Shipment-only AND/OR questions now evaluate one eventual reserve shipment or skip as a whole. Yes to AND requires every leaf, Yes to OR requires one, and No negates the complete expression. Separate answered questions remain jointly binding. The completion search considers all destination branches and owned preparation paths. Release and fulfillment apply once to the aggregate promise, and legacy flat records retain their shape. The two-condition browser builder, grouped question/history and respondent guidance, all four AI answer policies and saved continuation are connected. Nested expressions have explicit software size limits. Existing active-unused-shipment, Basic/no-Guild Advanced and module gates remain; mixed present/future predicates and unresolved rule questions are unchanged. Independent source, privacy and persistence review found no blocker. Types, lint, 4815 offline tests, build and 43 HTTP tests pass with stable source. The first typecheck caught an omitted flat-only guidance consumer and a legacy test requiring type narrowing; grouped guidance and an actual promised-state regression fix them. SQLite Basic/Advanced tests verify private reauthentication, second-OR-branch fulfillment, zero-write rejected actions, legal No skip and duplicate CAS with one result. Two fixed genuine Basic/Advanced mixed-profile games complete in 1534 accepted actions, 41 periodic private JSON restores and 0 rejected candidates. Each uses one scenario-directed compound question from an actual held Truthtrance at a real legal opportunity; AI supplies all responses and other actions. Exact card, force, typed-elite and post-setup traitor custody are checked. Initial private harness runs needed correct immutable setup configuration and full-game auction/Fedaykin inventory accounting; original failed traces remain private, and the final same-seed runs pass. The full sample tree is reconstructed exactly by replacing only the three later UI/test edits; all 219 game source files match the samples. No game logic changed after those runs. Browser QA used genuine base initialization before conserved turn-two staging. The human asked twenty to Carthag OR four to Arrakeen; the AI answered Yes and shipped four to the second destination. Public grouped history survived refresh. All 6 accepted actions replay exactly, with one discarded Truthtrance, one fulfilled aggregate promise, private JSON views and original seat custody intact. This remains bounded prototype evidence, not complete Truthtrance or mode certification. All 1004 opening games and original seat/recovery records are preserved (1038 rooms after checks), including all 1005 rooms present immediately before checks. SQLite integrity and foreign-key checks pass. The healthy server was reused without restart, reset or recurring automation. Verified source tree: 1b24372fbe34e24db56e8f095c25744eeefb27581f2bc6cced2fb752f5bdcb94
936 lines
31 KiB
TypeScript
936 lines
31 KiB
TypeScript
import test from 'node:test';
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import assert from 'node:assert/strict';
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import { readFileSync } from 'node:fs';
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import { createRequire } from 'node:module';
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import { runInNewContext } from 'node:vm';
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import { webcrypto } from 'node:crypto';
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import ts from 'typescript';
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import {
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applyAction,
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createGame,
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newPlayer,
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normalizeAutomaticGame,
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viewGame,
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type Game,
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type Action,
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} from '../game/engine';
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import { botActions, runBots } from '../game/bots';
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import { DIFFICULTIES } from '../game/bot-profiles';
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import { baseDeck } from '../game/cards';
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import { createAuditorLeader, CHOAM_AUDITOR_ID } from '../game/choam-auditor';
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import type { FactionId } from '../game/catalog';
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import { type TruthQuestion, type TruthFact } from '../game/truthtrance';
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import { richeseCards } from '../game/richese-cards';
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import { createTerrorState, placeTerror } from '../game/moritani-terror';
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const player = (g: Game, id: string) => g.players.find((p) => p.id === id)!;
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const reload = (g: Game): Game => JSON.parse(JSON.stringify(g));
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/** Test-only observation of the unchanged production inner dispatcher, before
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* its public wrapper drains automatic continuations. No runtime export or gate
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* is changed, and all resumed actions use the real production exports. */
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const observed: {
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applyActionInner?: (g: Game, id: string, a: Action) => Game;
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finishResponse?: (g: Game, canceled: boolean) => void;
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} = {};
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runInNewContext(
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ts.transpileModule(
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readFileSync(new URL('../game/engine.ts', import.meta.url), 'utf8') +
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'\nexport { applyActionInner, finishResponse };\n',
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{
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compilerOptions: {
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module: ts.ModuleKind.CommonJS,
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target: ts.ScriptTarget.ES2022,
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},
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},
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).outputText,
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{
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exports: observed,
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require: createRequire(new URL('../game/engine.ts', import.meta.url)),
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crypto: webcrypto,
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structuredClone,
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TextEncoder,
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JSON,
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},
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);
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function inner(g: Game, id: string, a: Action) {
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const before = structuredClone(g);
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const result = reload(observed.applyActionInner!(g, id, a));
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assert.deepEqual(g, before);
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return result;
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}
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function fixture(faction: FactionId = 'atreides') {
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const g = createGame('TRUTHFRAME', newPlayer('p', 'Asker', faction));
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g.players.push(
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newPlayer('t', 'Target', 'emperor'),
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newPlayer('q', 'Other', 'harkonnen'),
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);
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Object.assign(g, {
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status: 'playing',
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phase: 4,
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turn: 2,
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storm: 18,
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order: ['q', 'p', 't'],
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deck: baseDeck(),
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});
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for (const p of g.players) {
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p.hand = [];
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p.traitorChoices = [];
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p.traitors = [p.leaders[0].id];
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p.spice = 10;
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p.forces = {};
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p.reserves = 20;
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}
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hold(g, 'p', 'Truthtrance');
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hold(g, 't', 'Shield');
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return g;
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}
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function hold(g: Game, id: string, name: string) {
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const i = g.deck.findIndex((c) => c.name === name);
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assert.ok(i >= 0, name);
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const [card] = g.deck.splice(i, 1);
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player(g, id).hand.push(card);
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return card.id;
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}
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function declare(g: Game, id = 'p', cards?: string[]) {
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const ids =
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cards ??
