Files
Dune/tests/harass-withdraw.test.ts
T
Quintine 62e87d2b96 Connect revealed Harass force allocation and exact casualties
Harass & Withdraw now admits legal Basic/Advanced mixed ordinary/elite commitments and multi-sector returns. A shared physical quote validates every returned counter against one exact legal dial/support complement. After both plans are revealed, the owner selects an ambiguous allocation; unique returns remain automatic. Selected counters become public before Traitor declarations, while physical transfer waits for atomic settlement and opposing-Traitor cancellation. This information is never added to a sealed Battle Plan or complete-plan inspection. Existing optional-module and Richese/Ecaz-allied gates remain.

The player panel, four AI profiles and saved event use the same quote. A versioned receipt binds the revealed plans, current typed location pools, battle and owner. Missing or altered receipts fail before reads, normalization and writes; concurrent choices select once. Previously valid legacy unique plans continue without reopening. Winner casualties now equal the selected dialed group, preventing a second smaller physical commitment after its undialed complement has returned.

Independent source and implementation review passed. Pure, engine, control and SQLite regressions cover typed/sector legality, exact complement, private pre-reveal views, public selected views, stale/malformed state, cross-owner actions, raced allocations, selected restoration, automatic exact casualties, opposing-Traitor cancellation and mandatory disposal. Types, lint and 4850 offline tests, production build and 43 HTTP/session tests pass. The first broad check caught the exhaustive decision registry and test union-narrowing omissions; those were fixed before the final stable checks. Browser testing corrected the incomplete-allocation selector label before verification.

Eight genuine card-variant Basic/Advanced games across all four homogeneous AI profiles completed with 9956 accepted actions, 266 periodic JSON restores and zero rejected candidates. Three Harass plans/returns and two Recruits plays occurred; no ambiguous allocation arose in these seeds. The new choice is exercised by targeted engine, authenticated recovery and browser cases, not inferred from those full-game samples. Full variant and combined-expansion acceptance remains incomplete.

A fresh isolated browser room used genuine Advanced card-variant setup followed by a conserved two-sector battle fixture. Actual controls rejected a partial return, selected two ordinary counters from sector nine, and preserved the selected state after refresh. Following actual owner and engine-driven opponent Traitor declines, two counters returned, the exact remaining ordinary/elite pair went to the Tanks, support cost one, and Harass discarded once. Final refresh restored 18 reserves, two Tanks, 29 spice and the same private Traitor. This is targeted browser evidence, not a complete human game.

All 1038 opening games and original seat/recovery/entry/handover records are unchanged; 1072 rooms remain including new QA. SQLite integrity and foreign keys pass. The healthy development server was reused without restart or reset. No mode/publication gate was opened.

Verified source tree: 61ee78f6e2bce47cb322b04f896db27fef28c56ba2097571a1d85bad5c121156
2026-09-14 06:37:23 +10:00

722 lines
23 KiB
TypeScript

import assert from 'node:assert/strict';
import test from 'node:test';
