Allow a physical Sapho holder to go first among remaining unstarted combined shipment/movement turns after earlier players have fully finished. Preserve completed resources, cards, counters and physical order. Keep Advanced Guild priority guarded until Guild leaves the remaining queue. Reuse private controls, all four AI profiles and the existing action/CAS continuation. Add four engine regressions and one independently authored SQLite recovery race; upgrade the existing Sapho Advanced engine fixture to genuine Advanced setup. Update player guidance and the rules decision register. Record the fourteen Leader Skill cards and lifecycle as sourced future work, with unresolved edges. No mode or publication gates are opened. Validation: check (types, lint, 4,369 offline tests) and build passed. All 35 focused Sapho tests passed; independent engine/persistence review found no blocker. One initial focused Advanced test omitted the existing Guild shipment approval; it was corrected to resolve that real decision before ending the turn. No HTTP/auth/schema change; the HTTP suite was not repeated for this checkpoint. Following the reported power outage, the existing localhost server was healthy, SQLite integrity/foreign-key checks passed, and the saved QA seat restored the same private hand, forces, resources and pending Storm decision after refresh. All 291 opening room versions/state hashes and all application seat/recovery/ entry/handover records match the fresh backup. Cloudflare internal metadata changed; application data did not. No restart or database reset was needed. Source fingerprint: de0e0e52ef7b6888792a6e2ec5e8c4745da446ece843bf3092320e915d621266 Private report: /home/quintine/.local/share/dune/checkpoints/20260913-sapho-completed-boundary-checks/report.json Private backup/comparison: /home/quintine/.local/share/dune/checkpoints/20260913-outage-sapho-before/ Check duration 146645 ms; build 6753 ms. Reported aggregate goal counter at this milestone opening was 65037986 and before Git was 65524147 (486161 difference, including outage recovery, parallel source research and coordination; not a billing measurement or a savings claim).
614 lines
20 KiB
TypeScript
614 lines
20 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { createElement } from 'react';
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import { renderToStaticMarkup } from 'react-dom/server';
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import {
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applyAction,
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createGame,
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initializeBaseGameForAudit,
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joinGame,
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newPlayer,
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normalizeAutomaticGame,
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viewGame,
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type Action,
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type Game,
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} from '../game/engine';
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import { baseDeck, leaders } from '../game/cards';
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import { richeseCards } from '../game/richese-cards';
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import { botActions } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { JuiceOfSapho } from '../components/juice-of-sapho';
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const card = 'richese-juice-of-sapho';
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const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
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function initial(advanced = false) {
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let g = createGame(
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'SAPHOENGINE',
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newPlayer('a', 'Atreides', 'atreides'),
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advanced,
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);
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joinGame(g, newPlayer('e', 'Emperor', 'emperor'));
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joinGame(g, newPlayer('g', 'Guild', 'guild'));
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g.players.forEach((p) => {
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p.ready = true;
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});
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g = advanced
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? initializeBaseGameForAudit(g)
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: applyAction(g, 'a', { type: 'start' });
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for (const p of g.players)
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if (p.traitorChoices.length)
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g = applyAction(g, p.id, {
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type: 'traitor',
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leader: p.traitorChoices[0],
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});
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assert.equal(g.status, 'playing');
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Object.assign(g, {
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turn: 2,
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storm: 18,
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response: null,
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decision: null,
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phaseOpening: null,
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order: ['a', 'e', 'g'],
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ready: [],
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deck: baseDeck(),
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discard: [],
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richeseCache: richeseCards(),
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});
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for (const p of g.players) {
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p.hand = [];
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p.spice = 20;
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p.forces = {};
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p.reserves = 20;
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}
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return g;
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}
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function hold(g: Game, id: string) {
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const at = g.richeseCache!.findIndex((c) => c.id === card);
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assert.ok(at >= 0);
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g.players
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.find((p) => p.id === id)!
