreacheryDiscard!.batch.event;
assert.equal(pending.pendingTreacheryDiscard?.continuation.kind, 'choamJubbaDiscard');
assert.equal(pending.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(neutral.pendingTreacheryDiscard?.reaction?.stage, 'offer');
assert.equal(pending.storm, 5);
assert.ok(pending.stormResolution);
assert.deepEqual(pending.stormResolution.choamProtected, undefined);
assert.equal(player(pending, 'c').forces['red_chasm:7'], 4);
assert.equal(player(pending, 'e').forces['red_chasm:7'], 3);
assert.equal(pending.discard.filter(used => used.id === card).length, 1);
assert.deepEqual(viewGame(pending, 'c'), viewGame(neutral, 'c'));
assert.deepEqual(viewGame(pending, 'b'), viewGame(neutral, 'b'));
assert.equal(viewGame(pending, 'e').semutaReaction?.canCommit, true);
assert.equal(botActions(viewGame(pending, 'e'))[0]?.type, 'semutaCommit');
assert.deepEqual(normalizeAutomaticGame(JSON.parse(JSON.stringify(pending))), pending);
for (const change of [
(state: Game) => {
const c = state.pendingTreacheryDiscard!.continuation;
if (c.kind === 'choamJubbaDiscard') c.territory = 'basin';
},
(state: Game) => { state.stormResolution!.distance++; },
(state: Game) => { player(state, 'c').forces = {}; },
(state: Game) => { state.pendingTreacheryDiscard!.batch.entries[0].card.name = 'Forgery'; },
]) {
const corrupt: Game = JSON.parse(JSON.stringify(pending));
change(corrupt);
const before = JSON.stringify(corrupt);
assert.throws(() => send(corrupt, 'e', { type: 'semutaCommit', event }));
assert.equal(JSON.stringify(corrupt), before);
}
let declined: Game = JSON.parse(JSON.stringify(pending));
for (const id of ['c', 'b', 'e'])
declined = send(declined, id, { type: 'semutaPass', event });
const claimed = send(JSON.parse(JSON.stringify(pending)), 'e',
{ type: 'semutaCommit', event });
for (const state of [declined, claimed]) {
assert.equal(state.pendingTreacheryDiscard, null);
assert.equal(state.stormResolution, null);
assert.equal(state.storm, 8);
assert.equal(player(state, 'c').forces['red_chasm:7'], 4);
assert.equal(player(state, 'c').tanks, 0);
assert.equal(player(state, 'e').forces['red_chasm:7'], undefined);
assert.equal(player(state, 'e').tanks, 3);
assert.equal(state.spice['red_chasm:7'], undefined);
assert.equal(state.decision?.kind, 'choamMarket');
assert.equal(state.log.filter(entry => entry.text.startsWith('Storm moved')).length, 1);
assert.deepEqual(physical(state), original);
assert.throws(() => send(state, 'e', { type: 'semutaCommit', event }));
}
assert.equal(declined.discard.filter(used => used.id === card).length, 1);
assert.equal(player(claimed, 'e').hand.filter(used => used.id === card).length, 1);
assert.equal(claimed.discard.filter(used => used.id === semuta.id).length, 1);
});
void test('moving-storm decision and public projection do not reveal Jubba ownership', () => {
const initial = fixture(),
empty = structuredClone(initial);
player(empty, 'c').hand = [];
const g = begin(initial),
h = begin(empty);
assert.deepEqual(g.decision, h.decision);
assert.deepEqual(g.decision, {
kind: 'choamStorm',
player: 'c',
territories: [{ territory: 'red_chasm', amount: 4, sectors: [7] }],
protected: [],
});
const view = viewGame(g, 'e');
assert.equal(view.choamWorthless, null);
assert.equal('stormResolution' in view, false);
assert.equal('pendingChoamWorthless' in view, false);
assert.deepEqual(JSON.parse(JSON.stringify(view)).decision, view.decision);
assert.throws(
() => send(g, 'e', { type: 'decision', decline: true }),
/pending decision/,
);
assert.equal(player(g, 'c').tanks, 0);
assert.equal(g.storm, 5);
});
void test('declining resumes exact casualties and cannot execute the storm twice', () => {