import { applyAction, viewGame, type Action, type Game } from '../game/engine';
import { quoteHarassWithdraw } from '../game/harass-withdraw';
import {
quoteBattleResolution,
type BattleResolutionInput,
} from '../game/battle-resolution-quote';
import {
finishHarassPreparation,
harassCustody,
harassWithdrawGame,
takeHarassCard,
} from './fixture-harass-withdraw';
const ownLeader = (g: Game) =>
[...g.players[0].leaders].sort((a, b) => b.strength - a.strength)[0].id;
const otherLeader = (g: Game) =>
[...g.players[1].leaders].sort((a, b) => a.strength - b.strength)[0].id;
function ownPlan(g: Game, extra: Partial<Action> = {}): Action {
return {
type: 'battlePlan',
dial: 2,
support: g.advanced ? 2 : 0,
leader: ownLeader(g),
defense: 'ecaz-harass-withdraw',
...extra,
};
}
function seal(
g: Game,
own: Partial<Action> = {},
other: Partial<Action> = {},
): Game {
g = applyAction(g, g.players[0].id, ownPlan(g, own));
return applyAction(g, g.players[1].id, {
type: 'battlePlan',
dial: 0,
support: 0,
leader: otherLeader(g),
...other,
});
}
function resolve(g: Game, own = false, other = false): Game {
g = applyAction(g, g.players[0].id, { type: 'traitorCall', call: own });
for (const p of g.players)
assert.deepEqual(
viewGame(JSON.parse(JSON.stringify(g)), p.id),
viewGame(g, p.id),
);
const before = JSON.stringify(g);
const done = applyAction(g, g.players[1].id, {
type: 'traitorCall',
call: other,
});
assert.equal(JSON.stringify(g), before);
harassCustody(done);
for (const p of done.players)
assert.deepEqual(
viewGame(JSON.parse(JSON.stringify(done)), p.id),
viewGame(done, p.id),
);
return done;
}
function reject(g: Game, player: string, action: Action, reason: RegExp) {
const before = JSON.stringify(g);
assert.throws(() => applyAction(g, player, action), reason);
assert.equal(JSON.stringify(g), before);
}
function setIdentity(
g: Game,
target: { get(): string; set(value: string): void },
identity: string,
) {
const entries = [
...(g.traitorReserve ?? []).map((_, i) => ({
get: () => g.traitorReserve![i],
set: (value: string) => {
g.traitorReserve![i] = value;
},
})),
...g.players.flatMap((p) => [
...p.traitors.map((_, i) => ({
get: () => p.traitors[i],
set: (value: string) => {
p.traitors[i] = value;
},
})),
...(p.faceDancers ?? []).map((_, i) => ({
get: () => p.faceDancers![i].leader,
set: (value: string) => {
p.faceDancers![i].leader = value;
},
})),
]),
];
const source = entries.find((entry) => entry.get() === identity)!;
assert.ok(source);
const old = target.get();
source.set(old);
target.set(identity);
}
function heldTraitor(g: Game, player: number, identity: string) {
const p = g.players[player];
setIdentity(
g,
{
get: () => p.traitors[0],
set: (value) => {
p.traitors[0] = value;
},
},
identity,
);
}
void test('Harass & Withdraw returns only undialed forces for Basic/Advanced winners and losers in either slot', () => {
for (const advanced of [false, true])
for (const slot of ['weapon', 'defense'])
for (const winning of [false, true]) {
let g = harassWithdrawGame({ advanced });
const start = g.players[0].reserves;
g = seal(
g,
slot === 'weapon'
? { weapon: 'ecaz-harass-withdraw', defense: null }
: {},
winning
? {}
: {
dial: 5,
support: advanced ? 5 : 0,
leader: g.players[1].leaders[0].id,
},
);
const done = resolve(g);
assert.equal(done.lastBattleContext?.winner, winning ? 'a' : 'd');
assert.equal(done.players[0].reserves, start + 3);
assert.equal(done.players[0].tanks, 2);
assert.deepEqual(done.players[0].forces, {});
assert.equal(
done.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
