Files
Dune/components/homeworld-revival-deployment.tsx
T
Quintine 28ba1618ba Implement Homeworld mechanics through Caladan reinforcement checkpoint
Connect typed Homeworld custody, transport, battle, income, revival and Caladan reinforcement flows with private multiplayer recovery and controls. Preserve the optimized test workflow and keep unfinished rules modes gated. Verified with 3682 offline tests, typecheck, lint, production build and 40 HTTP tests; existing saved games remain unchanged.
2026-09-10 08:12:26 +10:00

110 lines
3.2 KiB
TypeScript

'use client';
import { useState } from 'react';
import type { Action, GameView } from '@/game/engine';
import {
homeworldRevivalDeploymentCanAct,
homeworldRevivalDeploymentChoice,
} from '@/game/homeworld-revival-deployment-options';
import { Button } from './ui/button';
type Props = {
game: GameView;
act: (action: Action) => void;
busy: boolean;
};
export function HomeworldRevivalDeployment({ game, act, busy }: Props) {
if (
!game.homeworldRevivalDeployment ||
game.homeworldRevivalDeployment.player !== game.me ||
game.decision?.kind !== 'homeworldRevivalDeployment' ||
game.decision.player !== game.me
)
return null;
return (
<DeploymentChoice
key={game.homeworldRevivalDeployment.event}
game={game}
act={act}
busy={busy}
/>
);
}
function DeploymentChoice({ game, act, busy }: Props) {
const offer = game.homeworldRevivalDeployment!;
const [destination, setDestination] = useState(
offer.destinations.find((target) => !target.blocked)?.id ?? '',
);
const canAct = homeworldRevivalDeploymentCanAct(game);
const choice = homeworldRevivalDeploymentChoice(game, destination);
const amount = offer.normal + offer.elite;
return (
<section aria-label="Revival deployment" className="space-y-3">
<h3>
{offer.kind === 'fedaykin'
? 'Place revived Fedaykin'
: 'Place revived forces'}
</h3>
<p>
Place the entire eligible revived group in one destination, or leave it
in reserves.
</p>
<p className="fine">
{offer.normal} ordinary · {offer.elite} starred · {amount} total
</p>
<label className="block space-y-1">
<span>Revival destination</span>
<select
aria-label="Revival destination"
className="w-full"
value={destination}
disabled={busy || !canAct || !!offer.blocked}
onChange={(event) => setDestination(event.target.value)}
>
{!offer.destinations.some((target) => !target.blocked) && (
<option value="">No legal revival destination</option>
)}
{offer.destinations.map((target) => (
<option
key={target.id}
value={target.id}
disabled={!!target.blocked}
>
{target.name}
{target.blocked ? ` — ${target.blocked}` : ''}
</option>
))}
</select>
</label>
{choice.blocked && (
<p className="fine" aria-live="polite">
{choice.blocked}
</p>
)}
<div className="flex flex-wrap gap-2">
<Button
className="game-action"
disabled={busy || !choice.action}
onClick={() => {
if (choice.action) act(choice.action);
}}
>
Place {amount} revived {amount === 1 ? 'force' : 'forces'}
</Button>
<Button
className="game-action"
variant="outline"
disabled={busy || !canAct}
onClick={() =>
act({ type: 'decision', event: offer.event, decline: true })
}
>
Leave in reserves
</Button>
</div>
</section>
);
}