Files
Dune/components/planetologist-movement-action.tsx
T

216 lines
11 KiB
TypeScript

'use client';
import type { Action, GameView } from '@/game/engine';
import {
planetologistLeader,
planetologistMovementModeSupported,
selectedOriginElites,
planetologistGatherAdvisorEntry,
type PlanetologistMoveMode,
} from '@/game/planetologist-movement';
import { botGroundMoveAllowed } from '@/game/bot-mobility';
import { isAdvisor } from '@/game/advisors';
import { quoteAdvisorGatherMatching, AdvisorGatherMatchingError } from '@/game/advisor-gather-matching';
import { location, splitLocation, validGameLocation } from '@/game/board';
import { isBoardNoFieldLocation } from '@/game/richese-no-field';
import { nexusGuildMovementAvailable } from '@/game/nexus-guild-cunning-options';
import { planetologistFlightSelection, type PlanetologistFlight } from '@/game/planetologist-flight';
import { validateCohortSelection } from '@/game/ornithopter';
import { Button } from './ui/button';
type Counts = Record<string, number>;
type Draft = { action: Action | null; blocked: string | null };
const record = (value: unknown): value is Counts =>
!!value && typeof value === 'object' && !Array.isArray(value);
/** Only the owning seat's current deployed identity is a selectable marker. */
export function planetologistNoFieldMarker(game: GameView) {
const me = game.players.find(player => player.id === game.me);
const info = game.richeseNoField;
if (!me || me.faction !== 'richese' || info?.owner !== me.id) return null;
const state = info.private;
const marker = state?.deployed;
const publicMarker = info.public.deployed;
if (!state || !marker || !isBoardNoFieldLocation(marker.location) || marker.controller !== me.id ||
!publicMarker || publicMarker.controller !== me.id ||
!isBoardNoFieldLocation(publicMarker.location) ||
marker.location.territory !== publicMarker.location.territory ||
marker.location.sector !== publicMarker.location.sector ||
marker.tokenId !== state.lastShipped ||
!state.tokens.some(token => token.id === marker.tokenId) ||
typeof info.event !== 'string' || !info.event.trim() ||
!Number.isSafeInteger(marker.location.sector) ||
!validGameLocation(game, marker.location.territory, marker.location.sector))
return null;
return { tokenId: marker.tokenId, event: info.event, location: { ...marker.location } };
}
export function planetologistMoveDraft(
game: GameView,
mode: PlanetologistMoveMode,
destination: string,
sector: number,
forces: Counts,
elites: Counts,
includeNoField = false,
flight: PlanetologistFlight = 'ordinary',
): Draft {
const me = game.players.find((player) => player.id === game.me);
if (!me || !planetologistLeader(game, me.id))
return { action: null, blocked: 'A living, uncaptured Planetologist is required.' };
if (!planetologistMovementModeSupported(game))
return {
action: null,
blocked: 'Planetologist movement with expansion factions awaits its movement audit.',
};
const transport = planetologistFlightSelection(game, flight);
if (transport.blocked) return { action: null, blocked: transport.blocked };
if (mode !== 'range' && mode !== 'gather')
return { action: null, blocked: 'Choose a Planetologist movement mode.' };
if (!Number.isSafeInteger(sector) || !validGameLocation(game, destination, sector))
return { action: null, blocked: 'Choose an available destination and sector.' };
if (!record(forces) || !record(elites))
return { action: null, blocked: 'Choose available whole force counts.' };
const entered = Object.entries(forces);
if (entered.some(([from, count]) => {
const source = splitLocation(from);
return !Number.isSafeInteger(count) || count < 0 || count > (me.forces[from] ?? 0) ||
!validGameLocation(game, source.territory, source.sector) ||
from !== location(source.territory, source.sector);
})) return { action: null, blocked: 'Choose available whole force counts at exact board locations.' };
const selected = entered.filter(([, count]) => count > 0);
for (const [from, count] of selected) {
const owned = me.forces[from] ?? 0;
const elite = elites[from] ?? 0;
const ownedElite = me.elites?.forces[from] ?? 0;
const minimumElite = Math.max(0, count - (owned - ownedElite));
if (!Number.isSafeInteger(elite) || elite < minimumElite || elite > Math.min(count, ownedElite))
return { action: null, blocked: 'Choose an available normal and elite mix for every source.' };
}
const marker = includeNoField ? planetologistNoFieldMarker(game) : null;
if (includeNoField) {
if (!marker)
return { action: null, blocked: 'Choose your current deployed No-Field.' };
if (game.homeworldMobility?.noFieldMovementBlocked)
return { action: null, blocked: game.homeworldMobility.noFieldMovementBlocked };
if (mode === 'range' && selected.some(([from]) => splitLocation(from).territory !== marker.location.territory))
return { action: null, blocked: 'The selected No-Field and physical forces must share one origin territory.' };
}
const origins = new Set(marker ? [marker.location.territory] : []);
for (const [from] of selected) origins.add(splitLocation(from).territory);
if ((mode === 'range' && origins.size !== 1) || (mode === 'gather' && origins.size !== 2))
return {
action: null,
blocked: mode === 'range'
? 'Select forces from one territory, or your deployed No-Field.'
