64 lines
2.1 KiB
TypeScript
64 lines
2.1 KiB
TypeScript
'use client';
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import type { Action, GameView } from '@/game/engine';
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import { nexusSardaukarAction } from '@/game/nexus-sardaukar-options';
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import { Button } from './ui/button';
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type Props = { game: GameView; act: (action: Action) => void; busy: boolean };
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export function NexusSardaukar({ game, act, busy }: Props) {
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const state = game.nexusSardaukar;
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if (!state) return null;
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if (state.pending)
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return (
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<section aria-label="Emperor Nexus response" className="notice">
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<p>
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{game.players.find((p) => p.id === state.pending!.owner)?.name ??
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'Emperor'}{' '}
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declared Cunning. Karama may cancel the entire enhancement before the
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five counters count as Sardaukar.
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</p>
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</section>
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);
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if (state.active)
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return (
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<section aria-label="Emperor Nexus active" className="notice">
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<p>
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Five ordinary Emperor counters count as Sardaukar for this battle.
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They remain ordinary physical counters; any losses go to the ordinary
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Tanks.
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</p>
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</section>
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);
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const offer = state.offer;
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if (!offer) return null;
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const action = nexusSardaukarAction(game, offer.event);
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return (
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<section
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aria-label="Emperor Nexus Cunning"
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className="space-y-3 rounded-lg border border-[#a88b60]/50 p-3"
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>
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<h3>Emperor Nexus · Cunning</h3>
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<p>
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Count five of your ordinary forces as Sardaukar for this battle. Use
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this before submitting your plan, with no actual Sardaukar in the
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battle.
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</p>
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<p className="fine">
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This spends your Nexus card once. Karama may cancel the enhancement. The
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five counters keep their ordinary physical identity, including when
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lost.
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</p>
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{offer.blocked && <p className="notice">{offer.blocked}</p>}
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<Button
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className="game-action min-h-11 whitespace-normal"
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disabled={busy || !action}
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onClick={() => {
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if (!busy && action) act(action);
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}}
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>
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Use five forces as Sardaukar
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</Button>
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</section>
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);
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}
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