assert.equal(
done.log.filter((entry) =>
entry.text.includes('used Harass & Withdraw'),
).length,
1,
);
assert.equal(
done.players[0].leaders.find((l) => l.id === ownLeader(g))!.dead,
false,
);
reject(
done,
'd',
{ type: 'traitorCall', call: false },
/battle|traitor|pending|response|Waiting|Resolve/i,
);
}
});
void test('zero dial and unique half-strength elite allocation preserve exact reserve and Tanks subpools', () => {
let g = harassWithdrawGame();
let done = resolve(seal(g, { dial: 0 }));
assert.equal(done.players[0].reserves, 20);
assert.equal(done.players[0].tanks, 0);
g = harassWithdrawGame({ advanced: true, normal: 1, elite: 2 });
const context = viewGame(g, 'a').battle!.harassWithdraw!;
const quote = quoteHarassWithdraw(context, 1, 0);
assert.deepEqual(quote.returned, { normal: 1, elite: 1 });
done = resolve(seal(g, { dial: 1, support: 0 }));
assert.equal(done.players[0].reserves, 19);
assert.equal(done.players[0].tanks, 1);
assert.equal(done.players[0].elites!.reserves, 4);
assert.equal(done.players[0].elites!.tanks, 1);
assert.deepEqual(done.players[0].elites!.forces, {});
});
void test('own successful traitor retains dialed forces but the used Harass card is a mandatory discard', () => {
let g = harassWithdrawGame({ advanced: true });
heldTraitor(g, 0, otherLeader(g));
harassCustody(g);
g = seal(g);
const done = resolve(g, true, false);
assert.equal(done.lastBattleContext?.result, 'traitor');
assert.equal(done.players[0].reserves, 18);
assert.equal(done.players[0].tanks, 0);
assert.deepEqual(done.players[0].forces, { 'arrakeen:10': 2 });
assert.equal(
done.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
assert.equal(
done.players[0].spice,
30 + g.players[1].leaders.find((l) => l.id === otherLeader(g))!.strength,
);
});
void test('opposing and mutual traitor calls cancel withdrawal before forces return', () => {
for (const mutual of [false, true]) {
let g = harassWithdrawGame();
heldTraitor(g, 1, ownLeader(g));
if (mutual) heldTraitor(g, 0, otherLeader(g));
g = seal(g);
const done = resolve(g, mutual, true);
assert.equal(done.players[0].reserves, 15);
assert.equal(done.players[0].tanks, 5);
assert.equal(
done.log.filter((entry) =>
entry.text.includes('Harass & Withdraw was canceled'),
).length,
1,
);
assert.equal(
done.log.filter((entry) => entry.text.includes('used Harass & Withdraw'))
.length,
0,
);
assert.equal(
done.players[0].leaders.find((l) => l.id === ownLeader(g))!.dead,
true,
);
assert.equal(
done.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
}
});
void test('weapon deaths and Lasgun/Shield explosion occur after undialed returns', () => {
let g = harassWithdrawGame();
const weapon = g.deck.find((c) => c.kind === 'projectile')!;
takeHarassCard(g, 'd', weapon.id);
let done = resolve(seal(g, {}, { weapon: weapon.id }));
assert.equal(done.players[0].reserves, 18);
assert.equal(done.players[0].tanks, 2);
assert.equal(
done.players[0].leaders.find((l) => l.id === ownLeader(g))!.dead,
true,
);
g = harassWithdrawGame({ advanced: true });
const shield = g.deck.find((c) => c.kind === 'shield')!,
lasgun = g.deck.find((c) => c.kind === 'lasgun')!;
takeHarassCard(g, 'a', shield.id);
takeHarassCard(g, 'd', lasgun.id);
g.players[2].forces = { 'arrakeen:10': 3 };
g.players[2].reserves -= 3;
done = resolve(
seal(
g,
{ weapon: 'ecaz-harass-withdraw', defense: shield.id },
{ weapon: lasgun.id },
),
);
assert.equal(done.lastBattleContext?.result, 'explosion');
assert.equal(done.players[0].reserves, 18);
assert.equal(done.players[0].tanks, 2);