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player(g, id)
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.hand.filter((c) => c.effect === 'truthtrance')
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.map((c) => c.id);
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return applyAction(g, id, {
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type: 'card',
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card: ids[0],
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cards: ids.slice(1),
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});
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}
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function priority(state: Game) {
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let g = state;
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while (g.truthtrance?.stage === 'priority')
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g = applyAction(
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g,
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g.players.find((p) => !g.truthtrance!.passed.includes(p.id))!.id,
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{ type: 'truthPass' },
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);
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return g;
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}
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const fact: TruthQuestion = {
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kind: 'fact',
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target: 't',
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fact: { kind: 'hand', name: 'Shield' },
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};
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const ask = (g: Game, question: TruthQuestion = fact) =>
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applyAction(g, g.truthtrance!.queue[0].player, {
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type: 'truthAsk',
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question,
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});
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const asked = (g = fixture(), question: TruthQuestion = fact) =>
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ask(priority(declare(g)), question);
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const answer = (value = 'yes'): Action => ({
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type: 'truthAnswer',
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answer: value,
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});
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function receipt(g: Game) {
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const c = g.pendingTreacheryDiscard!.continuation;
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if (c.kind !== 'truthtranceDiscard')
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throw Error('Missing consumed Truthtrance frame');
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return c;
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}
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function recover(g: Game) {
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const before = structuredClone(g),
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done = normalizeAutomaticGame(reload(g));
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assert.deepEqual(g, before);
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assert.equal(done.pendingTreacheryDiscard, null);
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assert.deepEqual(reload(normalizeAutomaticGame(reload(done))), reload(done));
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return done;
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}
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function inventory(g: Game) {
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const ids = [
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...g.deck,
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...g.discard,
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...g.players.flatMap((p) => p.hand),
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...(g.richeseCache ?? []),
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...(g.ornithopter ? [g.ornithopter.card] : []),
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]
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.map((c) => c.id)
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.sort();
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assert.equal(new Set(ids).size, ids.length);
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return ids;
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}
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void test('definite facts commit one public answer and the asker-owned card before restoring the table', () => {
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const facts: TruthFact[] = [
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{ kind: 'hand', name: 'Shield' },
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{ kind: 'handCount', name: 'Shield', compare: 'eq', value: 1 },
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{ kind: 'spice', compare: 'eq', value: 10 },
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{ kind: 'traitor', leader: player(fixture(), 't').leaders[0].id },
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{
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kind: 'and',
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terms: [
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{ kind: 'handCount', name: 'Shield', compare: 'gte', value: 1 },
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{ kind: 'spice', compare: 'lte', value: 10 },
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],
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},
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];
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for (const leaf of facts) {
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const before = asked(fixture(), { kind: 'fact', target: 't', fact: leaf }),
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card = before.truthtrance!.queue[0].card;
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assert.equal(viewGame(before, 't').truthAnswer, 'yes');
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assert.equal(viewGame(before, 'p').truthAnswer, null);
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const pending = inner(before, 't', answer()),
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c = receipt(pending),
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batch = pending.pendingTreacheryDiscard!.batch;
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assert.equal(pending.truthtrance, null);
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assert.equal(pending.truthHistory!.length, 1);
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assert.equal(c.historyIndex, 0);
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assert.equal(c.record.answer, 'yes');
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assert.equal(c.record.asker, 'p');
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assert.deepEqual(c.consumed, { player: 'p', card });
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assert.deepEqual(
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batch.entries.map((e) => [e.card.id, e.discardedBy, e.publicFace]),