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.hand.push(g.richeseCache!.splice(at, 1)[0]);
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}
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function movement(owner = 'e', advanced = false) {
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let g = initial(advanced);
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g.phase = 4;
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hold(g, owner);
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for (const p of g.players) g = applyAction(g, p.id, { type: 'ready' });
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assert.equal(g.phase, 5);
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return g;
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}
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function auction(owner = 'e', method = 'onceAround', fullHand = false) {
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let g = initial();
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g.players[2].faction = 'richese';
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g.players[2].leaders = leaders('richese');
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hold(g, owner);
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if (fullHand)
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g.players.find((p) => p.id === owner)!.hand.push(...g.deck.splice(0, 3));
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g.phase = 2;
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for (const p of g.players) g = applyAction(g, p.id, { type: 'ready' });
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g = applyAction(g, 'g', {
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type: 'decision',
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event: g.richeseBidding!.event,
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position: 'first',
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});
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g = applyAction(g, 'g', {
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type: 'decision',
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event: g.richeseBidding!.event,
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card: g.richeseCache![0].id,
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method,
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direction: 'counterclockwise',
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});
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assert.equal(g.richeseAuction!.method, method);
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return g;
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}
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function action(
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g: Game,
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mode: 'first' | 'last',
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scope = g.phase === 5 ? 'movement' : 'onceAround',
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): Action {
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return {
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type: 'card',
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card,
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mode,
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scope,
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event:
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scope === 'movement' ? `movement:${g.turn}` : g.richeseAuction!.event,
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};
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}
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function reject(g: Game, owner: string, a: Action) {
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const before = reload(g);
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assert.throws(() => applyAction(g, owner, a));
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assert.deepEqual(reload(g), before);
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}
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function end(g: Game) {
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return applyAction(g, g.active!, { type: 'endMovement' });
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}
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function bid(g: Game, owner: string, amount: number | null) {
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return applyAction(g, owner, {
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type: 'richeseBid',
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event: g.richeseAuction!.event,
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amount,
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});
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}
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void test('Once Around first changes only the still-unstarted lot and discards exactly once after JSON recovery', () => {
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const before = auction();
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assert.notEqual(before.richeseAuction!.active, 'e');
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const request = action(before, 'first');
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const g = applyAction(reload(before), 'e', request);
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assert.equal(g.richeseAuction!.active, 'e');
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assert.equal(g.active, 'e');
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assert.deepEqual(g.order, before.order);
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assert.deepEqual(g.richeseAuction!.tieOrder, before.richeseAuction!.tieOrder);
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assert.equal(g.discard.filter((c) => c.id === card).length, 1);
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assert.equal(
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g.players[1].hand.some((c) => c.id === card),
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false,
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);
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reject(g, 'e', request);
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const next = bid(reload(g), 'e', 2);
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assert.equal(next.richeseAuction!.bid, 2);
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assert.deepEqual(next.richeseAuction!.acted, ['e']);
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});
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void test('Once Around last preserves prior bids and permits a final outbid after Richese', () => {
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let g = auction();
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const first = g.richeseAuction!.active!;
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assert.notEqual(first, 'e');
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g = bid(g, first, 2);
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const lotCard = g.richeseAuction!.cardId;