assert.equal(done.players[1].tanks, 5);
assert.equal(done.players[2].tanks, 3);
assert.equal(done.players[2].reserves, 17);
assert.deepEqual(done.players[2].forces, {});
assert.equal(
done.players[0].leaders.find((l) => l.id === ownLeader(g))!.dead,
true,
);
assert.equal(
done.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
});
void test('a later Face Dancer can replace only the dialed survivors, never returned reserves', () => {
let g = harassWithdrawGame();
heldTraitor(g, 0, otherLeader(g));
const t = g.players[2];
setIdentity(
g,
{
get: () => t.faceDancers![0].leader,
set: (value) => {
t.faceDancers![0].leader = value;
},
},
ownLeader(g),
);
g = resolve(seal(g), true, false);
assert.equal(g.decision?.kind, 'faceDance');
reject(
g,
't',
{ type: 'decision', reveal: true, sources: { reserves: 3 }, sector: 10 },
/more forces than the winner/,
);
g = applyAction(JSON.parse(JSON.stringify(g)), 't', {
type: 'decision',
reveal: true,
sources: { reserves: 2 },
sector: 10,
});
assert.equal(g.players[0].reserves, 20);
assert.equal(g.players[0].tanks, 0);
assert.equal(g.players[2].forces['arrakeen:10'], 2);
assert.equal(g.players[2].reserves, 18);
harassCustody(g);
});
void test('Harkonnen capture follows withdrawal and mandatory discard without recapturing returned counters', () => {
let g = harassWithdrawGame({
advanced: true,
factions: ['emperor', 'harkonnen', 'guild'],
});
const leader = [...g.players[0].leaders].sort(
(a, b) => a.strength - b.strength,
)[0].id;
const winnerLeader = [...g.players[1].leaders].sort(
(a, b) => b.strength - a.strength,
)[0].id;
g = resolve(
seal(g, { leader }, { dial: 5, support: 5, leader: winnerLeader }),
);
assert.equal(g.lastBattleContext?.winner, 'd');
assert.equal(g.players[0].leaders.find((l) => l.id === leader)!.dead, false);
assert.equal(g.players[0].reserves, 18);
assert.equal(g.players[0].tanks, 2);
assert.equal(
g.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
assert.equal(g.decision?.kind, 'captureOffer');
g = applyAction(JSON.parse(JSON.stringify(g)), 'd', {
type: 'decision',
accept: true,
});
while (g.response) {
const p = g.players.find((p) => !g.response!.passed.includes(p.id))!;
g = applyAction(g, p.id, { type: 'passResponse' });
}
assert.equal(g.decision?.kind, 'capturedLeader');
assert.equal(
g.players[0].leaders.filter((l) => l.capturedBy === 'd').length,
1,
);
for (const p of g.players)
assert.deepEqual(
viewGame(JSON.parse(JSON.stringify(g)), p.id),
viewGame(g, p.id),
);
g = applyAction(g, 'd', { type: 'decision', mode: 'keep' });
assert.equal(g.players[0].reserves, 18);
assert.equal(g.players[0].tanks, 2);
assert.equal(
g.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
harassCustody(g);
});
void test('Moritani ally retention excludes the used Harass card while preserving an ordinary played card', () => {
let g = harassWithdrawGame({ factions: ['emperor', 'atreides', 'moritani'] });
g.players[0].ally = 't';
g.players[2].ally = 'a';
const weapon = takeHarassCard(
g,
'a',
g.deck.find((c) => c.kind === 'projectile')!.id,
);
const shield = takeHarassCard(
g,
'd',
g.deck.find((c) => c.kind === 'shield')!.id,
);
g = resolve(
seal(
g,
{ weapon: weapon.id },
{
dial: 5,
leader: [...g.players[1].leaders].sort(
(a, b) => b.strength - a.strength,
)[0].id,
defense: shield.id,
},
),
);
assert.equal(g.lastBattleContext?.winner, 'd');
assert.equal(g.players[0].reserves, 18);
assert.equal(g.players[0].tanks, 2);
// The winner may still choose its ordinary discard before the ally benefit.
