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Dune/docs/LEADER_SKILLS_RUNTIME.md
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Quintine 54c8030b9b Connect optional Sandmaster collection on native Fremen worm rides
After legal placement, a living native Sandmaster may take one board spice from the single destination pile before faction arrival reactions. A ride has no intermediate ground route and never consumes normal movement. Multiple source sectors and typed elite forces earn one collection total. Each separate ride has its own opportunity. Decline and legacy actions retain ordinary riding; empty/ambiguous piles and unsupported module combinations suppress collection without preventing the ride.

Share the public quote across server, destination checkbox and existing bot candidates. AI only gains minimal legal participation: no new destination policy or strength calibration. Keep base factions plus Leader Skills as the bounded scope; other expansion rosters/modules, Ecaz treachery and multiple positive piles remain guarded. Record the composition of printed worm-movement wording with the existing Sandmaster contract, including the existing per-distinct-movement inference. No combined-effect FAQ or complete module compliance is claimed.

The room's atomic versioned write settles the physical transfer once before a pending Bene Gesserit reaction. Saved continuation resumes only the arrival and remaining ride queue. Ten new engine, control and SQLite cases cover Basic/Advanced custody, opt-out, legacy fields, rejected-action immutability, trainer visibility/control, public mode guards, private views, simultaneous duplicates, restarted arrivals, distinct queued rides and a genuine special-Karama worm through Nexus. Correct the shared shipment fixture to retain each faction's actual elite total and support Bene Gesserit as the opponent. Independent source and implementation review found no material defects. Focused work found and fixed the generic decision handler clearing the decision before the new quote, plus test-only fixture/type issues.

Types, lint, 4894 offline tests, production build and 43 HTTP tests passed on unchanged source. Two genuine four-profile Leader Skills samples finished in 265 Basic and 211 Advanced actions, no rejected candidates, and 14 JSON restorations. Neither naturally encountered the new effect; targeted checks establish it. This is playability evidence, not AI calibration.

Isolated browser room RMMA6LEF used a normally created Fremen seat and a conserved staged Advanced Leader Skills position. Selected two forces from each of two sectors, including one elite each, toggled collection off and on, then rode to Red Chasm. The UI showed four arrived forces and balance six before the opponent reaction. Refresh preserved that pending decision, balance and explanatory once-only collection history. The opponent's production-engine arrival response resumed to CHOAM charity; another refresh retained six spice and the private Chani traitor. Seat rows were unchanged. This is a targeted staged browser journey; screenshot and complete human-game acceptance remain open.

All 1140 original rooms, 2385 seats and every original recovery, entry and handover row remain unchanged. HTTP/browser checks added 34 rooms and 71 seats. SQLite integrity and foreign keys pass. No restart, reset, migration, maintenance automation or usage check was needed. No mode or publication gate is opened.

Verified source tree: 7996a37c13c71992d9bb6baf7016558615b98db064eda300ce19604b429b0d73
2026-09-20 15:27:14 +10:00

10 KiB
Raw Blame History

Leader Skills first functional prototype

13 September 2026. This is Prototyped, with Partial rules coverage. Normal mode starts and publication remain gated. The source contract contains all fourteen physical cards; the capture interpretation records the fresh publisher/designer search requested by the user.

Connected boundary

Genuine Basic or Advanced setup supports two through six base factions. Starting Treachery Cards, including Harkonnen's extra card, precede simultaneous private two-card skill offers. Every faction selects one physical skill and an eligible own leader, returns the other card to the shuffled deck, and publicly assigns the selected card before traitor choices. No reduced or duplicate skill deck is substituted. The No-Field follow-up adds genuine CHOAM & Richese setup for its bounded combination; remaining expansion/skill acceptance and other optional modules remain separate work.

Human controls show each permitted card's normal and battle text, select its leader, choose battle posture, and handle an optional own-leader revival draw. An undrawn revival offer shows no preview; drawing obliges a selection. All four AI profiles follow the same private offers and legal actions, prioritizing the five battle disciplines during skill selection and hiding the assigned leader for battle. This simple policy is not calibrated skill strategy.

Warmaster, Master of Assassins, Swordmaster of Ginaz, Killer Medic and Prana-Bindu Adept apply +1 to another selected leader from a face-up native trainer, or +3 to the surviving assigned leader. They use the physical card's actual weapon or defense role, including a legally supplied Portable Snooper. They do not grant +4 or change printed strength, leader bounty or Zoal's source value. Existing traitor, explosion and Stone Burner precedence is preserved. Cheap Hero receives the normal +1 through ordinary leader substitution; this is a general-rule inference, without a separately located explicit skill FAQ.

A face-up assigned disc cannot enter a plan. Concealing it while selecting another leader gives no skill bonus. Later Voice or card use can remove the last alternative: the mandatory remaining skilled disc then moves behind the shield automatically, without replaying battle powers. A surviving assignment returns face up after battle. Death returns its physical card exactly once. An own Ghola revival during unfinished battle preparation retains that stage through the new private draw and public posture choice.

Harkonnen capture keeps the card attached to its original leader and publicly shows the current captor. Only the captive's lower battle effect can apply; neither faction receives its normal effect while captured. A surviving used captive returns with the same card. Execution returns the card to the deck; that unique formerly public card makes this skilled leader's identity inferable. Other captures retain the existing privacy behavior. This narrow publicity interpretation follows the physical component procedure, not an express publisher instruction to announce a name.