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g = applyAction(g, 'e', action(g, 'last'));
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assert.equal(g.richeseAuction!.bid, 2);
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assert.equal(g.richeseAuction!.bidder, first);
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assert.deepEqual(g.richeseAuction!.acted, [first]);
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assert.equal(g.richeseAuction!.active, 'g');
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g = bid(g, 'g', 3);
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assert.equal(g.richeseAuction!.active, 'e');
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reject(g, 'e', {
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type: 'richeseBid',
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event: g.richeseAuction!.event,
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amount: 3,
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});
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g = bid(reload(g), 'e', 4);
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assert.ok(g.players[1].hand.some((c) => c.id === lotCard));
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assert.equal(g.players[1].spice, 16);
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assert.equal(g.players[2].spice, 24);
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assert.deepEqual(g.order, ['a', 'e', 'g']);
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});
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void test('Once Around rejects late first, completed opportunity, no-op and stale event without card loss', () => {
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let g = auction();
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g = bid(g, g.richeseAuction!.active!, 1);
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reject(g, 'e', action(g, 'first'));
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reject(g, 'e', { ...action(g, 'last'), event: 'expired' });
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g = bid(g, 'e', 2);
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reject(g, 'e', action(g, 'last'));
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const alreadyLast = auction('g');
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reject(alreadyLast, 'g', action(alreadyLast, 'last'));
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const alreadyFirst = auction('a');
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reject(alreadyFirst, 'a', action(alreadyFirst, 'first'));
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});
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void test('Silent bidding has no Sapho ordering options or reordered storm tie outcome', () => {
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let g = auction('e', 'silent');
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assert.deepEqual(viewGame(g, 'e').saphoOptions, []);
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reject(g, 'e', action(g, 'last'));
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const lot = g.richeseAuction!.cardId;
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for (const id of ['g', 'e', 'a']) g = bid(g, id, 2);
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assert.ok(g.players[0].hand.some((c) => c.id === lot));
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});
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void test('Basic movement first/last preserve physical order and give each faction precisely one combined turn', () => {
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for (const mode of ['first', 'last'] as const) {
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const before = movement();
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let g = applyAction(before, 'e', action(before, mode));
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const acted: string[] = [];
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while (g.phase === 5) {
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acted.push(g.active!);
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g = end(reload(g));
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}
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assert.deepEqual(
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acted,
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mode === 'first' ? ['e', 'a', 'g'] : ['a', 'g', 'e'],
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);
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assert.deepEqual(g.order, before.order);
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assert.deepEqual(g.movementRemaining, []);
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assert.equal(g.discard.filter((c) => c.id === card).length, 1);
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}
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});
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void test('The already-current player cannot spend Sapho on first, while last works at the next clean boundary', () => {
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let g = end(movement());
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reject(g, 'e', action(g, 'first'));
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g = applyAction(g, 'e', action(g, 'last'));
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assert.deepEqual(g.movementRemaining, ['g', 'e']);
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assert.equal(g.active, 'g');
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});
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void test('Sapho first reorders only the unstarted movement suffix after a real completed shipment', () => {
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let g = movement('g');
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g = applyAction(g, 'a', {
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type: 'ship',
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territory: 'polar_sink',
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sector: 0,
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amount: 2,
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});
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g = end(g);
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assert.equal(g.active, 'e');
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const completed = reload(g).players[0];
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assert.equal(completed.shipped, true);
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assert.equal(completed.reserves, 18);
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const before = reload(g);
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const controls = renderToStaticMarkup(
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createElement(JuiceOfSapho, {
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game: viewGame(g, 'g'),
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act: () => {},
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busy: false,
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}),
