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Dune/docs/CURRENT_STATUS.md
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Quintine c4ff75a56d Add Nexus alliance and shared-victory practice
Expand the internal introduction to nine lessons and seven Basic exercises. The four-player Nexus example teaches incoming consent, outgoing accepted and unanswered offers, withdrawal, unilateral breaks and the ordinary three-solo/four-allied stronghold target. Formation shows prospective progress; victory appears only at an explicit later Mentat check on the unchanged teaching board. Fixed responses demonstrate legal choices without refining live AI.

Extract ordinary pairing into quoteNexusAlliance used by both practice and engine. Keep phase and Homeworld checks, alliance dates, Nexus-card forfeiture, readiness and history in the authoritative engine. Use production strongholdProgress and quoteVictory for the example; physical forces remain separately owned. No mode, expansion or publication gate changes.

Version 4 practice saves migrate all five v1, seven v2 and eight v3 lesson identities and preserve prior auction, movement, combat, Traitor and collection choices. Alliance inputs are whitelisted and semantically replayed, with impossible action sequences and phase order rejected. Nine new regression tests cover helper immutability, live engine side effects, all 24 offered practice combinations, prior-version migration and saved continuation. Existing Nexus-card forfeiture tests also pass.

Independent review found no material defect. Required types, lint, 4934 offline tests and production build pass on stable final source. Browser checks confirm old completed-auction migration, keyboard consent, formed and pending refresh restoration, withdrawal/break, closed-Nexus controls, three-stronghold shortfall and four-stronghold joint win with saved result. Controls fit a 390px viewport at 309px wide and at least44px high; viewport reset. No external lesson links. Screenshot capture remains unavailable, so visual screenshot acceptance remains unverified. Fixed lessons do not certify the full curriculum, live AI strength or all rules interactions.

The local development server was confirmed stopped by refused localhost connection and no matching processes. Started it once against the existing database without migration/reset. The existing K2V47CSN QA seat restored in setup with owning Atreides private hand/Traitors and rival privacy intact; its Hard Guild and circle6 remained visible. All 1337 rooms, 2805 seats and every original recovery/entry/handover/delegation/migration row are unchanged. SQLite integrity and foreign keys pass. No human play was interrupted, no recurring automation installed and no usage check or AI calibration run. HTTP/auth/schema source did not change; offline checks include recovery tests, and no broad HTTP suite was rerun.

Private evidence: 20260921-alliance-practice. Full rules, expansion, multiplayer and presentation goal remains incomplete.
Verified source tree: 9c74a3141aca4e049e0734209b96f68ee0e6d0e127a155a2a7562a79ea8a1a6b
2026-09-21 08:03:01 +10:00

11 KiB

Current development status

Updated 21 September 2026. The full twelve-faction goal is unfinished. Basic is playable; public Advanced and unfinished expansion/module starts remain gated. Prototypes do not open completion or publication gates.

Current checkpoint and work

Latest delivered checkpoint: b7ec940, interactive bidding. Types, lint, 4,925 offline tests and production build passed. All 1,337 rooms, 2,805 seats and existing recovery/entry/handover/delegation rows stayed unchanged. The preceding b9718ac connects lobby AI configuration and b21b2bc connects one-use AI permission. The 8f7a62c policy checkpoint removed the usage cutoff and deferred AI refinement until feature completion, with three adjacent 75% win-rate targets. Earlier evidence remains in the implementation history.

Current work: interactive alliance practice adds the ninth lesson, ordinary Nexus consent/break choices and later shared stronghold victory through production quotes. Versioned practice migrates all earlier lesson positions and choices. No AI strategy is changed. Final independent review, browser/check/build/preservation and Git evidence belong to its private report. Alliance powers, faction/Advanced/expansion teaching and broader disconnected-seat acceptance remain unfinished.

A bounded remaining-effect audit found that the reviewed faction/Nexus candidates still cross recorded pending rulings. Continue independent features rather than inventing answers. The platform audit found no supported Sites scheduler or Durable Object provisioning contract. Durable unattended bot resumption remains blocked on that capability; current request/reconnect continuation does not establish it. Continue independent player-facing features and integration while preserving pending rules questions.

The connected Harass & Withdraw prototype supports either battle-card slot, private category inspections, exact undialed normal/elite returns, opponent-Traitor cancellation, mandatory disposal, controls and all four AI profiles. New battles also have revealed physical allocation for ordinary/elite mixtures and multi-sector returns. Richese card combinations and additional optional modules stay gated. Withdrawal before explosion and card-specific discard precedence are explicitly labeled inferences. The Stone Burner timing question is pending; no user answer is assumed. Reinforcements remains unfinished. This does not open variant, mode or publication gates.

The preceding early Sapho aggressor connects the printed battle-priority effect during the existing shared pre-plan opportunity. Physical attacker/defender/chooser stay stable; Habbanya takes precedence in either slot. Shared priority feeds Stone admission, ordinary/Stone resolution, public controls and all four AI profiles. Battle-bound history survives private saved continuation. Later intervention remains unfinished; no new ruling is assumed. Final checks, samples, browser evidence and delivery belong to the source-bound private report and Git message.

The Mirror admission review found that every genuine Richese setup contains the unresolved copied weapons. Ordinary-only activation cannot safely depend on hidden custody or alter the printed deck. Mirror remains gated pending the existing disposal ruling and copied-choice work. Continue with independent missing faction/card functions, then integrated play and refinement.