: 'Select forces from exactly two different territories.',
};
const entry = planetologistGatherAdvisorEntry(game, me, [...origins], destination);
if (entry.blocked) return { action: null, blocked: entry.blocked };
const target = location(destination, sector);
const sources = [...selected.map(([from]) => from), ...(marker ? [location(marker.location.territory, marker.location.sector)] : [])];
if (sources.some(from => !botGroundMoveAllowed(game, me, from, target,
selectedOriginElites(selected, elites, splitLocation(from).territory), mode, transport.rangeOverride)))
return {
action: null,
blocked: transport.rangeOverride
? 'The selected route is blocked or more than three territories away.'
: mode === 'range'
? 'The selected route is beyond the boosted range or is blocked.'
: 'Each selected source must reach the destination using its normal range.',
};
if (transport.cohort) {
try {
validateCohortSelection(transport.cohort, me.forces, me.elites?.forces ?? {},
Object.fromEntries(selected), Object.fromEntries(selected.map(([from]) => [from, elites[from] ?? 0])),
marker ? { tokenId: marker.tokenId, event: marker.event,
from: location(marker.location.territory, marker.location.sector) } : undefined);
} catch {
return { action: null, blocked: 'Choose original forces and any unmoved marker from the current Ornithopter cohort.' };
}
}
if (mode === 'gather') {
try {
quoteAdvisorGatherMatching(game, { owner: me.id, move: me.moved ?? 0, destination, sector,
advisors: isAdvisor(me, destination), group: Object.fromEntries(selected) });
} catch (error) {
if (!(error instanceof AdvisorGatherMatchingError)) throw error;
return { action: null, blocked: error.message };
}
}
return {
action: {
type: 'move', planetologist: mode,
...(entry.requiresFlip ? { fighters: true } : {}),
forces: Object.fromEntries(selected),
...(me.elites ? { eliteForces: Object.fromEntries(selected.map(([from]) => [from, elites[from] ?? 0])) } : {}),
...(marker ? { noField: marker.tokenId, event: marker.event } : {}),
...transport.fields,
territory: destination, sector,
},
blocked: null,
};
}
export function planetologistMovementBlocked(game: GameView, draft: Draft, unavailableReason?: string | null,
flight: PlanetologistFlight = 'ordinary'): string | null {
const me = game.players.find(player => player.id === game.me);
const transport = planetologistFlightSelection(game, flight);
const currentCard = !transport.blocked && typeof transport.fields.ornithopterEvent === 'string';
return unavailableReason ||
(!me || game.status !== 'playing' || game.phase !== 5 || game.active !== me.id
? 'Planetologist movement is available only during your movement turn.'
: transport.blocked
? transport.blocked
: game.response || game.decision || game.phaseOpening || game.truthtrance ||
game.nexusTraitors?.pending || game.nexusCards?.waiting.length
? 'Resolve the current response or decision first.'
: me.autopilot || game.automaticContinuationPending
? 'Wait for the current automatic action to finish.'
: !currentCard && !nexusGuildMovementAvailable(game)
? 'No ordinary movement remains this turn.'
: draft.blocked);
}
export interface PlanetologistMovementActionProps {
game: GameView;
mode: PlanetologistMoveMode;
destination: string;
sector: number;
forces: Counts;
elites: Counts;
includeNoField?: boolean;
flight?: PlanetologistFlight;
busy: boolean;
unavailableReason?: string | null;
reasonId?: string;
act: (action: Action) => void;
}
/** Hook-free leaf owns the actual guarded submission callback. */
export function PlanetologistMovementAction({ game, mode, destination, sector, forces, elites,
includeNoField = false, flight = 'ordinary', busy, unavailableReason, reasonId, act }: PlanetologistMovementActionProps) {
const draft = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField, flight);
const blocked = planetologistMovementBlocked(game, draft, unavailableReason, flight);
const transport = planetologistFlightSelection(game, flight);
const marker = includeNoField ? planetologistNoFieldMarker(game) : null;
return <Button
className="min-h-11 whitespace-normal motion-reduce:transition-none"
data-testid="planetologist-move"
disabled={busy || !!blocked || !draft.action}
aria-describedby={blocked ? reasonId : undefined}
onClick={() => {
if (busy || blocked || !draft.action) return;
const current = planetologistMoveDraft(game, mode, destination, sector, forces, elites, includeNoField, flight);
if (planetologistMovementBlocked(game, current, unavailableReason, flight) || !current.action) return;
const currentTransport = planetologistFlightSelection(game, flight);
if (JSON.stringify(currentTransport.fields) !== JSON.stringify(transport.fields)) return;
const currentMarker = includeNoField ? planetologistNoFieldMarker(game) : null;
if (includeNoField && (!marker || !currentMarker || marker.tokenId !== currentMarker.tokenId ||
marker.event !== currentMarker.event || marker.location.territory !== currentMarker.location.territory ||
marker.location.sector !== currentMarker.location.sector)) return;
act(current.action);
}}
>Move with Planetologist</Button>;
}