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[[card, 'p', true]],
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);
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assert.equal(c.remaining, null);
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assert.equal(player(pending, 'p').hand.length, 0);
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const done = recover(pending);
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assert.deepEqual(done.players, pending.players);
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assert.deepEqual(done.log, pending.log);
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assert.deepEqual(done.truthHistory, pending.truthHistory);
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assert.deepEqual(reload(done), reload(applyAction(before, 't', answer())));
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assert.deepEqual(inventory(done), inventory(before));
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}
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});
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void test('separate holders preserve storm priority and retire one queue head per distinct discard event', () => {
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const initial = fixture();
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hold(initial, 'q', 'Truthtrance');
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let state = priority(declare(declare(initial), 'q'));
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assert.deepEqual(
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state.truthtrance!.queue.map((q) => q.player),
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['q', 'p'],
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);
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const queue = structuredClone(state.truthtrance!.queue),
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passed = [...state.truthtrance!.passed];
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state = ask(state);
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const pending = inner(state, 't', answer());
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assert.equal(receipt(pending).consumed.player, 'q');
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assert.equal(pending.truthtrance, null);
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assert.deepEqual(receipt(pending).remaining?.queue, queue.slice(1));
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const next = recover(pending);
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assert.equal(next.truthtrance?.stage, 'ask');
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assert.equal(next.truthtrance!.question, null);
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assert.deepEqual(next.truthtrance!.passed, passed);
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assert.deepEqual(next.truthtrance!.queue, queue.slice(1));
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const second = inner(ask(next), 't', answer('yes')),
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done = recover(second);
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assert.equal(second.pendingTreacheryDiscard!.sequence, 2);
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assert.equal(done.truthtrance, null);
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assert.deepEqual(
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done.truthHistory!.map((h) => h.asker),
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['q', 'p'],
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);
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assert.equal(done.discard.length, 2);
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assert.deepEqual(inventory(done), inventory(initial));
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});
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void test('same-holder declaration order survives a consumed head and an unknown/save for its remaining card', () => {
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const initial = fixture();
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hold(initial, 'p', 'Truthtrance');
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const ids = player(initial, 'p')
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.hand.filter((c) => c.effect === 'truthtrance')
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.map((c) => c.id)
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.reverse();
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const pending = inner(
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ask(priority(declare(initial, 'p', ids))),
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't',
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answer(),
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);
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assert.equal(receipt(pending).consumed.card, ids[0]);
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let done = recover(pending);
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assert.equal(done.truthtrance!.queue[0].card, ids[1]);
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done = ask(done, {
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kind: 'freeform',
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target: 't',
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scope: 'fact',
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text: 'Can you determine an unknown fact?',
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});
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done = applyAction(done, 't', answer('unknown'));
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assert.equal(done.truthtrance!.stage, 'unknown');
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assert.equal(done.pendingTreacheryDiscard, null);
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done = applyAction(done, 'p', { type: 'truthSave' });
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assert.equal(done.truthtrance, null);
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assert.equal(done.resolvedTreacheryDiscardSequence, 1);
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assert.ok(player(done, 'p').hand.some((c) => c.id === ids[1]));
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assert.equal(done.truthHistory!.length, 2);
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});
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void test('unknown then re-ask consumes one physical card and binds the later exact history index', () => {
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let state = asked(fixture(), {
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kind: 'freeform',
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target: 't',
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scope: 'fact',
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text: 'What cannot be known?',
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});
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state = applyAction(state, 't', answer('unknown'));
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assert.equal(state.pendingTreacheryDiscard ?? null, null);
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assert.equal(state.treacheryDiscardSequence ?? 0, 0);
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assert.equal(player(state, 'p').hand.length, 1);