if (g.decision?.kind === 'battleCards')
g = applyAction(g, g.decision.player, { type: 'decision', discard: [] });
assert.equal(g.decision?.kind, 'moritaniRetention');
assert.deepEqual(g.moritaniRetention!.eligible, [weapon.id]);
reject(
g,
'a',
{ type: 'decision', keep: 'ecaz-harass-withdraw' },
/eligible|retain|Choose/i,
);
g = applyAction(JSON.parse(JSON.stringify(g)), 'a', {
type: 'decision',
keep: weapon.id,
});
while (g.response) {
const p = g.players.find((p) => !g.response!.passed.includes(p.id))!;
g = applyAction(g, p.id, { type: 'passResponse' });
}
assert.ok(g.players[0].hand.some((c) => c.id === weapon.id));
assert.equal(
g.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
harassCustody(g);
});
void test('co-present reciprocal Ecaz allies are publicly guarded before sealing either combat side', () => {
for (const side of [0, 1]) {
const g = harassWithdrawGame({ factions: ['emperor', 'atreides', 'ecaz'] });
g.players[side].ally = 't';
g.players[2].ally = g.players[side].id;
g.players[2].forces = { 'arrakeen:10': 3 };
g.players[2].reserves = 17;
assert.match(
viewGame(g, 'a').battle!.harassWithdraw!.blocked!,
/combined-army/,
);
reject(g, 'a', ownPlan(g), /combined-army/);
// The guard depends on the visible coalition, not its cards or leader choice.
const hidden = structuredClone(g);
takeHarassCard(
hidden,
'd',
hidden.deck.find((c) => c.kind === 'poison')!.id,
);
assert.deepEqual(
viewGame(hidden, 'a').battle!.harassWithdraw,
viewGame(g, 'a').battle!.harassWithdraw,
);
g.players[2].forces = {};
g.players[2].reserves = 20;
assert.equal(viewGame(g, 'a').battle!.harassWithdraw!.blocked, null);
assert.doesNotThrow(() => applyAction(g, 'a', ownPlan(g)));
harassCustody(g);
}
});
void test('legacy ambiguous unit mixes and sector allocations reject before sealing without hidden opponent dependence', () => {
let g = harassWithdrawGame({ advanced: true, normal: 3, elite: 1 });
delete g.battle!.harassAllocationVersion;
reject(
g,
'a',
ownPlan(g, { dial: 2, support: 1 }),
/ambiguous regular\/elite/,
);
g = harassWithdrawGame({ territory: 'imperial_basin', sector: 9 });
delete g.battle!.harassAllocationVersion;
g.players[0].forces = { 'imperial_basin:9': 2, 'imperial_basin:10': 3 };
const preview = viewGame(g, 'a').battle!.harassWithdraw!;
assert.throws(
() => quoteHarassWithdraw(preview, 2, 0),
/ambiguous allocation among sectors/,
);
reject(g, 'a', ownPlan(g), /ambiguous allocation among sectors/);
const hidden = structuredClone(g);
takeHarassCard(
hidden,
'd',
hidden.deck.find((c) => c.kind === 'projectile')!.id,
);
assert.deepEqual(viewGame(hidden, 'a').battle!.harassWithdraw, preview);
assert.doesNotThrow(() => applyAction(g, 'a', ownPlan(g, { dial: 0 })));
assert.doesNotThrow(() => applyAction(g, 'a', ownPlan(g, { dial: 5 })));
});
void test('Prescience binds no category while retaining the exact private Harass slot and ordinary reveal', () => {
let g = harassWithdrawGame({ prepare: false });
const named = takeHarassCard(
g,
'a',
g.deck.find((c) => c.kind === 'projectile')!.id,
);
assert.equal(g.battle?.preparation?.kind, 'prescience');
g = applyAction(g, 'd', { type: 'prescience', field: 'weapon' });
while (g.response) {
const next = g.players.find((p) => !g.response!.passed.includes(p.id))!;