The Smuggler follow-up review supports a saved reveal-time receipt with settlement only on leader survival, but located no official ruling on modified leader strength. The user has been asked about Kwisatz/trainer/Stunner composition; no answer is assumed. See the source follow-up.

Authoritative navigation

  • Rules checklist, topic implementation-checklist and each feature's entries: track implementation, controls, AI, documentation and verification, plus Missing, Prototyped, Integrated, Verified and Polished stages.
  • Rule decision index: settled contracts, source precedence and pending material interpretations. Consult it before reopening research.
  • Development guide and verification tools: architecture, focused checks, source-bound reports, reusable faction samples, private backup and saved-seat restoration.
  • Implementation history: newest first. Historical evidence and outage records stay there and in feature documents; read bounded relevant sections and verify old absence claims against current code/tests.
  • Efficiency pilot: the first three milestones are pushed; measurement limits remain explicit. Reuse tools and checks, without promising an unmeasured savings percentage.

Connected development capabilities

These links define bounded working behavior, not complete module certification.

Area Current connected work and evidence
Base/Advanced setup Genuine setup, Advanced study, Fremen cancellation, Atreides full-plan audit. Earlier Basic-then-flip fixtures do not establish current setup coverage.
Expansion factions Ixians/Tleilaxu and all seven faction selections: genuine setup, Ecaz six-force placement, separate optional card variants, private controls and saved per-lot Ixian/Richese decline. Actual special-lot exchange remains pending.
Leader Skills Common lifecycle, known skilled capture, Mentat question preview, Bureaucrat payments, five battle disciplines, Planetologist, Suk Graduate, Rihani and other battle effects, Smuggler shipment, No-Field and battle collection, Sandmaster routes and worm rides, Banker spending, Diplomat defense. Remaining bands and combinations are explicit in those contracts.
Discoveries Prototype: genuine setup, Great Maker, seven cards/eight tokens, inspection and stash rewards, nested sites, signed later free entry, carried Ornithopter, sole Cistern, bounded Jacurutu income, Testing Station and Shrine. Orgiz and contested/mixed cases remain pending.
Nexus/Homeworlds Decision index links each integrated faction family, native/borrowed effects, physical custody, private choices, payments and transport. CHOAM Collection trade and Emperor extra revival are connected; CHOAM inspection and Emperor purchase remain pending. A source audit or helper alone is not a completed effect.
Truthtrance Spice facts, card counts, hand inventory, recorded knowledge, and Basic/no-Guild Advanced reserve-shipment promises use authoritative private state. Earlier readiness audits do not supersede these follow-ups.
Other cards Sapho runtime includes first among remaining unstarted movement turns after Advanced Guild has finished. Recruits connects clean Revival play; Harass & Withdraw connects the bounded battle return in the same independent three-card preview. Richese card contracts and the checklist identify other connected effects and explicit gaps.
Multiplayer Saved rooms/seats, recovery, uncertain-request retry, own-seat AI, named-player AI permission and voluntary seat handover have connected controls and recovery evidence.

Remaining readiness

Area Remaining gate
Basic core Ordinary Guild repricing/transport settlement, broader truthful commitments, unresolved special timing and integrated rules/human/AI acceptance.
Six-faction Advanced Base gaps, provisional special-Karama outcomes, remaining timing audits and authentic multiplayer/browser acceptance. Setup matrices and complete samples do not open public starts.
Twelve factions and all optional modules Every missing effect, remaining skill bands, Ecaz card variant, Kull Wahad, unfinished Richese cards, Terror effects, occupation entitlement, Nexus interactions, contested Discoveries and complete games across valid combinations. Detailed boundaries remain in the checklist/decision index.
AI Maintain minimal legal participation and critical correctness fixes while game features are unfinished. Full implementation, strategy refinement and calibration wait until all non-AI features are complete; then target approximately 75% higher-tier wins for Medium/Easy, Hard/Medium and Brutal/Hard. See the AI development plan. These targets remain unverified.
Multiplayer Broader disconnected/abandoned-seat recovery, unattended continuation and network-failure acceptance, while preserving authoritative versioning, custody, privacy and saves.
Components and experience Full component inventory/text verification, all readable inspectors, original artwork, animation/sound/accessibility/mobile polish, complete internal guidance and end-to-end human play.

AI calibration, multiplayer audit, component inventory and visual playtest record their measured scope. README retains publication gates.

Working sequence and preservation

Prototype every remaining function in dependency order, using existing controls, legal AI and the saved-state model. Continue independent functions while material rulings are pending. Then run integrated games, repair failures, deepen combination and recovery coverage, and complete all non-AI features. Only then fully implement and refine AI strategy and calibrate the adjacent difficulty pairs. Keep focused checks for crashes, deadlocks, legality, custody and privacy; complete required broad checkpoint checks. Use selective subagents and independent review for complex rules/privacy/persistence. Commit and push verified checkpoints under “Push all from now on”, verify push success. The user removed the usage cutoff and routine account-usage checks; efficient work, Git delivery and selective subagents remain required.

The user-authorized 13 September reset happened once; preserve all games created since it. Keep .wrangler/state, credentials and private backup artifacts out of Git. Reuse a healthy server; restart only for a relevant change or observed problem, with a fresh backup, safe human-play boundary and verified restoration. No hourly restart or recurring maintenance automation is installed; do not recreate one.