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const pending = inner(ask(state), 't', answer());
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assert.equal(receipt(pending).historyIndex, 1);
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const done = recover(pending);
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assert.deepEqual(
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done.truthHistory!.map((r) => r.answer),
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['unknown', 'yes'],
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);
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assert.equal(done.discard.length, 1);
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assert.equal(done.resolvedTreacheryDiscardSequence, 1);
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});
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void test('a definite legacy setup fact can retire its card without advancing incomplete traitor selection', () => {
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const initial = fixture();
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initial.status = 'setup';
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initial.phase = 0;
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player(initial, 't').traitors = [];
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player(initial, 't').traitorChoices = [player(initial, 't').leaders[1].id];
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const before = asked(initial),
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pending = inner(before, 't', answer());
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assert.equal(pending.status, 'setup');
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assert.equal(receipt(pending).record.phase, 0);
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const done = recover(pending);
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assert.equal(done.status, 'setup');
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assert.equal(done.phase, 0);
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assert.deepEqual(
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player(done, 't').traitorChoices,
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player(initial, 't').traitorChoices,
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);
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assert.equal(done.truthtrance, null);
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assert.deepEqual(inventory(done), inventory(initial));
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});
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for (const value of ['yes', 'no'] as const)
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void test(`a ${value} shipment answer binds once before the consumed card frame and remains enforceable afterward`, () => {
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const initial = fixture();
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initial.phase = 5;
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initial.active = 't';
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initial.order = ['t', 'p', 'q'];
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initial.movementRemaining = [...initial.order];
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const before = asked(initial, {
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kind: 'shipment',
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target: 't',
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territory: 'carthag',
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minimum: 2,
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});
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const pending = inner(before, 't', answer(value));
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assert.equal(pending.shipmentPromises!.length, 1);
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assert.equal(pending.shipmentPromises![0].answer, value === 'yes');
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const done = recover(pending);
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assert.deepEqual(done.shipmentPromises, pending.shipmentPromises);
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assert.deepEqual(
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reload(done),
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reload(applyAction(before, 't', answer(value))),
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);
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const wrong: Action =
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value === 'yes'
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? { type: 'endMovement' }
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: { type: 'ship', territory: 'carthag', sector: 11, amount: 2 };
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assert.throws(() => applyAction(done, 't', wrong));
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const legal: Action =
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value === 'yes'
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? { type: 'ship', territory: 'carthag', sector: 11, amount: 2 }
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: { type: 'endMovement' };
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const fulfilled = applyAction(done, 't', legal);
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assert.equal(fulfilled.shipmentPromises!.length, 1);
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assert.equal(fulfilled.shipmentPromises![0].fulfilled, true);
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inventory(fulfilled);
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});
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|
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for (const stage of ['unsubmitted', 'submitted', 'revealed'] as const)
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void test(`battle ${stage} question preserves its exact promise behavior across consumption`, () => {
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let initial = fixture();
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initial.phase = 6;
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initial.active = 'p';
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for (const id of ['p', 't']) {
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player(initial, id).forces = { 'arrakeen:10': 4 };
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player(initial, id).reserves = 16;
|
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}
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initial = applyAction(initial, 'p', {
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type: 'chooseBattle',
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|
territory: 'arrakeen',
|
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target: 't',
|
|
});
|
|
while (initial.battle?.preparation)
|
|
initial = applyAction(initial, initial.battle.preparation.owner, {
|
|
type: 'declineBattlePower',
|
|
});
|
|
const plan = (id: string): Action => ({
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|
type: 'battlePlan',
|
|
dial: id === 't' ? 2 : 0,
|
|
support: 0,
|
|
leader: player(initial, id).leaders[0].id,
|
|
});
|
|
if (stage !== 'unsubmitted') initial = applyAction(initial, 't', plan('t'));
|
|
if (stage === 'revealed') initial = applyAction(initial, 'p', plan('p'));
|
|
const before = asked(initial, {
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|