const g = decline(begin(fixture()));
assert.equal(player(g, 'c').tanks, 4);
assert.equal(player(g, 'e').tanks, 3);
assert.equal(g.storm, 8);
assert.equal(g.stormResolution, null);
assert.throws(() => decline(g));
assert.equal(
g.log.filter((entry) => entry.text.startsWith('Storm moved')).length,
1,
);
conserve(g);
});
void test('Karama cancellation retains Jubba and reoffers a safe decline', () => {
const initial = fixture();
const card = hold(initial, 'e', 'Karama');
let g = send(play(begin(initial)), 'e', {
type: 'card',
card,
mode: 'cancel',
});
assert.equal(g.decision?.kind, 'choamStorm');
assert.equal(player(g, 'c').hand.length, 1);
assert.equal(viewGame(g, 'c').choamWorthless!.cards.length, 0);
assert.throws(() => play(g), /blocked this phase/);
g = decline(g);
assert.equal(player(g, 'c').tanks, 4);
assert.equal(g.stormResolution, null);
conserve(g);
});
void test('one territory protects every crossed sector but not another territory', () => {
const initial = fixture();
forces(initial, 'c', {
'the_minor_erg:6': 2,
'the_minor_erg:7': 3,
'the_minor_erg:8': 1,
'red_chasm:7': 4,
});
let g = begin(initial);
assert.equal(g.decision?.kind, 'choamStorm');
if (g.decision?.kind === 'choamStorm')
assert.deepEqual(
g.decision.territories.find((t) => t.territory === 'the_minor_erg'),
{ territory: 'the_minor_erg', amount: 6, sectors: [6, 7, 8] },
);
g = allow(play(g, 'the_minor_erg'));
assert.equal(g.decision?.kind, 'choamStorm');
if (g.decision?.kind === 'choamStorm') {
assert.deepEqual(g.decision.protected, ['the_minor_erg']);
assert.deepEqual(
g.decision.territories.map((t) => t.territory),
['red_chasm'],
);
}
assert.equal(player(g, 'c').tanks, 0);
g = decline(g);
assert.deepEqual(player(g, 'c').forces, {
'the_minor_erg:6': 2,
'the_minor_erg:7': 3,
'the_minor_erg:8': 1,
});
assert.equal(player(g, 'c').tanks, 4);
conserve(g);
});
void test('cashing in the pending physical Jubba aborts its effect and resumes the original storm', () => {
const initial = fixture(true);
contest(initial);
const card = hold(initial, 'c', 'Karama'),
jubba = player(initial, 'c').hand[0].id;
let g = play(begin(initial));
g = send(g, 'c', { type: 'card', mode: 'special', card, cards: [jubba] });
g = allow(g);
assert.equal(g.decision?.kind, 'choamStorm');
assert.deepEqual(g.stormResolution!.choamProtected ?? [], []);
g = decline(g);
assert.equal(player(g, 'c').tanks, 4);
assert.equal(player(g, 'c').spice, 13);
assert.equal(g.discard.filter((c) => c.id === jubba).length, 1);
conserve(g);
});
void test('loss of threatened custody during a response does not spend Jubba', () => {
let g = play(begin(contest(fixture())));
forces(g, 'c', {});
g = allow(g);
assert.equal(player(g, 'c').hand.length, 1);
assert.equal(g.stormResolution, null);
assert.equal(g.storm, 8);
conserve(g);
});
void test('BG Worthless conversion can cancel Jubba without losing its continuation', () => {
const initial = fixture(true),
card = hold(initial, 'b', 'Baliset');
contest(initial);
let g = send(play(begin(initial)), 'b', {
type: 'card',
mode: 'cancel',
card,
});
assert.equal(g.response?.kind, 'worthlessKarama');
g = allow(JSON.parse(JSON.stringify(g)));
assert.equal(g.decision?.kind, 'choamStorm');
g = decline(g);
assert.equal(player(g, 'c').tanks, 4);
assert.equal(player(g, 'c').hand.length, 1);
assert.equal(g.discard.filter((c) => c.id === card).length, 1);
conserve(g);
});
void test('countering BG conversion restores Jubba response and protection exactly once', () => {
const initial = fixture(true),
worthless = hold(initial, 'b', 'Baliset'),
counter = hold(initial, 'e', 'Karama');
hold(initial, 'b', 'Kulon');