g = applyAction(g, next.id, { type: 'passResponse' });
}
reject(
g,
'a',
{ type: 'prescienceAnswer', value: 'ecaz-harass-withdraw' },
/legal battle plan/,
);
g = applyAction(g, 'a', { type: 'prescienceAnswer', value: null });
g = finishHarassPreparation(g);
g = applyAction(
g,
'a',
ownPlan(g, { weapon: 'ecaz-harass-withdraw', defense: null }),
);
for (const player of ['a', 'd'])
assert.equal(viewGame(g, player).battle!.insight!.value, null);
const observer = viewGame(g, 't');
assert.equal(observer.battle!.insight, null);
assert.equal(observer.battle!.harassWithdraw, null);
assert.deepEqual(observer.battle!.plans, {});
assert.deepEqual(observer.battle!.cards, []);
const roundtrip = JSON.parse(JSON.stringify(g));
for (const p of g.players)
assert.deepEqual(viewGame(roundtrip, p.id), viewGame(g, p.id));
assert.equal(g.battle!.nexusInspection, undefined);
for (const change of ['replace', 'move', 'remove-field']) {
const corrupt: Game = JSON.parse(JSON.stringify(g));
corrupt.battle!.plans.a.weapon = named.id;
corrupt.battle!.plans.a.defense =
change === 'move' ? 'ecaz-harass-withdraw' : null;
if (change === 'remove-field')
Reflect.deleteProperty(corrupt.battle!.plans.a, 'weapon');
const before = JSON.stringify(corrupt);
for (const p of corrupt.players)
assert.throws(() => viewGame(corrupt, p.id), /inspected commitment/);
assert.equal(JSON.stringify(corrupt), before);
reject(
corrupt,
'a',
{ type: 'setAutopilot', difficulty: 'Easy' },
/inspected commitment/,
);
reject(
corrupt,
'd',
{ type: 'battlePlan', dial: 0, leader: otherLeader(g) },
/inspected commitment/,
);
}
g = applyAction(roundtrip, 'd', {
type: 'battlePlan',
dial: 0,
leader: otherLeader(g),
});
assert.equal(viewGame(g, 't').battle!.plans.a.weapon, 'ecaz-harass-withdraw');
assert.ok(
viewGame(g, 't').battle!.cards.some((c) => c.id === 'ecaz-harass-withdraw'),
);
resolve(g);
});
void test('saved Harass pairs cannot supply an actual defense for Chemistry or weapon for Weirding Way', () => {
for (const invalid of ['ix-chemistry', 'ix-weirding-way']) {
let g = harassWithdrawGame();
takeHarassCard(g, 'a', invalid);
const context = viewGame(g, 'a').battle!.harassWithdraw!;
g = seal(
g,
invalid === 'ix-chemistry'
? {}
: { weapon: 'ecaz-harass-withdraw', defense: null },
);
const side = (index: number) => {
const p = g.players[index],
plan = g.battle!.plans[p.id];
return {
id: p.id,
faction: p.faction,
spice: p.spice,
hand: p.hand,
plan,
leader: p.leaders.find((l) => l.id === plan.leader),
forces:
index === 0
? context.forces
: {
normal: 5,
elite: 0,
eliteStrength: 1 as const,
freeSupport: true,
},
...(index === 0 ? { harassWithdraw: context } : {}),
};
};
const input: BattleResolutionInput = {
advanced: false,
turn: g.turn,
territory: g.battle!.territory,
attacker: side(0),
defender: side(1),
voters: g.players
.slice(0, 2)
.map((p) => ({
id: p.id,
beneficiary: p.id,
called: false,
traitors: p.traitors,
})),
participants: g.players.map((p) => ({ id: p.id, faction: p.faction })),
physicalCards: [
...g.deck,
...g.discard,
...g.players.flatMap((p) => p.hand),
],
pendingAuditorPresent: false,
pendingRetentionPresent: false,
};
assert.doesNotThrow(() => quoteBattleResolution(input));
g.battle!.plans.a[invalid === 'ix-chemistry' ? 'weapon' : 'defense'] =
invalid;