kind: 'battlePlan',
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|
target: 't',
|
|
territory: 'arrakeen',
|
|
claim: { kind: 'dial', compare: 'gte', value: 2 },
|
|
});
|
|
const pending = inner(before, 't', answer()),
|
|
promises = pending.battle!.truthPromises ?? [];
|
|
assert.equal(promises.length, stage === 'unsubmitted' ? 1 : 0);
|
|
assert.equal(
|
|
receipt(pending).promise?.kind ?? null,
|
|
stage === 'unsubmitted' ? 'battle' : null,
|
|
);
|
|
const done = recover(pending);
|
|
assert.deepEqual(done.battle, pending.battle);
|
|
assert.deepEqual(reload(done), reload(applyAction(before, 't', answer())));
|
|
if (stage === 'unsubmitted') {
|
|
assert.throws(() => applyAction(done, 't', { ...plan('t'), dial: 0 }));
|
|
const planned = applyAction(done, 't', plan('t'));
|
|
assert.equal(planned.battle!.plans.t.dial, 2);
|
|
}
|
|
assert.deepEqual(inventory(done), inventory(initial));
|
|
});
|
|
|
|
void test('public answer history remains public while hidden fact alternatives and next-answer assistance stay private', () => {
|
|
const initial = fixture();
|
|
const question: TruthQuestion = {
|
|
kind: 'fact',
|
|
target: 't',
|
|
fact: {
|
|
kind: 'or',
|
|
terms: [
|
|
{ kind: 'hand', name: 'Shield' },
|
|
{ kind: 'traitor', leader: player(initial, 't').leaders[0].id },
|
|
],
|
|
},
|
|
};
|
|
const pending = inner(asked(initial, question), 't', answer()),
|
|
alternate = reload(pending);
|
|
const substitute = alternate.deck.findIndex((c) => c.name === 'Snooper');
|
|
const shieldIndex = player(alternate, 't').hand.findIndex(
|
|
(c) => c.name === 'Shield',
|
|
);
|
|
[player(alternate, 't').hand[shieldIndex], alternate.deck[substitute]] = [
|
|
alternate.deck[substitute],
|
|
player(alternate, 't').hand[shieldIndex],
|
|
];
|
|
for (const p of pending.players) {
|
|
const view = viewGame(pending, p.id);
|
|
assert.equal(view.automaticContinuationPending, true);
|
|
assert.equal(view.truthtrance, null);
|
|
assert.equal(view.truthAnswer, null);
|
|
assert.equal(view.truthShipmentAnswers, null);
|
|
assert.equal(view.truthBattleAnswers, null);
|
|
assert.equal(view.truthHistory[0].answer, 'yes');
|
|
assert.deepEqual(view.truthHistory[0].question, question);
|
|
assert.ok(!('pendingTreacheryDiscard' in view));
|
|
if (p.id !== 't') assert.deepEqual(viewGame(alternate, p.id), view);
|
|
for (const level of DIFFICULTIES) {
|
|
view.players.find((x) => x.id === p.id)!.bot = level;
|
|
assert.deepEqual(botActions(view), []);
|
|
}
|
|
}
|
|
const run = runBots(reload(pending), 0);
|
|
assert.deepEqual(
|
|
reload({ ...run, botsPending: undefined }),
|
|
reload({ ...recover(pending), botsPending: undefined }),
|
|
);
|
|
});
|
|
|
|
void test('an underlying phase opening stays paused until every queued Truthtrance has finished', () => {
|
|
const initial = fixture();
|
|
hold(initial, 'q', 'Truthtrance');
|
|
initial.phaseOpening = { passed: ['t'], initialize: false };
|
|
const queued = priority(declare(declare(initial), 'q'));
|
|
const pending = inner(ask(queued), 't', answer());
|
|
assert.equal(pending.phaseOpening, null);
|
|
const next = recover(pending);
|
|
assert.equal(next.truthtrance!.queue[0].player, 'p');
|
|
assert.deepEqual(next.phaseOpening, initial.phaseOpening);
|
|
const done = recover(inner(ask(next), 't', answer()));
|
|
assert.equal(done.truthtrance, null);
|
|
assert.deepEqual(done.phaseOpening, initial.phaseOpening);
|
|
});
|
|
|
|
void test('Truthtrance consumes a held card while Ornithopter remains escrowed, before separate final-flight retirement', () => {
|
|
let initial = fixture();
|
|
initial.phase = 5;
|
|
initial.active = 'p';
|
|
initial.movementRemaining = ['p', 'q', 't'];
|
|
initial.richeseCache = richeseCards();
|
|
const i = initial.richeseCache.findIndex((c) => c.effect === 'ornithopter');
|
|
const orni = initial.richeseCache.splice(i, 1)[0];
|
|
player(initial, 'p').hand.push(orni);
|
|
player(initial, 'p').forces = { 'imperial_basin:10': 3 };
|
|
player(initial, 'p').reserves = 17;
|
|
initial = applyAction(initial, 'p', {
|
|
type: 'move',
|
|
movementCard: orni.id,
|
|
ornithopter: 'twoGroups',
|
|
forces: { 'imperial_basin:10': 1 },
|
|
territory: 'arrakeen',
|
|
sector: 10,
|
|
});
|
|
const pending = inner(asked(initial), 't', answer());
|
|
assert.equal(pending.ornithopter!.completed, 1);
|
|
assert.equal(receipt(pending).consumed.player, 'p');
|
|
const next = recover(pending);
|
|
assert.deepEqual(next.ornithopter, initial.ornithopter);
|
|
const done = applyAction(next, 'p', {
|
|
type: 'move',
|
|
ornithopterEvent: next.ornithopter!.event,
|
|
forces: { 'imperial_basin:10': 1 },
|
|
territory: 'carthag',
|
|
sector: 11,
|
|
});
|
|
assert.equal(done.ornithopter, null);
|
|
assert.equal(player(done, 'p').moved, 2);
|
|
assert.equal(done.resolvedTreacheryDiscardSequence, 2);
|
|
assert.deepEqual(inventory(done), inventory(initial));
|
|
});
|
|
|
|
void test('a queued follow-up prevents early Robbery overflow completion until the final consumed head retires', () => {
|
|
let initial = fixture('moritani');
|
|
initial.phase = 5;
|
|
initial.active = 't';
|
|
initial.movementRemaining = ['t', 'p', 'q'];
|
|
hold(initial, 'p', 'Truthtrance');
|
|
player(initial, 'p').hand.push(...initial.deck.splice(0, 2));
|
|
initial.moritaniTerror = createTerrorState(() => 0);
|
|
const token = initial.moritaniTerror.tokens.find(
|
|
(t) => t.kind === 'robbery',
|
|
)!;
|
|
initial.moritaniTerror = placeTerror(
|
|
initial.moritaniTerror,
|
|
token.id,
|
|
'arrakeen',
|
|
1,
|
|
);
|
|
initial = applyAction(initial, 't', {
|
|
type: 'ship',
|
|
amount: 1,
|
|
territory: 'arrakeen',
|
|
sector: 10,
|
|
});
|
|
initial = applyAction(initial, 'p', { type: 'decision', reveal: true });
|
|
initial = applyAction(initial, 'p', { type: 'decision', choice: 'card' });
|
|
assert.equal(player(initial, 'p').hand.length, 5);
|
|
assert.equal(initial.pendingTerrorEntry?.stage, 'discard');
|
|
const pending = inner(asked(initial), 't', answer());
|
|
assert.equal(player(pending, 'p').hand.length, 4);
|
|
const next = recover(pending);
|
|
assert.ok(next.truthtrance);
|
|
assert.equal(next.pendingTerrorEntry?.stage, 'discard');
|
|
const done = recover(inner(ask(next), 't', answer()));
|
|
assert.equal(done.truthtrance, null);
|
|
assert.equal(done.pendingTerrorEntry, null);
|
|
assert.equal(done.decision, null);
|
|
assert.equal(player(done, 'p').hand.length, 3);
|
|
assert.deepEqual(done.deck, initial.deck);
|
|
assert.equal(done.resolvedTreacheryDiscardSequence, 2);
|
|
assert.deepEqual(inventory(done), inventory(initial));
|
|
});
|
|
|
|
for (const stage of ['response', 'payment'] as const)
|
|
void test(`consumed Truthtrance restores the ${stage} of an Auditor from an actual completed battle`, () => {
|
|
let initial = fixture('richese');
|
|
initial.phase = 6;
|
|
initial.active = 'p';
|
|
initial.advanced = true;
|
|
initial.order = ['p', 'q', 't'];
|
|
initial.players[2] = newPlayer('q', 'CHOAM', 'choam');
|
|
player(initial, 'q').spice = 10;
|
|
player(initial, 'q').leaders.push(createAuditorLeader());
|
|
hold(initial, 'p', 'Snooper');
|
|
for (const id of ['p', 'q']) {
|
|
player(initial, id).forces = { 'arrakeen:10': 4 };
|
|
player(initial, id).reserves = 16;
|
|
}
|
|
if (stage === 'response') hold(initial, 't', 'Karama');
|
|
initial = applyAction(initial, 'p', {
|
|
type: 'chooseBattle',
|
|
territory: 'arrakeen',
|
|
target: 'q',
|
|
});
|
|
for (let i = 0; i < 30; i++) {
|
|
if (initial.response) {
|
|
initial = applyAction(
|
|
initial,
|
|
initial.players.find((p) => !initial.response!.passed.includes(p.id))!