let g = send(play(begin(initial)), 'b', {
type: 'card',
mode: 'cancel',
card: worthless,
});
g = send(g, 'e', { type: 'card', mode: 'cancel', card: counter });
assert.equal(g.response?.kind, 'choamWorthless');
g = allow(g);
assert.equal(player(g, 'c').forces['red_chasm:7'], 4);
assert.equal(player(g, 'e').tanks, 3);
assert.equal(g.pendingKarama, null);
assert.equal(g.stormResolution, null);
conserve(g);
});
void test('saved pending declaration resumes with equal private views and conserved forces', () => {
const g = play(begin(contest(fixture(true)))),
restored = JSON.parse(JSON.stringify(g)) as Game;
for (const id of ['c', 'e', 'b'])
assert.deepEqual(
JSON.parse(JSON.stringify(viewGame(g, id))),
JSON.parse(JSON.stringify(viewGame(restored, id))),
);
const a = allow(g),
b = allow(restored);
assert.deepEqual(a, b);
conserve(a);
});
void test('safe terrain, hidden mobile stronghold and zero distance need no Jubba decision', () => {
const initial = fixture();
initial.storm = 8;
initial.stormPending = 3;
initial.mobileStronghold = { location: 'red_chasm:7' };
forces(initial, 'c', {
'imperial_basin:9': 3,
'arrakeen:10': 2,
'carthag:11': 1,
'shield_wall:9': 2,
'polar_sink:0': 1,
[MOBILE_LOCATION]: 1,
});
let g = begin(initial);
assert.notEqual(g.decision?.kind, 'choamStorm');
assert.equal(player(g, 'c').tanks, 0);
assert.deepEqual(player(g, 'c').forces, player(initial, 'c').forces);
const zero = fixture();
zero.stormPending = 0;
zero.storm = 7;
g = begin(zero);
assert.notEqual(g.decision?.kind, 'choamStorm');
assert.equal(g.storm, 7);
assert.equal(player(g, 'c').forces['red_chasm:7'], 4);
conserve(g);
});
void test('destroyed Shield Wall exposes cities and basin but Jubba protects only one selected territory', () => {
const initial = fixture();
initial.storm = 8;
initial.stormPending = 3;
initial.shieldWallDestroyed = true;
forces(initial, 'c', {
'imperial_basin:9': 3,
'arrakeen:10': 2,
'carthag:11': 1,
});
let g = begin(initial);
assert.equal(g.decision?.kind, 'choamStorm');
if (g.decision?.kind === 'choamStorm')
assert.equal(g.decision.territories.length, 3);
g = decline(allow(play(g, 'arrakeen')));
assert.deepEqual(player(g, 'c').forces, { 'arrakeen:10': 2 });
assert.equal(player(g, 'c').tanks, 4);
conserve(g);
});
void test('Jubba cannot target an ally, safe location or act outside its committed-storm window', () => {
const initial = fixture();
assert.throws(() => play(initial), /moving storm/);
const g = begin(initial);
assert.throws(() => play(g, 'red_chasm', { target: 'e' }), /only CHOAM/);
assert.throws(() => play(g, 'arrakeen'), /unprotected territory/);
assert.equal(player(g, 'c').hand.length, 1);
assert.throws(() => send(g, 'e', { type: 'ready' }), /pending decision/);
});
void test('Jubba protection does not persist into the next committed storm', () => {
let g = allow(play(begin(fixture())));
g.choamMarket = null;
g.decision = null;
g.ready = [];
g.turn++;
g.phase = 0;
g.storm = 5;
g.stormPending = 3;
g = begin(g);
assert.equal(g.decision?.kind, 'choamStorm');
if (g.decision?.kind === 'choamStorm')
assert.deepEqual(g.decision.protected, []);
g = decline(g);
assert.equal(player(g, 'c').tanks, 4);
conserve(g);
});
void test('CHOAM resolves before Fremen protection and chosen elite half-losses', () => {
const initial = fixture(true);
player(initial, 'e').faction = 'fremen';
forces(initial, 'e', { 'red_chasm:7': 5 });
player(initial, 'e').elites = {
forces: { 'red_chasm:7': 2 },
reserves: 1,
tanks: 0,
revived: 0,
};
let g = begin(initial);
assert.equal(g.decision?.kind, 'choamStorm');
g = play(g);
// With no available cancellation, both powers settle before the casualty choice.