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);
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assert.match(
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controls,
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/Take your movement turn first and discard Juice of Sapho/,
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);
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assert.match(controls, /Completed turns stay completed/);
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assert.equal(
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renderToStaticMarkup(
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createElement(JuiceOfSapho, {
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game: viewGame(g, 'e'),
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act: () => {},
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busy: false,
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}),
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),
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'',
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);
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const request = action(g, 'first');
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g = applyAction(reload(g), 'g', request);
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assert.deepEqual(g.movementRemaining, ['g', 'e']);
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assert.equal(g.active, 'g');
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assert.deepEqual(g.order, before.order);
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assert.deepEqual(g.players[0], completed);
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assert.deepEqual(g.players[1], before.players[1]);
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assert.equal(g.discard.filter((c) => c.id === card).length, 1);
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assert.equal(
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g.players[2].hand.some((c) => c.id === card),
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false,
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);
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reject(g, 'g', request);
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g = end(reload(g));
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assert.equal(g.active, 'e');
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g = end(reload(g));
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assert.notEqual(g.phase, 5);
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assert.deepEqual(g.movementRemaining, []);
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assert.deepEqual(g.players[0], completed);
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const startedNext = applyAction(before, 'e', {
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type: 'ship',
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territory: 'polar_sink',
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sector: 0,
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amount: 1,
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});
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assert.deepEqual(viewGame(startedNext, 'g').saphoOptions, []);
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reject(startedNext, 'g', request);
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});
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void test('Genuine Advanced setup permits Sapho first after Guild finishes, retaining unspent Guild priority beforehand', () => {
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let g = movement('e', true);
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assert.equal(g.players[1].elites!.reserves, 5);
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assert.equal(g.decision?.kind, 'guildTiming');
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reject(g, 'e', action(g, 'first'));
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const deferred = applyAction(reload(g), 'g', {
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type: 'decision',
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take: false,
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});
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assert.equal(deferred.active, 'a');
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reject(deferred, 'e', action(deferred, 'first'));
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g = applyAction(g, 'g', { type: 'decision', take: true });
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assert.equal(g.active, 'g');
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reject(g, 'e', action(g, 'first'));
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g = applyAction(g, 'g', {
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type: 'ship',
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territory: 'polar_sink',
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sector: 0,
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amount: 2,
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});
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assert.equal(g.decision?.kind, 'guildShipment');
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g = applyAction(g, 'g', { type: 'decision', allow: true });
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g = end(g);
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const completed = reload(g).players[2];
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assert.equal(g.active, 'a');
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assert.deepEqual(g.movementRemaining, ['a', 'e']);
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g = applyAction(reload(g), 'e', action(g, 'first'));
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assert.equal(g.active, 'e');
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assert.deepEqual(g.movementRemaining, ['e', 'a']);
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assert.deepEqual(g.players[2], completed);
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g = end(reload(g));
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assert.equal(g.active, 'a');
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g = end(reload(g));
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assert.notEqual(g.phase, 5);
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assert.deepEqual(g.players[2], completed);
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assert.equal(g.discard.filter((c) => c.id === card).length, 1);
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});
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void test('Sapho first cannot move a queued participant with a spent shipment, movement or preparation', () => {
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for (const kind of ['shipment', 'movement', 'hajr'] as const) {
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const g = end(movement('g'));
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if (kind === 'shipment') g.players[2].shipped = true;
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if (kind === 'movement') g.players[2].moved = 1;
