Files
Dune/tests/nexus-traitor-continuations.test.ts
T

254 lines
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TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import {
applyAction,
normalizeAutomaticGame,
viewGame,
type Action,
type Game,
} from '../game/engine';
import {
nexusTraitorFixture,
nexusTraitorBattle,
nexusTraitorDraw,
nexusTraitorReturn,
nexusTraitorInventory,
} from './fixture-nexus-traitors';
import { nexusAllow, nexusReload } from './fixture-nexus-cards';
function hold(g: Game, owner: string, effect: string): string {
const source = g.richeseCache?.some((card) => card.effect === effect)
? g.richeseCache
: g.deck;
const index = source.findIndex((card) => card.effect === effect);
assert.ok(index >= 0, `Missing physical ${effect}`);
const card = source.splice(index, 1)[0];
g.players.find((p) => p.id === owner)!.hand.push(card);
return card.id;
}
function returnAction(g: Game): Action {
const exchange = g.nexusTraitorExchanges!.at(-1)!;
return {
type: 'nexusTraitorReturn',
event: exchange.event,
cards: [...exchange.drawn],
};
}
function rejectEverywhere(g: Game): void {
const before = JSON.stringify(g);
for (const player of g.players) {
assert.throws(() => viewGame(g, player.id));
assert.equal(JSON.stringify(g), before);
}
assert.throws(() => normalizeAutomaticGame(g));
assert.equal(JSON.stringify(g), before);
assert.throws(() => applyAction(g, 'p', returnAction(g)));
assert.equal(JSON.stringify(g), before);
}
function pendingResponse(): Game {
let g = nexusTraitorFixture({ opponentFaction: 'atreides' });
hold(g, 'r', 'karama');
g = nexusTraitorBattle(g, false);
g = applyAction(g, 'q', { type: 'prescience', field: 'dial' });
assert.equal(g.response?.kind, 'prescience');
return g;
}
function beginBox(): Game {
let g = nexusTraitorFixture({ opponentFaction: 'richese' });
const box = hold(g, 'q', 'nullentropyBox');
for (const kind of ['shield', 'projectile']) {
const index = g.deck.findIndex((card) => card.kind === kind);
assert.ok(index >= 0);
g.discard.push(g.deck.splice(index, 1)[0]);
}
g.players[1].spice = 10;
g = applyAction(g, 'q', { type: 'card', card: box });
assert.equal(g.decision?.kind, 'nullentropy');
assert.ok(g.pendingNullentropy);
return g;
}
function cards(g: Game): string[] {
return [
...g.deck,
...g.discard,
...(g.richeseCache ?? []),
...g.players.flatMap((p) => p.hand),
]
.map((card) => card.id)
.sort();
}
function truthPriority(g: Game): Game {
for (let i = 0; g.truthtrance?.stage === 'priority' && i < 12; i++) {
const owner = g.players.find((p) => !g.truthtrance!.passed.includes(p.id));
assert.ok(owner);
g = applyAction(g, owner.id, { type: 'truthPass' });
}
assert.equal(g.truthtrance?.stage, 'ask');
return g;
}
void test('Cunning cannot lose or rebind its real suspended Prescience cancellation response', () => {
const original = pendingResponse();
const pending = nexusTraitorDraw(original);
for (const mutate of [
(g: Game) => {
g.response = null;
},
(g: Game) => {
g.response!.owner = 'r';
},
(g: Game) => {
g.response!.passed.push('r');
},
(g: Game) => {
g.battle!.preparation!.owner = 'q';
},
]) {
const changed = nexusReload(pending);
mutate(changed);
rejectEverywhere(changed);
}
let g = nexusTraitorReturn(
normalizeAutomaticGame(nexusReload(pending)),
pending.nexusTraitorExchanges![0].drawn,
);
assert.deepEqual(g.response, original.response);
assert.deepEqual(g.battle, original.battle);
g = nexusAllow(g);
g = applyAction(g, 'p', { type: 'prescienceAnswer', value: 0 });
assert.equal(g.battle!.prescience!.value, 0);
nexusTraitorInventory(g);
});
void test('a pending Nexus exchange requires its original parent and pending markers', () => {
const pending = nexusTraitorDraw(pendingResponse());