assert.equal(g.response, null);
g = allow(g);
assert.equal(g.decision?.kind, 'stormLosses');
assert.equal(player(g, 'c').tanks, 0);
g = send(g, 'e', { type: 'decision', elite: 0 });
assert.equal(player(g, 'e').forces['red_chasm:7'], 2);
assert.equal(player(g, 'e').elites!.forces['red_chasm:7'], 2);
assert.equal(player(g, 'e').tanks, 3);
assert.equal(player(g, 'c').forces['red_chasm:7'], 4);
assert.equal(g.stormResolution, null);
conserve(g);
});
void test('canceling Fremen protection leaves already granted Jubba protection intact', () => {
const initial = fixture(true);
player(initial, 'e').faction = 'fremen';
const card = hold(initial, 'b', 'Karama');
let g = play(begin(initial));
g = send(g, 'b', { type: 'passResponse' });
assert.equal(g.response?.kind, 'stormProtection');
g = send(g, 'b', { type: 'card', mode: 'cancel', card });
assert.equal(player(g, 'e').tanks, 3);
assert.equal(player(g, 'c').tanks, 0);
conserve(g);
});
void test('each AI difficulty protects the largest threatened group then declines with an empty hand', () => {
for (const difficulty of DIFFICULTIES) {
const initial = fixture(true);
forces(initial, 'c', { 'red_chasm:7': 4, 'gara_kulon:8': 2 });
player(initial, 'c').bot = difficulty;
player(initial, 'c').spice = 0;
hold(initial, 'c', 'Karama');
let g = begin(initial);
const action = botActions(viewGame(g, 'c'))[0];
assert.equal(action.mode, 'choam');
assert.equal(action.territory, 'red_chasm');
g = allow(send(g, 'c', action));
assert.equal(g.decision?.kind, 'choamStorm');
const pass = botActions(viewGame(g, 'c'))[0];
assert.deepEqual(pass, { type: 'decision', decline: true });
g = send(g, 'c', pass);
assert.equal(player(g, 'c').forces['red_chasm:7'], 4);
assert.equal(player(g, 'c').tanks, 2);
conserve(g);
}
});
void test('cash-poor CHOAM AI preserves declared Jubba through its response and nested BG conversion', () => {
for (const difficulty of DIFFICULTIES) {
const initial = fixture(true);
player(initial, 'c').bot = difficulty;
player(initial, 'c').spice = 0;
hold(initial, 'c', 'Karama');
const conversion = hold(initial, 'b', 'Baliset');
const declared = play(begin(initial));
for (const g of [
declared,
send(declared, 'b', { type: 'card', mode: 'cancel', card: conversion }),
]) {
const action = botActions(viewGame(g, 'c'))[0];
if (g.response?.kind === 'choamWorthless') {
assert.equal(action, undefined);
assert.ok(player(g, 'c').hand.some((c) => c.name === 'Jubba Cloak'));
continue;
}
assert.ok(action);
assert.notEqual(action.mode, 'special');
const next = send(g, 'c', action);
assert.ok(player(next, 'c').hand.some((c) => c.name === 'Jubba Cloak'));
assert.equal(!!player(next, 'c').specialKaramaUsed, false);
}
}
});
void test('Weather Control and Family Atomics settle before Jubba targets are frozen', () => {
let g = fixture();
g.storm = 8;
g.stormPending = 0;
forces(g, 'c', { 'arrakeen:10': 4 });
forces(g, 'e', { 'shield_wall:8': 3 });
const atomics = hold(g, 'e', 'Family Atomics');
const weather = hold(g, 'b', 'Weather Control');
g = send(g, 'e', { type: 'card', card: atomics });
g = send(g, 'b', { type: 'card', card: weather, amount: 2 });
assert.equal(player(g, 'e').tanks, 3);
g = begin(g);
assert.equal(g.decision?.kind, 'choamStorm');
if (g.decision?.kind === 'choamStorm') {
assert.deepEqual(g.decision.territories, [
{ territory: 'arrakeen', amount: 4, sectors: [10] },
]);
}
g = allow(play(g, 'arrakeen'));
assert.equal(g.storm, 10);
assert.equal(player(g, 'c').forces['arrakeen:10'], 4);
conserve(g);
});
void test('initial storm position and sector eighteen wrap expose the same crossed sectors', () => {
for (const from of [0, 18]) {
let g = fixture();
g.storm = from;
g.turn = from === 0 ? 1 : 2;
g.stormPending = null;
g.stormDialers = ['c', 'e'];
forces(g, 'c', { 'meridian:1': 4, 'cielago_north:3': 2 });
g = send(g, 'c', { type: 'stormDial', amount: 1 });
g = send(g, 'e', { type: 'stormDial', amount: 1 });
g = begin(g);
assert.equal(g.decision?.kind, 'choamStorm');
if (g.decision?.kind === 'choamStorm')
assert.deepEqual(g.decision.territories, [
{ territory: 'meridian', amount: 4, sectors: [1] },
]);
g = allow(play(g, 'meridian'));
assert.equal(g.storm, 2);
assert.deepEqual(player(g, 'c').forces, {
'meridian:1': 4,
'cielago_north:3': 2,
});
conserve(g);
}
});