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if (kind === 'hajr') g.hajr.push('g');
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assert.deepEqual(viewGame(g, 'g').saphoOptions, []);
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reject(g, 'g', action(g, 'first'));
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}
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});
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void test('All four AI profiles use the private Sapho first option after a completed movement prefix', () => {
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for (const difficulty of DIFFICULTIES) {
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let g = movement('g');
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g = applyAction(g, 'a', {
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type: 'ship',
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territory: 'polar_sink',
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sector: 0,
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amount: 2,
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});
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g = end(g);
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const view = viewGame(g, 'g');
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view.players.find((p) => p.id === 'g')!.bot = difficulty;
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const untouched = structuredClone(view);
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const proposals = botActions(view);
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assert.deepEqual(view, untouched);
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assert.deepEqual(proposals, [action(g, 'first')]);
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for (const id of ['a', 'e'])
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assert.deepEqual(viewGame(g, id).saphoOptions, []);
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const next = applyAction(reload(g), 'g', proposals[0]);
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assert.equal(next.active, 'g');
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assert.deepEqual(next.players[0], g.players[0]);
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assert.equal(next.discard.filter((c) => c.id === card).length, 1);
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}
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});
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void test('Shipment and movement commitments both prevent splitting the active combined turn', () => {
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let g = movement();
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g = applyAction(g, 'a', {
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type: 'ship',
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territory: 'polar_sink',
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sector: 0,
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amount: 1,
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});
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assert.equal(g.players[0].shipped, true);
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assert.deepEqual(viewGame(g, 'e').saphoOptions, []);
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reject(g, 'e', action(g, 'last'));
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let moved = movement();
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moved.players[0].forces = { 'arrakeen:10': 1 };
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moved.players[0].reserves = 19;
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moved = applyAction(moved, 'a', {
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type: 'move',
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from: 'arrakeen:10',
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territory: 'imperial_basin',
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sector: 10,
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amount: 1,
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});
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assert.equal(moved.players[0].moved, 1);
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reject(moved, 'e', action(moved, 'last'));
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reject(moved, 'e', action(moved, 'first'));
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});
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void test('Completed holder and already-first/already-last movement no-ops cannot consume Sapho', () => {
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const first = movement('a');
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reject(first, 'a', action(first, 'first'));
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const last = movement('g');
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reject(last, 'g', action(last, 'last'));
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const completed = end(first);
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assert.deepEqual(viewGame(completed, 'a').saphoOptions, []);
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reject(completed, 'a', action(completed, 'last'));
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});
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void test('Advanced Guild remains before Sapho last across repeated deferrals and saved-state normalization', () => {
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let g = movement('e', true);
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assert.equal(g.decision?.kind, 'guildTiming');
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reject(g, 'e', action(g, 'last'));
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g = applyAction(g, 'g', { type: 'decision', take: false });
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assert.equal(g.active, 'a');
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reject(g, 'e', action(g, 'first'));
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g = applyAction(g, 'e', action(g, 'last'));
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assert.deepEqual(g.movementRemaining, ['a', 'g', 'e']);
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assert.equal(
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g.decision,
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null,
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'an unchanged current actor must not reopen the resolved Guild choice',
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);
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assert.equal(g.active, 'a');
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g = end(reload(g));
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if (g.decision?.kind === 'guildTiming')
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g = applyAction(g, 'g', { type: 'decision', take: false });
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assert.equal(g.active, 'g');
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g = normalizeAutomaticGame(reload(g));
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assert.equal(g.active, 'g');
