Files
Dune/components/discovery-storm.tsx
T
Quintine f0d3d9c464 Prototype Jacurutu income, Testing Station and Shrine effects
Connect automatic unambiguous Jacurutu physical-force income, a sole-occupant
Testing Station storm choice and Shrine reciprocal physical card roles to
engine actions, player controls, legal AI and saved continuation. Preserve
Weather Control exclusion, exact card/force custody, private hand boundaries
and committed effects after restart. Shared role checks cover existing ordinary
and special Karama paths; reserved cards cannot enter another pending use.

Keep Orgiz, mixed-force Jacurutu allocation and contested Cistern/Testing
Station benefits explicitly pending. These are bounded prototypes; complete
Discovery/Advanced/expansion and publication gates remain closed.

Validation: types, lint and 4,345 offline tests passed (32 added), production
build passed, and 40 HTTP tests passed. Independent cross-reviews repaired
reserved-card deadlock, physical-card selection, alternate-role permission,
storm source/token binding and public-entitlement bot ordering. The first broad
run found five failures; focused repairs preceded the stable repeated check.

Browser A5EJQ2W4 used genuine Discovery setup/reveal/free entry with targeted QA
positioning. A human increased storm movement from two to three sectors,
moving sector 6 to 9. Refresh restored station forces and the private Snooper.
This was targeted control/recovery evidence, not an unmodified full game.
All 187 opening saved rooms remained unchanged; 31 QA/HTTP rooms were added
(218 total). Reused the running server; no restart or save reset.

Source-bound report:
/home/quintine/.local/share/dune/checkpoints/20260913-discovery-location-effects/verification-final/report.json
Source fingerprint: beecb85ab7ec39319115389c115434d161591e8549802c542a6343a0fc19bea6
Durations: check 140540ms; build 6741ms; integration 24956ms.
Aggregate goal counter 63,116,444 to 64,295,091 at final verification:
1,178,647 tokens before final Git/push overhead for three bounded functions.
Standing authorization: Push all from now on.
2026-09-13 14:50:09 +10:00

54 lines
1.7 KiB
TypeScript

'use client';
import type { Action, GameView } from '@/game/engine';
import { discoveryStormActions } from '@/game/discovery-storm-options';
import { Button } from './ui/button';
export function DiscoveryStormDecision({
game,
act,
busy,
}: {
game: GameView;
act: (action: Action) => void;
busy: boolean;
}) {
const actions = discoveryStormActions(game),
offer = game.ecologicalStorm;
if (!offer || !actions.length) return null;
const me = game.players.find((player) => player.id === game.me)!;
return (
<section aria-label="Ecological Testing Station" className="space-y-3">
<p>
Your forces occupy Ecological Testing Station. The storm will move{' '}
{offer.base} sectors. You may decrease or increase this by one, or keep
the ordinary movement.
</p>
<p className="fine">This choice cannot change Weather Control.</p>
<div className="flex flex-wrap gap-2">
{offer.options.map((option) => {
const action = actions.find(
(candidate) => candidate.delta === option.delta,
)!;
return (
<Button
key={option.delta}
className="game-action"
variant={option.delta === 0 ? 'outline' : 'default'}
disabled={busy || !!me.autopilot}
onClick={() => act(action)}
>
{option.delta === -1
? 'Decrease'
: option.delta === 1
? 'Increase'
: 'Keep'}
: {option.distance} {option.distance === 1 ? 'sector' : 'sectors'}
</Button>
);
})}
</div>
</section>
);
}