for (const mutate of [
(g: Game) => {
delete g.nexusTraitorParent;
},
(g: Game) => {
g.nexusTraitorParent = null;
},
(g: Game) => {
g.nexusTraitorParent!.event = 'another-exchange';
},
(g: Game) => {
g.nexusTraitorParent!.signature = 'changed';
},
(g: Game) => {
delete g.nexusTraitorPending;
},
(g: Game) => {
delete g.nexusTraitorParent;
delete g.nexusTraitorPending;
},
]) {
const changed = nexusReload(pending);
mutate(changed);
rejectEverywhere(changed);
}
});
void test('real Nullentropy search remains paid once and intact through a Nexus exchange and JSON reload', () => {
const original = beginBox();
const inventory = cards(original);
const paid = original.players[1].spice;
const pending = nexusTraitorDraw(original);
const beforeEarlyChoice = JSON.stringify(pending);
assert.throws(
() =>
applyAction(pending, 'q', {
type: 'decision',
event: pending.pendingNullentropy!.event,
card: pending.discard[0].id,
}),
/Nexus|return/i,
);
assert.equal(JSON.stringify(pending), beforeEarlyChoice);
for (const mutate of [
(g: Game) => {
g.decision = null;
},
(g: Game) => {
g.decision!.player = 'r';
},
(g: Game) => {
g.pendingNullentropy = null;
},
(g: Game) => {
g.pendingNullentropy!.resume.response = {
kind: 'guildIncome',
owner: 'p',
amount: 3,
passed: [],
};
},
]) {
const changed = nexusReload(pending);
mutate(changed);
rejectEverywhere(changed);
}
let g = nexusTraitorReturn(
normalizeAutomaticGame(nexusReload(pending)),
pending.nexusTraitorExchanges![0].drawn,
);
assert.deepEqual(
g.pendingNullentropy,
nexusReload(original).pendingNullentropy,
);
assert.deepEqual(g.decision, original.decision);
assert.equal(g.players[1].spice, paid);
assert.equal(paid, 8);
const selected = g.discard[0].id;
g = applyAction(g, 'q', {
type: 'decision',
event: g.pendingNullentropy!.event,
card: selected,
});
assert.equal(g.pendingNullentropy, null);
assert.equal(g.players[1].spice, paid);
assert.ok(g.players[1].hand.some((card) => card.id === selected));
assert.equal(
g.discard.filter((card) => card.effect === 'nullentropyBox').length,
1,
);
assert.deepEqual(cards(g), inventory);
});
void test('a real Truthtrance overlay restores the exchange and preceding response without consuming either twice', () => {
const initial = pendingResponse();
const truth = hold(initial, 'r', 'truthtrance');
const pending = nexusTraitorDraw(initial);
const originalBattle = structuredClone(pending.battle);
const originalResponse = structuredClone(pending.response);
const originalExchange = structuredClone(pending.nexusTraitorExchanges);
const originalParent = structuredClone(pending.nexusTraitorParent);
let g = applyAction(pending, 'r', { type: 'card', card: truth });
g = truthPriority(normalizeAutomaticGame(nexusReload(g)));
g = applyAction(g, 'r', {
type: 'truthAsk',
question: {
kind: 'fact',
target: 'p',
fact: { kind: 'traitor', leader: g.players[0].traitors[0] },
},
});
g = applyAction(nexusReload(g), 'p', { type: 'truthAnswer', answer: 'yes' });
assert.equal(g.truthtrance, null);
assert.equal(g.pendingTreacheryDiscard, null);
assert.deepEqual(g.response, originalResponse);
assert.deepEqual(g.battle, originalBattle);
assert.deepEqual(g.nexusTraitorExchanges, originalExchange);
assert.deepEqual(g.nexusTraitorParent, originalParent);
assert.equal(g.discard.filter((card) => card.id === truth).length, 1);
assert.equal(viewGame(g, 'r').nexusTraitors!.pending!.choices.length, 0);
g = nexusTraitorReturn(
normalizeAutomaticGame(nexusReload(g)),
g.nexusTraitorExchanges![0].drawn,
);
assert.deepEqual(g.response, originalResponse);
assert.equal(g.nexusTraitorParent, null);
assert.equal(g.nexusTraitorExchanges![0].stage, 'complete');
nexusTraitorInventory(g);
});