Missing and guarded work

Battle-effects follow-up connects both Rihani bands and the lower Mentat, Bureaucrat and Sandmaster effects. A separate Mentat question preview connects private naming/disclosure, posture and saved history under an explicit private opt-in. The uniform mandatory response step awaits the user's UX decision; ordinary activation remains disabled. Bureaucrat payment redirection connects the ordinary auction, shipment, Richese sale and paid-bribe families within its recorded boundary. Other payments and split funding remain incomplete. Spice Banker income remains missing. Banker battle spending now connects its lower band with separate sealed funds and survivor strength. Smuggler shipping connects its optional normal reserve bonus and the owned No-Field companion. Diplomat defense connects its normal band for a physical Worthless card copying a canonical base Shield or Snooper; the lower retreat and modified-defense inheritance remain guarded. Smuggler battle collection now connects reveal-bound, unmodified collection after survival, including losers and captives. Modified strength and combined modules remain guarded. Planetologist and Suk Graduate have the connected prototypes described below.

Captured-card replacement entitlement remains unresolved. The prototype rejects own-leader revival while its original skill is captured, before beginning a paid revival or consuming the Ghola/special-Karama action. This is an explicit unsupported boundary, not a ruling that the physical game forbids that revival. Foreign gholas, expansion rosters and combined optional modules remain gated. Before enabling them, add response-driven automatic revival continuation coverage; the current before/after revival observer does not certify deferred Tleilaxu response chains. The other source-contract timing questions also remain open. Planetologist now has bounded movement and battle controls as described below. Remaining normal-band payments, ordinary Mentat activation, modified Smuggler collection, Diplomat retreat and the other guarded skill combinations still need connected effects.

Planetologist follow-up

Planetologist connects the explicit capped range bonus, two-origin movement to one destination, Fremen cancellation/replacement and a surviving skilled leader's +2 green-Special substitution with mandatory discard. The movement panel and weapon selector expose those choices; all four AI profiles can use the same physical action paths. Pending movement receipts survive JSON continuation and revalidate source custody before a response is spent.

Six base factions remain the supported roster. Mixed BG origins are supported where ordinary rules determine the destination stance. Enemy-only mixed arrival still needs a combined flip response. Expansion faction/card/module combinations and full integrated acceptance remain unfinished. The remaining bands and skill families are listed above; this is partial prototype coverage.

Suk Graduate follow-up

Suk Graduate connects the mandatory one-counter normal rescue and the surviving selected leader’s optional rescue of up to three physical casualties. Normal and elite identity, original sector, paid support, private hands and captured-leader return survive the saved continuation. Human controls and all four AI profiles use the same server-projected legal choices. Advanced Atreides awaits the loss-count ruling; expansion factions and combined optional modules remain guarded.

Local prototype entry and evidence

Create a new base-faction local lobby, select its seats and mark them ready. Keep its browser cookie. Use the existing backup and atomic version-check tool:

node --import tsx tools/start-prototype.ts --profile leader-skills \
  --db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
  --version CURRENT_LOBBY_VERSION --out /private/new-prototype-checkpoint

Only that fresh named lobby is initialized; every other room and all seats stay intact. Refresh to continue through ordinary authenticated actions. No HTTP endpoint dispatches the initializer; do not restart or reset the database.

Focused tests cover physical inventory, setup ordering, private views, all five bonuses, Voice legality, capture and return, death, revival and JSON restoration. SQLite tests use production room actions across restarted stores and concurrent selection: one choice commits, the selected card has one owner, the rejected card returns once, and private offers remain owner-only. The local prototype writer is separately checked for stale/redeal rejection and preserved seats.

Two seeded four-player simulations (20260913 Basic; 20260914 Advanced) completed through genuine setup in 265 and 211 accepted actions with no rejected bot candidates. They used Easy, Medium, Hard and Brutal, checked physical skills and forces, and restored JSON views at fourteen sampled boundaries in total. These were first-batch runs before the later capture and Voice review fixes; their private report fingerprints the exact files exercised. They do not prove all fourteen effects, Harkonnen capture or every interaction was played.

A later Advanced run including Harkonnen (seed 20260915) completed in 360 accepted actions, four turns and ten sampled JSON restores, with no rejected bot candidates. It exercised the current controller/Voice integration. Exact captured-card outcomes are proved by the focused capture scenarios, rather than inferred from this sample game's completion.

Browser room REF6YHN7 was created normally with a human Atreides and Medium Harkonnen, then initialized through the backed-up local tool. The human inspected both effect bands, assigned Master of Assassins to Thufir Hawat, selected a private traitor and reached Storm. Refresh retained that assignment, the AI's Swordmaster on Feyd-Rautha, the same Snooper hand and the pending Storm dial. Visual inspection caught two squeezed columns in the table sidebar; single-column cards restore readable text. This was a focused desktop setup/recovery journey, not a complete human game or mobile acceptance.

The second reported power outage stopped the development server. All 292 rooms were present with a clean SQLite integrity/foreign-key check; the 291 opening rooms matched their hashes. A new online backup preceded the necessary server start. The same browser seat then restored both skills, Snooper, private Thufir traitor, ten spice and its pending Storm decision. No database reset or old game restoration was performed.

Checkpoint-wide check/build/HTTP results and the final source fingerprint are recorded in the commit and private verification report. Full module and combined game acceptance remain unfinished.

The Sandmaster ground-movement follow-up adds explicit routes, optional collection, human/AI controls and saved cancellation. The worm-ride follow-up adds native Fremen destination collection and saved arrival reactions. Other special relocation and combined modules remain unfinished.