|
|
.id,
|
|
{ type: 'passResponse' },
|
|
);
|
|
continue;
|
|
}
|
|
const b = initial.battle!;
|
|
if (b.preLeader && !b.preLeader.closed)
|
|
initial = applyAction(
|
|
initial,
|
|
[b.attacker, b.defender].find(
|
|
(id) => !b.preLeader!.ready.includes(id),
|
|
)!,
|
|
{ type: 'battlePreparationReady', event: b.event },
|
|
);
|
|
else if (b.preparation)
|
|
initial = applyAction(initial, b.preparation.owner, {
|
|
type: 'declineBattlePower',
|
|
});
|
|
else break;
|
|
}
|
|
initial = applyAction(initial, 'p', {
|
|
type: 'battlePlan',
|
|
leader: player(initial, 'p').leaders[0].id,
|
|
dial: 0,
|
|
support: 0,
|
|
});
|
|
initial = applyAction(initial, 'q', {
|
|
type: 'battlePlan',
|
|
leader: CHOAM_AUDITOR_ID,
|
|
dial: 4,
|
|
support: 4,
|
|
});
|
|
initial = applyAction(initial, 'p', { type: 'traitorCall', call: false });
|
|
initial = applyAction(initial, 'q', { type: 'traitorCall', call: false });
|
|
assert.equal(initial.decision?.kind, 'choamAudit');
|
|
initial = applyAction(initial, 'q', {
|
|
type: 'decision',
|
|
event: initial.pendingAuditor!.event,
|
|
audit: true,
|
|
});
|
|
assert.equal(initial.pendingAuditor?.stage, stage);
|
|
const pending = inner(asked(initial), 't', answer()),
|
|
done = recover(pending);
|
|
assert.deepEqual(done.pendingAuditor, initial.pendingAuditor);
|
|
assert.deepEqual(done.response, initial.response);
|
|
assert.deepEqual(done.decision, initial.decision);
|
|
assert.deepEqual(done.players, pending.players);
|
|
for (const p of initial.players) viewGame(pending, p.id);
|
|
let result = done;
|
|
while (result.response)
|
|
result = applyAction(
|
|
result,
|
|
result.players.find((p) => !result.response!.passed.includes(p.id))!.id,
|
|
{ type: 'passResponse' },
|
|
);
|
|
result = applyAction(result, 'p', {
|
|
type: 'decision',
|
|
event: result.pendingAuditor!.event,
|
|
pay: false,
|
|
});
|
|
assert.equal(result.pendingAuditor, null);
|
|
assert.deepEqual(
|
|
result.auditorInsight!.cards.map((c) => c.name),
|
|
['Snooper'],
|
|
);
|
|
assert.deepEqual(inventory(result), inventory(initial));
|
|
assert.equal(result.truthHistory!.length, 1);
|
|
});
|
|
|
|
void test('a real BG Worthless conversion retains its nested response while only Truthtrance becomes fresh', () => {
|
|
let initial = fixture('beneGesserit');
|
|
initial.advanced = true;
|
|
initial.phase = 5;
|
|
initial.active = 't';
|
|
const i = initial.deck.findIndex((c) => c.kind === 'worthless'),
|
|
worthless = initial.deck.splice(i, 1)[0];
|
|
player(initial, 'p').hand.push(worthless);
|
|
hold(initial, 'q', 'Karama');
|
|
initial = applyAction(initial, 'p', {
|
|
type: 'card',
|
|
card: worthless.id,
|
|
mode: 'shipment',
|
|
target: 't',
|
|
});
|
|
assert.equal(initial.response?.kind, 'worthlessKarama');
|
|
const pending = inner(asked(initial), 't', answer()),
|
|
done = recover(pending);
|
|
assert.deepEqual(done.pendingKarama, initial.pendingKarama);
|
|
assert.deepEqual(done.response, initial.response);
|
|
assert.equal(pending.pendingTreacheryDiscard!.batch.entries.length, 1);
|
|
assert.equal(
|
|
pending.pendingTreacheryDiscard!.batch.entries[0].card.effect,
|
|
'truthtrance',
|
|
);
|
|
assert.ok(pending.discard.some((c) => c.id === worthless.id));
|
|
let result = done;
|
|
while (result.response)
|
|
result = applyAction(
|
|
result,
|
|
result.players.find((p) => !result.response!.passed.includes(p.id))!.id,
|
|
{ type: 'passResponse' },
|
|
);
|
|
assert.deepEqual(result.karamaShipping, {
|
|
owner: 'p',
|
|
player: 't',
|
|
card: worthless.id,
|
|
});
|
|
assert.equal(result.pendingKarama, null);
|
|
assert.deepEqual(inventory(result), inventory(initial));
|
|
});
|
|
|
|
