Files
Dune/components/truth-future-battle-leader.tsx
T
Quintine 02695aea7c
Verify and publish checkpoint container / container (push) Failing after 11m11s
Prototype conditional future battle Truthtrance
2026-10-28 21:17:44 +11:00

61 lines
3.1 KiB
TypeScript

'use client';
import { leaders } from '@/game/cards';
import type { GameView } from '@/game/engine';
import { Button } from './ui/button';
/** The parent owns timing and target availability; this editor only uses
* publicly listed native leader identities and never tests private plans. */
export function TruthFutureBattleLeader({ game, target, leader, available, busy, onLeaderChange, onAsk }: {
game: GameView;
target: string;
leader: string;
available: boolean;
busy: boolean;
onLeaderChange: (leader: string) => void;
onAsk: (target: string, leader: string) => void;
}) {
const respondent = target !== game.me ? game.players.find(player => player.id === target) : undefined;
const nativeIds = new Set(respondent ? leaders(respondent.faction).map(item => item.id) : []);
const nativeLeaders = game.allLeaders.filter(item => nativeIds.has(item.id) && item.faction === respondent?.faction);
const uniqueLeaders = nativeLeaders.filter((item, index) => nativeLeaders.findIndex(other => other.id === item.id) === index);
const selected = uniqueLeaders.find(item => item.id === leader);
const disabled = busy || !available || !respondent;
const blocked = disabled || !selected;
return <>
{!respondent && <p className="notice">Choose another seated player for this question.</p>}
{respondent && <label>
Leader
<select data-testid="truth-future-battle-leader-select" value={selected?.id ?? ''} disabled={disabled}
onChange={event => {
const next = event.target.value;
if (!disabled && uniqueLeaders.some(item => item.id === next)) onLeaderChange(next);
}}>
<option value="">Choose a leader</option>
{uniqueLeaders.map(item => <option key={item.id} value={item.id}>{item.name}</option>)}
</select>
</label>}
<blockquote data-testid="truth-future-battle-leader-preview">
If you fight a battle later this turn, will you use {selected?.name ?? '[leader]'} in your first such battle?
</blockquote>
<p className="notice">If you do not fight a later battle this turn, there is no opportunity to use that leader.</p>
<Button className="game-action" data-testid="truth-future-battle-leader-ask" disabled={blocked}
onClick={() => { if (!blocked) onAsk(target, leader); }}>Ask publicly</Button>
</>;
}
/** Only the answering seat receives this receipt in its projection. */
export function FutureBattleLeaderPromises({ game }: {game: GameView}) {
const promises = game.futureBattleLeaderPromises.filter(row => row.turn === game.turn &&
(row.status === 'waiting' || row.status === 'bound'));
if (!promises.length) return null;
return <section className="notice" aria-label="Your conditional battle answer">
{promises.map((row, index) => <p key={`${row.turn}-${row.player}-${index}`}>
Your Truthtrance answer commits you to {row.answer ? 'use' : 'not use'}{' '}
{game.allLeaders.find(leader => leader.id === row.leader)?.name ?? row.leader} in your first later battle this turn.
{row.status === 'waiting' ? ' If you fight no battle, there is no opportunity.' : ' This battle is the opportunity.'}
</p>)}
</section>;
}