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g = end(g);
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assert.equal(g.active, 'e');
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g = end(g);
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assert.notEqual(g.phase, 5);
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assert.deepEqual(g.order, ['a', 'e', 'g']);
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});
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|
|
|
void test('Sapho last respects an already granted early Guild turn, including Guild itself moving to last', () => {
|
|
for (const holder of ['a', 'g']) {
|
|
let g = movement(holder, true);
|
|
g = applyAction(g, 'g', { type: 'decision', take: true });
|
|
assert.equal(g.active, 'g');
|
|
assert.equal(g.guildTimingGranted, true);
|
|
assert.equal(g.decision, null);
|
|
assert.equal(g.response, null);
|
|
assert.deepEqual(g.movementRemaining, ['a', 'e', 'g']);
|
|
const heldView = viewGame(g, holder);
|
|
assert.ok(
|
|
heldView.saphoOptions.some(
|
|
(option) => option.scope === 'movement' && option.mode === 'last',
|
|
),
|
|
);
|
|
assert.equal(
|
|
heldView.saphoOptions.some((option) => option.mode === 'first'),
|
|
false,
|
|
);
|
|
reject(g, holder, action(g, 'first'));
|
|
g = applyAction(reload(g), holder, action(g, 'last'));
|
|
assert.equal(
|
|
g.guildTimingGranted,
|
|
true,
|
|
'Sapho does not revoke the resolved Guild power',
|
|
);
|
|
assert.equal(
|
|
g.decision,
|
|
null,
|
|
'last priority does not reopen Guild timing',
|
|
);
|
|
assert.equal(g.response, null);
|
|
assert.equal(g.active, holder === 'a' ? 'g' : 'a');
|
|
const expected = holder === 'a' ? ['g', 'e', 'a'] : ['a', 'e', 'g'];
|
|
assert.deepEqual(g.movementRemaining, expected);
|
|
assert.equal(g.saphoMovementLast?.player, holder);
|
|
const acted: string[] = [];
|
|
while (g.phase === 5) {
|
|
assert.equal(g.decision, null);
|
|
acted.push(g.active!);
|
|
g = end(normalizeAutomaticGame(reload(g)));
|
|
}
|
|
assert.deepEqual(acted, expected);
|
|
assert.deepEqual(g.order, ['a', 'e', 'g']);
|
|
assert.deepEqual(g.movementRemaining, []);
|
|
assert.equal(g.saphoMovementLast, null);
|
|
assert.equal(g.discard.filter((c) => c.id === card).length, 1);
|
|
}
|
|
});
|
|
|
|
void test('early Guild timing makes the previous penultimate faction actually last without spending Sapho', () => {
|
|
let g = movement('e', true);
|
|
g = applyAction(g, 'g', { type: 'decision', take: true });
|
|
assert.equal(g.active, 'g');
|
|
assert.deepEqual(g.movementRemaining, ['a', 'e', 'g']);
|
|
assert.deepEqual(viewGame(g, 'e').saphoOptions, []);
|
|
reject(g, 'e', action(g, 'last'));
|
|
assert.ok(g.players[1].hand.some((c) => c.id === card));
|
|
const acted: string[] = [];
|
|
while (g.phase === 5) {
|
|
acted.push(g.active!);
|
|
g = end(g);
|
|
}
|
|
assert.deepEqual(acted, ['g', 'a', 'e']);
|
|
});
|
|
|
|
void test('a granted early Guild turn becomes ineligible for Sapho interruption after shipment starts', () => {
|
|
for (const holder of ['a', 'g']) {
|
|
let g = movement(holder, true);
|
|
g = applyAction(g, 'g', { type: 'decision', take: true });
|
|
g = applyAction(g, 'g', {
|
|
type: 'ship',
|
|
territory: 'polar_sink',
|
|
sector: 0,
|
|
amount: 1,
|
|
});
|
|
if (g.decision?.kind === 'guildShipment')
|
|
g = applyAction(g, 'g', { type: 'decision', allow: true });
|
|
assert.equal(g.players[2].shipped, true);
|
|
assert.equal(g.active, 'g');
|
|
assert.deepEqual(viewGame(g, holder).saphoOptions, []);
|
|
reject(g, holder, action(g, 'last'));
|
|
assert.ok(
|
|
g.players.find((p) => p.id === holder)!.hand.some((c) => c.id === card),
|
|
);
|
|
}
|
|
});
|
|
|
|
void test('a started movement preparation locks the turn before forces are shipped or moved', () => {
|
|
for (const effect of ['hajr', 'karama']) {
|
|
let g = movement();
|
|
const index = g.deck.findIndex((c) => c.effect === effect);
|
|
const preparation = g.deck.splice(index, 1)[0];
|
|
g.players[0].hand.push(preparation);
|
|
g = applyAction(g, 'a', {
|
|
type: 'card',
|
|
card: preparation.id,
|
|
...(effect === 'karama' ? { mode: 'shipment' } : {}),
|
|
});
|
|
assert.equal(g.players[0].moved, 0);
|
|
assert.equal(g.players[0].shipped, false);
|
|
assert.deepEqual(viewGame(g, 'e').saphoOptions, []);
|
|
reject(g, 'e', action(g, 'last'));
|
|
}
|
|
});
|
|
|
|
void test('saved last protection rejects corrupt phase, event, owner and duplicate or reordered queues without repair', () => {
|
|
const before = movement();
|
|
const valid = applyAction(before, 'e', action(before, 'last'));
|
|
assert.deepEqual(normalizeAutomaticGame(reload(valid)), reload(valid));
|
|
const corruptions: ((g: Game) => void)[] = [
|
|
(g) => {
|
|
g.saphoMovementLast!.turn--;
|
|
},
|
|
(g) => {
|
|
g.saphoMovementLast!.event = 'movement:expired';
|
|
},
|
|
(g) => {
|
|
g.saphoMovementLast!.player = 'foreign';
|
|
},
|
|
(g) => {
|
|
g.phase = 6;
|
|
},
|
|
(g) => {
|
|
g.movementRemaining = ['a', 'e', 'g'];
|
|
},
|
|
(g) => {
|
|
g.movementRemaining = ['a', 'a', 'e'];
|
|
},
|
|
(g) => {
|
|
g.movementRemaining = null;
|
|
},
|
|
];
|
|
for (const corrupt of corruptions) {
|
|
const g = reload(valid);
|
|
corrupt(g);
|
|
const saved = reload(g);
|
|
assert.throws(() => normalizeAutomaticGame(g));
|
|
assert.throws(() => applyAction(g, 'a', { type: 'endMovement' }));
|
|
assert.deepEqual(g, saved);
|
|
}
|
|
});
|
|
|
|
void test('discarding Sapho creates eligibility for a full-hand holder excluded from an open Once Around lot', () => {
|
|
for (const mode of ['first', 'last'] as const) {
|
|
let g = auction('e', 'onceAround', true);
|
|
assert.equal(g.players[1].hand.length, 4);
|
|
assert.equal(g.richeseAuction!.eligible.includes('e'), false);
|
|
const sold = g.richeseAuction!.cardId;
|
|
assert.ok(viewGame(g, 'e').saphoOptions.some((o) => o.mode === mode));
|
|
g = applyAction(g, 'e', action(g, mode));
|
|
assert.equal(g.players[1].hand.length, 3);
|
|
assert.ok(g.richeseAuction!.eligible.includes('e'));
|
|
assert.deepEqual(g.richeseAuction!.tieOrder, g.order);
|
|
if (mode === 'first') {
|
|
assert.equal(g.richeseAuction!.active, 'e');
|
|
g = bid(g, 'e', 1);
|
|
while (g.richeseAuction && !g.richeseAuction.outcome)
|
|
g = bid(g, g.richeseAuction.active!, null);
|
|
} else {
|
|
assert.equal(g.richeseAuction!.order.at(-1), 'e');
|
|
while (g.richeseAuction!.active !== 'e')
|
|
g = bid(g, g.richeseAuction!.active!, 1 + g.richeseAuction!.bid);
|
|
g = bid(g, 'e', 1 + g.richeseAuction!.bid);
|
|
}
|
|
assert.ok(g.players[1].hand.some((c) => c.id === sold));
|
|
assert.equal(g.players[1].hand.length, 4);
|
|
assert.equal(g.discard.filter((c) => c.id === card).length, 1);
|
|
}
|
|
});
|
|
|
|
void test('Sapho options are owner-only and do not reveal hidden cards through another player view', () => {
|
|
const withCard = movement();
|
|
assert.ok(viewGame(withCard, 'e').saphoOptions.length);
|
|
assert.deepEqual(viewGame(withCard, 'a').saphoOptions, []);
|
|
const without = reload(withCard);
|
|
without.players[1].hand = [without.deck.pop()!];
|
|
assert.deepEqual(viewGame(without, 'a'), viewGame(withCard, 'a'));
|
|
assert.deepEqual(viewGame(without, 'e').saphoOptions, []);
|
|
reject(withCard, 'a', action(withCard, 'last'));
|
|
});
|