const before = JSON.stringify(g),
quoteBefore = JSON.stringify(input);
assert.throws(
() => quoteBattleResolution(input),
/invalid weapon and defense pair/,
);
assert.equal(JSON.stringify(input), quoteBefore);
for (const p of g.players)
assert.throws(() => viewGame(g, p.id), /invalid weapon and defense pair/);
assert.equal(JSON.stringify(g), before);
reject(
g,
'a',
{ type: 'setAutopilot', difficulty: 'Easy' },
/invalid weapon and defense pair/,
);
reject(
g,
'd',
{ type: 'traitorCall', call: false },
/invalid weapon and defense pair/,
);
harassCustody(g);
}
});
void test('Basic and Advanced Ixian half-dial withdrawal preserves all seven physical cyborgs', () => {
for (const advanced of [false, true]) {
let g = harassWithdrawGame({
advanced,
factions: ['ixians', 'atreides', 'tleilaxu'],
normal: 2,
elite: 2,
});
harassCustody(g);
const quoted = quoteHarassWithdraw(
viewGame(g, 'a').battle!.harassWithdraw!,
0.5,
0,
);
assert.deepEqual(quoted.returned, { normal: 1, elite: 2 });
g = resolve(seal(g, { dial: 0.5, support: 0 }));
assert.equal(g.lastBattleContext?.winner, 'a');
assert.equal(g.players[0].reserves, 19);
assert.equal(g.players[0].tanks, 1);
assert.equal(g.players[0].elites!.reserves, 7);
assert.equal(g.players[0].elites!.tanks, 0);
assert.deepEqual(g.players[0].forces, {});
assert.equal(
g.discard.filter((c) => c.id === 'ecaz-harass-withdraw').length,
1,
);
harassCustody(g);
}
});
void test('Reinforcements and public Richese/optional-module contexts remain guarded', () => {
let g = harassWithdrawGame();
takeHarassCard(g, 'a', 'ecaz-reinforcements');
reject(
g,
'a',
ownPlan(g, { defense: 'ecaz-reinforcements' }),
/Reinforcements.*still/,
);
const richese = harassWithdrawGame({
factions: ['emperor', 'atreides', 'richese'],
});
assert.match(
viewGame(richese, 'a').battle!.harassWithdraw!.blocked!,
/Richese card family/,
);
reject(richese, 'a', ownPlan(richese), /Richese card family/);
g = harassWithdrawGame({ factions: ['emperor', 'atreides', 'choam'] });
assert.equal(viewGame(g, 'a').battle!.harassWithdraw!.blocked, null);
const forged = structuredClone(g);
forged.nexusCards = { cards: null, phase: null };
reject(forged, 'a', ownPlan(forged), /optional modules|Nexus/i);
});
void test('malformed sealed withdrawal allocations reject private reads and both ordinary/autopilot actions', () => {
let g = harassWithdrawGame({ advanced: true, normal: 3, elite: 1 });
delete g.battle!.harassAllocationVersion;
g = applyAction(g, 'a', ownPlan(g, { dial: 0, support: 0 }));
g.battle!.plans.a.dial = 2;
g.battle!.plans.a.support = 1;
for (const p of g.players)
assert.throws(() => viewGame(g, p.id), /ambiguous regular\/elite/);
reject(
g,
'a',
{ type: 'setAutopilot', difficulty: 'Easy' },
/ambiguous regular\/elite/,
);
reject(
g,
'd',
{ type: 'battlePlan', dial: 0, leader: otherLeader(g) },
/ambiguous regular\/elite/,
);
g = harassWithdrawGame();
g.players[0].reserves = Number.MAX_SAFE_INTEGER;
reject(g, 'a', ownPlan(g), /reserve and elite counters/);
g = harassWithdrawGame();
g = applyAction(g, 'a', ownPlan(g));
g.battle!.plans.a.leader = 'ecaz-harass-withdraw';
g.battle!.plans.a.defense = null;
for (const p of g.players)
assert.throws(
() => viewGame(g, p.id),
/exactly one ordinary Battle Plan card slot/,
);
});