Files
Dune/docs/TLEILAXU_LEADER_SKILLS.md
T
Quintine 3efda2128e Connect Basic Ixians to the full Leader Skills prototype
Admit genuine Basic Ixian setup with the full fourteen-skill deck, real
starting-card choice, optional Tleilaxu/base opponents and first-Storm HMS.
Keep public starts, Advanced and other module combinations gated.

Share per-origin cyborg movement range across engine, controls and legal bots.
Preserve independent Planetologist range after native Karama cancellation.
Connect Sandmaster force routes through room-local HMS pointer adjacency.
Retain canceled movement's no-op contract while validating actual execution.

Resolve Suk rescue before substitution with explicit ambiguous cyborg rescue
origins and exact remaining Tank losses. Finish Rihani before native
substitution, bind saved physical losses and declared exchange, and resume
mandatory/optional winner disposal on allow, decline or cancellation.
Admit exact green Ix Thumper, Harvester and Amal as Planetologist substitutes.

Validation: types, lint, 5,082 offline tests and production build passed.
Five genuine 2-6 player games completed with zero rejected actions and 54
JSON restores. Authenticated in-memory concurrent starting-card recovery,
private setup, physical card/force custody and independent review passed.
Browser FLGHBSA4 completed real setup, first Storm/HMS placement and a
conserved staged Suk battle. Mobile rescue, refresh and one-for-one
substitution passed. Screenshot capture timed out; full visual acceptance
remains open. All 1,582 prior rooms, 3,350 human seats and auxiliary records
were preserved; one new QA room/seat remains. No restart, reset or automation.

AI work remains limited to legal participation until every non-AI feature
is complete, then targets roughly 75% higher-tier wins for each adjacent pair.
2026-09-21 14:36:27 +10:00

5.0 KiB

Basic Tleilaxu with Leader Skills

Connected development prototype, 21 September 2026. Basic Tleilaxu with base opponents now uses all fourteen physical skills through genuine setup. Public starts, complete-mode acceptance and publication remain gated. Existing missing skill effects are still explicit; this is not complete expansion certification.

Configuration and physical setup

The existing leader-skills local initializer accepts Basic rules, exactly the Ixians & Tleilaxu expansion, Tleilaxu plus base factions, two through six seats, and no other optional modules. It keeps the real Ix Treachery/Spice decks and the Cheap Hero Traitor identity. Starting Treachery precedes simultaneous private two-card skill offers; public assignments and ordinary Traitor choices precede the native three Face Dancers. No hidden card controls profile admission. Ixians now have a separate Basic integration; Advanced Tleilaxu and combined modules require further work.

Connected interactions

Native own-leader revival now records its optional skill offer when the revival actually commits. Automatic early-permission/discount responses cannot skip the offer; income responses finish before the player's choice. The undrawn offer reveals neither card, can be declined, and binds a drawn choice to that revived leader. Canceled or unaffordable revivals create no offer. Existing observation of Ghola and other native revivals remains idempotent. Captured replacement entitlement stays guarded. Foreign gholas remain Advanced-only and excluded from this profile; the FAQ says acquiring one does not draw a new skill.

Rihani uses the recorded FAQ: Tleilaxu's drawn cards become unrevealed Face Dancers, and only an unrevealed old Face Dancer can be exchanged. The normal private peek returns cards first; the optional draw then requires keeping one new card, publicly revealing/returning one eligible old card, and privately returning the other new one. Retained reveal statuses and all physical identities survive saved choices. Opponents receive neither inspection history nor the drawn/kept identities. Human controls identify Face Dancers and reuse the enlarged component inspector; existing AI chooses only from its private eligible lists.

Skills and winner card cleanup finish before native Face Dance. A completed Rihani receipt remains bound to live custody during that cleanup. At validated Face Dance admission a signed saved boundary retires that historical snapshot as a live constraint, allowing the later reveal or three-card refresh. The original receipt and the current physical census remain validated. Face Dance kills a living winning leader without a bounty and returns its skill once. Older receipts without the new boundary retain their original signature shape.

Shared profile checks extend the existing ordinary movement, shipment, payment and battle effects. Zoal's unmodified Smuggler collection uses the opposing disc's printed value from the two revealed plans, including zero against Cheap Hero; it does not use Zoal's revival value or copy the opponent's skill bonus. This follows the existing Zoal and skill contract and Smuggler boundary, without settling modified-strength cases.

Entry and checks

Create a fresh Basic lobby with Ixians & Tleilaxu selected, Tleilaxu and base opponents, and ready every human. Keep its room cookie, then use the backed-up, version-checked local entry described in prototype setup:

node --import tsx tools/start-prototype.ts --profile leader-skills \
  --db PATH_TO_LOCAL_D1_SQLITE --room EIGHT_CHARACTER_CODE \
  --version CURRENT_LOBBY_VERSION --out /private/new-tleilaxu-skills
node --import tsx tools/faction-games.ts --profile tleilaxu-skills \
  --out /private/new-tleilaxu-skills-samples
npm test -- tleilaxu-skills rihani-face-dancers

The sample profile runs two through six players with Emperor, Guild, Harkonnen, Fremen and Bene Gesserit added in order; focused tests also include Atreides. It counts all Treachery, skill, Traitor/Face Dancer and force custody, checks rejected-action immutability and JSON/private-view restoration. Saved sample continuation preserves the full module; Advanced selection fails before running. These are legal-play checks, not difficulty calibration. The tests use genuine setup followed by explicitly conserved focused positions, not invented full phase histories. Authenticated in-memory SQLite checks cover concurrent setup choices, restarted private views, three Face Dancers and unchanged seat records. Private source-bound reports record final checks, game samples and browser work.

Remaining work

Normal Banker income, ordinary Mentat questioning, Diplomat retreat, modified Smuggler collection, captured replacement entitlement and other recorded skill questions remain incomplete. See the runtime boundaries and rule decisions. Full AI implementation and tuning wait until all non-AI game features are complete.