void test('a real Harkonnen hand-exchange return decision survives Truthtrance without a second sample', () => {
|
|
let initial = fixture('harkonnen');
|
|
initial.advanced = true;
|
|
initial.phase = 3;
|
|
const karama = hold(initial, 'p', 'Karama');
|
|
player(initial, 'q').hand.push(...initial.deck.splice(0, 2));
|
|
initial = applyAction(initial, 'p', {
|
|
type: 'card',
|
|
mode: 'special',
|
|
card: karama,
|
|
target: 'q',
|
|
amount: 1,
|
|
});
|
|
assert.equal(initial.decision?.kind, 'handExchange');
|
|
const pending = inner(asked(initial), 't', answer()),
|
|
done = recover(pending);
|
|
assert.deepEqual(done.pendingExchange, reload(initial).pendingExchange);
|
|
assert.deepEqual(done.decision, initial.decision);
|
|
assert.deepEqual(done.players, pending.players);
|
|
assert.deepEqual(done.deck, pending.deck);
|
|
const returned = player(done, 'p').hand[0].id;
|
|
const result = applyAction(done, 'p', {
|
|
type: 'decision',
|
|
returnCards: [returned],
|
|
});
|
|
assert.equal(result.pendingExchange, null);
|
|
assert.ok(player(result, 'q').hand.some((c) => c.id === returned));
|
|
assert.equal(result.resolvedTreacheryDiscardSequence, 1);
|
|
assert.deepEqual(inventory(result), inventory(initial));
|
|
});
|
|
|
|
function rejectsCorrupt(pending: Game, mutations: ((g: Game) => void)[]) {
|
|
for (const [index, mutate] of mutations.entries()) {
|
|
const corrupt = reload(pending);
|
|
mutate(corrupt);
|
|
const before = structuredClone(corrupt);
|
|
assert.throws(
|
|
() => normalizeAutomaticGame(corrupt),
|
|
`normalization mutation ${index}`,
|
|
);
|
|
assert.throws(
|
|
() => applyAction(corrupt, 'p', { type: 'advanceBots' }),
|
|
`action mutation ${index}`,
|
|
);
|
|
assert.throws(() => viewGame(corrupt, 'p'), `projection mutation ${index}`);
|
|
assert.deepEqual(corrupt, before);
|
|
}
|
|
}
|
|
void test('corrupt physical receipts, answered history, queue custody and suspended contexts reject atomically', () => {
|
|
const initial = fixture();
|
|
hold(initial, 'q', 'Truthtrance');
|
|
const pending = inner(
|
|
ask(priority(declare(declare(initial), 'q'))),
|
|
't',
|
|
answer(),
|
|
);
|
|
const mutations: ((g: Game) => void)[] = [
|
|
(g) => {
|
|
g.turn++;
|
|
},
|
|
(g) => {
|
|
g.phase++;
|
|
},
|
|
(g) => {
|
|
g.status = 'finished';
|
|
},
|
|
(g) => {
|
|
g.treacheryDiscardSequence!++;
|
|
},
|
|
(g) => {
|
|
g.resolvedTreacheryDiscardSequence = g.treacheryDiscardSequence;
|
|
},
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.sequence++;
|
|
},
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.batch.event += 'stale';
|
|
},
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.batch.cause = 'terror:sabotage';
|
|
},
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.batch.entries[0].publicFace = false;
|
|
},
|
|
(g) => {
|
|
g.pendingTreacheryDiscard!.batch.entries[0].discardedBy = 't';
|
|
},
|
|
(g) => {
|
|
receipt(g).consumed.player = 't';
|
|
},
|
|
(g) => {
|
|
receipt(g).consumed.card = 'missing';
|
|
},
|
|
(g) => {
|
|
g.discard = [];
|
|
},
|
|
(g) => {
|
|
g.deck.push(structuredClone(g.discard.at(-1)!));
|
|
},
|
|
(g) => {
|
|
player(g, 't').hand.push(structuredClone(g.discard.at(-1)!));
|
|
},
|
|
(g) => {
|
|
g.discard.at(-1)!.effect = 'karama';
|
|
},
|
|
(g) => {
|
|
receipt(g).historyIndex++;
|
|
},
|
|
(g) => {
|
|
receipt(g).historyIndex = -1;
|
|
},
|
|
(g) => {
|
|
receipt(g).record.answer = 'unknown';
|
|
},
|
|
(g) => {
|
|
g.truthHistory![0].answer = 'no';
|
|
},
|
|
(g) => {
|
|
g.truthHistory!.push(structuredClone(g.truthHistory![0]));
|
|
},
|
|
(g) => {
|
|
receipt(g).record.question.target = 'q';
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining = null;
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.stage = 'priority';
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.question = fact;
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.queue.push(
|
|
structuredClone(receipt(g).remaining!.queue[0]),
|
|
);
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.queue[0].card = receipt(g).consumed.card;
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.queue[0].player = 't';
|
|
},
|
|
(g) => {
|
|
player(g, 'p').hand = [];
|
|
},
|
|
(g) => {
|
|
g.deck.push(structuredClone(player(g, 'p').hand[0]));
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.passed.push('missing');
|
|
},
|
|
(g) => {
|
|
receipt(g).remaining!.passed.push(receipt(g).remaining!.passed[0]);
|
|
},
|
|
(g) => {
|
|
receipt(g).parentSignature += 'stale';
|
|
},
|
|
(g) => {
|
|
receipt(g).resume.phaseOpening = { passed: [], initialize: true };
|
|
},
|
|
(g) => {
|
|
Object.assign(receipt(g).resume, {
|
|
decision: { kind: 'handExchange', player: 't' },
|
|
});
|
|
},
|
|
(g) => {
|
|
g.active = 't';
|
|
},
|
|
(g) => {
|
|
g.order.reverse();
|
|
},
|
|
];
|
|
for (const key of [
|
|
'truthtrance',
|
|
'response',
|
|
'decision',
|
|
'phaseOpening',
|
|
'pendingKarama',
|
|
'pendingNullentropy',
|
|
])
|
|
mutations.push((g) => {
|
|
Object.assign(g, { [key]: {} });
|
|
});
|
|
rejectsCorrupt(pending, mutations);
|
|
const done = recover(pending),
|
|
replay = reload(done);
|
|
replay.pendingTreacheryDiscard = structuredClone(
|
|
pending.pendingTreacheryDiscard,
|
|
);
|
|
rejectsCorrupt(replay, [() => {}]);
|
|
});
|
|
|
|
void test('the already-bound shipment promise cannot be deleted, replaced, released or fulfilled before recovery', () => {
|
|
const initial = fixture();
|
|
initial.phase = 5;
|
|
initial.active = 't';
|
|
initial.order = ['t', 'p', 'q'];
|
|
initial.movementRemaining = [...initial.order];
|
|
const pending = inner(
|
|
asked(initial, {
|
|
kind: 'shipment',
|
|
target: 't',
|
|
territory: 'carthag',
|
|
minimum: 2,
|
|
}),
|
|
't',
|
|
answer(),
|
|
);
|
|
rejectsCorrupt(pending, [
|
|
(g) => {
|
|
receipt(g).promise = null;
|
|
},
|
|
(g) => {
|
|
receipt(g).promise!.index++;
|
|
},
|
|
(g) => {
|
|
g.shipmentPromises = [];
|
|
},
|
|
(g) => {
|
|
g.shipmentPromises![0].answer = false;
|
|
},
|
|
(g) => {
|
|
g.shipmentPromises![0].released = true;
|
|
},
|
|
(g) => {
|
|
g.shipmentPromises![0].fulfilled = true;
|
|
},
|
|
(g) => {
|
|
const promise = g.shipmentPromises![0];
|
|
assert.equal(promise.claim, undefined);
|
|
assert.ok(typeof promise.minimum === 'number');
|
|
promise.minimum++;
|
|
},
|
|
(g) => {
|
|
g.shipmentPromises![0].player = 'p';
|
|
},
|
|
(g) => {
|
|
g.shipmentPromises!.push(structuredClone(g.shipmentPromises![0]));
|
|
},
|
|
]);
|
|
});
|
|
|
|
void test('wrong actors, false answers and invalid timing cannot consume the held queue head', () => {
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const initial = fixture(),
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declared = declare(initial),
|
|
before = asked(initial);
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|
for (const [state, id, action] of [
|
|
[declared, 't', answer()],
|
|
[before, 'p', answer()],
|
|
[before, 'q', answer()],
|
|
[before, 't', answer('no')],
|
|
[before, 't', answer('unknown')],
|
|
[before, 't', answer('maybe')],
|
|
] as [Game, string, Action][]) {
|
|
const snapshot = structuredClone(state);
|
|
assert.throws(() => applyAction(state, id, action));
|
|
assert.deepEqual(state, snapshot);
|
|
assert.equal(state.pendingTreacheryDiscard ?? null, null);
|
|
assert.ok(player(state, 'p').hand.some((c) => c.effect === 'truthtrance'));
|
|
assert.equal(state.truthHistory?.length ?? 0, 0);
|
|
}
|
|
});
|